Commit Graph

52 Commits

Author SHA1 Message Date
Sam Lantinga
b3d60cfcbb Removed executable bit from source files 2012-09-27 14:35:28 -07:00
Sam Lantinga
e256711bb9 Happy New Year! 2011-12-31 09:28:07 -05:00
Ryan C. Gordon
c33e36f58b Fixed some preprocessor mistakes introduced in iOS project cleanup. 2011-11-03 11:51:47 -04:00
Sam Lantinga
6371c44a9e Lots of fixes importing SDL source wholesale into a new iOS project 2011-10-31 05:56:58 -04:00
Ryan C. Gordon
979f801b08 Ported ALSA minimum-sample-count fix from 1.2 branch to 1.3. 2011-08-21 11:52:21 -04:00
Ryan C. Gordon
9bcc29c934 Removed needless macros in various audio targets. 2011-07-26 14:18:00 -07:00
Sam Lantinga
6196aa221e SDL 1.3 is now under the zlib license. 2011-04-08 13:03:26 -07:00
Sam Lantinga
d3919b512d Fixed bug #1085 (Jump to NULL function pointer on ALSA_OpenDevice)
Bruno      2010-12-16 02:41:51 PST

Fix segfault in ALSA_OpenDevice()

When alsa is linked to libsdl instead of being loaded on demand at runtime the
alsa macro snd_pcm_hw_params_alloca(ptr); misbehaves.

That macro calls snd_pcm_hw_params_sizeof() in order to determine the amount of
memory to allocate but due to mis-placed define that function is replaced with
ALSA_snd_pcm_hw_params_sizeof by preprocessor (and in case of link to alsa that
function pointer is initialized to itself).

Attached patch fixes the issue.
2011-02-16 04:08:28 -08:00
Sam Lantinga
a2cdcf5486 Happy 2011! :) 2011-02-11 22:37:15 -08:00
Ryan C. Gordon
cb5537314f Merged r5549:5550 from branches/SDL-1.2: ALSA 6-channel swizzle fix. 2010-02-12 17:14:41 +00:00
Ryan C. Gordon
8d86c0cb33 Removed test for "driver is valid, but doesn't see any audio devices."
It was causing problems, and it really doesn't make sense to do it that way.

  Fixes Bugzilla #834.
2010-01-26 06:01:33 +00:00
Sam Lantinga
7052036491 Fixed bug #926
Updated copyright to LGPL version 2.1 and year 2010
2010-01-24 21:10:53 +00:00
Ryan C. Gordon
fe2f3cf720 Merged r4991:5154 from branches/SDL-1.2/src/audio/alsa: many 1.2.14 ALSA fixes. 2010-01-10 07:40:12 +00:00
Ryan C. Gordon
3842b74b75 Merged r4990:4991 from branches/SDL-1.2: ALSA 1.0 API and dlvsym() removal. 2009-10-10 07:34:15 +00:00
Sam Lantinga
2d957ea3af Fixed bug #633
Description From  Michael Stone   2008-09-25 19:27:29   (-) [reply]

To determine whether a pid is occupied with the kill(pid, 0) idiom, you have to
test

#include <signal.h>
#include <errno.h>
kill(pid, 0) < 0 && errno == ESRCH

not just

#include <signal.h>
kill(pid, 0) < 0

otherwise you get incorrect results when pid is running as a different user
(causing kill(pid, 0) to return -1 + EPERM).

src/audio/alsa/SDL_alsa_audio.c is certainly affected by this bug in both
1.2.13 and 1.3-trunk. It probably occurs in other places as well.
2009-02-17 05:17:51 +00:00
Sam Lantinga
6c7b800444 indent 2009-01-01 08:21:19 +00:00
Ryan C. Gordon
0f0a6bb19c Adjusted default choice of audio driver.
If a driver can definitely see available devices, it is chosen. Otherwise,
 we'll take the first driver that initializes but saw no devices...this might
 be because it can't enumerate them, or there really aren't any available.

