Ryan C. Gordon
1fa34e72be
Improvements to stdlib.
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All SDL_* functions are always available as real symbols, so you can always
link against them as a stable ABI. By default, however, all the things that
might have dithered down to macros in your application are now force-inlined,
to give you the same effect as before and theoretically better performance,
but still solve the classic macro problems.
Elsewhere, we provide real functions for these things that simply wrap the
inline functions, in case one needs to have a real function available.
Also: this exposed bugs: SDL_abs() does something different if you had the
macro vs the libc function, SDL_memcpy() returns a void* in the function
but not the macro, etc.
2013-03-15 01:01:20 -04:00
Sam Lantinga
019c60c1e8
Happy New Year!
2013-02-15 08:47:44 -08:00
Sam Lantinga
b3d60cfcbb
Removed executable bit from source files
2012-09-27 14:35:28 -07:00
Sam Lantinga
a14df76c17
Fixed bug 1540: SDL 2.0 won't link on Visual Studio 2012 RC for x64
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Thanks to Marek Pokorny for tracking this down and providing a fix.
2012-07-11 08:51:16 -04:00
Sam Lantinga
e256711bb9
Happy New Year!
2011-12-31 09:28:07 -05:00
Sam Lantinga
6196aa221e
SDL 1.3 is now under the zlib license.
2011-04-08 13:03:26 -07:00
Sam Lantinga
ac080d02da
Fixed permissions for C source files
2011-03-11 11:52:41 -08:00
Sam Lantinga
f69f8b93cd
Fixed linking x64 with Visual Studio 2010.
2011-03-08 22:48:21 -08:00
Sam Lantinga
a2cdcf5486
Happy 2011! :)
2011-02-11 22:37:15 -08:00
Sam Lantinga
ec39fffe84
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
2011-01-24 15:46:11 -08:00
Sam Lantinga
d343754786
Fixed compiling with Visual Studio 2008
2010-08-29 14:22:22 -07:00
Sam Lantinga
7052036491
Fixed bug #926
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Updated copyright to LGPL version 2.1 and year 2010
2010-01-24 21:10:53 +00:00
Sam Lantinga
b6ec478790
Fixed compiling on 64-bit Windows
2009-09-06 04:40:54 +00:00
Sam Lantinga
b856e71f8d
Fixed issues building 64-bit Windows binary
2009-09-05 23:37:35 +00:00
Sam Lantinga
befb0f7f42
Updated copyright date
2008-12-08 00:27:32 +00:00
Sam Lantinga
6a2047e7ea
Added software fallback for YUV overlay code when YUV textures aren't available.
2008-11-24 23:25:36 +00:00
Sam Lantinga
e6e45a547d
Updated Visual C++ build
2008-09-15 07:34:36 +00:00
Sam Lantinga
9c4b835e49
Final merge of Google Summer of Code 2008 work...
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Port SDL 1.3 to the Nintendo DS
by Darren Alton, mentored by Sam Lantinga
2008-08-27 15:10:03 +00:00
Sam Lantinga
6bc598ea61
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-07-10 21:04:37 +00:00
Sam Lantinga
2861771aa5
SDL_windows.h is no longer necessary
2006-02-25 22:18:25 +00:00
Sam Lantinga
190b425364
Use consistent identifiers for the various platforms we support.
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Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
2006-02-21 08:46:50 +00:00
Sam Lantinga
20c4849e7e
Fixed build problem with SDL_string.c
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Officially deprecated SDL_byteorder.h, SDL_getenv.h and SDL_types.h
Moved endian-related SDL_rwops code into SDL_rwops.c
2006-02-09 09:38:05 +00:00
Sam Lantinga
05f9cca4a3
Default to build SDL without MSVCRT
2006-02-08 08:55:33 +00:00
Sam Lantinga
b0e5472b68
Fixes for Visual C++ 6.0
2006-02-07 18:36:54 +00:00
Sam Lantinga
f62242e296
A few fixes to get this building on Linux again
2006-02-06 08:46:14 +00:00
Sam Lantinga
82bfaee73a
It's now possible to build SDL without any C runtime at all on Windows,
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using Visual C++ 2005
2006-02-06 08:28:51 +00:00