Sam Lantinga
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71d3a5c67b
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Allow the render context to do necessary work when the video mode changes.
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2006-08-06 04:39:13 +00:00 |
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Sam Lantinga
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34b09cb9e1
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Clarified the difference between render drivers and render contexts
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2006-08-06 00:09:04 +00:00 |
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Sam Lantinga
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b59f1d5aff
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In general, fill in pointers to structures, rather than return them.
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2006-08-05 22:34:23 +00:00 |
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Sam Lantinga
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5b0dc2c1d5
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SDL constants are all uppercase.
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2006-08-05 17:09:42 +00:00 |
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Sam Lantinga
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9617df5b60
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Implemented Cocoa mouse wheel events
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2006-07-29 22:42:48 +00:00 |
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Sam Lantinga
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216e80ae61
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Implemented Cocoa window support
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2006-07-24 05:03:02 +00:00 |
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Sam Lantinga
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b7e5c8f440
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If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Added OpenGL renderer error checking.
Use fast-path texture formats in the OpenGL renderer.
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2006-07-22 21:02:57 +00:00 |
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Sam Lantinga
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5b2ef05897
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Switch OpenGL contexts when switching render contexts.
Query the maximum texture size and show the current render parameters.
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2006-07-22 19:51:48 +00:00 |
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Sam Lantinga
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accc2c8f4e
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Bug fixes to the OpenGL renderer
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2006-07-22 18:01:56 +00:00 |
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Sam Lantinga
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6bdc957609
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Implemented blend modes in the D3D renderer
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2006-07-19 05:03:21 +00:00 |
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Sam Lantinga
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dcd15904cd
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Added a test program framework for easy initialization.
Started work on multi-window OpenGL demo
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2006-07-18 07:49:51 +00:00 |
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