Commit Graph

10682 Commits

Author SHA1 Message Date
Philipp Wiesemann
d4bf7188db Emscripten: Fixed memory leak if SDL_GetPrefPath() failed. 2015-04-15 21:25:15 +02:00
Philipp Wiesemann
6d57df4eb0 Android: Fixed lint warning about order of elements in AndroidManifest.xml. 2015-04-13 20:52:38 +02:00
Philipp Wiesemann
6709176247 WinRT: Fixed format string for error message. 2015-04-13 20:52:18 +02:00
Ryan C. Gordon
935b5e9bdb Patched to compile on C89 compilers. 2015-04-12 21:02:21 -04:00
Ryan C. Gordon
23365ca7ec Make X11 and Wayland ProcessHitTest() code less verbose. 2015-04-12 20:59:48 -04:00
Ryan C. Gordon
d47525bd5e Implemented SetWindowHitTest() for Wayland (thanks, x414e54!).
Fixes Bugzilla #2941.
2015-04-12 20:40:06 -04:00
Ryan C. Gordon
b4754181c4 Merged. 2015-04-12 20:28:28 -04:00
Alex Szpakowski
c02402a978 Fixed orientation issues in the iOS extended launch screen. 2015-04-12 01:50:28 -03:00
Rohit Nirmal
0e38ee2c2c Ignore some more test binaries. 2015-04-10 22:31:52 -05:00
Philipp Wiesemann
18c2c7afce Windows: Fixed format string for error message. 2015-04-11 20:43:11 +02:00
Philipp Wiesemann
62e57a47cf Mac: Fixed typo in two error messages. 2015-04-11 20:41:49 +02:00
Ryan C. Gordon
aa3ee05f47 Some Raspberry Pi build fixes (including Raspberry Pi 2 support).
Fixes Bugzilla #2879.
2015-04-11 05:58:37 +00:00
Alex Szpakowski
10b074d0d3 Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called. 2015-04-10 23:30:31 -03:00
Ryan C. Gordon
42b84aa9e1 Placate static analysis with an assertion. 2015-04-10 21:40:50 -04:00
Ryan C. Gordon
a37140004c Fixed memory leak in failure case that static analysis found. 2015-04-10 21:15:51 -04:00
Philipp Wiesemann
80aef1b842 PSP: Removed empty statement. 2015-04-10 23:45:13 +02:00
Philipp Wiesemann
714a1b1aed Wayland: Removed empty statement. 2015-04-10 23:44:55 +02:00
Ryan C. Gordon
0e15dc1e82 Merged Alex Szpakowski's iOS-improvement branch to default.
Fixes Bugzilla #2798.
Fixes Bugzilla #2212.
Fixes Bugzilla #2826.
Fixes Bugzilla #2661.
Fixes Bugzilla #1885.
Fixes Bugzilla #1578.
Fixes Bugzilla #2751.

(whew!)

Notable changes, from Alex's notes:

- The SDL_WINDOW_ALLOW_HIGHDPI flag is now needed (along with SDL_GL_GetDrawableSize or SDL_GetRendererOutputSize) to use Retina / high DPI resolutions, bringing SDL’s Retina-related behavior on iOS in line with Mac OS X. Window dimensions and display modes are now in the “points” (non-high DPI) coordinate system rather than pixels, whereas SDL_GL_GetDrawableSize is in pixels.

- Reworked the custom extended launch screen code:
	- It now hides after the first SDL_PumpEvents call rather than SDL_CreateWindow, and it fades out in a similar manner to the system launch screen behavior.
	- It now mirrors the system launch screen behavior when deciding which image to display: it falls back to using the Launch Images dictionary in Info.plist if the iOS 8+ launch screen nib isn’t available, and if the Launch Images dictionary doesn’t exist it uses the old standard launch image names.
	- The extended launch screen can now be disabled via the SDL_IPHONE_LAUNCHSCREEN define in SDL_config_iphoneos.h.

