Commit Graph

256 Commits

Author SHA1 Message Date
Ryan C. Gordon
10d552ae31 vulkan: Initial Vulkan support!
This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
2017-08-27 22:15:57 -04:00
Sam Lantinga
2ade5678da Fixed bug 3761 - Windows non-MinGW cmake build defines HAVE_WCSLCPY and HAVE_WCSLCAT
Tom Seddon

0f0ad62237 (git head at the time of writing); Visual Studio 2015, toolset v140, Platform 10.0.14393.0, building for x64

Windows non-MinGW cmake build sets defines implying wcslcpy and wcslcat are available, but Windows doesn't have these functions.

Ryan C. Gordon

That's weird, these are the exact two functions that Emscripten incorrectly believed it had until we upgraded the buildbot's emsdk install.

Not sure what's up with this, but it's possibly not a MingW-specific thing!
2017-08-21 11:25:04 -07:00
Sam Lantinga
80a60b823d configury: check mmdeviceapi.h and audioclient.h before enabling wasapi. 2017-08-21 11:17:38 -07:00
Sam Lantinga
ecd2536850 Updated version to 2.0.6 2017-08-18 18:16:37 -07:00
Sam Lantinga
46702adc4d Added WASAPI audio target to autoconf build process 2017-08-18 17:29:44 -07:00
Ryan C. Gordon
72ededf8f8 configure: Apple platforms don't need to build with -fpascal-strings anymore. 2017-08-18 19:53:40 -04:00
Ryan C. Gordon
31afb0d176 configure: mac and iOS should compile core/unix/*.c
macOS currently needs this if you build with X11 support. iOS doesn't
(currently), but it doesn't hurt to compile it in case we do something
Unixy on that platform later on.
2017-08-18 19:52:58 -04:00
Sam Lantinga
004b015a35 Fixed bug 2330 - Debian bug report: SDL2 X11 driver buffer overflow with large X11 file descriptor
manuel.montezelo

Original bug report (note that it was against 2.0.0, it might have been fixed in between):  http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=733015

--------------------------------------------------------
Package: libsdl2-2.0-0
Version: 2.0.0+dfsg1-3
Severity: normal
Tags: patch

I have occasional crashes here caused by the X11 backend of SDL2. It seems to
be caused by the X11_Pending function trying to add a high number (> 1024)
file descriptor to a fd_set before doing a select on it to avoid busy waiting
on X11 events. This causes a buffer overflow because the file descriptor is
larger (or equal) than the limit FD_SETSIZE.

Attached is a possible workaround patch.

Please also keep in mind that fd_set are also used in following files which
may have similar problems.

src/audio/bsd/SDL_bsdaudio.c
src/audio/paudio/SDL_paudio.c
src/audio/qsa/SDL_qsa_audio.c
src/audio/sun/SDL_sunaudio.c
src/joystick/linux/SDL_sysjoystick.c


--------------------------------------------------------

On Tuesday 24 December 2013 00:43:13 Sven Eckelmann wrote:
> I have occasional crashes here caused by the X11 backend of SDL2. It seems
> to be caused by the X11_Pending function trying to add a high number (>
> 1024) file descriptor to a fd_set before doing a select on it to avoid busy
> waiting on X11 events. This causes a buffer overflow because the file
> descriptor is larger (or equal) than the limit FD_SETSIZE.


I personally experienced this problem while hacking on the python bindings
package for SDL2 [1] (while doing make runtest). But it easier to reproduce in
a smaller, synthetic testcase.
2017-08-14 20:22:19 -07:00
Sam Lantinga
04743f7caa Added wchar.h to fix build on some platforms with new wcs* functions 2017-08-13 22:26:44 -07:00
Sam Lantinga
2f632ba2c6 Added SDL_wcscmp() 2017-08-13 20:37:49 -07:00
Sam Lantinga
de3717509a Fixed bug 2812 - Make libSDL2main.a usable on Android via a dummy symbol
Jonas Kulla

This eliminates the need to manually compile in SDL_main_android.c.
Instead, add "-lSDL2main -Wl,-u,SDL_main_dummy" when linking.

