Sam Lantinga
c32e1a368f
Make sure we don't read and write to HIDAPI at the same time, it's not thread-safe on Windows
2018-10-02 20:51:33 -07:00
Sam Lantinga
8a1ded041c
The Amlogic X96 is a set-top box
2018-10-02 13:17:31 -07:00
Sam Lantinga
2c37fd6dbb
Fixed UnsatisfiedLinkError when initializing the HIDDeviceManager in some cases
2018-10-01 14:52:28 -07:00
Sam Lantinga
f0aff81f0a
Working on bug 3921 - Add some Fastpath to BlitNtoNKey and BlitNtoNKeyCopyAlpha
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Sylvain
I did various benches. with clang 6.0.0 on linux, and ndk-r16b on android (NDK_TOOLCHAIN_VERSION=clang).
- still see a x10 speed factor.
- with duff_loops, it does not use vectorisation (but doesn't seem to be a problem).
on linux my patch is already at full speed on -O2, whereas the duff_loops need -O3 (200 ms at -03, and 300ms at -02).
I realized that on Android, I had a slight variation which fits best.
both on linux with -O2 and -O3, and on android with 02/03 and armeabi-v7a/arm64.
Here's the patch.
2018-10-01 14:43:03 -07:00
Ozkan Sezer
3ba8283560
SDL_blit_N.c (BlitNtoNKeyCopyAlpha): fix -Wshadow warnings by adding _
...
suffix to the temp Pixel local in the DUFFS_LOOP.
SDL_blit.h (ASSEMBLE_RGB): add _ prefix to temp Pixel locals to avoid
any possible shadowings.
The warnings were like the following:
In file included from src/video/SDL_blit_N.c:26:0:
src/video/SDL_blit_N.c: In function 'BlitNtoNKeyCopyAlpha':
src/video/SDL_blit_N.c:2421:24: warning: declaration of 'Pixel' shadows a previous local [-Wshadow]
Uint32 Pixel = ((*src32 & rgbmask) == ckey) ? *dst32 : *src32;
^
src/video/SDL_blit.h:475:21: note: in definition of macro 'DUFFS_LOOP8'
case 0: do { pixel_copy_increment; /* fallthrough */ \
^
src/video/SDL_blit_N.c:2419:13: note: in expansion of macro 'DUFFS_LOOP'
DUFFS_LOOP(
^
src/video/SDL_blit_N.c:2399:12: warning: shadowed declaration is here [-Wshadow]
Uint32 Pixel;
^
2018-10-01 21:29:11 +03:00
Sam Lantinga
44070e739d
commit c6b28f46b8116552ec2b38d1d3c8535df28ba7a1
...
Author: Anthony Pesch <inolen@gmail.com>
Date: Fri May 4 20:21:21 2018 -0400
Added SDL_AUDIO_ALLOW_SAMPLES_CHANGE flag enabling users of SDL_OpenAudioDevice to get
the sample size of the actual hardware buffer vs having a stream created to handle the
delta
2018-10-01 09:47:10 -07:00
Sam Lantinga
88063d4086
Added display event files to the Visual Studio projects
2018-08-23 02:48:47 -07:00
Sam Lantinga
9a8ab9d42a
Added display event files to the Mac OS X project
2018-08-23 02:24:31 -07:00
Sam Lantinga
3191d386c4
Fixed build
2018-08-23 02:21:17 -07:00
Sam Lantinga
de6d77b437
Moved display orientation handling on iOS out to a separate function for Qt apps
2018-08-22 23:47:29 -07:00
Sam Lantinga
2d69f1cbf5
Added SDL_GetDisplayOrientation() to get the display orientation, and added a new event SDL_DISPLAYEVENT to notify the application when the orientation changes.
...
Documented the values returned by the accelerometer and gyroscope sensors
2018-08-22 21:48:28 -07:00
Sam Lantinga
c37eebf0e9
Fixed crash trying to open HIDAPI controller as a haptics device on Windows
2018-08-22 17:44:28 -07:00
Sam Lantinga
a62c94266b
Updated required Android SDK to API 26, to match Google's new App Store requirements
2018-08-21 20:46:25 -07:00
Sam Lantinga
06479674fc
Doh.. __IPHONEOS__ is defined on tvOS
2018-08-21 20:38:22 -07:00
Sam Lantinga
5a53712fcc
Don't use CoreMotion on tvOS
2018-08-21 20:34:09 -07:00
Sam Lantinga
4fa32ed5e9
Fixed UWP build
2018-08-21 20:20:54 -07:00
Sam Lantinga
9505b76b0d
Moved SDL_IsTablet() to a cross-platform API function
2018-08-21 20:03:54 -07:00
Sam Lantinga
605c269317
Removed dependency on C++ runtime on iOS
2018-08-21 19:42:19 -07:00
Sam Lantinga
a9118643f8
Added the iOS sensor implementation
2018-08-21 17:24:12 -07:00
Sam Lantinga
00036831e8
Fixed bug 4228 - Clean-up Xcode projects
...