- Added support for SDL_HINT_ACCELEROMETER_AS_JOYSTICK.

- Added access to a window view's renderbuffer and framebuffer to syswm.

- Added OpenGL ES debug labels for the Renderbuffer and Framebuffer Objects created with SDL_GL_CreateContext.

- Added support for sRGB OpenGL ES contexts on iOS 7+.

- Updated OpenGL ES contexts to support native-resolution rendering (when SDL_WINDOW_ALLOW_HIGHDPI is enabled) on the iPhone 6 Plus, i.e. 1080x1920 rather than 1242x2208.

- Updated SDL_GL_CreateContext, SDL_GL_SwapWindow, SDL_GL_MakeCurrent, and SDL_GL_DeleteContext to be more robust.

- Updated SDL windows to display a UIView at all times, even when an OpenGL context is not active. This allows rotation, touch events, and other windowing-related events to work properly without an active OpenGL context. It also makes it easier to use SDL_GetWindowWMInfo after creating a SDL window.

- Updated the iOS-specific Objective-C code to use cleaner and more modern language features and APIs, including ARC instead of manual reference counting.

- Updated SDL_HINT_ORIENTATIONS to allow disabling custom orientations if the hint is set with no valid orientation names.

- Fixed several rotation and orientation bugs with windows and display modes, especially in iOS 8+.

- Fixed SDL_SetWindowFullscreen failing to update the status bar visibility on iOS 7+.

- Fixed the orientation of the offset applied to the window’s view when the onscreen keyboard is shown in iOS 8+.

- Fixed SDL_IsScreenKeyboardShown (patch by Phil Hassey.)

- Fixed several major memory leaks caused by missing autorelease pool blocks in the iOS-specific Objective-C code.

- Removed several dead code paths.

- The iOS 7 SDK (Xcode 5) or newer is now required to build SDL for iOS.
2015-04-09 22:28:37 -04:00
Alex Szpakowski
03a3b1872d Added framebuffer and colorbuffer members to the uikit portion of the SDL_SysWMinfo struct, removed SDL_iOSGetViewRenderbuffer and SDL_iOSGetViewFramebuffer.
--HG--
branch : iOS-improvements
2015-04-09 19:28:00 -03:00
Philipp Wiesemann
4bd29b621f Backed out changeset 84407b33fe1e 2015-04-09 22:14:05 +02:00
Philipp Wiesemann
bd2c634dd8 Wayland: Fixed not freeing memory if initialization failed. 2015-04-09 21:13:41 +02:00
Philipp Wiesemann
aba0568043 Wayland: Fixed accessing not fully initialized subsystem if errors happened.
The VideoInit() implementation returned 0 on errors instead of -1.
2015-04-09 21:13:20 +02:00
Philipp Wiesemann
74bc344ce7 Wayland: Fixed accessing not fully initialized window if no memory available.
The CreateWindow() implementation returned 0 on no more memory instead of -1.
2015-04-09 21:11:43 +02:00
Philipp Wiesemann
98aaddbdde Android: Fixed calling a getter method twice. 2015-04-08 22:24:33 +02:00
Philipp Wiesemann
e75f9079db Android: Fixed creating mouse coordinates which are not needed if hint is set. 2015-04-08 22:18:10 +02:00
Philipp Wiesemann
7ff481fc41 Android: Fixed not resetting mouse pointer state if hint was changed at runtime. 2015-04-08 22:15:25 +02:00
Alex Szpakowski
7270f337cc Renamed SDL_iPhoneGetViewFramebuffer/Renderbuffer to SDL_iOSGetViewFramebuffer/Renderbuffer. Added #defines for SDL_iOSSetAnimationCallback and SDL_iOSSetEventPump, which point to SDL_iPhoneSetAnimationCallback and SDL_iPhoneSetEventPump.
--HG--
branch : iOS-improvements
2015-04-08 15:59:29 -03:00
Alex Szpakowski
a261ff1094 Generated dynapi prototypes for the new iPhone functions.
--HG--
branch : iOS-improvements
2015-04-08 15:44:07 -03:00
Alex Szpakowski
89e1563688 Merged default into iOS-improvements
--HG--
branch : iOS-improvements
2015-04-08 15:35:07 -03:00
Ryan C. Gordon
46f961f5ef Removed unused variable. 2015-04-08 02:42:29 -04:00
Ryan C. Gordon
90963b9523 X11: Removed code to set "icon" title, since it was never used.
(Leftover from SDL 1.2, which let you specify this?)
2015-04-08 02:31:54 -04:00
Ryan C. Gordon
16f1f63e4e Patched to compile on Windows. 2015-04-08 02:24:17 -04:00
Ryan C. Gordon
2b15e4d1f0 Wayland: Patched to compile. 2015-04-08 02:22:28 -04:00
Ryan C. Gordon
9c4e5d8133 DirectInput: ignore everything but joysticks and gamepads (thanks, Justin!).
Fixes Bugzilla #2460.
2015-04-08 02:14:59 -04:00
Ryan C. Gordon
06e0d9d6b3 SDL_SetWindowTitle() should never set a NULL pointer for the title string.
Various backends reacted differently (or not at all) in the presence of a
NULL pointer. This simplifies things.