I don't know how the nkd-build process works, but unless it was
for some reason linking libSDL2main.a it should be unaffected.
2017-08-13 18:12:06 -07:00
Sam Lantinga
12d4e46eed Fixed bug 3208 - Minor improvements to the configure script
Rafal Muzylo

"if we're already using libtool, why aren't we using it ?"; they've been inspired by the fact, that at that mark, neither libSDL2_test.a nor libSDL2main.a were being built correctly (not sure if it's fully broken or just because I've tested the out-of-tree build)
2017-08-12 15:00:33 -07:00
Sam Lantinga
4a0979243c Fixed bug 3292 - SDL_rwops and 64-bit file I/O
Juha Niemimä

On AmigaOS 4 platform with Newlib 'C' library, there is a problem with failing fseeko64. This seemed to be caused by using fopen instead of fopen64.
2017-08-11 21:16:33 -07:00
Ryan C. Gordon
281f0ca997 haiku: non-x86 spins use a normal libstdc++ filename. Handle the differences.
Fixes Bugzilla #3730.
2017-08-09 18:41:59 -04:00
Philipp Wiesemann
b8c9660254 Updated generated configure script. 2017-08-04 23:01:01 +02:00
Sam Lantinga
32f8ba0e06 Fixed bug 3609 - Windows build fails due to conflicting types for 'XINPUT_GAMEPAD_EX'
Ozkan Sezer

(In reply to Ryan C. Gordon from comment #9)
> I've put this patch in as https://hg.libsdl.org/SDL/rev/117d4ce1390e ...can
> you verify this works on the latest MinGW?
>
> Thanks,
> --ryan.


This patch is wrong: the structure in question has nothing to do with any
gcc version in use.  I suggest reverting this adding a conigury check for
it, instead.  Something like the following should do it: (configure needs
regenerating.)
2017-07-10 18:31:28 -07:00
Philipp Wiesemann
df19124953 Updated generated configure script. 2017-07-09 23:00:43 +02:00
Philipp Wiesemann
23cd073ef8 directfb: Fixed configure script not finding shared objects for dynamic loading. 2017-06-11 22:30:06 +02:00
Ryan C. Gordon
c05d420351 jack: Initial shot at a JACK audio target.
http://jackaudio.org/

Fixes Bugzilla #2163.
(with several more commits following to improve this code.)
2017-06-08 13:27:58 -04:00
Ryan C. Gordon
632becceb1 audio: rename bsd target to netbsd.
Apparently this is no longer a generic BSD audio target, and hasn't been for
years, so rename it for NetBSD.
2017-05-24 19:56:59 -04:00
Ryan C. Gordon
c88afd6c45 Fixed another AC_DEFINE. 2017-05-02 11:31:14 -04:00
Ryan C. Gordon
6c05862260 Fixed configure script.
The Haiku patch would define some HAVE_* things to /**/ instead of 1, breaking
the build for various things.
2017-05-02 11:16:58 -04:00
Ryan C. Gordon
4b9dbe5967 haiku: Various fixes from haikuports.
Based on patch here:

