Commit Graph

83 Commits

Author SHA1 Message Date
Sam Lantinga
53c911510b Rolling back GameCube HIDAPI support
It causes the HIDAPI devices to always be opened on enumeration, which causes crashes in the Windows drivers when multiple applications are reading and writing at the same time. We can revisit this after 2.0.10 release.
2019-06-19 15:54:21 -07:00
Ozkan Sezer
75bcbc75e4 fix permissions 2019-06-12 13:56:20 +03:00
Sam Lantinga
5b05cbac1c Created Xcode schemes for building on iOS and tvOS 2019-04-23 14:08:09 -07:00
Sam Lantinga
7f82f42315 Fixed archiving the SDL dynamic library on iOS and tvOS 2019-03-19 11:02:43 -07:00
Sam Lantinga
3944926619 Added support for building SDL as a dynamic library on tvOS 2019-03-19 07:53:39 -07:00
Sam Lantinga
5c8a5f9551 Added support for building SDL as a dynamic library on iOS 2019-03-19 07:53:33 -07:00
Sam Lantinga
7a4445893a Fixed iOS build 2019-03-16 19:46:27 -07:00
Ozkan Sezer
dbf9ff8647 fix permissions 2018-11-15 07:20:02 +03:00
Sam Lantinga
5a6cb6053f Fixed bug 3193 - Dualshock 3's motion sensors overwrite analog stick
maxxus

The Dualshock 3's motion sensors don't seem to be reported by the call to EVIOCGBIT but they still send EV_ABS events.  Because they're not reported by EVIOCGBIT they're not assigned a proper axis ids and the default of 0 is used, which is the valid id for the left analog sticks left/right axis.
2018-11-14 13:37:22 -08:00
Ozkan Sezer
3a62b00485 fix permissions 2018-10-23 09:10:02 +03:00
Sam Lantinga
ddee9a366a Add exception handling to Android hidapi. 2018-10-22 14:55:42 -07:00
Sam Lantinga
4bee75315f Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects
Dominik Reichardt

Xcode warns about
"Traditional headermap style is no longer supported; please migrate to using separate headermaps and set 'ALWAYS_SEARCH_USER_PATHS' to NO."
Just doing the latter is enough to silence the warning without ill effects on compiling. This affects the macOS Xcode projects as well as the iOS projects. Definitely not a bug but an annoying warning that could go away.
2018-10-18 15:41:50 -07:00
Ozkan Sezer
17c050cf15 fix permissions 2018-09-15 08:11:50 +03:00
Sam Lantinga
f6e4a90c39 Use atomic reference counting for the HID device object 2018-09-14 18:31:01 -07:00
Sam Lantinga
bfe8b97590 Fixed building on tvOS without any sensor support 2018-09-10 22:59:49 -07:00
Ozkan Sezer
3512d4dbbb fix permissions 2018-08-30 12:50:10 +03:00
Sam Lantinga
2d69f1cbf5 Added SDL_GetDisplayOrientation() to get the display orientation, and added a new event SDL_DISPLAYEVENT to notify the application when the orientation changes.
Documented the values returned by the accelerometer and gyroscope sensors
2018-08-22 21:48:28 -07:00
Sam Lantinga
605c269317 Removed dependency on C++ runtime on iOS 2018-08-21 19:42:19 -07:00
Sam Lantinga
a9118643f8 Added the iOS sensor implementation 2018-08-21 17:24:12 -07:00
Sam Lantinga
00036831e8 Fixed bug 4228 - Clean-up Xcode projects
C.W. Betts

This cleans up the Xcode project by setting the Xcode groups to the corresponding directories. This also removes the Resources folder in OS X's Products group and adds the CoreBluetooth framework to the iOS tests (this is needed due to the addition of hidapi.
2018-08-21 16:47:44 -07:00
Sam Lantinga
a7f26f9e6c Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
2018-08-09 16:00:17 -07:00
Ozkan Sezer
a1d315b2e5 ran 'chmod -x' on many files 2018-06-12 14:00:15 +03:00
Sam Lantinga
4e5a087703 Added missing file to tvOS build 2018-02-24 08:40:30 -08:00
Sam Lantinga
9f5ee51953 Moved deployment target values to project settings 2017-12-12 22:30:21 -08:00
Sam Lantinga
c08bbbd902 Parameterized the All (target platform) build target scripts so they can be used in other projects 2017-12-12 21:59:39 -08:00
Sam Lantinga
da1568c35c Renamed Xcode build targets so it's easier to copy files out of build directories on the command line
Also enabled bitcode, which is needed for App Store builds
2017-12-12 12:14:55 -08:00
Sam Lantinga
d24717a636 Added SDL_uikitmetalview.m to the tvOS project 2017-12-12 11:29:00 -08:00
Sam Lantinga
31404706b5 Fixed building for simulators or older iOS SDKs 2017-12-07 17:47:01 -08:00
Sam Lantinga
c6972eecc2 Fixed compiling Metal renderer on iOS 2017-12-07 17:12:03 -08:00
Sam Lantinga
44087f9b2f Updated SDL's YUV support, many thanks to Adrien Descamps
New functions get and set the YUV colorspace conversion mode:
	SDL_SetYUVConversionMode()
	SDL_GetYUVConversionMode()
	SDL_GetYUVConversionModeForResolution()

SDL_ConvertPixels() converts between all supported RGB and YUV formats, with SSE acceleration for converting from planar YUV formats (YV12, NV12, etc) to common RGB/RGBA formats.

