Commit Graph

11015 Commits

Author SHA1 Message Date
David Ludwig
48da9275f9 WinRT: build/link fix 2016-04-13 21:59:50 -04:00
Ryan C. Gordon
24fad21a24 Patched to compile on Haiku...? 2016-04-12 18:40:44 -04:00
Ryan C. Gordon
66dd91516f windows: created threads' stack sizes should be reserved, not committed. 2016-04-12 18:12:04 -04:00
Ryan C. Gordon
b0c0d27997 Patched to compile on various platforms. 2016-04-12 18:11:36 -04:00
Ryan C. Gordon
5006582bed threads: Move SDL's own thread creation to a new internal API.
This allows us to set an explicit stack size (overriding the system default
and the global hint an app might have set), and remove all the macro salsa
for dealing with _beginthreadex and such, as internal threads always set those
to NULL anyhow.

I've taken some guesses on reasonable (and tiny!) stack sizes for our
internal threads, but some of these might turn out to be too small in
practice and need an increase. Most of them are simple functions, though.
2016-04-12 16:45:10 -04:00
Ryan C. Gordon
9e9853847d threads: Handle SDL_HINT_THREAD_STACK_SIZE at top level, implement elsewhere. 2016-04-12 14:38:50 -04:00
David Ludwig
e5c0a2cf1b WinRT: bug hack-fix - gamepad detection was failing on Xbox One
Win10's 'GamepadAdded' event seems to need to have something registered with it
in order for Xinput-based gamepad detection to work.  This 'fix' simply causes
a dummy event-handler to be added for this event, in case an app wants to use
gamepads on Xbox One (most likely).
2016-04-11 00:22:39 -04:00
Alex Szpakowski
ba34f5e3cb iOS: Fixed SDL_GL_CreateContext crashing instead of returning null when a GLES3 context is requested on iOS 6 and older. 2016-04-10 22:07:10 -03:00
Ryan C. Gordon
737ff517f5 alsa: Make device enumeration robust against weird results with NULL strings. 2016-04-04 22:49:13 -04:00
Alex Szpakowski
3bfb4d01a8 iOS: Also do the Dictation crash workaround before executing the animation callback. 2016-04-02 13:21:01 -03:00
Alex Szpakowski
2e920ea55e Add a new hint SDL_HINT_MAC_MOUSE_FOCUS_CLICKTHROUGH, which allows mouse click events to occur when clicking to focus a window in Mac OS X.
Fixes bug #3300.
2016-04-02 11:54:05 -03:00
Alex Szpakowski
efa9b126c3 iOS: Workaround for a crash after Dictation is used. 2016-04-01 19:18:50 -03:00
Philipp Wiesemann
8a432359da iOS: Fixed compiling demos on C89 compilers. 2016-04-01 21:14:49 +02:00
Philipp Wiesemann
7a81900c15 PSP: Fixed returning success from unsupported SDL_RenderReadPixels().
This also fixed the missing error message.
2016-04-01 21:13:58 +02:00
Philipp Wiesemann
69e181f5d0 PSP: Fixed returning success for unsupported SDL_SetTextureColorMod().
Partially fixes Bugzilla #3298.
2016-04-01 21:12:37 +02:00
Philipp Wiesemann
e6d7c52fac PSP: Fixed missing error message for unsupported SDL_CreateWindowFrom(). 2016-04-01 21:11:31 +02:00
Philipp Wiesemann
798f7e49b1 Updated info about required Ubuntu version for Mir support in README. 2016-04-01 21:10:43 +02:00
Philipp Wiesemann
ed44c454a7 Wayland: Fixed missing error message if creating a custom cursor failed.
SDL_GetError() returned no error message because it was written to stderr only.
2016-03-28 21:03:04 +02:00
Philipp Wiesemann
167819be2c Removed not needed SDL_WINDOW_SHOWN from chessboard test program. 2016-03-28 21:02:30 +02:00
Philipp Wiesemann
0a5e546dfb iOS: Removed not needed SDL_WINDOW_SHOWN from rectangles demo. 2016-03-28 21:01:46 +02:00
Philipp Wiesemann
41cd6d9008 iOS: Fixed keyboard demo ignoring quit requests and window closing.
This also fixed a warning about an unused variable.
2016-03-28 21:01:26 +02:00
Philipp Wiesemann
0efc62adae iOS: Replaced #import with #include in two demos.
This extension to C is not required here and made the demos less portable.
2016-03-27 22:26:34 +02:00
Philipp Wiesemann
0ac0ab753e iOS: Restored older version of rectangles demo.
The demo did not draw rectangles like described in the demo README.
2016-03-27 22:25:13 +02:00
Philipp Wiesemann
be485f3258 iOS: Updated SDL version in demo README. 2016-03-27 22:24:10 +02:00
Philipp Wiesemann
a05b10f62a Fixed comment in gesture source. 2016-03-27 22:22:13 +02:00
Alex Szpakowski
5c34880079 Mac: avoid calling CGSetLocalEventsSuppressionInterval, it was deprecated in OS X 10.6. 2016-03-20 15:35:34 -03:00
Alex Szpakowski
086b3e38e5 Windows CMake: don't try to link dxguid, it's unavailable when using Visual Studio's XP-compatible toolset. 2016-03-18 22:15:53 -03:00
Philipp Wiesemann
ad7601cf87 Wayland: Fixed crash if memory mapping failed while creating a custom cursor. 2016-03-16 22:09:39 +01:00
Philipp Wiesemann
ead3abe63c Wayland: Fixed storing a theme cursor which is never used in video data. 2016-03-16 22:09:23 +01:00
Sam Lantinga
eff42e0225 Pick up new display mode information after a mode change (Windows only right now). 2016-03-11 08:33:47 -08:00
Sam Lantinga
0a59d5a91a Quick fix for qsort off-by-one error. 2016-03-11 08:30:18 -08:00
Philipp Wiesemann
a6dc938fad Emscripten: Deactivated custom cursor support because it created system cursors. 2016-03-11 22:10:35 +01:00
Philipp Wiesemann
a32e6a8d51 Wayland: Fixed drawing created cursors without transparency. 2016-03-11 22:10:15 +01:00
Philipp Wiesemann
7aa42058ac Wayland: Fixed showing created cursors incorrectly before the first redraw. 2016-03-11 22:09:50 +01:00
Philipp Wiesemann
b32cb8cb55 WinRT: Removed dead code and fixed memory leak if allocation for driver failed. 2016-03-10 21:00:44 +01:00
Philipp Wiesemann
69630ccfed Fixed compiling IME test program with HAVE_SDL_TTF on C89 compilers. 2016-03-10 21:00:27 +01:00
Philipp Wiesemann
f7f9aa434c Removed unnecessary include statement in test program. 2016-03-10 21:00:13 +01:00
Ryan C. Gordon
3373009f25 A simple test program for SDL_qsort(). 2016-03-10 01:50:43 -05:00
Ryan C. Gordon
26c0c90bff Another commit to test revision control. 2016-03-08 20:26:26 -05:00
Ryan C. Gordon
4c22893f09 Minor tweak to a README to test Mercurial server. 2016-03-08 20:24:20 -05:00
Sam Lantinga
805ea10448 Fixed infinite timeout in SDL_WaitEventTimeout() - thanks Константин Гончарик 2016-03-08 13:55:50 -08:00
Ethan Lee
d65874ec30 Allow mappings to be added before GameControllerInit 2016-03-07 08:22:55 -05:00
Ryan C. Gordon
e13ccec7c5 alsa: Implemented basic device detection.
This is kind of nasty, because ALSA reports dozens of "devices" that aren't
really things you'd ever want, or things that should be listed this way, but
the default path still works as before, and it at least allows these devices
to be available to apps.

