Ryan C. Gordon
de74e41109
xcode: Make sure SDL_dataqueue sources are included in all targets.
2016-12-06 13:33:02 -05:00
Ryan C. Gordon
1ddf1e6935
xcode: updated macOS and iOS project files with SDL_dataqueue sources.
2016-12-06 12:30:31 -05:00
Alex Szpakowski
c4da538ddb
CoreAudio iOS/tvOS: Use AVFoundation instead of AudioSession. Fixes audio on tvOS.
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Note that linking with AVFoundation is now required if you don't disable SDL_audio compilation on iOS and tvOS.
2016-09-15 19:59:57 -03:00
Sam Lantinga
b828bd1058
Fixed building for both iOS and tvOS on Xcode 8
2016-09-14 08:45:35 -07:00
Sam Lantinga
dff28c0f37
Allow targeting tvOS
2016-09-14 07:09:35 -07:00
Alex Szpakowski
a714cf6d15
Initial Apple TV / tvOS support.
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The Apple TV remote is currently exposed as a joystick with its touch surface treated as two axes. Key presses are also generated when its buttons and touch surface are used.
A new hint has been added to help deal with deciding whether to background the app when the remote's menu button is pressed: SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS.
2016-09-13 22:18:06 -03:00
Alex Szpakowski
f7cdca5b0d
Enable more compiler warnings in the Xcode projects (based on Xcode 8's suggestion), made some integer downcasts explicit.
2016-09-13 19:51:10 -03:00
Ryan C. Gordon
6b1488f2a5
audio: Removed internal SDL_audiomem.h and macros.
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I think this was important for SDL 1.2 because some targets needed
special device memory for DMA buffers or locked memory buffers for use in
hardware interrupts or something, but since it just defines to SDL_malloc
and SDL_free now, I took it out for clarity's sake.
2016-08-05 01:44:15 -04:00
Alex Szpakowski
1ff3dd4faa
iOS: Implemented clipboard support.
2016-02-03 20:32:55 -04:00
Alex Szpakowski
4a556c4c01
Added initial support for MFi game controllers on iOS.
2015-09-20 23:08:36 -03:00
Alex Szpakowski
6d5dc25059
Fixed a crash on iOS when none of the orientations in Info.plist match the SDL window's actual orientation.
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Fixes bug #2967 .
2015-05-05 16:16:10 -03:00
Alex Szpakowski
19f09c82c3
Updated the iOS backend code to use Objective-C's automatic reference counting (ARC).
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--HG--
branch : iOS-improvements
2014-08-06 03:24:16 -03:00
Sam Lantinga
fe039073ba
Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion
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Alex Szpakowski
Now that SDL on iOS requires CoreMotion to be linked, some of the Xcode projects included with the SDL source (such as the iOS tests and the iOS app template) as well as the premake and automake scripts need to be updated.
I've attached a patch which does so. It also fixes the SDL Xcode project to build for 64-bit ARM as well as armv7 by default (or whatever the default ARM targets are for the Xcode version used), which is what the iOS app template expects.
2014-07-07 10:42:19 -07:00
Sam Lantinga
5a816a6c2c
Fixed bug 2603 - iOS: update joystick accelerometer code to use CoreMotion instead of the deprecated UIAccelerometer
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Alex Szpakowski
SDL's code for exposing the accelerometer as a joystick on iOS currently uses UIAccelerometer, which was superseded by the CoreMotion framework and deprecated since iOS 5.
The UIAccelerometer code still works (for now), but it also throws deprecation warnings whenever SDL is built for iOS, since SDL's deployment target is no longer below iOS 5.
I've created a patch which replaces the old UIAccelerometer code with a replacement based on the CoreMotion framework. It has identical functionality (to SDL users), however iOS apps are now required to link to the CoreMotion framework when using SDL.
2014-06-25 00:20:21 -07:00
Sam Lantinga
82189e170f
Updated iOS deployment target to iOS 5.1
2014-05-10 12:34:16 -07:00
Sam Lantinga
0ae88759fb
Integrated David Ludwig's support for Windows RT
2014-03-09 11:36:47 -07:00
Ryan C. Gordon
3dfc14ade2
Implemented the Dynamic API magic.
2013-12-09 16:03:18 -05:00
David Ludwig
529fcd3ee3
WinRT: merged with SDL 2.0.1 codebase
2013-10-27 21:26:46 -04:00
David Ludwig
373ffd0dac
WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d6a8fa507a45)
2013-08-12 22:29:55 -04:00
Ryan C. Gordon
68d2df2a8c
SDL_*Parachute() are no-ops, remove them.
