Commit Graph

11015 Commits

Author SHA1 Message Date
David Ludwig
425634092d WinRT: emit SDL_APP_TERMINATING 2014-03-04 19:49:11 -05:00
David Ludwig
b7ef90c7d4 WinRT: emit SDL_APP_WILLENTER* and SDL_APP_DIDENTER* events 2014-03-04 19:30:36 -05:00
Ryan C. Gordon
c6602d0b70 Mac: Added a hint to opt-out of new Spaces code. 2014-03-03 21:25:16 -05:00
Ryan C. Gordon
9a65153564 Removed unused variable. 2014-03-02 22:55:12 -05:00
Ryan C. Gordon
cc7258fa99 Mac: Don't lose the menu/dock when switching back to a resizable window Space. 2014-03-02 22:51:31 -05:00
Ryan C. Gordon
b86c040f6d Mac: only programmatically create Spaces if we're FULLSCREEN_DESKTOP.
(coming back from fullscreen in any state is okay).
2014-03-02 22:16:49 -05:00
Ryan C. Gordon
98d76187a1 A bunch of fixes for the new Spaces code. 2014-03-02 16:36:40 -05:00
Sam Lantinga
1dcae21b5c Fixed dictionary initialization 2014-03-02 13:06:51 -08:00
Sam Lantinga
749ddbf9b6 Updated to build on Mac OS X 10.7 with Xcode 4.6 2014-03-02 12:58:00 -08:00
Ryan C. Gordon
21438382f0 Mac: Manage menubar and dock as FULLSCREEN_DESKTOP windows become/resign key. 2014-03-02 15:35:24 -05:00
Bastien Nocera
1c7af18290 Add support for the freedesktop.org Idle Inhibition specification,
as per:
http://people.freedesktop.org/~hadess/idle-inhibition-spec/

This makes screensaver inhibition work with GNOME 3 and other
desktop environments that implement the specification.

https://bugzilla.libsdl.org/show_bug.cgi?id=2169
2014-03-02 14:59:06 -05:00
Sam Lantinga
a172285d7d Backed out changeset a6493ee0c9b5 2014-03-02 11:10:00 -08:00
Sam Lantinga
f737bed1b1 Make sure we return version 0 if XInput detection fails 2014-03-02 11:08:05 -08:00
Ryan C. Gordon
71e036e946 Reworked fullscreen policy on Mac OS X.
- SDL_WINDOW_FULLSCREEN works as always (change resolution, lock to window).
- SDL_WINDOW_FULLSCREEN_DESKTOP now puts the window in its own Space, and
  hides the menu bar, but you can slide between Spaces and Command-Tab between
  apps without the window minimizing, etc.
- SDL_WINDOW_RESIZABLE windows will get the new 10.7+ "toggle fullscreen"
  window decoration and menubar item. As far as the app is concerned, this is
  no different than resizing a window, but it gives the end-user more power.
- The hint for putting fullscreen windows into the Spaces system is gone,
  since Spaces can't enforce the requested resolution. It's a perfect match
  for FULLSCREEN_DESKTOP, though, so this is all automated now.
2014-03-02 12:45:51 -05:00
Ryan C. Gordon
7b668fae21 Better attempt to detect available X11 XInput2 features.
Fixes Bugzilla #2306.
2014-03-02 02:00:40 -05:00
Ryan C. Gordon
e28e6eb952 Fixed X11 XInput2 multitouch test to work in configure script.
configure wraps this C code in a main() function, so you can't declare a
function body in there. Besides, I'm not sure why we declared a function
that's part of the multitouch API anyhow.

