Commit Graph

41 Commits

Author SHA1 Message Date
Sam Lantinga
78f2198e6c Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
Sam Lantinga
dba255c1e5 Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
2014-02-02 00:53:27 -08:00
Ryan C. Gordon
03d5719413 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
2013-11-24 23:56:17 -05:00
Ryan C. Gordon
a71d349f7c Added SDL_DetachThread() API. 2013-11-14 00:52:39 -05:00
Ryan C. Gordon
8cd386dc39 Disable Win32 thread naming again. See Bugzilla #2089. 2013-10-20 23:08:45 -04:00
Sam Lantinga
2451a67018 Fixed building using MinGW
Our SDL_windows.h needed to be included before anything else so UNICODE is defined.
2013-10-17 23:02:29 -07:00
Ryan C. Gordon
19b1e1f53f Disable thread naming on Win64 for now.
We can't use _try/_except without the C runtime, and we can't use inline
 asm with the Win64 compiler. We'll need to move this to an .asm file or
 something later.
2013-09-07 13:47:14 -04:00
Ryan C. Gordon
314ecabd38 Enabled thread naming on Windows.
This is now done without compiler or C runtime support for __try/__except.

(Granted, it uses Visual Studio-style inline asm, but still...)
2013-08-31 01:36:38 -04:00
Sam Lantinga
9747d8daf0 Add a timeout to the clipboard code to avoid hangs when using synergy. When a timeout is detected we set the clipboard so that we own it so that future timeouts are avoided. Testing has confirmed that this timeout and setting only occurs when the clipboard contains text from my Windows machine.
That is, if you copy from the Windows clipboard and then launch Dota and then repeatedly paste to a terminal window then the text will disappear when Dota hits the timeout. If you then select on the Linux side you can repeatedly paste. If you select again on Windows then the text will get cleared again.

Note that Dota only looks at the clipboard when it has focus.

CR: Saml
2013-07-23 12:59:29 -07:00
Sam Lantinga
ca9a19ea4c Fixed building with cygwin
Note that building with cygwin gcc results in a DLL that depends on cygwin1.dll
2013-07-21 23:01:01 -07:00
Sam Lantinga
f5306d72d0 Added release/acquire memory barriers to the atomic API
* Added a destructor to clean up TLS memory at thread shutdown
* Refactored the TLS code to have platform independent code and a small platform dependent core with a fallback to generic code if platform dependent functions fail.
* Fixed recursion issues with SDL_GetErrBuf()
2013-07-10 18:31:17 -07:00
Sam Lantinga
9c0dea8e15 Implemented an API for thread-local storage: SDL_TLSCreate(), SDL_TLSSet(), SDL_TLSGet() 2013-07-10 02:32:04 -07:00
Sam Lantinga
0d9b661db8 File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00
Ryan C. Gordon
16cdc59bab Make SDL_SetError and friends unconditionally return -1.
This lets us change things like this...

    if (Failed) {
        SDL_SetError("We failed");
        return -1;
    }

...into this...

    if (Failed) {
        return SDL_SetError("We failed");
    }


 Fixes Bugzilla #1778.
2013-03-31 12:48:50 -04:00
Sam Lantinga
2952d9bf48 Changed the name of SDL_mutexP() SDL_mutexV() 2013-03-07 20:12:40 -08:00
Edward Rudd
7c3cb6e7f4 move variable declaration to beginning of function 2013-03-06 10:37:27 -05:00
Edward Rudd
e4d41effe3 Add SDL_TryLockMutex and implementations for all platforms 2013-03-05 18:54:55 -05:00
Sam Lantinga
019c60c1e8 Happy New Year! 2013-02-15 08:47:44 -08:00
Sam Lantinga
b3d60cfcbb Removed executable bit from source files 2012-09-27 14:35:28 -07:00
Ryan C. Gordon
b3b40aac16 Removed Windows CE support from SDL 2.0.
It's a long-dead platform, and we don't have any way to build for, test, or
maintain it, so there's no sense in doing acrobatics to support it.