C.W. Betts
This cleans up the Xcode project by setting the Xcode groups to the corresponding directories. This also removes the Resources folder in OS X's Products group and adds the CoreBluetooth framework to the iOS tests (this is needed due to the addition of hidapi.
2018-08-21 16:47:44 -07:00
Sam Lantinga
30f36e443a
Fixed duplicate definition of SDL_JoystickID
2018-08-21 13:44:11 -07:00
Sam Lantinga
197c3e4780
Added the dummy sensor driver to the Visual Studio projects
2018-08-21 13:42:44 -07:00
Sam Lantinga
47d7fd9663
Added a dummy sensor driver
2018-08-21 13:29:21 -07:00
Sam Lantinga
6a6db94f54
First pass on the new SDL sensor API
2018-08-21 12:11:34 -07:00
Sam Lantinga
abed52cd4a
Don't crash if the app doesn't have Bluetooth permissions
2018-08-21 11:59:13 -07:00
Sam Lantinga
d6bc1fb3c8
By default just build for 32-bit ARM and x86
2018-08-21 11:44:08 -07:00
Sam Lantinga
ce26218414
Add SDL_IsTablet() to Android and iOS SDL.
2018-08-21 11:23:47 -07:00
Sam Lantinga
09b42932bc
Don't crash if the app doesn't have Bluetooth permissions
2018-08-21 11:07:56 -07:00
Sam Lantinga
f76036a5b8
Fixed Android build error
2018-08-21 10:37:26 -07:00
Sam Lantinga
433e09833f
Fixed Android build error
2018-08-21 10:25:30 -07:00
Sam Lantinga
30509f97ac
Fixed warnings building on Mac OS X 64-bit
2018-08-20 21:19:17 -07:00
Sam Lantinga
9673f8bea2
Fixed code style
2018-08-20 21:18:56 -07:00
Ryan Speets
28487d49c2
Emscripten: Fixed SDL_SYSTEM_CURSOR_SIZEALL
2018-08-18 12:30:04 +01:00
Ozkan Sezer
f3984d8f40
SDL_hidapi_ps4.c: define NTDDI_VISTA / _WIN32_WINNT_VISTA if not defined
...
it still needs a Vista or newer Platform SDK to build, though.
2018-08-16 11:01:02 +03:00
Sam Lantinga
78df4310c2
Use a single hint for both Xbox 360 and Xbox One controllers, since they are often the same driver.
2018-08-15 23:35:54 -07:00
Sam Lantinga
bd3cb01bc5
Use the HIDAPI driver for Xbox controllers on Windows, and determine the XInput mapping at runtime for extended functionality like rumble and guide button.
2018-08-15 23:14:45 -07:00
Sam Lantinga
650065c296
Use a unified name list for Xbox 360 and Xbox One controllers for drivers that can handle both
2018-08-15 23:14:43 -07:00
Sam Lantinga
817489abbf
Added Windows Xbox controller state packet handling, for completeness.
2018-08-15 19:53:36 -07:00
Sam Lantinga
e36af84e04
Fixed input from the Steam Virtual Gamepad on Mac OS X
2018-08-15 19:53:34 -07:00
Sam Lantinga
fc31c30fc7
Use SDL specific window class to avoid conflicting with Steam
2018-08-15 19:53:31 -07:00
Sam Lantinga
cbf66c4939
Catch device removal as well as device arrival on Windows
2018-08-15 19:53:30 -07:00
Sam Lantinga
87dc0a72ab
Turned off debug messages
2018-08-15 19:53:28 -07:00
Sam Lantinga
142d9c78c3
Remove the HIDAPI device if we get a read error from it
...
This fixes detecting PS4 controller disconnect on Mac OS X, where there isn't any device removed notification
2018-08-15 19:53:26 -07:00
Sam Lantinga
e356abff7b
Fixed Mac OS X build
2018-08-15 19:53:24 -07:00
Sam Lantinga
4e722009a6
Polling hid_enumerate() every 3 seconds causes freezes and stutters on some USB audio devices and mice.
...
We'll only enumerate devices when we get notification that the system devices have changed
2018-08-15 19:53:22 -07:00
Ryan C. Gordon
5392bd02ae
libm: one more static analysis fix.
2018-08-10 15:22:02 -04:00
Ryan C. Gordon
f0759d0233
haiku: Patched to compile with new joystick interfaces.
2018-08-10 15:04:08 -04:00
Ryan C. Gordon
ec9e4e7df7
bsd: Patched to compile.
...
(I think.)
2018-08-10 14:54:26 -04:00
Ryan C. Gordon
4866063a65
bsd: Update joystick code for new interfaces.
...
(this is an untested push to see if buildbot likes it.)
2018-08-10 14:42:40 -04:00
Ryan C. Gordon
de4e0e2f84
emscripten: Patched to compile with new joystick interfaces.
2018-08-10 14:32:30 -04:00