Now we just reference a type that only exists if the headers have multitouch
support and call it a day.
2014-03-02 01:59:25 -05:00
Ryan C. Gordon
e3cdc782d7 Windows: Fixed crash if quitting without closing an XInput haptic device. 2014-03-02 00:02:56 -05:00
Ryan C. Gordon
e9ec71b8cd Added a FIXME. 2014-03-01 22:27:21 -05:00
Ryan C. Gordon
ce5a1c500a Fixed a typo in a comment. 2014-03-01 22:27:13 -05:00
Ryan C. Gordon
cddbb68413 Dynamically load glGetString(), to avoid direct dependency on OpenGL. 2014-03-01 21:33:48 -05:00
Ryan C. Gordon
322faffb4e Added some FIXMEs. 2014-03-01 20:59:43 -05:00
Ryan C. Gordon
aeca2b5cee Mac OS X: Make OpenGL context selection more robust, avoid software fallback.
Fixes Bugzilla #2197.
2014-03-01 20:46:45 -05:00
Ryan C. Gordon
a2dcb239e0 Force Windows version of SDL_GetPrefPath() to Unicode, create missing dirs.
Fixes Bugzilla #2273.
2014-03-01 20:28:40 -05:00
David Ludwig
dc66977606 WinRT: cleaned up some hard-to-read SDL_DisplayMode management code 2014-03-01 16:37:30 -05:00
David Ludwig
97842bc021 WinRT: fixed a crash in SDL_Quit
SDL was expected that each SDL_DisplayMode had a driverdata field that was SDL_malloc'ed, and was calling SDL_free on them.  This change moves WinRT's driverdata content into a SDL_malloc'ed field.
2014-03-01 16:08:16 -05:00
Sam Lantinga
a3680acb4a Changed SDL_HINT_ACCEL_AS_JOY to SDL_HINT_ACCELEROMETER_AS_JOYSTICK to be more clear. 2014-03-01 12:21:15 -08:00
Sam Lantinga
5720d883b5 Fixed compiler warning 2014-03-01 11:42:12 -08:00
Sam Lantinga
66d7bf9e8a Fixed compiler warning 2014-03-01 11:40:41 -08:00
Sam Lantinga
a1eaf07f76 Fixed test for libuuid.a 2014-03-01 11:39:39 -08:00
Sam Lantinga
2b6c8ac1cd Updated with the latest 2.0.2 API changes 2014-03-01 11:05:58 -08:00
Sam Lantinga
375fd97935 Fixed bug 2368 - Security Software is blocking RegisterRawInputDevices()
Yamagi

A customer of mine had the strange problem, that SDL_SetRelativeMouseMode() was failing for him on Windows 7. Luckily he was willing to provide some debug informations. We could track this problem down to RegisterRawInputDevices() failing due to security software running on his system (Norton Internet Security to be precise, but there are reports of similar problems with other products. For example [1]). Working around this issue with SDL_WarpMouseInWindow() is easy, and while I don't think that SDL2 can provide an internal workaround it would be really nice and helpfull if this could be documentated somewhere.

1: http://forums.codeguru.com/showthread.php?498374-How-to-run-a-very-long-SQL-statement
2014-03-01 09:59:06 -08:00
Sam Lantinga
34d80ff6f0 Fixed bug 2423 - timeBeginPeriod & timeEndPeriod mismatch
Coriiander

In src\timer\windows\SDL_systimer.c there is an error with regards to timeBeginPeriod and timeEndPeriod. These functions typically get called when no high resolution timer is available, and GetTickCount is not used.

According to MSDN (link: http://msdn.microsoft.com/en-us/library/windows/desktop/dd757624(v=vs.85).aspx), for every call to timeBeginPeriod a subsequent call to timeEndPeriod is required. While SDL is currently doing this, it fails to call timeEndPeriod when cleaning up/shutting down SDL. Please note that these functions affect things on a system level. Failing to call timeEndPeriod, disables applications for using WINMM-timers after usage&shutdown of SDL, as effectively they the mechanism is now broken.

Solution:
Ensure this code gets called when shutting down the timer subsystem:

#ifndef USE_GETTICKCOUNT
if (!hires_timer_available)
{
    timeSetPeriod(0);
}
#endif
2014-03-01 09:50:52 -08:00
Sam Lantinga
a22f31f4e8 Null termnate the pUserMappings variable to prevent memory corruption. 2014-02-28 16:24:41 -08:00
Sam Lantinga
ef7c0b7e35 Added a hint to enable the screensaver by default 2014-02-28 14:23:41 -08:00
Ryan C. Gordon
cd05b015bc Disable the screensaver by default.
Fixes Bugzilla #2218.
2014-02-27 22:06:41 -05:00
Gabriel Jacobo
296eeedbcc Improve window recreation logic in OpenGL* renderers 2014-02-27 20:21:46 -03:00
Jørgen P. Tjernø
532dccfbc1 Mac: Forgot return value in last commit. 2014-02-26 16:27:03 -08:00
Jørgen P. Tjernø
6492cbd011 Mac: Don't disassociate cursor if window is moving / doesn't have focus.
Bug: https://bugzilla.libsdl.org/show_bug.cgi?id=2396
2014-02-26 16:10:52 -08:00
Jørgen P. Tjernø
027b16bfb4 Mac: Redo cursor warp handling.
This fixes bugs related to getting unnaturally large xrel/yrel for
SDL_MOUSEMOTION after warps and enabling / disabling relative mode.