https://github.com/haikuports/haikuports/blob/master/media-libs/libsdl2/patches/libsdl2-2.0.5.patchset
2017-05-01 18:39:05 -04:00
Philipp Wiesemann
9bcdd178a9 Updated generated configure script. 2017-04-02 21:33:02 +02:00
Brandon Schaefer
62c9848b3d mistake: Revert the files that I did not mean to commit 2017-03-01 15:05:54 -08:00
Brandon Schaefer
88dad22cdf * Some refactoring and bug fixes. Thanks Michał Kuchta! 2017-03-01 14:50:59 -08:00
Ryan C. Gordon
176718fcd2 Updated generated configure script. 2017-02-26 01:03:39 -05:00
Sam Lantinga
94bf94069f Updated iOS fat build 2017-02-20 10:55:49 -08:00
Ryan C. Gordon
6823ea391e configure: report libsamplerate support status. 2017-01-24 16:18:25 -05:00
Ryan C. Gordon
b0883a061b configure.in: Check for sse3 too when setting -mfpmath=387. 2017-01-24 12:20:12 -05:00
Ryan C. Gordon
3fc61a22e3 audio: Wired up new SSE code to build system. 2017-01-23 01:05:44 -05:00
Sam Lantinga
78328cd67d Implemented full evdev keyboard text support
This is based on the Linux kernel driver, and has fallback mapping tables in case we aren't connected to a virtual terminal.
2017-01-09 02:54:42 -08:00
Sam Lantinga
06a7429702 Fixed attempting to dynamically load libsamplerate when shared object loading is disabled.
Thanks to Ozkan Sezer for pointing this out
2017-01-08 10:52:02 -08:00
Sam Lantinga
4d0e3910dc Added configure and cmake support for libsamplerate 2017-01-06 20:43:53 -08:00
Sam Lantinga
f7eea9848d Avoid conflicts with multiple versions of udev by first trying the library that is linked with the executable, if any, and then picking the one that is in the build environment.
This fixes joystick detection for applications using the Steam Linux Runtime
2016-11-29 05:34:20 -08:00
Philipp Wiesemann
caf7fabdac Updated configure script. 2016-11-19 23:27:51 +01:00
Sam Lantinga
0d8dc91c1b Standardized the format of the SDL joystick GUID and added functions to retrieve the USB VID/PID from a joystick and game controller. 2016-11-10 17:19:34 -08:00
Sam Lantinga
94bd9eafc8 Fixed bug with udev support reporting
Joshua Bodine

I'm going to reopen this because configure should still accurately report whether libudev will be used. Right now it just tests whether it's enabled as an argument, not whether configure was successful in finding it.
2016-11-01 10:42:35 -07:00
Sam Lantinga
9272bc5e41 Fixed bug 3478 - Patch Haiku to use dlopen instead of load_add_on
Kai Sterker

SDL2 on Haiku so far uses Haiku-specific APIs for loading dynamic objects as add-ons, instead of using dlopen to load them as libraries. This, for example, leads to SDL_mixer not being able to load its audio backends, when compiled with standard settings.

As discussed at https://www.freelists.org/post/haikuports/SDL2-mixer-ogg-music-not-playing-and-other-stuff,2 , the best way to deal with this would be using dlopen instead of load_add_on. The following patch implements this change by dropping the Haiku-specific bits and using dlopen instead.
2016-11-01 10:30:46 -07:00
Sam Lantinga
fa696929a9 Fixed bug 2824 - Add Fcitx Input Method Support
Weitian Leung

Just moved ibus direct call to SDL_IME_* related functions, and adds fcitx IME support (uses DBus, too),
enable with env: SDL_IM_MODULE=fcitx (ibus still the default one)
2016-10-07 18:57:40 -07:00
Sam Lantinga
7a8d263628 Fixed bug 3043 - fix alsa configury and cmake checks
Ozkan Sezer

SDL's alsa uses snd_pcm_recover() which has been available only since alsa-lib-1.0.11.
2016-10-07 18:03:08 -07:00
Sam Lantinga
1179e66d5c Updated version to 2.0.5 in preparation for release 2016-09-28 22:24:01 -07:00
Philipp Wiesemann
281ca1f707 Updated configure script. 2016-09-26 23:09:34 +02:00
Sam Lantinga
8c0571126b Fixed set of libraries needed to build on Mac OS X 2016-09-15 08:57:56 -07:00
Sam Lantinga
dba2da8a9c Hopefully fixed the cmake build on Mac OS X 2016-09-15 08:46:14 -07:00
Sam Lantinga
aaebec9063 Fixed building new coreaudio driver on Mac OS X 2016-09-15 08:29:20 -07:00
Gabriel Jacobo
8c71c9d92b Fixes building SDL on Ubuntu 16.04 with Mir headers installed 2016-09-01 16:01:54 -03:00
Sam Lantinga
ac9647e0b2 wayland: Add support for relative mouse mode, by Jonas Ådahl <jadahl@gmail.com>
Generate the C protocol files from the protocol XML files installed by
wayland-protocols, and use them to implement support for relative pointer
motions and pointer locking.

