Commit Graph

25 Commits

Author SHA1 Message Date
Sam Lantinga
a9072159b2 Updated copyright for 2018 2018-01-03 10:03:25 -08:00
Sam Lantinga
d77ab77a7a Updated copyright for 2017 2017-01-01 18:33:28 -08:00
Philipp Wiesemann
3e00b2acf9 Fixed compiling of three test programs with C++. 2016-10-09 20:31:32 +02:00
Sam Lantinga
255c182471 Updated copyright to 2016 2016-01-02 10:10:34 -08:00
Sam Lantinga
78f2198e6c Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
Sam Lantinga
dba255c1e5 Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
2014-02-02 00:53:27 -08:00
Gabriel Jacobo
becbba3801 [Android] Fixes Bug 2041 - can't get SDL_QUIT event...
Thanks to Denis Bernard!

Also, changed the Android manifest so the app doesn't quit with orientation
changes, and made testgles.c exit properly on Android.
2013-11-06 11:23:24 -03:00
Gabriel Jacobo
8eae84fcf7 Adds gl_profile_mask to test framework, uses it in testgles 2013-10-10 00:49:57 -03:00
Gabriel Jacobo
d62885425b Fixes testgles and testgl 2013-10-09 11:30:01 -03:00
Sam Lantinga
deb0d06de7 Fixed bug 2132 - Tests may use invalid SDL_window pointers when windows are closed
norfanin

Some of the tests keep using the pointers of a destroyed SDL_Window when the common event handling handled the close event. The event handler itself does not NULL the pointer after the destruction.

The attached patch adds a loop in the handler that will assign NULL to the destroyed window. It also adds checks to some of the tests so they skip those windows by checking for NULL.
2013-10-05 19:09:03 -07:00
Andreas Schiffler
7582a71d05 Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency 2013-08-14 23:30:10 -07:00
Sam Lantinga
7eff345ecb Updated the copyright year for the test programs 2013-07-25 09:51:21 -07:00
Sam Lantinga
ffbbd3a64a Switched the test code over to use the common functions in the test library. 2012-12-31 10:26:38 -08:00
Sam Lantinga
6196aa221e SDL 1.3 is now under the zlib license. 2011-04-08 13:03:26 -07:00
Ryan C. Gordon
fe1c0bd3ae Added orientation rotation for iOS. 2011-03-28 23:21:22 -04:00
Sam Lantinga
437682d6dc Fixed testgles on iOS (bug 1136) 2011-02-20 14:16:11 -08:00
Sam Lantinga
a07035dc79 Android has OpenGL ES too... 2011-01-04 20:37:07 -08:00
Mike Gorchak
f53e17a4df Support for GL initialization parameters has been added. 2009-10-21 14:51:42 +00:00
Mike Gorchak
b77e19d366 Fixed memory allocation size. 2009-10-13 20:16:23 +00:00
Mike Gorchak
aa0ea9891e Fixed handling of the initial window size. 2009-10-13 18:14:22 +00:00
Mike Gorchak
2949fd46f1 Proper window resize handling in GLES test application. 2009-06-11 06:03:05 +00:00
Sam Lantinga
83d7309416 indent 2009-05-23 22:41:08 +00:00
Mike Gorchak
4652a067c9 Added OpenGL ES context creation for the each window which has been created (for --windows=N option). 2009-04-28 04:38:51 +00:00
Sam Lantinga
3532a3491b Date: Mon, 23 Mar 2009 09:17:24 +0200
From: "Mike Gorchak"
Subject: New QNX patches

Please apply patch qnx4.diff, which is attached. What has been done:
1)Added back OpenGL ES renderer for QNX target. Added few corrections to
OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not
support textures under QNX, so I think some additional work must be done.
2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which
required by OpenGL ES 1.1 specification.
3) Added attribute clearing at the entrance of function
SDL_GL_GetAttribure(). Added error checking into the function
SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL
ES 1.0.
4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and
glColor4f() functions, but 1.0 has glColor4f() only).
5) Added error checking after obtaining attributes using
SDL_GL_GetAttribute() function to the testgl2 and testgles.
6) Small correction to testmultiaudio with printing errors.
7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF
driver.

Please remove ./src/audio/nto directory - it will not be used anymore.
Please create ./src/audio/qsa directory and add content of the archive
qsa.tar.gz into this directory. I rewrote some sound code, added support for
multiple audio cards, enumeration, etc. Added initial support for capture.

As far as I can understand SDL 1.3 is not supporting audio capture right now
? Sam, Am I right ? Or audio capture must be supported through the
PlayDevice routine ?

And last, please put file SDL_gf_opengles.c to  the ./src/video/qnxgf
directory. It is OpenGL ES 1.1 emulation layer for some functions, which are
not supported by OpenGL ES 1.0.
2009-03-24 10:33:12 +00:00
Sam Lantinga
92c3984118 Final merge of Google Summer of Code 2008 work...
Bring SDL to iPhone and iPod Touch
by Holmes Futrell, mentored by Sam Lantinga
2008-10-04 06:46:59 +00:00