Commit Graph

11 Commits

Author SHA1 Message Date
Sam Lantinga
71d3a5c67b Allow the render context to do necessary work when the video mode changes. 2006-08-06 04:39:13 +00:00
Sam Lantinga
34b09cb9e1 Clarified the difference between render drivers and render contexts 2006-08-06 00:09:04 +00:00
Sam Lantinga
b59f1d5aff In general, fill in pointers to structures, rather than return them. 2006-08-05 22:34:23 +00:00
Sam Lantinga
5b0dc2c1d5 SDL constants are all uppercase. 2006-08-05 17:09:42 +00:00
Sam Lantinga
9617df5b60 Implemented Cocoa mouse wheel events 2006-07-29 22:42:48 +00:00
Sam Lantinga
216e80ae61 Implemented Cocoa window support 2006-07-24 05:03:02 +00:00
Sam Lantinga
b7e5c8f440 If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Added OpenGL renderer error checking.
Use fast-path texture formats in the OpenGL renderer.
2006-07-22 21:02:57 +00:00
Sam Lantinga
5b2ef05897 Switch OpenGL contexts when switching render contexts.
Query the maximum texture size and show the current render parameters.
2006-07-22 19:51:48 +00:00
Sam Lantinga
accc2c8f4e Bug fixes to the OpenGL renderer 2006-07-22 18:01:56 +00:00
Sam Lantinga
6bdc957609 Implemented blend modes in the D3D renderer 2006-07-19 05:03:21 +00:00
Sam Lantinga
dcd15904cd Added a test program framework for easy initialization.
Started work on multi-window OpenGL demo
2006-07-18 07:49:51 +00:00