Commit Graph

10682 Commits

Author SHA1 Message Date
Charlie Birks
0fedce3a2b listen for mouse up on document (fixes mouseup outside canvas) 2016-09-13 00:03:37 -07:00
Charlie Birks
14f0448296 use SDL_SetMouseFocus 2016-09-13 00:03:36 -07:00
Sam Lantinga
739d3be315 simplify fullscreen handling using new fullscreen_strategy api, patch contributed by Charlie Birks 2016-09-13 00:03:28 -07:00
Charlie Birks
e5511d4d55 use css size for touch normalisation 2016-09-12 23:58:08 -07:00
Sam Lantinga
e730ada35f Reverted previous commit which breaks game controller input processing. 2016-09-09 15:12:09 -07:00
Sam Lantinga
9b546b9b7c Suggestion from Apple: use kCFRunLoopCommonModes which does more complete event processing 2016-09-08 20:38:23 -07:00
Ryan C. Gordon
1aa7cd0d3b emscripten: special case to make SDL_ShowSimpleMessageBox() work.
Browsers don't have the functionality to fully support the generic
SDL_ShowMessageBox(), but this handles the likely most-common case.

Without this, you'd return immediately with a proper error result and no UI,
but probably no one checks that for SDL_ShowSimpleMessageBox. And if they
did: what would they do to handle this anyhow?

We'd need to lobby for an HTML spec of some sort that allows customizable
message boxes--that block!--to properly support SDL message boxes on
Emscripten, but this is probably Good Enough for now.
2016-09-06 13:13:03 -04:00
Ryan C. Gordon
59c168b631 emscripten-buildbot.sh: exit with an error if configure/make fail. 2016-09-06 12:18:52 -04:00
Ryan C. Gordon
f3b798f722 mac: Patched to compile with CMake project. 2016-09-04 01:42:46 -04:00
Ryan C. Gordon
633dd6f5ba coreaudio: Move from AudioUnits to AudioQueues.
AudioQueues are available in Mac OS X 10.5 and later (and iOS 2.0 and later).
Their API is much more clear (and if you don't mind the threading tapdance
to get its own CFRunLoop) much easier to use in general for our purposes.

As an added benefit: they seemlessly deal with format conversion in ways
AudioUnits don't: for example, my MacBook Pro's built-in microphone won't
capture at 8000Hz and the AudioUnit version wouldn't resample to hide this
fact; the AudioQueue version, however, can handle this.
2016-09-04 01:23:55 -04:00
Ryan C. Gordon
4fb0fe03cf coreaudio: capture devices should let the system allocate the render buffer. 2016-09-03 00:13:41 -04:00
Ryan C. Gordon
6d6600af7e coreaudio: Replaced an int with an SDL_bool. 2016-09-02 13:12:21 -04:00
Ryan C. Gordon
dea40869bb coreaudio: Move some variable declarations to the top of the scope. 2016-09-02 13:11:28 -04:00
Gabriel Jacobo
8c71c9d92b Fixes building SDL on Ubuntu 16.04 with Mir headers installed 2016-09-01 16:01:54 -03:00
Sam Lantinga
ac9647e0b2 wayland: Add support for relative mouse mode, by Jonas Ådahl <jadahl@gmail.com>
Generate the C protocol files from the protocol XML files installed by
wayland-protocols, and use them to implement support for relative pointer
motions and pointer locking.

Note that at the time, the protocol is unstable and may change in the future.
Any future breaking changes will, however, fail gracefully and result in no
regressions compared to before this patch.
2016-09-01 01:26:56 -07:00
Jonas Ådahl
d1f5d6d436 wayland: Build own version of core protocol
Since we are loading shared objects dynamically, build our own version of the
core protocol symbols, so that we in the future can include protocol
extensions.
2016-06-23 18:39:05 +08:00
Bastien Nocera
fa6d007f86 Wayland: Set "class" for each window we create
This will be used by Wayland compositors to match the application ID and
.desktop file to the SDL window(s).

Applications can set the SDL_VIDEO_WAYLAND_WMCLASS environemnt variable
early in the process to override using the binary name as a fallback.

Note that we also support the SDL_VIDEO_X11_WMCLASS in the Wayland
backend so that if a program correctly associated the desktop file with
the window under X11, only a newer SDL would be needed for it to work
under Wayland.

https://bugzilla.libsdl.org/show_bug.cgi?id=3376
2016-09-01 01:22:58 -07:00
Ryan C. Gordon
7db2ec4c4f emscripten: Be more aggressive when closing audio capture devices.
Fixes exceptions being thrown on shutdown.
2016-08-31 16:10:04 -04:00
David Ludwig
2de39f53fb WinRT: added an extra NULL pointer check for SDL_*ScreenSaver() backend code 2016-08-31 12:52:55 -04:00
Brandon Schaefer
e267302c16 Mir: Add mouse grab support (requires mir 0.24) 2016-08-30 12:58:00 -07:00
Philipp Wiesemann
0510ab75b3 Fixed log message in audio capture test program. 2016-08-30 21:16:04 +02:00
Philipp Wiesemann
f51cd13da8 Android: Removed unused internal function. 2016-08-30 21:15:46 +02:00
Philipp Wiesemann
fcefcabd5c Android: Fixed misleading warning in log output (thanks, Sylvain!).
Fixes Bugzilla #3418.
2016-08-30 21:15:18 +02:00
Philipp Wiesemann
d371267b8b Android: Fixed missing mouse motion events while button down (thanks, Sylvain!).
Happened for real mouse if SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH was active.

