Commit Graph

64 Commits

Author SHA1 Message Date
Sam Lantinga
dba255c1e5 Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
2014-02-02 00:53:27 -08:00
Philipp Wiesemann
9cc268018e Fixed spaces in source file license comment. 2014-01-29 00:29:14 +01:00
Sam Lantinga
1ae5a81b22 Make sure you clean up the associated renderer when destroying a window. 2014-01-18 11:47:03 -08:00
Jørgen P. Tjernø
0fbedf0a52 Test: Add Shift-Enter to switch between FS and desktop FS. 2014-01-15 11:08:55 -08:00
Jørgen P. Tjernø
0cc44e6565 Tests: Refactor key modifier checking. 2014-01-15 10:40:14 -08:00
Sam Lantinga
1b084ac193 Print events with SDL_Log() so they show up in Visual Studio debug output
Added some joystick and controller events to the set that are printed out.
2013-12-23 15:55:47 -08:00
Sam Lantinga
85c6638510 Added support for double-clicks, through a new "clicks" field in the mouse button event. 2013-12-23 12:17:52 -08:00
Sam Lantinga
314373bb57 Accidentally committed debug code 2013-11-18 20:22:36 -08:00
Sam Lantinga
1551cdcaae Textures need to be freed before renderers 2013-11-18 20:21:45 -08:00
Philipp Wiesemann
99411672af Added missing resource release in test source. 2013-11-18 23:45:46 +01:00
Sam Lantinga
fc5aad869c Added space in the common state structure for render targets 2013-11-15 22:01:58 -08:00
Sam Lantinga
3149882085 Toggling fullscreen now takes fullscreen flags 2013-11-11 01:59:20 -08:00
Ryan C. Gordon
31d687d92e Fixed common test usage string (was "hidpi", should be "highdpi"). 2013-10-30 16:39:35 -04:00
Sam Lantinga
756d6bb44a Fixed bug 2015 - surface getting leak in SDLTest_ScreenShot function
Nitz 2013-08-06 03:53:41 UTC

In function SDLTest_ScreenShot() surface pointer getting leak while return
2013-10-21 00:30:05 -07:00
Sam Lantinga
2451a67018 Fixed building using MinGW
Our SDL_windows.h needed to be included before anything else so UNICODE is defined.
2013-10-17 23:02:29 -07:00
Gabriel Jacobo
8eae84fcf7 Adds gl_profile_mask to test framework, uses it in testgles 2013-10-10 00:49:57 -03:00
Sam Lantinga
deb0d06de7 Fixed bug 2132 - Tests may use invalid SDL_window pointers when windows are closed
norfanin

Some of the tests keep using the pointers of a destroyed SDL_Window when the common event handling handled the close event. The event handler itself does not NULL the pointer after the destruction.

The attached patch adds a loop in the handler that will assign NULL to the destroyed window. It also adds checks to some of the tests so they skip those windows by checking for NULL.
2013-10-05 19:09:03 -07:00
Sam Lantinga
dcaec5adaf Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support.
Added a reference to SDL_Direct3D9GetAdapterIndex to SDL_test_common.c so SDL will fail to compile if the new symbol isn't included properly.

CR: Jorgen
2013-09-28 14:06:20 -07:00
Edward Rudd
fab88c0df2 add in High DPI support (aka Retina)
- based on Jørgen's patch with a few bug fixes
2013-09-20 13:43:00 -04:00
Sam Lantinga
da23163fbc Christoph Mallon: Replace strlen(x) == 0 (O(n)) by x[0] == '\0' (O(1)). 2013-08-29 08:30:21 -07:00
Sam Lantinga
753aae78fc Christoph Mallon: Remove pointless if (x) before SDL_free(x) 2013-08-29 08:29:21 -07:00
Gabriel Jacobo
8515791f86 OCD fixes: Adds a space after /* (glory to regular expressions!) 2013-08-21 09:47:10 -03:00
Ryan C. Gordon
7ad45365b7 More compiler warning fixes. 2013-07-20 19:58:17 -04:00
Philipp Wiesemann
4c6c11e3a3 Corrected comments in test library source. 2013-07-20 11:16:50 +02:00
Ryan C. Gordon
a5e528c444 Added finger events to SDLTest_PrintEvent(). 2013-07-18 22:20:09 -04:00
Ryan C. Gordon
71117d7c74 Attempt to fix a compiler warning on Haiku.
(if this works...Haiku generates no warnings. I know, right?!?)
2013-07-11 23:17:52 -04:00
Edward Rudd
c4fe4c4f29 add in alt+enter keyboard shortcut to test common to toggle fullscreen desktop 2013-06-04 12:02:18 -04:00
Andreas Schiffler
4835250790 Fix bug 1492: Visual Studio builds sdl.lib and sdl.dll for version 2.0 (contributed by Jan Reitz); update SDL_bool handling in test_common to fix VS compiler warnings 2013-05-30 20:03:56 -07:00
Sam Lantinga
028c19b92b When the window is resized, the viewport is automatically reset.
This resolves lots of confusion around resizable windows.  Most people don't expect a viewport to be implicitly set when the renderer is created and then not to be reset to the window size if the window is resized.

