Commit Graph

14 Commits

Author SHA1 Message Date
Sam Lantinga
a9072159b2 Updated copyright for 2018 2018-01-03 10:03:25 -08:00
Ryan C. Gordon
99577816ec Fixed a bunch of compiler warnings. 2017-08-29 15:52:49 -04:00
Sam Lantinga
d77ab77a7a Updated copyright for 2017 2017-01-01 18:33:28 -08:00
Sam Lantinga
255c182471 Updated copyright to 2016 2016-01-02 10:10:34 -08:00
Philipp Wiesemann
9677d33467 Replaced tabs with spaces in test programs. 2015-11-25 21:39:28 +01:00
Sam Lantinga
78f2198e6c Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
Philipp Wiesemann
2b26e95343 Removed redundant include statements from test programs.
The needed header files are already included with SDL.h. Still including them in
the test programs is confusing because it somehow suggests they would be needed.
2015-02-18 21:31:21 +01:00
Sam Lantinga
dba255c1e5 Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
2014-02-02 00:53:27 -08:00
Andreas Schiffler
7582a71d05 Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency 2013-08-14 23:30:10 -07:00
Sam Lantinga
7eff345ecb Updated the copyright year for the test programs 2013-07-25 09:51:21 -07:00
Philipp Wiesemann
843aed5449 Fixed compiler warnings in test programs. 2013-07-13 21:13:09 +02:00
Andreas Schiffler
2690692f25 Fix compiler warning; minor harness driver cleanup; fix test build for SDL versions compiled with --disable-joystick or --disable-haptic 2012-12-22 20:43:51 -08:00
Sam Lantinga
6196aa221e SDL 1.3 is now under the zlib license. 2011-04-08 13:03:26 -07:00
Sam Lantinga
2788694b17 Simple rumble API for haptic
Edgar Simo      2011-02-20 10:27:52 PST

Adding patch that adds a simplified API for the haptic subsystem built ontop of
the "real one" for those who want simple rumble without jumping through hoops.

Adds 4 functions:

- extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic);
- extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic);
- extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float
strength, Uint32 length );
- extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic);

Also provided is test/testrumble.c which does test this.

This has all been tested on linux and has worked, but due to being built ontop
of the other haptic API it should work on all OS the same.
2011-02-20 10:54:44 -08:00