Eric Wing
db014fc2e7
removed sail.bmp from Xcode project
2011-02-06 23:48:31 -08:00
Eric Wing
acba1d660b
merged
2011-02-06 21:23:32 -08:00
Sam Lantinga
cbc7e8a0b1
You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.
2011-02-06 20:56:21 -08:00
Sam Lantinga
8668130e2d
OpenGL ES 2.0 rendering LIVES!
2011-02-06 19:12:55 -08:00
Sam Lantinga
caffda369c
Updated the iPhone demos for the new API
2011-02-06 09:02:10 -08:00
Sam Lantinga
bbf99fa10b
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
2011-02-06 02:35:14 -08:00
Sam Lantinga
ae2ce1d91e
Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
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This compiles, but it untested.
2011-02-06 00:00:13 -08:00
Sam Lantinga
c952c0543d
Updated Mac OS X and iOS projects
2011-02-05 16:02:30 -08:00
Sam Lantinga
93a4e38e98
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
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The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports.
2011-02-03 15:49:37 -08:00
Sam Lantinga
405d4ed7e4
Made it possible to create a texture of any format, even if not supported by the renderer.
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This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.
2011-02-03 00:19:40 -08:00
Sam Lantinga
8bf50cc83c
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
2011-02-02 14:34:54 -08:00
Eric Wing
870377a6f9
merged: might need to check main.c in the iOS template to make sure no changes were abandoned.
2011-02-01 00:37:02 -08:00
Eric Wing
ad5638e329
iOS Xcode project template fixes/changes.
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- Embedded headers
- Embedded Universal Device/Simulator libSDL.a
- Changed search paths.
- Removed cruft from copy resources.
2011-01-31 07:36:12 -08:00
Eric Wing
0e1ee9c69c
New iOS Xcode target to build libSDL.a and lipo Simulator & Device binaries together.
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New iOS Xcode target to prepare an Xcode template using the Universal libSDL.a.
2011-01-31 00:37:38 -08:00
Sam Lantinga
2bf7444139
Updated main.c for API changes
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Kees Bakker to sdl
The main.c for the template is still targeting SDL1.2. Here
is the patch to make it work for SDL1.3 (I'm hoping
the mailing lists accepts attachments.)
In this patch I have also changed the shell script that
assembles the Template. Since there is now only one lib
target (same name for "device" and "simulator" version)
I copy the simulator library to the destination with
the name libSDLSimulator.a. This is not a satisfactory
solution, because both libraries are included in the project
while only one is needed (depending on the selected
environment). However, I'm not fluent with Xcode to
say what a better solution would be.
Kind regards,
Kees Bakker
2011-01-28 10:37:36 -08:00
krogoway
d35de7167f
Renamed SDL_keysym to SDL_KeySym
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Renamed SDL_scancode to SDL_ScanCode
Added #defines to SDL_compat.h
2011-01-24 13:47:35 -06:00
Sam Lantinga
8fdaded173
Fixed building with the latest iOS SDK (4.2)
2011-01-18 17:23:44 -08:00
Sam Lantinga
001d0cf7a9
Fixed building with the latest iOS SDK (4.2)
2011-01-18 16:55:03 -08:00
Sam Lantinga
06d2095daf
Fixed building with the latest iOS SDK (4.2)
2011-01-18 15:02:59 -08:00
Sam Lantinga
4facc12600
Fixed building with the latest iOS SDK (4.2)
2011-01-18 15:00:56 -08:00
Sam Lantinga
38e31e4598
Updated the atomic API for better use cases
2011-01-15 12:41:59 -08:00
jimtla
edc78a1b7e
Added Iphone project. Iphone multi-touch is now functional.
2010-07-31 01:24:50 +04:00
Sam Lantinga
1e201db3ce
Started trying to build gesture code for iPhone
2010-07-15 06:51:16 -07:00
Sam Lantinga
ddf0465549
Added an event when the clipboard is updated, triggered after the window gains the keyboard focus.
2010-07-08 22:54:03 -07:00
Sam Lantinga
f8e47b7402
Updated Xcode project files for clipboard API
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Fixed generation of SDL_revision.h when hg is in the path set up in .bash_profile
2010-07-08 06:16:27 -07:00
Sam Lantinga
e983e5bb65
Updated iPhone keyboard code (which builds and runs on the iPad and iPhone simulator now)
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Updated iPhone demos (which build and run again)
2010-07-07 18:58:51 -07:00
Sam Lantinga
47c0e1e892
Don't assume .bashrc exists. :)
2010-05-09 19:51:21 -07:00
Eric Wing
f0650b31dc
Refactored automated rwops tests so read and write directories can be more easily customized.
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The refactored tests were written in recognition that Mac and iPhone current working directories are usually not going to work. Resource directories are in bundles and write directories are restricted to certain areas. In theory, other platforms may have this problem too, hence the refactoring.
Also updated the Xcode iPhone project to use 3.2 as the Base SDK, but 3.1 as the Deployment SDK (for iPhone/iPad compatibility.)
2010-05-09 06:58:30 -07:00
Eric Wing
ef6951c458
Fixes to automated test target for iPhone Xcode project.
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Looks like there is a problem with the source code base. UIScreenMode and possibly a few other 3.2 only APIs have crept in. 3.2 is only available for iPad, and not iPhone/iPod Touch.
2010-05-08 08:23:46 -07:00
Eric Wing
36478c7ce3
Adding testsdl (automated test) support to iPhone Xcode project (to match Mac Xcode project).
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I haven't updated yet to the 3.2 SDK so SDL no longer builds for me so I can't yet verify if the new target completely works.
2010-05-08 01:12:55 -07:00
Ryan C. Gordon
8524311b24
Implemented SDL power APIs for iPhoneOS.
2010-04-30 00:39:31 -04:00
Sam Lantinga
a4d89ea6c5
Fixed compilation on iPhone
2010-01-21 16:12:24 +00:00
Sam Lantinga
e0a31b4dbb
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
2010-01-21 06:21:52 +00:00
Sam Lantinga
a6f953d085
Updated Mac OS X projects with new assertion code
2010-01-18 14:50:57 +00:00
Sam Lantinga
4ea7937dbf
Don't warn about unused variables - there's a ton of them. :)
2010-01-13 05:25:16 +00:00
Sam Lantinga
572b6f9b25
Fixed iPhone build
2010-01-13 04:58:31 +00:00
Sam Lantinga
d423bfa8a8
Removed the obsolete testcdrom target
2009-12-12 01:04:57 +00:00
Sam Lantinga
159e0ed15f
Fixed building on iPhone
2009-12-12 00:55:13 +00:00
Sam Lantinga
6e27233506
Removed the separate static simulator target, all targets create libSDLiPhoneOS.a
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Removed generic thread files, they shouldn't have been in there.
2009-11-02 07:57:51 +00:00
Sam Lantinga
7f12cb6568
iPhone/Xcode for 1.3
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Eric Wing to Sam
Here's another patch for Xcode-iPhone for 1.3.
This has been sitting for awhile too, so you may want to test.
Contains mostly small changes, but tries to unify how I do some of the script stages with the Mac version.
2009-10-17 07:38:14 +00:00
Sam Lantinga
9a38148f13
This name inconsistency has been bugging me for a while...
2009-09-19 07:32:36 +00:00