2013-08-07 11:12:11 -07:00
Ryan C. Gordon
24180610d4
Added filesystem code to Mac and iOS Xcode projects.
2013-08-20 21:29:40 -04:00
Sam Lantinga
8f2f5f59d2
Added a hint to control the Windows timer resolution: SDL_HINT_TIMER_RESOLUTION
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Added an API to watch hint changes: SDL_AddHintCallback(), SDL_DelHintCallback()
You can now dynamically set the joystick background event hint.
2013-07-13 03:13:41 -07:00
Sam Lantinga
9c0dea8e15
Implemented an API for thread-local storage: SDL_TLSCreate(), SDL_TLSSet(), SDL_TLSGet()
2013-07-10 02:32:04 -07:00
Ryan C. Gordon
910e8a8155
Backout hg changset 898992405fa7; lots of things still use SDL_types.h. :/
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Will remove this again at some point in the future, though.
2013-07-09 11:57:32 -04:00
Ryan C. Gordon
173b1e9280
Removed deprecated SDL_types.h header.
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Fixes Bugzilla #1945 .
2013-07-08 23:37:00 -04:00
Sam Lantinga
895116188d
Removed obsolete testsdl target
2013-06-05 23:09:13 -07:00
Sam Lantinga
74f92adb17
The jump hack is no longer used.
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Cheers!
2013-06-05 21:47:49 -07:00
Andreas Schiffler
196baae63c
Deprecate test/automated and test/test-automation (replaced by test/testautomation*.*)
2013-05-18 23:32:53 -07:00
David Ludwig
db53df0697
WinRT: merged with latest, official, SDL 2.x code
2013-02-23 20:01:46 -05:00
Sam Lantinga
69e2715258
Removed SDL_input.h from various projects
2013-02-19 05:46:51 -08:00
Sam Lantinga
94b78a3298
Added SDL_bits.h to the Xcode projects
2013-02-13 21:22:29 -08:00
Sam Lantinga
ab90058737
Updated build settings to use standard architectures
2013-01-27 15:56:28 -08:00
David Ludwig
1d8ca8fb11
WinRT: merged with the latest official SDL source
2012-12-16 22:02:01 -05:00
Sam Lantinga
1eb3ed9437
Fixed iOS joystick support for new API
2012-11-26 21:11:28 -08:00
DavidLudwig
3114de8407
Merge with latest, official SDL code
2012-11-04 09:46:59 -05:00
Sam Lantinga
5cfb2a6c85
Added UIKit implementation of SDL messagebox
2012-10-30 13:44:59 -07:00
Sam Lantinga
7c80d3d457
Added new message box API to Xcode projects
2012-10-24 00:13:50 -07:00
DavidLudwig
32ab0b21a7
merged with the latest, official, SDL 2 sources
2012-10-15 21:14:13 -04:00
Sam Lantinga
2f139909b4
Implemented drop events in iOS
2012-10-14 01:05:04 -07:00
Sam Lantinga
e84dd30b69
Refactored the UIKit mode code into a separate file so it's cleaner and more consistent with other backends
2012-09-29 17:23:40 -07:00
Sam Lantinga
964b8f3506
Removed obsolete header from the project
2012-09-17 22:04:48 -07:00
DavidLudwig
913ee65ff8
Xcode project for iOS uses spaces for tabs, as per most (all?) SDL source files
2012-09-01 07:26:55 -04:00
Sam Lantinga
ffabd91859
Added SDL_system.h to the various projects
2012-06-23 06:46:06 -04:00
Sam Lantinga
3da89b1dd0
Updated Mac OS X and iOS projects
2012-06-21 10:41:25 -04:00
Sam Lantinga
1d863a73a8
Updated iOS project to SDL 2.0
2012-05-30 15:21:13 -04:00
Sam Lantinga
254cf2c53c
Removed old compat files from Visual Studio and Xcode projects
2012-01-22 22:09:29 -05:00
Sam Lantinga
7ad9a9f102
Fixed running on iPhone 3G
2012-01-07 22:20:15 -05:00
Sam Lantinga
a2e8cb169d
The symbols should be private
2012-01-07 00:56:21 -05:00
Sam Lantinga
1d1fc9c715
Updated iOS projects and renamed iPhoneOS to iOS
2012-01-05 21:41:55 -05:00