Added common test command line parameters --logical WxH and --scale N to test the render logical size and scaling APIs.
2013-05-29 03:22:19 -07:00
Sam Lantinga
1063a72829 Fixed bug 1837 - Use error extension instead of glGetError()
Implemented support for GL_ARB_debug_output, but was unable to test it on Mac OS X.
2013-05-19 22:28:10 -07:00
Sam Lantinga
0d9b661db8 File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00
Andreas Schiffler
d99b036e08 Update test harness to handle test return codes; fix comment format in harness; update Main test suite to handle globally disabled features 2013-05-18 09:35:09 -07:00
Andreas Schiffler
82d01cd77a Fix fuzzer/fuzzer tests on 64bit Linux; remove invalid negative SDL_Scancode test; disable failing surface/render test cases 2013-05-12 15:00:00 -07:00
Sam Lantinga
7253832be1 First pass on SDL render clip rect functionality 2013-05-04 04:46:00 -07:00
Jørgen P. Tjernø
abb960c20a Add multimon & mouse tracking info to SDL_test_common. 2013-04-22 18:15:10 -07:00
Ryan C. Gordon
16cdc59bab Make SDL_SetError and friends unconditionally return -1.
This lets us change things like this...

    if (Failed) {
        SDL_SetError("We failed");
        return -1;
    }

...into this...

    if (Failed) {
        return SDL_SetError("We failed");
    }


 Fixes Bugzilla #1778.
2013-03-31 12:48:50 -04:00
Sam Lantinga
f0af9a3e70 Removed Nintendo DS support since nobody has volunteered to maintain it for over a year. 2013-03-17 09:44:58 -07:00
Sam Lantinga
019c60c1e8 Happy New Year! 2013-02-15 08:47:44 -08:00
Andreas Schiffler
37203106e0 Fix fuzzer random boundary functions; add tests for fuzzer 2013-02-12 22:23:42 -08:00
Andreas Schiffler
5bda818e44 Add SDL_test test suite; add fuzzer test cases; fix fuzzer bug; fix compiler warnings 2013-02-08 07:14:50 -08:00
Andreas Schiffler
4897e7608e Add tests to audio suite; update harness filter logic 2013-01-31 08:45:30 -08:00
Andreas Schiffler
0720db59b2 Update SDL_InvalidParamError to take param name; add additional fuzzer function; add new tests to keyboard test suite; improve surface test suite 2013-01-12 22:58:12 -08:00
Sam Lantinga
e6bd0c20f8 Implemented SDL_GetDisplayName() for X11, which requires the XRandR extension.
It turns out there's all kinds of good information in the EDID data for a monitor...
2012-12-31 18:32:30 -08:00
Sam Lantinga
c31c469ff6 Fixed building tests with Visual Studio 2008 2012-12-31 13:49:06 -08:00
Sam Lantinga
06f8fe85cf Added SDL_SetWindowMaximumSize() and SDL_GetWindowMaximumSize()
Also fixed Cocoa implementation so that it affects client area, not the whole window area.
2012-12-31 12:15:25 -08:00
Sam Lantinga
77057b7234 Added --fullscreen-desktop option to test the new SDL_WINDOW_FULLSCREEN_DESKTOP functionality 2012-12-31 10:13:25 -08:00
Andreas Schiffler
e00532130b Add surface test suite; minor improvements to render suite; refactor image saving into test lib compare function; fix for Haiku build 2012-12-26 22:26:44 -08:00
Andreas Schiffler
669e4e9a21 Added audio test suite; minor code cleanups in test lib 2012-12-24 14:43:57 -08:00
Andreas Schiffler
2690692f25 Fix compiler warning; minor harness driver cleanup; fix test build for SDL versions compiled with --disable-joystick or --disable-haptic 2012-12-22 20:43:51 -08:00
Sam Lantinga
cc09717698 Fixed const correctness in the test harness 2012-12-22 17:24:14 -08:00