Gabriel Jacobo
f4e82d18d2
Context sharing for EGL
2013-12-13 09:48:12 -03:00
Gabriel Jacobo
d201c2ef68
[Android] Poll joysticks every three seconds
2013-12-12 14:55:33 -03:00
Sam Lantinga
337e4a4f6c
Fixed bug 2050 - Obvious bugs in SDL_ltoa and SDL_lltoa
...
pjz
SDL_ltoa(-2147483648,s,10) only returns "-" because there is a bug in the code:
if ( value < 0 ) {
*bufp++ = '-';
value = -value;
}
but -(-2147483648) is still -2147483648 (0x80000000) as signed int (or long), so the following loop doesn't run at all. Similar bug are also in SDL_lltoa.
BTW, there is no sanity check for radix.
2013-12-11 21:17:24 -08:00
Sam Lantinga
f92e7a48c8
Fixed bug 2294 - testdrawchessboard.c Sets the render color alpha to 0x0.
...
Brandon Schaefer
This means everything will render black if the software rendering backend selects a pixel format that supports alpha. So it seems best to at lease assume alpha is supported.
2013-12-11 21:13:45 -08:00
Gabriel Jacobo
3bbcbd6cb5
[Android] Hotplugging support for joysticks
2013-12-10 16:24:11 -03:00
Ryan C. Gordon
fac8b02737
Hook up SDL_acos and SDL_asin properly.
2013-12-09 15:17:20 -05:00
Sam Lantinga
97123358b0
Associate the environment with any thread that calls Android_JNI_GetEnv(), in case it's been manually created with pthread_create() or C++11.
2013-12-07 11:19:52 -08:00
Sam Lantinga
ff4ba0efa1
Fixed crash if no window has keyboard focus
2013-12-06 16:12:18 -08:00
Sam Lantinga
52803a37b6
Fixed detecting the wired XBox 360 controller on Linux
...
Also added some more debug output to detect issues
2013-12-06 09:13:31 -08:00
Sam Lantinga
be10b50aec
Fixed compiler warning on Visual Studio
2013-12-06 08:24:00 -08:00
Sam Lantinga
1353c6ab1a
Added missing header for file IO
2013-12-05 09:54:22 -08:00
Sam Lantinga
64f681729a
Added code missed in the resolve
2013-12-05 09:29:04 -08:00
Sam Lantinga
5ca31cf77b
Clean up the cursor clipping area when quitting SDL.
...
This fixes the cursor being clipped after the streaming client quits when streaming Dungeons of Dredmor
2013-12-05 09:14:56 -08:00
Gabriel Jacobo
d5a570b8bf
[Android] Handle native thread finishing when not commanded from the Java side
2013-12-05 10:51:38 -03:00
Gabriel Jacobo
34194bba7c
[Android] Signal the resume semaphore after pushing the relevant events
...
Ref: Request in #2242
2013-12-03 12:09:58 -03:00
Gabriel Jacobo
7deb0ea7c9
Adds SDL_GameControllerAddMappingsFromRW, updates controllermap
...
SDL_GameControllerAddMappingsFromFile is now a convenience macro.
controllermap can now skip bindings by pressing space or clicking/touching the
screen.
2013-12-03 12:01:28 -03:00
Sam Lantinga
f141beb8e8
Fixed error return value in SDL_EGL_CreateSurface(), thanks to Mike Kasprzak
2013-12-02 23:54:35 -08:00
Gabriel Jacobo
52450f77e9
Adding WhatsNew.txt changes
...
...before I forget them.
2013-12-02 19:51:48 -03:00
Gabriel Jacobo
a0af4271a0
Adds controllermap utility to test suite.
2013-12-02 19:35:04 -03:00
Gabriel Jacobo
0386a9d033
Adds SDL_GameControllerAddMappingsFromFile
2013-12-02 19:34:08 -03:00
Gabriel Jacobo
fff8ca9ba2
Select EGL config when creating the EGL surface
2013-12-02 10:08:57 -03:00
Gabriel Jacobo
7d161bc0bd
Improve Android pause/resume behavior.
2013-11-29 10:06:08 -03:00
Philipp Wiesemann
068ec0d37d
Fixed bug 2258 - Crash when using Android clipboard
...
chw
The Android clipboard manager methods must be called from the UI thread,
otherwise crashes of the dalvikvm happen.
2013-11-23 23:38:16 +01:00
Ryan C. Gordon
b6c28469d6
Fixed a few public APIs that we accidentally neglected to mark as SDLCALL.
...
Fixes Bugzilla #2262 .
2013-11-23 15:52:49 -05:00
Philipp Wiesemann
fa6e49b05a
Removed second return statement.