Bug: https://bugzilla.libsdl.org/show_bug.cgi?id=1836
2014-02-26 11:35:02 -08:00
Jørgen P. Tjernø
d348541bf0 Mac: Improve moving relative mode windows.
This makes it possible to move windows by their title bar, even if they're in
relative mode, if you click the title bar when the window does not have focus.

Bug: https://bugzilla.libsdl.org/show_bug.cgi?id=2396
2014-02-25 17:27:41 -08:00
Jørgen P. Tjernø
2ccfd3e029 Mac: Fix error message for haptic subsystem.
We were calling SDL_Error instead of SDL_SetError when the haptic subsystem
wasn't initialized.
2014-02-25 17:25:49 -08:00
Jørgen P. Tjernø
50c4b640c0 Mac: Immediately update current OpenGL context's shape.
Previously we were postponing our -[NSOpenGLContext update] call to the next
SDL_GL_SwapWindow, even if the context was current on the current thread. This
changes it so that we will do the update immediately if it's the current
context.

If you're rendering on another thread, you need to call SDL_GL_SwapWindow once
after a resize event to ensure your drawable will produce non-garbage data.

Bug: https://bugzilla.libsdl.org/show_bug.cgi?id=2339
2014-02-25 15:28:12 -08:00
Gabriel Jacobo
0b4a7a6d0d Fixes #2308, recreate window if GL requirements for the renderer are not met
If the window has been created with values for SDL_GL_CONTEXT_PROFILE_MASK,
SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION not matching those
required by the renderer, attempt to recreate the window.
This is needed on platforms where both GL and GLES 1/2 surfaces are supported
by the video backend, requiring that the window be recreated when switching
between context types.
2014-02-25 17:42:34 -03:00
David Ludwig
f1438cb55e WinRT: simulate keyboard events on Windows Phone 8 back-button presses
Pressing the hardware back button on a Windows Phone 8 device will now cause SDL to emit a pair of key-down and key-up events, with the SDL scancode, SDL_SCANCODE_AC_BACK.

By default, if WinRT's native back-button-press events are not explicitly marked as 'handled', then Windows Phone will terminate the app.  More details on Microsoft's reasoning behind this can be found on MSDN, at http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx

To mark back-button-press events as 'handled', set SDL_HINT_WINRT_HANDLE_BACK_BUTTON to 1.  Setting it to anything else will cause these events to not be marked as 'handled'.

Due to limitations in Windows Phone's APIs, SDL will emit a virtual key-up event immediately after the back button's key-down event is registered.  Unfortunately, Windows Phone 8 only allows one to register for back-button-press events, and not back-button-release events.
2014-01-26 08:06:36 -05:00
David Ludwig
dd661ff38c WinRT: added a means to display a privacy policy link via the Settings charm
This change is only relevant for Windows 8, 8.1, and RT apps, and only for those that are network-enabled.  Such apps must feature a link to a privacy policy, which must be displayed via the Windows Settings charm.  This is needed to pass Windows Store app-certification.

Using SDL_SetHint, along with SDL_HINT_WINRT_PRIVACY_POLICY_URL and optionally SDL_HINT_WINRT_PRIVACY_POLICY_LABEL, will cause SDL/WinRT to create a link inside the Windows Settings charm, as invoked from within an SDL-based app.

Network-enabled Windows Phone apps do not need to set this hint, and should provide some sort of in-app means to display their privacy policy.  Microsoft does not appear to provide an OS-integrated means for displaying such on Windows Phone.
2014-01-01 16:05:37 -05:00
David Ludwig
71967374d7 WinRT: d3d11 blend mode bug fixes
The destination target's alpha wasn't getting set correctly in many cases.  Among other problems, this prevented some alpha-blended textures from displaying correctly in Windows Phone 8's multitasking screen.

The d3d11 renderer now uses the same blending settings found in the d3d9 renderer.
2013-12-30 11:59:04 -05:00
David Ludwig
32aff9ef57 WinRT: minor error cleanup regarding OpenGL init 2013-12-26 14:21:47 -05:00
David Ludwig
26f1b2240b WinRT: took out some dead comments from SDL_winrtopengles.cpp 2013-12-26 14:13:20 -05:00
David Ludwig
ec33828507 WinRT: fixed crash on ARM and x64 during OpenGL window init 2013-12-26 13:59:01 -05:00
David Ludwig
8702636c40 WinRT: minor header file usage cleanup in the d3d11 renderer 2013-12-26 11:04:35 -05:00