Sam Lantinga
5a3f134b94
Fixed bug 3340 - SDL_BlitScaled causes access violation in some cases.
...
Simon Hug
The SDL_BlitScaled function runs into an access violation for specific blit coordinates and surface sizes. The attached testcase blits a 800x600 surface to a 1280x720 surface at the coordinates -640,-345 scaled to 1280x720. The blit function that moves the data then runs over and reads after the pixel data from the src surface causing an access violation.
I can't say where exactly it goes wrong, but I think it could have something to do with the rounding in SDL_UpperBlitScaled. final_src.y is 288 and final_src.h is 313. Together that's 601, which I believe is one too much, but I just don't know the code enough to make sure that's the problem.
Sylvain
I think this patch fix the issue, but maybe it's worth re-writing "SDL_UpperBlitScaled" using SDL_FRect.
2016-11-30 22:06:05 -08:00
Sam Lantinga
e1b2dba100
Fixed the controller mappings for the OUYA controller
2016-11-30 12:58:03 -08:00
Sam Lantinga
827c5b155f
Added PS4 controller entries for the new Sony HID driver
...
https://git.kernel.org/cgit/linux/kernel/git/jikos/hid.git/log/?h=for-4.10/sony
2016-11-30 12:34:50 -08:00
Sam Lantinga
e7509d309c
Added support for the DS4 USB Wireless Adaptor
2016-11-30 12:25:19 -08:00
Philipp Wiesemann
303fb1d18c
Updated documentation in header file.
2016-11-30 23:31:36 +01:00
Philipp Wiesemann
6a362ee4bb
Fixed warning about storing an unused value.
...
Found by buildbot.
2016-11-30 23:31:23 +01:00
Sam Lantinga
dfcabb1a46
Add the controller mappings to the linked list in order
2016-11-29 22:02:37 -08:00
Sam Lantinga
f660677b48
Added an API to iterate over game controller mappings
2016-11-29 06:36:57 -08:00
Sam Lantinga
f7eea9848d
Avoid conflicts with multiple versions of udev by first trying the library that is linked with the executable, if any, and then picking the one that is in the build environment.
...
This fixes joystick detection for applications using the Steam Linux Runtime
2016-11-29 05:34:20 -08:00
Sam Lantinga
6afabd76ed
Made it safe to update joysticks from multiple threads, fixes crash in Steam
2016-11-29 05:04:42 -08:00
Sam Lantinga
815039f642
Added fcitx-libs-dev to debian build dependencies, for Fcitx IME support
2016-11-28 08:05:45 -08:00
Sam Lantinga
150201ffcc
Added debian changelog entry for SDL 2.0.5
2016-11-28 07:34:25 -08:00
Sam Lantinga
ade9dfdf85
once more - iterating on this is annoying
2016-11-26 10:26:36 -08:00
Sam Lantinga
38bace28fb
if the tap is explicitly disabled by code or by another program, let it remain disabled! this is different than the automatic "event tap was too slow therefore we stopped processing it" timeout which we want to re-enable after.
2016-11-26 10:26:32 -08:00
Sam Lantinga
d834bb5ef6
tap should default to disabled, not enabled
2016-11-26 10:26:26 -08:00
Sam Lantinga
5c3ea9fa3e
SDL for Mac - only enable global event tap when actually necessary (app has focus and has requested relative mouse mode or has asked for a mouse grab). in other situations the event tap impacts system performance and battery life with no benefit.
2016-11-26 10:26:22 -08:00
Ryan C. Gordon
e9290829ce
checker-buildbot.sh: Disable warnings that aren't explicitly static analysis.
2016-11-25 14:16:27 -05:00
Ryan C. Gordon
ef3cd43f79
macOS: removed deprecated UpdateSystemActivity() call.
...
The non-deprecated approach (IOPMAssertion) already exists in SDL, and is
available in Mac OS X 10.6 and later (although it was incorrectly listed as
10.7 and later in SDL). Since SDL now requires 10.6 or later, this is no
longer conditionally used.
2016-11-25 00:13:13 -05:00
Ryan C. Gordon
6521db4fee
Fixed all known static analysis bugs, with checker-279 on macOS.
2016-11-24 21:41:09 -05:00
Ryan C. Gordon
24c83a59ae
checker-buildbot.sh: Upgraded to checker-279, deal with zero bugs detected.
2016-11-24 21:13:23 -05:00
Sam Lantinga
77ddff913b
Guess the USB VID/PID of XInput devices
2016-11-24 12:24:22 -08:00
Sam Lantinga
14e3231663
We are comparing 16-bit values
2016-11-24 11:53:23 -08:00
Ryan C. Gordon
ca453bb681
Pacify some GCC strict-aliasing compiler warnings.
2016-11-23 21:52:48 -05:00
Sam Lantinga
261e994ebe
Fixed XBox One S controller mapping for firmware revision 3.1.1221.0, including back and guide buttons
2016-11-23 06:54:19 -08:00
Ryan C. Gordon
67072748a7
Still more compiler warning fixes for various platforms.
