Commit Graph

10682 Commits

Author SHA1 Message Date
Ryan C. Gordon
95d61ecb40 Nasty attempt to fix building of testnative across various platforms.
The world longs for a hero named CMake.
2012-08-09 14:28:45 -04:00
Ryan C. Gordon
c71bcb5678 Removed some unused variables that gcc 4.6.1 complains about. 2012-08-09 14:14:41 -04:00
Ryan C. Gordon
7ef0dca0bb Patched to compile on Mac OS X 10.8 SDK. 2012-08-08 13:44:58 -04:00
Ryan C. Gordon
c9511b1682 Bumped up Android SDK version in README.android. 2012-08-04 00:01:34 -04:00
Ryan C. Gordon
d20ba4537e Make Android port compatible with older API versions again.
Fixes Bugzilla #1563.

Thanks to Philipp Wiesemann for the patch!
2012-08-03 23:59:05 -04:00
Ryan C. Gordon
d6ce4be3b6 OpenBSD: Add missing X11 libraries to autoconf.
Fixes Bugzilla #1551.

Thanks to Brad Smith for the patch!
2012-08-01 21:41:54 -04:00
Ryan C. Gordon
4a332d0a4b Patched to compile on Windows. 2012-08-01 21:03:46 -04:00
Ryan C. Gordon
00d525d033 Cleanups to Windows WGL_EXT_swap_control_tear code. 2012-08-01 20:57:03 -04:00
Ryan C. Gordon
f32956dc1b Add support for (GLX|WGL)_EXT_swap_control_tear.
This required a small public API change: SDL_GL_SetSwapInterval() now accepts
 negative values, and SDL_GL_GetSwapInterval() doesn't report errors anymore
 (if it can't work, it'll return zero as a reasonable default).

If you need to test for errors, such as a lack of swap_control_tear support,
 check the results of SDL_GL_SetSwapInterval() when you set your desired
 value.
2012-08-01 20:29:36 -04:00
Sam Lantinga
8974094e37 Fixed black screen on iOS 2012-07-31 16:55:09 -07:00
DavidLudwig
74b6c3c573 Fix for iOS touch input coordinates being halved on Retina displays 2012-07-25 20:56:42 -04:00
DavidLudwig
05ffb5035c Fix for Game Center leaderboard screens not always responding to touch input in iOS apps that don't use SDL_iPhoneSetAnimationCallback 2012-07-23 00:14:07 -04:00
DavidLudwig
227d617601 Fix for Game Center leaderboard screens not always responding to touch input in iOS apps that don't use SDL_iPhoneSetAnimationCallback 2012-07-23 00:14:07 -04:00
DavidLudwig
d14c5a2f67 Fix for UIScrollView instances not scrolling properly in iOS apps that don't use SDL_iPhoneSetAnimationCallback 2012-07-23 00:10:19 -04:00
Sam Lantinga
d4219579f2 Fixed clang -Weverything warnings 2012-11-22 11:55:11 -08:00
stopiccot
9333257e5f SetWindowMinimumSize Windows implementation 2012-11-19 00:39:19 +03:00
stopiccot
0bb179ae8a SetMinimumWindowSize for OS X 2012-11-18 15:45:12 +03:00
Ryan C. Gordon
b8d7fecdf7 Removed some tab chars. 2012-11-21 23:00:06 -05:00
Ryan C. Gordon
4380a1eacf Removed commas at the end of enums, to make gcc's -pedantic happy.
Fixes Bugzilla #1647.
2012-11-21 22:59:42 -05:00
Gabriel Jacobo
d968b810d8 README.android improvements by W. Boeke, bug #1637 2012-11-21 08:27:36 -03:00
Sam Lantinga
ee5bc4e7ab Added code to testwm2 to test the system cursor support 2012-11-19 20:38:52 -08:00
Sam Lantinga
4eef7d2678 Added a Cocoa implementation of SDL_CreateSystemCursor() 2012-11-19 20:27:08 -08:00
Michael Sartain
f4161f1ea6 Add SDL_CreateSystemCursor for Windows and Linux. 2012-11-19 15:11:10 -08:00
Gabriel Jacobo
1995df04e8 Adds CMake build system by Marcus Von Appen (bug #1597) 2012-11-16 09:23:18 -03:00
Sam Lantinga
105e4c7072 Nobody will EVER use more than 8 buttons. Oh wait... Nobody will EVER use more than 32 buttons... 2012-11-12 12:14:44 -08:00
DavidLudwig
90fed52e04 Fix for UIScrollView instances not scrolling properly in iOS apps that don't use SDL_iPhoneSetAnimationCallback 2012-07-23 00:10:19 -04:00
DavidLudwig
456f285443 Merge with latest SDL code from hg.libsdl.org 2012-07-22 23:50:51 -04:00
Kajetan Swierk
758423638b Fixed typo in one of WGL definition 2012-07-22 21:47:56 +02:00
Sam Lantinga
1c2ef337ed Fix for the Game Center status window always being behind the SDL window (untested!) 2012-07-22 11:24:04 -07:00
David Ludwig
c1190a0258 made Game Center's welcome banner show by having SDL display its inner UIWindow once on SDL window initialization, rather than on every frame 2012-07-21 13:52:20 -04:00
Sam Lantinga
00c170b156 Fixed bug 1547 - Fix test(1) utilization within the autoconf script
Brad Smith 2012-07-19 11:39:09 PDT

I noticed this error from the OpenBSD/amd64 buildbot log..