Fixes Bugzilla #3313.
2016-08-30 21:14:52 +02:00
Philipp Wiesemann
a0fc7ddb2c Fixed compiling if filesystem is disabled (thanks, Elias!).
Fixes Bugzilla #3414.
2016-08-30 21:14:13 +02:00
David Ludwig
3ea11f6b0e WinRT: added SDL_*ScreenSaver() support; fixed crash when restoring app from screensaver 2016-08-29 20:27:21 -04:00
Sam Lantinga
6a528e9f4a Fixed sorting and name of XBox wireless controller entry 2016-08-16 12:02:22 -07:00
Sam Lantinga
6a7b94ab88 Merged Change: 3576099 from rel/streaming_client
Description:
SDL - add mapping for xbox one s wireless controller
2016-08-16 12:02:12 -07:00
David Ludwig
ddbe4d2809 WinRT: patched to compile 2016-08-29 10:48:56 -04:00
Ryan C. Gordon
acab2d8231 cocoa: Fixed incorrect autorelease, noted by static analysis. 2016-08-28 19:06:31 -04:00
Ryan C. Gordon
98386250d1 nacl: Patched to compile. 2016-08-28 18:52:25 -04:00
Ryan C. Gordon
534f7c6977 Patched to compile on Haiku. 2016-08-28 18:24:44 -04:00
Ryan C. Gordon
c0cb659ac4 Merge audio capture work back into the mainline. 2016-08-28 13:36:13 -04:00
Ryan C. Gordon
feb78c15ca Patched to compile. 2016-08-28 11:56:11 -04:00
Ryan C. Gordon
5279cf1bec alsa: Implemented hotplug support, cleaned up device names. 2016-08-28 08:50:26 -07:00
Ryan C. Gordon
90a1db0172 ios: patched to compile. 2016-08-26 15:46:29 -04:00
Ryan C. Gordon
3b518b4217 alsa: don't enumerate virtual devices, just physical hardware. 2016-08-15 10:09:41 -04:00
Sam Lantinga
4880936b9d Added SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved()
Updated the removal code to iterate over all joystick add messages instead of just the first one.
2016-08-26 12:18:08 -07:00
Sam Lantinga
97b9a5f3e7 commit 1170112da3776fdb06425f62d57b63144c33dc51
Author: James Zipperer <james.zipperer@synapse.com>
Date:   Sun Aug 21 01:19:19 2016 -0700

    bugfix for controller / joystick add / remove being in the event queue at the same time
2016-08-26 11:16:44 -07:00
Philipp Wiesemann
a8ca5adf07 Emscripten: Fixed crash if closing removed joystick (thanks, Sylvain!). 2016-08-25 22:31:44 +02:00
Philipp Wiesemann
9033f9853f Android: Fixed crash if closing removed joystick (thanks, Sylvain!).
Fixes fix for Bugzilla #3408.
2016-08-25 22:31:33 +02:00
David Ludwig
94792eaa5b WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore a cursor's hidden state
The repro steps were this:
1. run an sdl2 winrt/uwp app, on Win10, v10.0.10586.0 or higher
2. hide the cursor, via a call to SDL_ShowCursor(0)
3. make the Win10 game bar appear, by pressing the Windows + G hotkey
4. observe that the mouse cursor appears, in order to interact with the
   game bar (this is expected behavior)
5. make the Win10 game bar disappear, either by pressing the Windows + G hotkey
   again, or clicking somewhere in the app

EXPECTED RESULT: cursor disappears, as game bar disappears

ACTUAL RESULT: cursor didn't always disappear
2016-08-20 13:46:45 -04:00
Philipp Wiesemann
6cb7540dbe Added link in header comment. 2016-08-17 21:05:00 +02:00
Philipp Wiesemann
cb87e91104 Emscripten: Fixed opening previously closed joystick. 2016-08-17 21:04:50 +02:00
Philipp Wiesemann
0d334d1f90 Android: Fixed opening previously closed joystick (thanks, Sylvain!).
Fixes Bugzilla #3408.
2016-08-17 21:04:32 +02:00
Ryan C. Gordon
3a61ba8a90 testaudiocapture: ask for way more output samples.
Fixes Emscripten builds on Chrome for Android.
2016-08-12 22:50:48 -04:00
Ryan C. Gordon
7a1c094254 emscripten: send fake mouse events for touches, like other targets do.
(This really should be handled at the higher level and not in the individual
targets, but this fixes the immediate bug.)
2016-08-12 19:59:00 -04:00
Ryan C. Gordon
1bfeca6b49 emscripten audio: check for an "undefined" object, remove some console.log(). 2016-08-12 00:03:58 -04:00
Ryan C. Gordon
2208b9b47c audio: Cleaned up "extern AudioBootStrap" list. 2016-08-11 22:26:58 -04:00
Ryan C. Gordon
9d85883e61 audio: Renamed some internal driver symbols in various targets. 2016-08-11 22:22:09 -04:00