Note that at the time, the protocol is unstable and may change in the future.
Any future breaking changes will, however, fail gracefully and result in no
regressions compared to before this patch.
2016-09-01 01:26:56 -07:00
Jonas Ådahl
d1f5d6d436 wayland: Build own version of core protocol
Since we are loading shared objects dynamically, build our own version of the
core protocol symbols, so that we in the future can include protocol
extensions.
2016-06-23 18:39:05 +08:00
Ryan C. Gordon
609b4318f9 Regenerated configure script with Mir changes. 2016-02-21 19:21:21 -05:00
Sam Lantinga
e802ca177e Use --enable-new-dtags to set RUNPATH rather than RPATH so that LD_LIBRARY_PATH is not overridden by the application. 2016-01-07 16:42:30 -08:00
Ryan C. Gordon
455075b870 Try to build with GCC's -Wdeclaration-after-statement.
This will help catch things that'll cause issues on C89 compilers before we
send them on to fail on Buildbot.
2016-01-04 22:58:38 -05:00
Philipp Wiesemann
1065c6f3f9 Updated configure script. 2015-12-29 19:14:19 +01:00
Alex Szpakowski
4a556c4c01 Added initial support for MFi game controllers on iOS. 2015-09-20 23:08:36 -03:00
Sam Lantinga
b5d616076c Fixed bug 2464 - Configure a sdl2-config.cmake.in together with sdl2.pc.in
Leonardo

Despite having a CMakeLists.txt file, SDL2 seems to be mainly built using the autotools system by package-managers. It is nice to have it but it is only useful if you are building SDL2 by yourself.

People that want to use CMake to find their already-installed SDL2 are using a FindSDL2.cmake module based on the old FindSDL.cmake. This is not deprecated but it is discouraged by the CMake devs (see http://www.cmake.org/Bug/view.php?id=14826), as these modules needs maintainers to be included in the official CMake installation.

To fix that, SDL and its accompanying libraries could configure a simple sdl2-config.cmake file, much like it does with sdl2.pc.in. We don't need to configure a full sdl2-config.cmake as in this post, http://forums.libsdl.org/viewtopic.php?t=10068&sid=ccf8abbf0d73fb03ae9cded991e60959 (because it depends on it being built with CMake). Using something as simple as http://www.cmake.org/Wiki/CMake/Tutorials/Packaging#Package_Configuration_Files is deemed enough. Here is another: http://quickgit.kde.org/?p=prison.git&a=blob&f=lib%2Fprison%2FPrisonConfig.cmake.in
2015-06-29 22:24:00 -07:00
Sam Lantinga
4388c6e166 GCC is warning about global functions with the same name as variables in the code, when using -Wshadow.
This is a little ridiculous because we have no idea what functions a given platform will provide, so we'll disable -Wshadow for now.
2015-06-19 23:53:33 -07:00
Ryan C. Gordon
377d7a9a8c Updated configure script. 2015-06-08 01:17:58 -04:00
Ryan C. Gordon
ee52b70032 X11: Add Xdbe support to message boxes (thanks, Melker!).
Without this, message boxes with a lot of text will noticibly flicker as
you mouse over buttons.

Fixes Bugzilla #2343.
2015-05-28 00:30:21 -04:00
Ryan C. Gordon
893c292c68 Fix a libtool issue with some mingw-w64 cross compilers (thanks, Ozkan!).
http://debbugs.gnu.org/cgi/bugreport.cgi?bug=15321
http://git.savannah.gnu.org/gitweb/?p=libtool.git;a=commit;h=0ebb734910bf56186dd0c0e84b1c8be507bad336

Fixes Bugzilla #2722.
2015-05-26 19:54:06 -04:00
Ryan C. Gordon
64d78c3a44 Updated configure script. 2015-05-26 11:13:51 -04:00
Sam Lantinga
0a679fecb3 Fixed bug 1392 - Debian patch: do not propagate -lpthread 2015-05-26 06:32:19 -07:00
Ryan C. Gordon
c206691148 Only check for Linux-specific input APIs on Linux targets (thanks, Marcus!).
This is only for the configure script. The CMake project files already make
this Linux-exclusive.