This prevents the dsp driver from hogging control when there are no /dev/dsp*
 nodes (for example, on a Linux box with ALSA and no OSS emulation).
2009-01-01 07:54:58 +00:00
Sam Lantinga
befb0f7f42 Updated copyright date 2008-12-08 00:27:32 +00:00
Sam Lantinga
9c4b835e49 Final merge of Google Summer of Code 2008 work...
Port SDL 1.3 to the Nintendo DS
by Darren Alton, mentored by Sam Lantinga
2008-08-27 15:10:03 +00:00
Sam Lantinga
c91d18d6ad indent is evil 2006-10-28 16:48:03 +00:00
Ryan C. Gordon
7f17eb8863 Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk. 2006-10-17 09:15:21 +00:00
Sam Lantinga
9d4b500741 Formatting update 2006-09-24 15:56:55 +00:00
Ryan C. Gordon
2352dae576 Whoops, wrong tokens for int32 support in ALSA driver (specified unsigned
where it should be signed!).
2006-09-01 18:04:01 +00:00
Ryan C. Gordon
1617adece2 ALSA was testing if (format) was set to zero as an error condition, but
SND_PCM_FORMAT_S8 is zero, so you could never open ALSA for AUDIO_S8 data
 before.
2006-09-01 17:49:27 +00:00
Ryan C. Gordon
a2dfebf9cc ALSA backend can handle int32 and float32 data directly. 2006-08-31 21:28:21 +00:00
Ryan C. Gordon
2acb0d9528 First shot at new audio data types (int32 and float32).
Notable changes:
 - Converters between types are autogenerated. Instead of making multiple
   passes over the data with seperate filters for endianess, size, signedness,
   etc, converting between data types is always one specialized filter. This
   simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
   with the new types, and makes the actually conversions more CPU cache
   friendly. Left a stub for adding specific optimized versions of these
   routines (SSE/MMX/Altivec, assembler, etc)
 - Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
   does not need to be run unless tweaking the code, and thus doesn't need
   integration into the build system.
 - Went through all the drivers and tried to weed out all the "Uint16"
   references that are better specified with the new SDL_AudioFormat typedef.
 - Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
   with new SDL_AUDIO_* macros.
 - Added initial float32 and int32 support code. Theoretically, existing
   drivers will push these through converters to get the data they want to
   feed to the hardware.

Still TODO:
 - Optimize and debug new converters.
 - Update the CoreAudio backend to accept float32 data directly.
 - Other backends, too?
 - SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
   (both of which exist and can be generated by 'sox' for testing purposes).
 - Update the mixer to handle new datatypes.
 - Optionally update SDL_sound and SDL_mixer, etc.
2006-08-24 12:10:46 +00:00
Sam Lantinga
6bc598ea61 SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head. 2006-07-10 21:04:37 +00:00
Ryan C. Gordon
dc1d31ffc9 Swizzle ALSA channels for 5.1 output to match DirectSound and CoreAudio.
Untested, but potentially fixes Bugzilla #110.
2006-06-23 08:35:48 +00:00
Sam Lantinga
e1ae9a0b81 Fixed bug #175
Removed obsolete .cvsignore files... whee!
2006-03-23 21:39:58 +00:00
Sam Lantinga
edf78177b4 Left the debug code more explicit 2006-03-19 10:48:48 +00:00
Sam Lantinga
c38db8be5b Fixed bug #79
Implemented snd_pcm_sw_params_set_start_threshold() and snd_pcm_sw_params_set_avail_min() in the ALSA 0.9 driver.
This doesn't actually change any latency for me, but it's the right thing to do...
2006-03-19 10:41:49 +00:00
Sam Lantinga
190b425364 Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
2006-02-21 08:46:50 +00:00
Sam Lantinga
0ef73d9eae Use only safe string functions 2006-02-19 23:46:34 +00:00
Sam Lantinga
f05187e232 New configure-based build system. Still work in progress, but much improved 2006-02-16 10:11:48 +00:00
Sam Lantinga
769424426d More header massaging... works great on Windows. ;-) 2006-02-10 06:48:43 +00:00
Sam Lantinga
1e037cc218 Removed uses of stdlib.h and string.h 2006-02-07 09:29:18 +00:00
Sam Lantinga
02cc6c0f11 Use SDL_ prefixed versions of C library functions.
FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...
2006-02-07 06:59:48 +00:00
Sam Lantinga
f62242e296 A few fixes to get this building on Linux again 2006-02-06 08:46:14 +00:00
Ryan C. Gordon
79f08b3d46 Placate gcc's strict aliasing rules with an extra cast.
Casts to (char *) will disable strict aliasing when the compiler sees it.
2005-10-20 06:53:56 +00:00
Sam Lantinga
5a84f6d9ba Here are patches for SDL12 and SDL_mixer for 4 or 6 channel
surround sound on Linux using the Alsa driver.  To use them, naturally
you need a sound card that will do 4 or 6 channels and probably also a
recent version of the Alsa drivers and library.   Since the  only  SDL
output  driver  that  knows  about  surround sound is the Alsa driver,
you���ll want to choose it, using:

     export SDL_AUDIODRIVER=alsa

     There are no syntactic changes to the  programming  API.  No  new
library calls, no differences in arguments.

     There are two semantic changes:

(1) For library calls with number of channels as an argument, formerly
     you  could  use only 1 or 2 for the number of channels.   Now you
     can also use 4 or 6.

(2) The two "left" and "right" arguments to Mix_SetPanning,   for  the
     case of 4 or 6 channels,  no longer simply control the volumes of
     the left and right channels. Now the "left" argument is converted
     to an angle and Mix_SetPosition is called,  and the "right" argu-
     ment is ignored.

     With two exceptions,  so far as I know,  the modified  SDL12  and
SDL_mixer work the same way as the original versions,  when opened for
1  or  2  channel output.   The two exceptions are bugs which I fixed.
Well, the first, anyway, is a bug for sure.   When rate conversions up
or down by a factor of two are applied (in  src/audio/SDL_audiocvt.c),
streams with different numbers of channels (that is,  mono and stereo)
are treated the same way:  either each sample is copied or every other
sample is omitted.  This is ok for mono, but for stereo,  it is frames
that should be copied or omitted, where by "frame" I mean a portion of
the stream containing one sample for each channel. (In the SDL source,
confusingly,   sometimes  frames are called "samples".)   So for these
rate conversions,  stereo streams have to be treated differently,  and
they are, in my modified version.

     The other problem that might be characterized  as  a  bug  arises
when  SDL_mixer  is passed a multichannel chunk which does not have an
integral number of frames.   Due to the way the  effect_position  code
loops  over frames,  when the chunk ends with a partial frame,  memory
outside the chunk buffer will be accessed.   In the  case  of  stereo,
it���s possible that because malloc may give more memory than requested,
this potential problem never actually causes a segment fault.  I don���t
know.   For 6 channel chunks,  I do know,  and it does  cause  segment
faults.


     If SDL_mixer is passed defective chunks and this causes a segment
fault, arguably, that���s not a bug in SDL_mixer.  Still, whether or not
it counts as a bug, it���s easy to protect against, so why not?  I added
code in mixer.c to discard any partial frame at the end of a chunk.

     Then what about when SDL or SDL_mixer is opened for 4 or 6  chan-
nel  output?    What  happens  with  the  parts of the current library
designed for stereo?  I don���t know whether I���ve covered all the bases,
but I���ve tried:

(1) For playing 2 channel waves, or other cases where SDL knows it has
     to match up a 2 channel source with a 4 or 6 channel output, I���ve
     added code in SDL_audiocvt.c to make the necessary conversions.

(2) For playing midis using timidity,  I���ve converted timidity to do 4
     or 6 channel output, upon request.

(3) For playing mods using mikmod,  I put ad hoc code  in  music.c  to
     convert  the  stereo  output that mikmod produces to 4 or 6 chan-
     nels.   Obviously it would be better to change the mikmod code to
     mix down into 4 or 6 channels,  but I have a hard time  following
     the code in mikmod, so I didn���t do that.

(4) For  playing mp3s,  I put ad hoc code in smpeg to copy channels in
     the case when 4 or 6 channel output is needed.

(5) There seems to be no problem with .ogg files - stereo .oggs can be
     up converted as .wavs are.

(6) The  effect_position  code  in SDL_mixer is now generalized to in-
     clude the cases of 4 and 6 channel streams.

     I���ve done a very limited amount of compatibility testing for some
of  the games using SDL I happen to have.   For details,  see the file
TESTS.

     I���ve put into a separate archive,  Surround-SDL-testfiles.tgz,  a
couple of 6 channel wave files for testing and a 6 channel  ogg  file.
If you have the right hardware and version of Alsa, you should be able
to  play  the  wave  files  with  the Alsa utility aplay (and hear all
channels, except maybe lfe, for chan-id.wav, since it���s rather faint).
Don���t expect aplay to give good sound,   though.    There���s  something
wrong with the current version of aplay.