This does not handle hotplugging yet. You get a device list at init time
and that's it.
2016-03-05 23:25:23 -05:00
Ryan C. Gordon
11475fb94b x11: Fix a few more XMoveWindow() calls to adjust for border size.
Also, fix my inability to do basic math ('+' should have been '-').
2016-03-04 19:41:16 -05:00
Ryan C. Gordon
207f64be90 x11: Deal with window borders better.
- Cache the _NET_FRAME_EXTENTS data locally, so we don't have to query
the X server for them (instead, we update our cached data when PropertyNotify
events alert us to a change).

- Use our cached extents for X11_GetWindowBordersSize(), so it's a fast call.

- Window position was meant to refer to the client area, not the window
decorations, so adjust appropriately when getting/setting the position.
2016-03-04 18:47:19 -05:00
Philipp Wiesemann
8d5701cb54 Raspberry: Fixed crash if memory allocation for cursor failed. 2016-03-03 20:12:51 +01:00
Philipp Wiesemann
f2c6a9e9d1 Fixed compile warnings about unused variables in IME test program. 2016-03-03 20:11:43 +01:00
Philipp Wiesemann
34b4ed61a7 Wayland: Fixed fault in event handling which might have caused a crash someday.
Found by Cppcheck.
2016-03-02 20:25:23 +01:00
Philipp Wiesemann
b63b631908 Wayland: Fixed crash if allocating memory for cursor failed.
Also added missing error message if first allocation failed.
2016-03-02 20:25:09 +01:00
Philipp Wiesemann
3a4c0b8a4f Replaced strlen() with SDL_strlen() in IME test program. 2016-03-02 20:24:43 +01:00