If you need Windows CE support, use SDL 1.2. If you need Windows Phone support,
send SDL 2.0 patches for the newer Windows Mobile platform.
2012-09-15 10:59:39 -04:00
Sam Lantinga
e256711bb9 Happy New Year! 2011-12-31 09:28:07 -05:00
Sam Lantinga
6371c44a9e Lots of fixes importing SDL source wholesale into a new iOS project 2011-10-31 05:56:58 -04:00
Ryan C. Gordon
2014d62292 Don't crash with a NULL thread name. 2011-10-18 00:34:45 -04:00
Ryan C. Gordon
41f4356ae7 Disable thread naming on Windows for now.
We need the C runtime, which we don't link against, for __try/__except.
2011-10-02 00:59:11 -04:00
Ryan C. Gordon
ce0c9e37fd Further patched to compile on Windows. 2011-10-02 00:43:56 -04:00
Ryan C. Gordon
652f5a7622 Patched to compile on Windows. 2011-10-02 00:36:18 -04:00
Ryan C. Gordon
2ef51927fe 1.3 API CHANGE: Add support for naming threads. 2011-10-02 00:29:16 -04:00
Ryan C. Gordon
a2878205f5 Simplified Windows RunThread().
Removed checks for things that are always true, free unneeded struct before
 calling thread entry point, instead of after thread completes.
2011-09-20 17:42:58 -04:00
Ryan C. Gordon
b84e7104b1 Clean up the win32 compiler warnings for SDL threads, in the 1.3 branch. 2011-09-12 13:36:38 -04:00
Ryan C. Gordon
079d39970c More work on cleaning out compiler warnings. 2011-09-11 04:02:40 -04:00
Sam Lantinga
6196aa221e SDL 1.3 is now under the zlib license. 2011-04-08 13:03:26 -07:00
Sam Lantinga
73247db7d8 The API sets the priority for the current thread, not an arbitrary thread.
Implemented thread priority as the 'nice' value on Linux.  High priority threads require root permissions (you shouldn't give your game root permissions though!)
2011-03-25 12:44:06 -07:00
Sam Lantinga
eeb5f362e4 Implemented SDL_SetThreadPriority() 2011-03-25 10:47:49 -07:00
Sam Lantinga
ac080d02da Fixed permissions for C source files 2011-03-11 11:52:41 -08:00
Sam Lantinga
acbbcf8bfd Our minimum Windows version is Windows 2000, so it's okay to directly call InitializeCriticalSectionAndSpinCount().. 2011-02-17 09:26:15 -08:00
Sam Lantinga
37df96b8c7 Fixed bug 1128
Patrick Baggett      2011-02-16 22:58:33 PST

This enhancement is for both x86/x64 Windows.

The SDL implementation of mutexes uses the Win32 API interprocess
synchronization primitive called a "Mutex". This implementation is subpar
because it has a much higher overhead than an intraprocess mutex. The exact
technical details are below, but my tests have shown that for reasonably high
contention (10 threads on 4 physical cores), it has 13x higher overhead than
the Win32 CriticalSection API.

If this enhancement is accepted, I will write a patch to implement SDL mutexes
using the critical section API, which should dramatically reduce overhead and
improve scalability.


-- Tech details --
Normally, Win32 Mutexes are used across process boundaries to synchronize
separate processes. In order to lock or unlock them, a user->kernel space
transition is necessary, even in the uncontented case on a single CPU machine.
Win32 CriticalSection objects can only be used within the same process virtual
address space and thus to lock one, does not require a user->kernel space
transition for the uncontended case, and additionally may spin a short while
before going into kernel wait. This small spin allows a thread to obtain the
lock if the mutex is released shortly after the thread starts spinning, in
effect bypassing the overhead of user->kernel space transition which has higher
overhead than the spinning itself.
2011-02-17 09:13:12 -08:00
Sam Lantinga
a2cdcf5486 Happy 2011! :) 2011-02-11 22:37:15 -08:00
Sam Lantinga
37df0221d4 Fixed cross-compiling for Windows 2011-01-24 21:41:36 -08:00
Sam Lantinga
01fa14dc42 Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c
2011-01-24 21:20:30 -08:00
Sam Lantinga
ec39fffe84 Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 2011-01-24 15:46:11 -08:00
Sam Lantinga
08ad787807 Fixed bug #925
Changed "win32" to "windows"
2011-01-20 18:04:05 -08:00