     The canyon.ogg file is to test loading of 6 channel oggs.   After
patching and compiling, you can play it with playmus.   (My version of
ogg123 will not play it,  and I had to patch mplayer to get it to play
6 channel oggs.)

Greg Lee <greg@ling.lll.hawaii.edu>
Thus, July 1, 2004
2004-08-21 12:27:02 +00:00
Sam Lantinga
efb58cab17 Date: Tue, 01 Jun 2004 15:27:44 +0300
From: Martin_Storsj
Subject: Update for dynamic loading of ALSA

I sent you a patch a few months ago which enables SDL to load ALSA
dynamically. Now I've finally got time to tweak this yet some more. I've
added code from alsa.m4 (from alsa's dev package) to acinclude.m4, and
made the detection of the alsa library name a bit better. I've also
fixed up the loading versioned symbols with dlvsym, so that it falls
back to dlsym.

I wouldn't say the configure script is complete yet, but this is how far
I've come this time, and I'm no expert at those things.
2004-08-21 04:20:00 +00:00
Sam Lantinga
a122ee994b Date: Sun, 29 Feb 2004 15:14:22 +0200
From: Martin_Storsj
Subject: Dynamic loading of ALSA

I recently discovered that SDL can dynamically load ESD and aRts, and
made a patch which adds this same functionality to ALSA.

The update for configure.in isn't too good (it should e.g. look for
libasound.so in other directories than /usr/lib), because I'm not too
good at shellscripting and autoconf.

The reason for using dlfcn.h and dlopen instead of SDL_LoadLibrary and
SDL_LoadFunction is that libasound uses versioned symbols, and it is
necessary to load the correct version using dlvsym. This isn't probably
any real portability issue, because ALSA is linux-only.
2004-03-02 12:49:16 +00:00
Sam Lantinga
32719e7429 Updated copyright information for 2004 (Happy New Year!) 2004-01-04 16:49:27 +00:00
Sam Lantinga
b30474af9e Editors Note: The original patch was modified to use SDL_Delay() instead of
nanosleep because nanosleep may not be portable to all systems
              using SDL with the ALSA backend.  This may be a moot point with
              the switch to blocking writes anyway...

Date: Sat, 27 Dec 2003 21:47:36 +0100
From: Michel Daenzer
To: Debian Bug Tracking System
Subject: [SDL] Bug#225252: [PATCH] ALSA fixes

Package: libsdl1.2debian-all
Version: 1.2.6-2
Severity: normal
Tags: patch

For SDL 1.2.6, the ALSA backend was changed to call snd_pcm_open() with
SND_PCM_NONBLOCK. That's a good idea per se, however, it causes high CPU
usage, interrupted sound and stuttering in some games here. Taking a nanosleep
whenever snd_pcm_writei() returns -EAGAIN fixes this, but I think it's more
efficient to use blocking mode for the actual sound playback. Feedback from the
SDL and ALSA lists appreciated.

The patch also fixes the default ALSA device to be used.
2004-01-04 15:40:50 +00:00
Sam Lantinga
852bb177c1 Date: Sun, 14 Dec 2003 15:16:12 +0100
From: Stephane Marchesin
Subject: Re: [SDL] compile problem with sdl <-> alsa

The attathced patch does the trick (although there will have to be code
changes when the alsa 0.9 api get deprecated).

On a side-note, the good news is that using alsa 1.0.0rc1 solves the
previous issues I had with my ac97 via sound chipset.
2003-12-16 13:16:50 +00:00
Sam Lantinga
9135e95302 Open the ALSA devices in non-blocking mode (thanks Aleksey!) 2002-11-17 20:01:54 +00:00
Sam Lantinga
38b24594d9 *** empty log message *** 2002-04-15 07:49:54 +00:00
Sam Lantinga
876975e160 *** empty log message *** 2002-04-15 07:47:35 +00:00
Sam Lantinga
b5b9f2d039 Updated ALSA audio support for ALSA 0.9 2002-04-15 07:38:54 +00:00
Sam Lantinga
df4885048e Updated copyright information for 2002 2002-03-06 11:23:08 +00:00