Sam Lantinga
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a9072159b2
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Updated copyright for 2018
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2018-01-03 10:03:25 -08:00 |
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Sam Lantinga
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d77ab77a7a
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Updated copyright for 2017
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2017-01-01 18:33:28 -08:00 |
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Sam Lantinga
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72494063a9
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Fixed including OpenGL ES on iOS without any other SDL headers
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2016-09-14 08:20:24 -07:00 |
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Sam Lantinga
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255c182471
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Updated copyright to 2016
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2016-01-02 10:10:34 -08:00 |
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Sam Lantinga
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78f2198e6c
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Updated the copyright year to 2015
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2015-05-26 06:27:46 -07:00 |
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Philipp Wiesemann
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3a8de638c1
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Fixed doxygen warnings and markdown formatting.
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2014-08-12 23:28:45 +02:00 |
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Jørgen P. Tjernø
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07325a4583
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SDL_opengles2: Separate out GLES2 headers.
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2014-06-04 01:27:13 -07:00 |
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Gabriel Jacobo
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7c86f42a25
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Include gl2platform.h in SDL_opengles2.h so we play nice with GLEW.
Based on feedback from Sven Bergström
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2014-05-10 17:00:37 -03:00 |
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Sam Lantinga
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dba255c1e5
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Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
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2014-02-02 00:53:27 -08:00 |
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Gabriel Jacobo
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3fcc35f5bb
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OpenGL ES support for Windows
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2013-11-22 13:24:53 -03:00 |
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Sam Lantinga
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0d9b661db8
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File style cleanup for the SDL 2.0 release
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2013-05-18 14:17:52 -07:00 |
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Sam Lantinga
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019c60c1e8
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Happy New Year!
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2013-02-15 08:47:44 -08:00 |
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Sam Lantinga
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e256711bb9
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Happy New Year!
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2011-12-31 09:28:07 -05:00 |
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Sam Lantinga
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6196aa221e
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SDL 1.3 is now under the zlib license.
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2011-04-08 13:03:26 -07:00 |
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Sam Lantinga
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a2cdcf5486
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Happy 2011! :)
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2011-02-11 22:37:15 -08:00 |
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Sam Lantinga
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bbf99fa10b
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Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
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2011-02-06 02:35:14 -08:00 |
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