../configure[15018]: test: -O2: unexpected operator/operand

The attached patch fixes the issue.
2012-07-20 12:57:25 -07:00
Gabriel Jacobo
62b982e79f Fixes Android_JNI_FileRead behaviour where reading past the end of a file returns zero instead of the number of bytes read. 2012-07-20 15:22:48 -03:00
Ryan C. Gordon
21d0a3503b Should fix type-punning compiler warnings. 2012-07-20 13:52:25 -04:00
Ryan C. Gordon
7d67b05181 Fixed some minor compiler warnings. 2012-07-20 13:33:15 -04:00
Ryan C. Gordon
48f1278bbf Fixed pthread_np.h detection on OpenBSD. 2012-07-20 13:32:34 -04:00
Sam Lantinga
891cb6673b More OpenGL ES fixes from Scott Percival 2012-07-19 09:36:58 -07:00
David Ludwig
76266d0aae added UIViewController pointer to SDL_SysWMinfo for iOS 2012-07-18 22:26:47 -04:00
Sam Lantinga
5fd86fdeac Fixed bug 1542 - SDL_Touch should reserve tilt_x and tilt_y
Gerry JJ 2012-07-14 19:42:23 PDT
The SDL_Touch structure currently reserves fields for tablet tilt and rotation
(marked "for future use"), but a tablet stylus can tilt in both x and y
directions in addition to rotation around itself (or, put another way, it can
rotate in x, y and z). So, the struct should probably reserve fields for both
tilt_x and tilt_y, not just tilt.
2012-07-18 15:53:33 -07:00
Sam Lantinga
1d7093bd80 Switch the OpenGL ES renderers to request EGL OpenGL contexts 2012-07-18 15:20:32 -07:00
Sam Lantinga
719eabe5ee Improved simultaneous support for OpenGL and OpenGL ES
From Scott Percival

Okay, I think I have something for this. Tested it on GL and GLES
machines, it seems to work okay.

- Add a new SDL GL attribute SDL_GL_CONTEXT_EGL:
        - Only useful for the X11 video driver at the moment
        - Set to 1 for an EGL context, 0 to use the default for the video driver
        - Default is 0, unless library is built for EGL only
        - Should be set after SDL init, but before window/context
creation (i.e. same place you'd specify attributes for major/minor GL
version)
- After a lot of agony pondering the least-terrible way to go about
it, made it so that X11_GL_LoadLibrary and X11_GLES_LoadLibrary check
SDL_GL_CONTEXT_EGL. If no GL context exists yet, and the attribute
choice doesn't match with the checking function, then it changes all
the function pointers in the video driver and passes control on to the
new LoadLibrary method.
- Likewise, make X11_CreateWindow check this attribute before firing
off a call to X11_GL_GetVisual/X11_GLES_GetVisual
- Added a sanity check to the start of X11_GL_LoadLibrary
- Tidied up SDL_x11opengles.h
- Moved ownership of the gles_data structure over to
X11_GLES_LoadLibrary/UnloadLibrary
- Should incorporate the 3 fixes posted by Andre Heider

This is obviously quite a bit to take in, but is (at least) a proof of
concept for the approach I think EGL/GLX mingling should take. Any
comments/criticism is much appreciated.
2012-07-18 15:17:27 -07:00
Sam Lantinga
1792e4e31d Fix OpenGL initialization when OpenGL and OpenGLES are both available.
Both options default to "yes" via configure, and having libs/headers
for both installed is not unusual.

We default to OpenGL on this compile time combination, but can enforce
OpenGLES via setting the envvar SDL_VIDEO_X11_GLES.
This will be further refined based on community feedback.

Contributed by Andre Heider
2012-07-18 15:02:48 -07:00
Sam Lantinga
3cc390b137 Rename envvar to overwrite X11 EGL library name.
We cannot use SDL_VIDEO_GL_DRIVER for both EGL and GLES1/2, so rename
the envvar for EGL to SDL_VIDEO_EGL_DRIVER and keep SDL_VIDEO_GL_DRIVER
for GLES1/2.

Contributed by Andre Heider
2012-07-18 15:01:41 -07:00
Sam Lantinga
49eb187b19 Fix memory leaks in X11_CreateDevice error paths
Patch contributed by Andre Heider
2012-07-18 14:48:32 -07:00
Sam Lantinga
93e7644d3a Fixed bug 1543 - Fix dynamic loading of X libs on OpenBSD
Brad Smith 2012-07-18 13:43:34 PDT
autoconf patch to fix X dynamic loading of libraries on OpenBSD
2012-07-18 13:57:39 -07:00
Sam Lantinga
f63870e37d Fixed bug 1434 - Add AltiVec detection for OpenBSD/powerpc
Brad Smith 2012-02-29 19:31:46 PST

The attached patch adds AltiVec detection for OpenBSD/powerpc. Please apply the
patch to both 2.0 and 1.2.
2012-07-18 13:06:38 -07:00
Sam Lantinga
1f417073ca Updated the generic event check to try to compile instead of just look for library runtime function (fixes compiling on older Mac OS X SDKs) 2012-07-18 10:47:41 -07:00
Ryan C. Gordon
641161f677 Patched to compile on FreeBSD 8.2. 2012-07-11 22:20:02 -04:00
Ryan C. Gordon
da2c5c7165 Removed unused variable to silence compiler warning. 2012-07-11 22:04:19 -04:00
Ryan C. Gordon
0a26fda2e1 Patched to compile on Windows with VS2008 and VS2010. 2012-07-11 20:56:15 -04:00
Ryan C. Gordon
0cdd02b4de Patched to compile on Mac OS X with Xcode (Unix configure already worked). 2012-07-11 20:40:02 -04:00