Sam Lantinga
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3f5fd55965
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Organized joystick hotplug code a bit.
Cleaned up names, return types, etc.
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2012-11-27 00:58:12 -08:00 |
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Sam Lantinga
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3d23fd0ac9
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This should really fix it..
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2012-11-26 23:58:53 -08:00 |
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Sam Lantinga
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e3e0c91336
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Fixed building with joysticks disabled
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2012-11-26 23:58:23 -08:00 |
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Sam Lantinga
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dd41953be8
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Merge
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2012-11-26 23:56:49 -08:00 |
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Sam Lantinga
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3fff75f8ba
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Fixed Visual Studio 2008 build
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2012-11-26 23:56:24 -08:00 |
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Sam Lantinga
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7763f4f5d8
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Fixed unused variable warning
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2012-11-26 23:53:18 -08:00 |
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Sam Lantinga
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01709a0df2
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The XInput code is only available in the DirectInput joystick driver.
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2012-11-26 23:50:12 -08:00 |
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Sam Lantinga
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fa71003e5e
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Hopefully fixed BSD joystick code
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2012-11-26 23:41:50 -08:00 |
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Andreas Schiffler
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8ee87a4da7
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Add random module to test lib
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2012-11-26 23:12:47 -08:00 |
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Sam Lantinga
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c8ec3dac8e
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Completed adding new hotplug stubs for the joystick implementations
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2012-11-26 22:27:49 -08:00 |
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Sam Lantinga
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1bce563dcf
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Updated BSD joystick code for the new API
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2012-11-26 22:09:58 -08:00 |
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Sam Lantinga
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a7eef9c98d
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Return an error if the joystick index isn't 0 on Android
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2012-11-26 22:09:34 -08:00 |
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Sam Lantinga
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376e84c815
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Fixed building joystick code on Android
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2012-11-26 22:02:01 -08:00 |
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Sam Lantinga
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f4c4c1e5d8
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Fixed building new joystick code on Mac OS X
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2012-11-26 21:55:59 -08:00 |
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Sam Lantinga
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1eb3ed9437
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Fixed iOS joystick support for new API
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2012-11-26 21:11:28 -08:00 |
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Andreas Schiffler
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b8a9bd3784
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Revert incorrect change to automated_VS2010
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2012-11-26 18:51:17 -08:00 |
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Sam Lantinga
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c40214eab9
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Fixed joystick attached API call on Linux
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2012-11-26 17:31:49 -08:00 |
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Sam Lantinga
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23950f0183
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Added hotplug joystick support and simplified game controller API, courtesy of Alfred Reynolds
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2012-11-26 16:37:54 -08:00 |
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Sam Lantinga
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d5bdfedf0d
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Include all the test headers in the test library header install
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2012-11-26 14:59:07 -08:00 |
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David Ludwig
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9fc6a63d06
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Merged with latest official SDL code
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2012-11-26 16:58:41 -05:00 |
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Sam Lantinga
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9c2cdf677b
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Work in progress on an SDL test library
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2012-11-26 07:53:56 -08:00 |
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Andreas Schiffler
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84047df68c
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Fix VS2012 solution; remove accidentally submitted .patch file
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2012-11-25 21:57:13 -08:00 |
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David Ludwig
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0d4e9bb291
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WinRT: fixed incorrect cursor positions when using non-native screen resolutions
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2012-11-25 23:27:12 -05:00 |
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David Ludwig
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0514530fd3
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WinRT: minor code cleanup regarding some variable names
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2012-11-25 19:13:45 -05:00 |
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David Ludwig
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6ef71900e3
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WinRT: removed unneeded Direct3D stencil buffer code
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2012-11-25 19:10:02 -05:00 |
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David Ludwig
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bbc13a8ecb
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WinRT: video code cleanup: combined files Direct3DBase.* and SDL_winrtrenderer.*
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2012-11-25 19:05:56 -05:00 |
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David Ludwig
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7b43dbe1a1
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WinRT: made the WinRT video driver report its name correctly
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2012-11-25 17:35:41 -05:00 |
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David Ludwig
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fb9e63614b
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WinRT: allow windows in non-native screen sizes. Scaling is applied for such.