Fixes Bugzilla #2659.
2015-04-25 20:49:26 -04:00
Ryan C. Gordon
aa3ee05f47 Some Raspberry Pi build fixes (including Raspberry Pi 2 support).
Fixes Bugzilla #2879.
2015-04-11 05:58:37 +00:00
Ryan C. Gordon
45c0f18c4f configure script: fix recursive mutex test on Linux systems (thanks, Ozkan!). 2015-03-23 20:07:24 -04:00
Philipp Wiesemann
d9f4affc5e Fixed recently broken configure script for FreeBSD.
Found by buildbot.
2015-01-26 22:27:27 +01:00
Philipp Wiesemann
89e3e4ea3e Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla

The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.

I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
2015-01-26 22:00:29 +01:00
Ryan C. Gordon
a9626cb76e Initial merge of Emscripten port!
With this commit, you can compile SDL2 with Emscripten
( http://emscripten.org/ ), and make your SDL-based C/C++ program
into a web app.

This port was due to the efforts of several people, including: Charlie Birks,
Sathyanarayanan Gunasekaran, Jukka Jylänki, Alon Zakai, Edward Rudd,
Bruce Mitchener, and Martin Gerhardy. (Thanks, everyone!)
2014-12-18 00:19:52 -05:00
Sam Lantinga
1eba369d5e Fixed bug 2795 - SDL library detection selects the wrong lib
Chris Beck

When creating a homebrew recipe for wesnoth, I discovered that the SDL image configuration routine does not detect libpng properly -- if you have multiple instances of libpng on your system, and you use environment variables to select an instance which is not in your system directory, the build can be broken, because it will run configuration tests against the system installed version, but deduce that it should use the filename of the system-installed version. In a vanilla build of wesnoth using homebrew, this results in segfaults at runtime, because you end up linking against two different versions of libpng, which is also needed independently of SDL.

The problem is essentially in the "find_lib" routine in the configure file:



find_lib()
{
    gcc_bin_path=[`$CC -print-search-dirs 2>/dev/null | fgrep programs: | sed 's/[^=]*=\(.*\)/\1/' | sed 's/:/ /g'`]
    gcc_lib_path=[`$CC -print-search-dirs 2>/dev/null | fgrep libraries: | sed 's/[^=]*=\(.*\)/\1/' | sed 's/:/ /g'`]
    env_lib_path=[`echo $LIBS $LDFLAGS | sed 's/-L[ ]*//g'`]
    for path in $gcc_bin_path $gcc_lib_path $env_lib_path /usr/lib /usr/local/lib; do
        lib=[`ls -- $path/$1 2>/dev/null | sort -r | sed 's/.*\/\(.*\)/\1/; q'`]
        if test x$lib != x; then
            echo $lib
            return
        fi
    done
}



Because the for loop goes over the system directories before the environment directories, any system-installed lib will shadow the lib selected via environment variables. This is contrary to the behavior of the configuration tests earlier in the script, which prefers the environment variable libs over the system-installed libs. The 'for' loop should instead be:



    for path in $env_lib_path $gcc_bin_path $gcc_lib_path /usr/lib /usr/local/lib; do



You can see the full discussion on the Homebrew / linuxbrew issue tracker here: https://github.com/Homebrew/linuxbrew/issues/172

I have checked that this bug also affects SDL 1.2.15, SDL_mixer and SDL_ttf 1.2, which all use this same "find_lib" routine. I have not determined if the bug affects SDL 2.0, which seems not to use this exact routine.
2014-11-29 14:41:18 -08:00
Sam Lantinga
2e1b197024 Updated configure based on recent configure.in changes 2014-10-15 16:26:51 +00:00
mastermind
30f3e0e84c Freescale i.MX6 video driver
---
 CMakeLists.txt                  |   2 +
 cmake/sdlchecks.cmake           |  20 +++
 configure                       |  51 +++++++
 configure.in                    |  28 ++++
 include/SDL_config.h.cmake      |   1 +
 include/SDL_config.h.in         |   1 +
 src/video/SDL_sysvideo.h        |   3 +
 src/video/SDL_video.c           |   3 +
 src/video/mx6/SDL_mx6events.c   |  45 ++++++
 src/video/mx6/SDL_mx6events_c.h |  31 +++++
 src/video/mx6/SDL_mx6opengles.c | 211 ++++++++++++++++++++++++++++
 src/video/mx6/SDL_mx6opengles.h |  68 +++++++++
 src/video/mx6/SDL_mx6video.c    | 301 ++++++++++++++++++++++++++++++++++++++++
 src/video/mx6/SDL_mx6video.h    |  78 +++++++++++
 14 files changed, 843 insertions(+)
 create mode 100644 src/video/mx6/SDL_mx6events.c
 create mode 100644 src/video/mx6/SDL_mx6events_c.h
 create mode 100644 src/video/mx6/SDL_mx6opengles.c
 create mode 100644 src/video/mx6/SDL_mx6opengles.h
 create mode 100644 src/video/mx6/SDL_mx6video.c
 create mode 100644 src/video/mx6/SDL_mx6video.h
2014-09-10 08:54:01 -07:00
Sam Lantinga
7db5ff2019 Updated version to 2.0.4 2014-09-02 06:55:47 -07:00
Sam Lantinga
01ef33de7d Fixed bug 2696 - Mac: fix display mode refresh rate calculation
Alex Szpakowski

