Sam Lantinga
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e256711bb9
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Happy New Year!
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2011-12-31 09:28:07 -05:00 |
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Sam Lantinga
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6196aa221e
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SDL 1.3 is now under the zlib license.
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2011-04-08 13:03:26 -07:00 |
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Sam Lantinga
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ac080d02da
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Fixed permissions for C source files
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2011-03-11 11:52:41 -08:00 |
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Sam Lantinga
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f69f8b93cd
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Fixed linking x64 with Visual Studio 2010.
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2011-03-08 22:48:21 -08:00 |
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Sam Lantinga
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a2cdcf5486
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Happy 2011! :)
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2011-02-11 22:37:15 -08:00 |
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Sam Lantinga
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ec39fffe84
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Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
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2011-01-24 15:46:11 -08:00 |
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Sam Lantinga
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d343754786
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Fixed compiling with Visual Studio 2008
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2010-08-29 14:22:22 -07:00 |
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Sam Lantinga
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7052036491
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Fixed bug #926
Updated copyright to LGPL version 2.1 and year 2010
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2010-01-24 21:10:53 +00:00 |
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Sam Lantinga
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b6ec478790
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Fixed compiling on 64-bit Windows
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2009-09-06 04:40:54 +00:00 |
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Sam Lantinga
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b856e71f8d
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Fixed issues building 64-bit Windows binary
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2009-09-05 23:37:35 +00:00 |
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Sam Lantinga
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befb0f7f42
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Updated copyright date
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2008-12-08 00:27:32 +00:00 |
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Sam Lantinga
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6a2047e7ea
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Added software fallback for YUV overlay code when YUV textures aren't available.
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2008-11-24 23:25:36 +00:00 |
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Sam Lantinga
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e6e45a547d
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Updated Visual C++ build
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2008-09-15 07:34:36 +00:00 |
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Sam Lantinga
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9c4b835e49
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Final merge of Google Summer of Code 2008 work...
Port SDL 1.3 to the Nintendo DS
by Darren Alton, mentored by Sam Lantinga
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2008-08-27 15:10:03 +00:00 |
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Sam Lantinga
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6bc598ea61
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2006-07-10 21:04:37 +00:00 |
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Sam Lantinga
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2861771aa5
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SDL_windows.h is no longer necessary
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2006-02-25 22:18:25 +00:00 |
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Sam Lantinga
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190b425364
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Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
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2006-02-21 08:46:50 +00:00 |
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Sam Lantinga
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20c4849e7e
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Fixed build problem with SDL_string.c
Officially deprecated SDL_byteorder.h, SDL_getenv.h and SDL_types.h
Moved endian-related SDL_rwops code into SDL_rwops.c
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2006-02-09 09:38:05 +00:00 |
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Sam Lantinga
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05f9cca4a3
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Default to build SDL without MSVCRT
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2006-02-08 08:55:33 +00:00 |
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Sam Lantinga
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b0e5472b68
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Fixes for Visual C++ 6.0
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2006-02-07 18:36:54 +00:00 |
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Sam Lantinga
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f62242e296
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A few fixes to get this building on Linux again
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2006-02-06 08:46:14 +00:00 |
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Sam Lantinga
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82bfaee73a
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It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
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2006-02-06 08:28:51 +00:00 |
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