Added a new test program, testyuv, to verify correctness and speed of YUV conversion functionality.
2017-11-12 22:51:12 -08:00
Sam Lantinga
b9c87556fb Updated SDL iOS project for tvOS 2017-10-26 10:49:33 -07:00
Sam Lantinga
8c4fe054b3 Added stubs for simple Steam Controller support 2017-09-22 08:30:52 -07:00
Sam Lantinga
8667ba6160 Fixed bug 3837 - Change project settings for Xcode 9?
Mark Callow

Xcode 9 emits a warning to validate project settings. The changes it proposes are

1. [iOS] Update the iOS deployment target to 8.0 since Xcode does
   not support anything older.

2. [macOS] Target 'Framework' - Automatically Select Archectures.

3. [iOS & macOS] Turns on a bunch more compile warnings, a *lot* more on iOS.

4. [iOS & macOS] Turn on "Missing Localizability".

I want to confirm if it is ok to accept these changes and submit updated project files.

Since Alex Szpakowski has just removed iOS 7 guard ifdef's, I'm guessing 1 isn't a problem.

2 is probably ok for anyone building themselves. I wonder if it may cause problems for building distribution binaries.

3 shouldn't be a problem either provided any newly emitted warnings are fixed.

4 I am unfamiliar with. The description says "This will turn on the static analyzer to check for "Missing Localizability", because this project is localized for multiple languages." I suppose this may cause new warnings.
2017-09-22 12:26:54 -07:00
Ryan C. Gordon
10d552ae31 vulkan: Initial Vulkan support!
This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
2017-08-27 22:15:57 -04:00
Ryan C. Gordon
de74e41109 xcode: Make sure SDL_dataqueue sources are included in all targets. 2016-12-06 13:33:02 -05:00
Ryan C. Gordon
1ddf1e6935 xcode: updated macOS and iOS project files with SDL_dataqueue sources. 2016-12-06 12:30:31 -05:00
Alex Szpakowski
c4da538ddb CoreAudio iOS/tvOS: Use AVFoundation instead of AudioSession. Fixes audio on tvOS.
Note that linking with AVFoundation is now required if you don't disable SDL_audio compilation on iOS and tvOS.
2016-09-15 19:59:57 -03:00
Sam Lantinga
b828bd1058 Fixed building for both iOS and tvOS on Xcode 8 2016-09-14 08:45:35 -07:00
Sam Lantinga
dff28c0f37 Allow targeting tvOS 2016-09-14 07:09:35 -07:00
Alex Szpakowski
a714cf6d15 Initial Apple TV / tvOS support.
The Apple TV remote is currently exposed as a joystick with its touch surface treated as two axes. Key presses are also generated when its buttons and touch surface are used.

A new hint has been added to help deal with deciding whether to background the app when the remote's menu button is pressed: SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS.
2016-09-13 22:18:06 -03:00
Alex Szpakowski
f7cdca5b0d Enable more compiler warnings in the Xcode projects (based on Xcode 8's suggestion), made some integer downcasts explicit. 2016-09-13 19:51:10 -03:00
Ryan C. Gordon
6b1488f2a5 audio: Removed internal SDL_audiomem.h and macros.
I think this was important for SDL 1.2 because some targets needed
special device memory for DMA buffers or locked memory buffers for use in
hardware interrupts or something, but since it just defines to SDL_malloc
and SDL_free now, I took it out for clarity's sake.
2016-08-05 01:44:15 -04:00
Alex Szpakowski
1ff3dd4faa iOS: Implemented clipboard support. 2016-02-03 20:32:55 -04:00
Alex Szpakowski
4a556c4c01 Added initial support for MFi game controllers on iOS. 2015-09-20 23:08:36 -03:00
Alex Szpakowski
6d5dc25059 Fixed a crash on iOS when none of the orientations in Info.plist match the SDL window's actual orientation.
Fixes bug #2967.
2015-05-05 16:16:10 -03:00
Alex Szpakowski
19f09c82c3 Updated the iOS backend code to use Objective-C's automatic reference counting (ARC).
--HG--
branch : iOS-improvements
2014-08-06 03:24:16 -03:00
Sam Lantinga
fe039073ba Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion
Alex Szpakowski

Now that SDL on iOS requires CoreMotion to be linked, some of the Xcode projects included with the SDL source (such as the iOS tests and the iOS app template) as well as the premake and automake scripts need to be updated.

I've attached a patch which does so. It also fixes the SDL Xcode project to build for 64-bit ARM as well as armv7 by default (or whatever the default ARM targets are for the Xcode version used), which is what the iOS app template expects.
2014-07-07 10:42:19 -07:00
Sam Lantinga
5a816a6c2c Fixed bug 2603 - iOS: update joystick accelerometer code to use CoreMotion instead of the deprecated UIAccelerometer
Alex Szpakowski

SDL's code for exposing the accelerometer as a joystick on iOS currently uses UIAccelerometer, which was superseded by the CoreMotion framework and deprecated since iOS 5.

The UIAccelerometer code still works (for now), but it also throws deprecation warnings whenever SDL is built for iOS, since SDL's deployment target is no longer below iOS 5.

I've created a patch which replaces the old UIAccelerometer code with a replacement based on the CoreMotion framework. It has identical functionality (to SDL users), however iOS apps are now required to link to the CoreMotion framework when using SDL.
2014-06-25 00:20:21 -07:00
Sam Lantinga
82189e170f Updated iOS deployment target to iOS 5.1 2014-05-10 12:34:16 -07:00
Sam Lantinga
0ae88759fb Integrated David Ludwig's support for Windows RT 2014-03-09 11:36:47 -07:00