SDL's Cocoa backend uses the CGDisplayMode API to get refresh rate information about a display mode, but CGDisplayModeGetRefreshRate will return 0 on most non-CRT monitors.

The only way I know of to get correct refresh rate information in OS X is via the CoreVideo DisplayLink API.
I have attached a patch which tries to use the CVDisplayLinkGetNominalOutputVideoRefreshPeriod function if CGDisplayModeGetRefreshRate fails, which fixes display mode refresh rate information on the monitors I tested.

The CVDisplayLink API requires linking with the CoreVideo framework, and the patch updates the various build files to do so.
2014-08-23 10:47:50 -07:00
Sam Lantinga
47f40262b5 Removed SDL_round() because the license wasn't compatible with zlib 2014-08-17 13:11:55 -07:00
Sam Lantinga
18fc7db9e2 Added SDL_round(), contributed by Benoit Pierre - thanks! 2014-08-16 23:23:15 -07:00
Sam Lantinga
b2214b8cc4 Updated configure after removing pthread spinlock support 2014-07-07 21:34:04 -07:00
Sam Lantinga
fe039073ba Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion
Alex Szpakowski

Now that SDL on iOS requires CoreMotion to be linked, some of the Xcode projects included with the SDL source (such as the iOS tests and the iOS app template) as well as the premake and automake scripts need to be updated.

I've attached a patch which does so. It also fixes the SDL Xcode project to build for 64-bit ARM as well as armv7 by default (or whatever the default ARM targets are for the Xcode version used), which is what the iOS app template expects.
2014-07-07 10:42:19 -07:00
Sam Lantinga
0da7ddd120 Fixed mingw64 build and warnings 2014-07-07 10:26:28 -07:00
Sam Lantinga
6dd1e2f2f6 Split the XInput and DirectInput code so Windows RT can use the existing XInput support. 2014-07-03 15:39:55 -07:00
Knut Andre Tidemann
4c458c93af SDL_egl: allow creation of versioned OpenGL contexts with EGL_KHR_create_context
If the EGL extension EGL_KHR_create_context is available, we can use it to
set the core/compatability profile and the minimum OpenGL version.

Use this if it is available to get the context requested by the GL attributes.
2014-06-28 12:17:29 -03:00
Sam Lantinga
3289794117 Fixed bug 2556 - add compilation flag -Wshadow
Sylvain

here's the full patch for Blit + RLE.
2014-06-25 00:43:10 -07:00
Sam Lantinga
8158b5baa0 Partial fix for bug 2556 - add compilation flag -Wshadow
I added -Wshadow and then turned it off again because of massive variable shadowing in the blit macros.