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2012-11-25 17:34:41 -05:00 |
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David Ludwig
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51e95604b7
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WinRT: fixed Win32 compile error in XAudio2 backend
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2012-11-25 14:45:22 -05:00 |
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David Ludwig
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aca89bc12b
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WinRT: fixed Win32 builds by prevented __WINRT__ from being defined
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2012-11-25 14:45:04 -05:00 |
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Sam Lantinga
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820889a756
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Don't run the game loop while a messagebox is up
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2012-11-25 10:03:22 -08:00 |
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David Ludwig
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a88bd2513b
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WinRT: got timers working
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2012-11-24 12:07:35 -05:00 |
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David Ludwig
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3df1f642d6
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WinRT: cleaned up SDL_platform_windowsrt.h
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2012-11-24 11:46:15 -05:00 |
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David Ludwig
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c728870637
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WinRT: disabled the XAudio2 backend, pending work on stability and quality
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2012-11-24 11:20:59 -05:00 |
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David Ludwig
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d431c1c16f
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WinRT: got XAudio2 sort-of working (it plays stuff poorly, then crashes)
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2012-11-24 11:19:06 -05:00 |
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David Ludwig
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e597faf23f
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WinRT: added a functional threading backend using C++11 apis
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2012-11-24 11:17:23 -05:00 |
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David Ludwig
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8cb99f7311
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WinRT: made testthread to use SDL_Log, not printf or fprintf, for MSVC++ logging
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2012-11-24 11:16:45 -05:00 |
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David Ludwig
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eb5bc65363
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WinRT: cleanups in SDL_platform.h
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2012-11-23 00:02:27 -05:00 |
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David Ludwig
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0ff36e7874
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WinRT: made the skeleton C++11 thread implementation use .cpp files, not .c
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2012-11-22 23:12:06 -05:00 |
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David Ludwig
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a10ba5bcb9
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WinRT: added a skeleton SDL backend for C++11-based threads
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2012-11-22 23:03:56 -05:00 |
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David Ludwig
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2995bb36ae
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WinRT: pseudo-implemented SDLmain for WinRT. It has to be compiled directly into apps, for now.
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2012-11-22 22:36:34 -05:00 |
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David Ludwig
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390acc322a
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WinRT: modified the loopwave test to run if and when argv is NULL
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2012-11-22 22:35:38 -05:00 |
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David Ludwig
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18cc7d9a0c
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WinRT: got the XAudio2 backend compiling (but not running, yet)
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2012-11-22 22:34:50 -05:00 |
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David Ludwig
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7a6a66c59e
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WinRT: made SDL_platform.h auto-detect WinRT
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2012-11-22 13:11:05 -05:00 |
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David Ludwig
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63e383e03b
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WinRT: added a VC++ 2012 project to help compile the loopwave test
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2012-11-22 12:37:31 -05:00 |
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David Ludwig
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dd673b6e08
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WinRT: got SDL_UpdateWindowSurface working, rudimentarily
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2012-11-21 23:44:58 -05:00 |
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David Ludwig
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3cb25cc986
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WinRT: added code to update the main texture on each frame with dummy data
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2012-11-21 17:38:17 -05:00 |
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David Ludwig
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9b3e8fe390
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WinRT: removed now-unused 'color' parameter from shaders
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2012-11-21 17:19:16 -05:00 |
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David Ludwig
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c7f3a001de
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WinRT: made the fullscreen display be backed by a texture
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2012-11-21 17:07:48 -05:00 |
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David Ludwig
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f2315e5a87
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WinRT: included shaders in SDL library (moved from SDLWinRTTestApp)
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2012-11-20 08:46:10 -05:00 |
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