2013-11-23 18:37:36 +01:00
Philipp Wiesemann
3a5a84b93c
Fixed spaces in license comment.
2013-11-23 18:34:27 +01:00
Philipp Wiesemann
ef9c2f9355
Removed include of no more needed header.
2013-11-23 18:29:36 +01:00
Gabriel Jacobo
b3ac0432d4
[Android] Fixes #2264 , handle joystick open/closed state properly
2013-11-23 09:47:25 -03:00
Sam Lantinga
77b30c22d1
Fixed double-free of the window shape path
2013-11-23 02:02:29 -08:00
Gabriel Jacobo
2b8c6764cd
Fixes compilation on Mingw.
2013-11-22 14:19:52 -03:00
Gabriel Jacobo
3fcc35f5bb
OpenGL ES support for Windows
2013-11-22 13:24:53 -03:00
Gabriel Jacobo
c99c529099
[Android] Fixes #2247 , enable hardware acceleration by default.
...
Setting android:hardwareAccelerated="true" seems to fix some random behaviors
in certain devices like the XperiaE.
Ref: http://developer.android.com/guide/topics/graphics/hardware-accel.html
2013-11-22 10:26:28 -03:00
Ryan C. Gordon
1749b655b5
Query version for X11 XInput2 multitouch separately from base XInput2.
2013-11-20 21:17:26 -05:00
Gabriel Jacobo
1bf2b7b0c7
Clean up X11 OpenGL ES backend
...
If you really need to switch between OpenGL and GLES context types, just issue
a SDL_GL_UnloadLibrary manually.
2013-11-20 12:51:18 -03:00
Ryan C. Gordon
12a01925b6
Fixed SONAME lookup for runtime loading of shared libraries in CMake project.
...
Fixes Bugzilla #2249 .
2013-11-19 15:25:00 -05:00
Ryan C. Gordon
7a1ce61821
-fvisibility=hidden is no longer a requirement for dynamic X11.
...
We don't clash with Xlib symbols anymore.
2013-11-19 15:00:39 -05:00
Gabriel Jacobo
77a54e12ec
Find the best EGL config available between those returned by eglChooseConfig
...
This existed in the old Android Java code, it got lost in the migration to the
commong EGL code.
2013-11-19 11:04:05 -03:00
Gabriel Jacobo
fbda2dcacf
Adds testgles2
...
Source code copied from: https://github.com/fantasydr/sdl-2.0-gles (thanks!)
Minor fixes, configure script changes done by me.
2013-11-19 10:56:38 -03:00
Gabriel Jacobo
50454ffe1f
[Android] Try to improve handling of DPAD|GAMEPAD + KEYBOARD devices
...
It seems some devices report themselves as DPAD or GAMEPAD and KEYBOARD as well,
and we need to route different keycodes to different parts of SDL.
2013-11-19 10:00:05 -03:00
Sam Lantinga
314373bb57
Accidentally committed debug code
2013-11-18 20:22:36 -08:00
Sam Lantinga
1551cdcaae
Textures need to be freed before renderers
2013-11-18 20:21:45 -08:00
Philipp Wiesemann
99411672af
Added missing resource release in test source.
2013-11-18 23:45:46 +01:00
Philipp Wiesemann
042c734bef
Fixed unreachable return statement warning in gamecontroller source.
2013-11-18 23:43:15 +01:00
Philipp Wiesemann
50e9e394a0
Fixed implicit function declaration warning in joystick source for Android.
2013-11-18 23:38:59 +01:00
Gabriel Jacobo
002125434c
Fixes building for RPi using --no-undefined
2013-11-17 11:07:55 -03:00
Gabriel Jacobo
a43594ba0d
Restore evdev sources to configure script
2013-11-17 10:41:16 -03:00
Sam Lantinga
55088bbcb7
When the mouse is grabbed it's constrained to the client area, not the window frame.
2013-11-16 21:19:16 -08:00
Sam Lantinga
f040fbe866
Fixed bug 2245 - add SDL_acos and SDL_asin
...
Sylvain
Here's some code to add arc cosine, and arc sin functions to SDL_stdlib.c
There are plainly written using SDL_atan.
2013-11-16 18:56:02 -08:00
Ryan C. Gordon
ccebcf221f
Turn off --no-undefined on OpenBSD again. Leave it on everywhere else for now.
2013-11-16 21:52:56 -05:00
Sam Lantinga
9cb01a5423
Fixed bug 2232 - Version Mismatch in VS2013 Solution File
...
Joe LeVeque
Line 3 of SDL_VS2013.sln file reads "# Visual Studio 2012" instead of "# Visual Studio 2013" which causes Windows to associate the file with Visual Studio 2012, if installed, instead of Visual Studio 2013.
2013-11-16 12:11:19 -08:00