Sam Lantinga
a9072159b2
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
Ryan C. Gordon
36457bef54
winrt: Patched to compile on Ryan's workstation. :)
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I'm not sure why I needed this, but it appears to fix the build on VS2015 here.
2017-12-06 13:48:51 -05:00
Sam Lantinga
370c988c76
Fixed building with the first version of Visual Studio 2017, which doesn't have __has_include() (Thanks Simon!)
2017-09-08 15:08:50 -07:00
Sam Lantinga
f8b08c1392
Fixed building with Visual Studio 2017 and the Windows XP toolset if _USING_V110_SDK71_ accidentally gets undefined
2017-08-19 02:23:50 -07:00
Sam Lantinga
92e355a484
Fixed bug 3752 - minor os2 defines
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Ozkan Sezer
Attached three patches, so these minor os/2 bits get registered mainstream:
1. SDL_syswm.h: add SDL_SYSWM_OS2 to SDL_SYSWM_TYPE enum
2. SDL_platform.h: recognize __EMX__ too as __OS2__
3. begin_code.h: set SDLCALL as _System for OS/2.
2017-08-14 10:15:38 -07:00
Sam Lantinga
d77ab77a7a
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
Sam Lantinga
9cc7ce9008
Renaming of guard header names to quiet -Wreserved-id-macro
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Patch contributed by Sylvain
2016-11-20 21:34:54 -08:00
Alex Szpakowski
a714cf6d15
Initial Apple TV / tvOS support.
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The Apple TV remote is currently exposed as a joystick with its touch surface treated as two axes. Key presses are also generated when its buttons and touch surface are used.
A new hint has been added to help deal with deciding whether to background the app when the remote's menu button is pressed: SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS.
2016-09-13 22:18:06 -03:00
Alex Szpakowski
ca74b1c50d
Removed Mac OS 10.5 support (bug #3137 ). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127 , thanks Dominik!)
2016-05-21 00:20:52 -03:00
Sam Lantinga
255c182471
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
Sam Lantinga
78f2198e6c
Updated the copyright year to 2015
2015-05-26 06:27:46 -07:00
Shawn Walker
f0b0159135
2620 solaris port missing atomics if not using gcc
2014-07-05 16:11:23 -07:00
Gabriel Jacobo
01a18871e3
Chrome's Native Client backend implementation
2014-06-06 15:45:59 -03:00
David Ludwig
9cf2124240
Fixed a build error in SDL_platform.h when using Code Blocks and MinGW
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winapifamily.h, a header file specific to Microsoft's Windows 8 SDK, wasn't
getting found, which was leading to a build error.
2014-03-18 12:08:49 -04:00
Sam Lantinga
ae38d8e35e
Windows XP toolchain fix from Bruce Dawson:
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Fix to allow using SDL when compiling with v110_xp or v120_xp -- compiling with VS2012/VS2013 with the XP targeting option.
In order to ensure that we can target Windows XP we compile with the v120_xp toolset instead of v120. This means that we use an earlier SDK version and it means that winapifamily.h is not available. Compiling for this old SDK can be detected using the _USING_V110_SDK71_ define which is set through the %(PreprocessorDefinitions) option.
2014-03-12 23:44:23 -07:00
Sam Lantinga
9939ffc251
Fixed compiling with mingw64
2014-03-09 12:08:07 -07:00
Sam Lantinga
0ae88759fb
Integrated David Ludwig's support for Windows RT
2014-03-09 11:36:47 -07:00
Sam Lantinga
32547d0c59
Fixed line endings on WinRT source code
2014-03-09 11:06:11 -07:00
Philipp Wiesemann
e94925fc40
Added additional platform check for __ANDROID__.
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The macro ANDROID was deprecated with "android-ndk-1.6_r1".
2014-02-02 20:55:42 +01:00
Sam Lantinga
dba255c1e5
Fixed bug 2374 - Update copyright for 2014...
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Is it that time already??
2014-02-02 00:53:27 -08:00
David Ludwig
c96c4f3dc4
WinRT: merged with latest SDL 2.x/HG code
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SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
2013-11-28 22:09:21 -05:00
Sam Lantinga
eff7d88566
Bump SDL to build with 10.7 SDK.
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This also bumps the minimum requirement for building SDL to 10.7, and
removes some checking we no longer need.
CR: saml
2013-12-27 10:18:11 -08:00
Ryan C. Gordon
b444dd2714
Renamed things named after BeOS to be named after Haiku instead.