Fixes Bugzilla #2902.
2015-04-08 02:00:14 -04:00
Ryan C. Gordon
a19e127cda Make SDL_stdinc.h work when compiling with -Wundef (thanks, Ben!).
Fixes Bugzilla #2664.
2015-04-08 01:42:47 -04:00
Ryan C. Gordon
af26888c2f Patched to compile on C89 compilers. 2015-04-08 01:40:01 -04:00
Ryan C. Gordon
b0ad5c3e78 Log Android hardware at startup (thanks, rettichschnidi!).
Fixes Bugzilla #2653.
2015-04-08 01:37:17 -04:00
Ryan C. Gordon
7c14914a5b Do the "fix" for asserts with MSVC's /W4 warnings only on MSVC.
Naturally, this way generates a warning on GCC and Clang instead.  :)
2015-04-07 23:40:01 -04:00
Ryan C. Gordon
34e27edf6c Wayland: changed a few "SetError(); return -1;" to "return SetError()". 2015-04-07 22:49:56 -04:00
Alex Szpakowski
182e206acd Merged default into iOS-improvements
--HG--
branch : iOS-improvements
2015-04-06 15:26:37 -03:00
Ryan C. Gordon
f72cfa3696 X11: Always specify "True" if setting GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB.
Fixes Bugzilla #2897.
2015-04-06 00:11:58 -04:00
Ryan C. Gordon
ea72cde0e2 This function can be static. 2015-04-06 00:10:54 -04:00
Ryan C. Gordon
be4c21fb36 Make loading/saving dollar gesture templates endian clean (thanks, Martin!).
Fixes Bugzilla #2674.
2015-04-05 18:59:52 -04:00
Ryan C. Gordon
89f2975b53 Add some SDL_SetError() calls to the dollar gesture code (thanks, Martin!).
Fixes Bugzilla #2673.
2015-04-05 18:44:24 -04:00
Ryan C. Gordon
e0409417c1 Patched to compile on Android when audio subsystem is disabled (thanks, Jonas!)
Fixes Bugzilla #2797.
2015-04-05 15:52:37 -04:00
Sam Lantinga
acb5492583 Fixed detecting the NVIDIA controller which shows up as both a mouse and a game controller 2015-04-01 19:18:56 -07:00
Joseba García Etxebarria
a00125c9be Cast the result of calling getButtonState to an Integer 2015-04-02 00:55:45 +02:00
Sam Lantinga
a3336de9e1 Added a game controller entry for the NVIDIA Controller 2015-04-01 18:22:42 -07:00
Edward Rudd
555eff59b7 handle the case where the ibus address can't be found. (prevents nasty crash) 2015-04-01 16:11:37 -04:00