2016-11-23 17:20:28 -05:00
Ryan C. Gordon
4cdffc800c
Fixed more compiler warnings.
2016-11-23 11:49:26 -05:00
Ryan C. Gordon
45c72a176b
directsound: fixed compiler warnings.
2016-11-23 10:51:44 -05:00
Sam Lantinga
1bd16ec940
The XBox One S controller sends keys outside the standard joystick button range
2016-11-22 22:14:28 -08:00
Sam Lantinga
4a94f04278
Added mapping for XBox One S controller firmware version 3.1.1221.0
2016-11-22 04:42:07 -08:00
Ryan C. Gordon
484ed1dc30
cpuinfo: fix SDL_HasNEON() on older iOS devices, fixed C++ comment.
2016-11-21 20:35:59 -05:00
Sam Lantinga
9cc7ce9008
Renaming of guard header names to quiet -Wreserved-id-macro
...
Patch contributed by Sylvain
2016-11-20 21:34:54 -08:00
Sam Lantinga
a097bc3ca3
Fixed warning building under mingw, patch contributed by Sylvain
2016-11-20 21:29:27 -08:00
Sam Lantinga
d20b74a060
Fixed a few warnings that show up with -Wdocumentation and -Wdocumentation-unknown-command, patch contributed by Sylvain
2016-11-20 21:26:56 -08:00
Sam Lantinga
840200630a
Fixed bug 3494 - SDL_test_fuzzer.c fails compile since r10604
...
Ozkan Sezer
As of hg rev. 10604 (http://hg.libsdl.org/SDL/rev/27d0fb08d755 ),
SDL_test_fuzzer.c fails to build again
2016-11-20 21:24:09 -08:00
Sam Lantinga
c6e13cd484
Fixed bug 3486 - Can't get HINSTANCE of my window
...
realitix
SDL2 allows to create widow and to get information through SDL_SysWMinfo.
But it misses something, with Vulkan, you need the HWND and HINSTANCE of the window for Win32 system.
Sadly, SDL2 provides only HWND but not HINSTANCE.
In some context, it can be difficult to get the HINSTANCE, indeed, I'm using pySDL2 (Python) and I can only access properties that SDL2 gives me.
I have to use a dirty trick like that to get the HINSTANCE: (https://raw.githubusercontent.com/bglgwyng/pyVulkan/master/examples/win32misc.py )
2016-11-20 21:18:55 -08:00
Philipp Wiesemann
caf7fabdac
Updated configure script.
2016-11-19 23:27:51 +01:00
Philipp Wiesemann
df55bace19
Fixed two memory leaks if added game controller mapping has lower priority.
...
Found by buildbot.
2016-11-19 23:27:37 +01:00
Philipp Wiesemann
3f55f0f3cb
Windows: Fixed crash if using current SDL_GetWindowWMInfo() from older programs.
2016-11-18 00:06:09 +01:00
Philipp Wiesemann
2035106f7a
Wayland: Fixed file descriptor leaks if device was not initialized.
2016-11-18 00:05:54 +01:00
Philipp Wiesemann
70f3f843fd
Emscripten: Fixed handling of deactivated mouse events.
...
SDL_GetEventState() was called with a button state instead of an event type.
2016-11-18 00:05:28 +01:00
Ryan C. Gordon
9c4bef3bd7
cpuinfo: patched to compile for getauxval() path.
2016-11-17 17:03:43 -05:00
Ryan C. Gordon
7854221f46
cpuinfo: more patching for Android. Legacy platform targets are a pain.
2016-11-17 16:10:32 -05:00
Ryan C. Gordon
f2eb8732e4
cpuinfo: Patched to compile on Android, Linux.
2016-11-17 16:04:00 -05:00
Ryan C. Gordon
6774892f96
cpuinfo: patched to compile.
...
Nothing quite like experimentation via Buildbot! :/
2016-11-17 16:01:59 -05:00
Ryan C. Gordon
e387dd428b
cpuinfo: more work on SDL_HasNEON().
2016-11-17 15:57:58 -05:00
Ryan C. Gordon
3e7fc78c4c
cpuinfo: silence compiler warnings on non-Intel CPU architectures.
2016-11-17 01:41:56 -05:00
Ryan C. Gordon
c9a3d7c87b
cpuinfo: disable NEON detection on Android for now.
...
Will fix this properly soon.
2016-11-17 01:34:18 -05:00
Ryan C. Gordon
bb52f8ccb0
cpuinfo: more robust ARM preprocessor checks.
2016-11-17 01:26:56 -05:00
Ryan C. Gordon
162885911a
cpuinfo: first attempt at SDL_HasNEON() implementation.
2016-11-17 01:15:16 -05:00
Ryan C. Gordon
54d66342e6
cpuinfo: Removed code duplication, cached CPUID details.
2016-11-16 22:49:04 -05:00