Feel free to go through that code and fix these if you want. Just uncomment CheckWarnShadow in configure.in if you want to try this.
2014-06-22 11:02:56 -07:00
Sam Lantinga
80c3d35138 Generated configure from recent configure.in changes (for ibus support) 2014-06-21 12:50:03 -07:00
Sam Clegg
f01a3ab1f2 Make autoconf-based build quiet by default.
Add V=1 to the make command line will show the full commands but by default
we just show the tool-type and the output file.  This is generally much easier
on the eye and makes warnings and errors more clearly visible.
2014-06-19 00:40:09 -04:00
Ryan C. Gordon
11f6b3d0db Add coreaudio to the configure script's summary output. 2014-06-15 01:19:01 -04:00
Gabriel Jacobo
adce68ed69 Fixes audio for Native Client, and other fixes...
- SDL_NaClMount, SDL_NaClUmount
- Default mounting of https at / in SDL's main function
- More documentation in README-nacl.txt
2014-06-08 18:18:13 -03:00
Sam Lantinga
aa5e287631 Fixed building on command line Mac OS X 2014-06-07 20:43:12 -07:00
Sam Lantinga
e1683fad67 Added SDL_sqrtf(), SDL_tan(), SDL_tanf() 2014-06-07 18:20:01 -07:00
Gabriel Jacobo
01a18871e3 Chrome's Native Client backend implementation 2014-06-06 15:45:59 -03:00
Ryan C. Gordon
b9e14b41e7 Don't link directly against OpenGL.framework on Mac OS X.
We dlopen() it as appropriate already.
2014-06-05 11:04:07 -04:00
Gabriel Jacobo
35e55adb13 Fixes #2541, build failure with Wayland enabled, OpenGL ES disabled
Also includes an attempt at fixing building SDL on Ubuntu 13.10, which hopefully
won't break 14.04
2014-05-13 19:42:40 -03:00
Ryan C. Gordon
0d9757ed57 Update the machine-generated configure code. 2014-05-06 00:20:34 -04:00
Sam Lantinga
b9a4ec0541 Updated configure with Brandon Schaefer's changes 2014-04-17 17:24:27 -07:00
Brandon Schaefer
9ef2940ca5 Re-enable Mir/Wayland support now that 2.0.3 has been released. 2014-03-25 14:33:34 -07:00
Ryan C. Gordon
df5999c579 Disable Wayland/Mir again for 2.0.3; it's a quick, brown-paper-bag release.
We'll enable it by default for 2.0.4. Hopefully.   :)

    ( http://www.catb.org/jargon/html/B/brown-paper-bag-bug.html )
2014-03-11 10:33:51 -04:00
Sam Lantinga
6b5a5ea12a Converted David Ludwig's D3D11 renderer to C and optimized it.
The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS)
This will need tweaking to fix the Windows RT build.
2014-03-10 01:51:03 -07:00
Sam Lantinga
c75b319a11 Updated SDL to version 2.0.3 2014-03-09 10:38:30 -07:00
Ryan C. Gordon
7c0ab6a669 Enable Wayland and Mir in configure/cmake scripts, now that 2.0.2 has shipped. 2014-03-08 15:32:12 -05:00
Ryan C. Gordon
e28e6eb952 Fixed X11 XInput2 multitouch test to work in configure script.
configure wraps this C code in a main() function, so you can't declare a
function body in there. Besides, I'm not sure why we declared a function
that's part of the multitouch API anyhow.

Now we just reference a type that only exists if the headers have multitouch
support and call it a day.
2014-03-02 01:59:25 -05:00
Sam Lantinga
a1eaf07f76 Fixed test for libuuid.a 2014-03-01 11:39:39 -08:00
Sam Lantinga
69a526fdc9 Fixed bug 2298 - undefined reference to `IID_IUnknown' on cygwin
Brian Minton

When building static or shared libraries on cygwin 1.7.25 on Windows 7 (32-bit), I get the following link errors:

build/.libs/SDL_windowskeyboard.o: In function `UIElementSink_QueryInterface@12':
/home/c-bminton/src/SDL/src/video/windows/SDL_windowskeyboard.c:995: undefined reference to `IID_IUnknown'
build/.libs/SDL_windowskeyboard.o: In function `IPPASink_QueryInterface@12':
/home/c-bminton/src/SDL/src/video/windows/SDL_windowskeyboard.c:1101: undefined reference to `IID_IUnknown'
collect2: error: ld returned 1 exit status
Makefile:126: recipe for target 'build/libSDL2.la' failed
make: *** [build/libSDL2.la] Error 1

--
The libuuid from e2fsprogs is completely unrelated to the w32api UUID.DLL implib. FWIW, any *NIX software that I've seen obviously wants the e2fsprogs version, but if libuuid-devel is installed (in /usr/lib) then you can't link against the w32api implib with a simple -luuid.
2014-02-22 15:34:31 -08:00