2013-11-14 11:51:24 -05:00
David Ludwig
529fcd3ee3
WinRT: merged with SDL 2.0.1 codebase
2013-10-27 21:26:46 -04:00
Sam Lantinga
42b4cbb371
Added __WINDOWS__ to reflect both 32 and 64-bit windows platforms
2013-10-20 20:41:30 -07:00
David Ludwig
1ae5d8dea3
WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0
2013-08-13 20:09:52 -04:00
Jørgen P. Tjernø
e1bbdec6b8
Mac: Codify SDK and OS requirements, and clean up.
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This #errors if you're using an SDK or deployment target that is less
than 10.6 and 10.5, respectively, and cleans up uses of
MAC_OS_X_VERSION_MIN_REQUIRED and MAC_OS_X_VERSION_MAX_ALLOWED according
to those requirements.
2013-07-23 17:38:59 -07:00
Sam Lantinga
ca9a19ea4c
Fixed building with cygwin
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Note that building with cygwin gcc results in a DLL that depends on cygwin1.dll
2013-07-21 23:01:01 -07:00
Gabriel Jacobo
8515791f86
OCD fixes: Adds a space after /* (glory to regular expressions!)
2013-08-21 09:47:10 -03:00
Gabriel Jacobo
871473e032
OCD fixes: Adds a space before */
2013-08-21 09:43:09 -03:00
Sam Lantinga
0d9b661db8
File style cleanup for the SDL 2.0 release
2013-05-18 14:17:52 -07:00
Sam Lantinga
96627b3e6b
The platform define for the PSP is __PSP__
2013-03-17 09:45:40 -07:00
Sam Lantinga
f0af9a3e70
Removed Nintendo DS support since nobody has volunteered to maintain it for over a year.
2013-03-17 09:44:58 -07:00
Captain Lex
a18bccd5f3
Add PSP support
2013-03-17 20:07:02 +08:00
Sam Lantinga
019c60c1e8
Happy New Year!
2013-02-15 08:47:44 -08:00
Sam Lantinga
e256711bb9
Happy New Year!
2011-12-31 09:28:07 -05:00
Ryan C. Gordon
1248146aa2
Removed the MAC_OS_X_VERSION_10_x macros from the 1.3 branch.
2011-08-25 03:11:28 -04:00
Sam Lantinga
6196aa221e
SDL 1.3 is now under the zlib license.
2011-04-08 13:03:26 -07:00
Sam Lantinga
a2cdcf5486
Happy 2011! :)
2011-02-11 22:37:15 -08:00
Sam Lantinga
ec39fffe84
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
2011-01-24 15:46:11 -08:00
Sam Lantinga
08ad787807
Fixed bug #925
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Changed "win32" to "windows"
2011-01-20 18:04:05 -08:00
Sam Lantinga
191d2b4366
Removed support for 10.3.9
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Fixed building on Mac OS X 10.5
2010-12-01 12:23:16 -08:00
Paul Hunkin
3ca3ae0c70
Fixed comment style
2010-05-23 15:08:30 +12:00
Paul Hunkin
205e65f689
Initial commit, adding __ANDROID__ to the platform list
2010-05-17 15:14:34 +12:00
Sam Lantinga
7052036491
Fixed bug #926
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Updated copyright to LGPL version 2.1 and year 2010
2010-01-24 21:10:53 +00:00
Sam Lantinga
27294b7a4e
Partial fix for bug #859
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Header file update from Ken for improved doxygen output
2009-10-19 13:31:58 +00:00
Sam Lantinga
73b823bca8
Adapted from Debian patch: 215_kfreebsd_gnu.diff
2009-10-10 09:36:12 +00:00
Sam Lantinga
bd908a682f
Fixed bug #777
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Implemented SDL_GetPlatform()
2009-09-26 10:32:14 +00:00
Sam Lantinga
a1ee906546
Fixed bug #615
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Scott McCreary 2008-08-21 10:48:14 PDT
This patch adds support for Haiku.
http://ports.haiku-files.org/browser/haikuports/trunk/media-libs/libsdl/SDL-1.2.13-haiku.diff
Haiku is an open-source recreation of BeOS. It has better POSIX compliance
than beOS did, and other improved features, which in some cases causes us to
have to "undo" previous BeOS workarounds.
Here's our port log entry for it, showing the steps to force the changes into
configure and Makefile:
http://ports.haiku-files.org/wiki/media-libs/libsdl/1.2.13/1
Note that this was only tried on 1.2.13 stable so far.
Haiku is using a newer config.guess / config.sub that doesn't yet seem to be in
the released libtool, so we are having to copy it in for now.
http://haiku-files.org/files/optional-packages/
2009-09-21 09:21:00 +00:00
Sam Lantinga
893e52b5a0
Corrected case for TargetConditionals.h
2008-12-14 07:22:15 +00:00