Sam Lantinga
b3d60cfcbb
Removed executable bit from source files
2012-09-27 14:35:28 -07:00
Sam Lantinga
e256711bb9
Happy New Year!
2011-12-31 09:28:07 -05:00
Sam Lantinga
6371c44a9e
Lots of fixes importing SDL source wholesale into a new iOS project
2011-10-31 05:56:58 -04:00
Ryan C. Gordon
632f5e5860
Removed comment questioning the code's correctness (the answer: it's correct).
2011-07-22 00:12:03 -07:00
Sam Lantinga
6196aa221e
SDL 1.3 is now under the zlib license.
2011-04-08 13:03:26 -07:00
Sam Lantinga
a2cdcf5486
Happy 2011! :)
2011-02-11 22:37:15 -08:00
Sam Lantinga
01fa14dc42
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
...
I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c
2011-01-24 21:20:30 -08:00
Sam Lantinga
9a23f9d63a
Fixed audio buffer lifecycle and implemented audio shutdown
2011-01-13 12:32:55 -08:00
Sam Lantinga
46004aa2fe
Working audio implementation contributed by Joseph Lunderville
2011-01-13 11:14:20 -08:00
Sam Lantinga
9590d26387
More Android cleanup:
...
* Formalized the interface with Java methods in SDL_android.h
* We don't need the feature system, at least right now
* Fixed waiting for the SDLMain thread
2011-01-12 17:53:06 -08:00
Paul Hunkin
2384244845
Working on the sound system
2010-08-14 12:35:21 +12:00
Paul Hunkin
eb38d6aa71
- Cleaned up a bunch of code
...
- Added 'feature' enable/disable so we're not running accel/sound/whatever in Java when we don't need to be
- More work on the sound system. But it still crashes pretty horribly, not sure why yet.
2010-07-27 21:21:24 +02:00
Paul Hunkin
262828a8ab
Added stub android sound system
2010-07-27 11:34:43 +02:00