Commit Graph

11015 Commits

Author SHA1 Message Date
Sam Lantinga
82189e170f Updated iOS deployment target to iOS 5.1 2014-05-10 12:34:16 -07:00
Gabriel Jacobo
6a1dcf78fb Fixes #2529, guard SDL_d3math.* with the proper defines 2014-05-10 16:23:06 -03:00
Gabriel Jacobo
b54816407a Fixes #2519, clear error if using the default library path for EGL succeeds. 2014-05-10 16:13:22 -03:00
Gabriel Jacobo
0ed35a7e64 A few more ANDROID for __ANDROID__ replacements 2014-05-10 15:57:09 -03:00
Dimitris Zenios
8adc9938a4 __ANDROID__ is the correct macro to check for an android system.ANDROID is only defined in NDK build system (.mk) and not in the standalone NDK. 2014-05-05 22:21:26 +03:00
Dimitris Zenios
58d233d9d6 Export android jni functions even when build with -fvisibility=hidden flag 2014-05-05 22:26:21 +03:00
Dimitris Zenios
3a3effaf9b Show android video or android audio if detected in autotools summary. 2014-05-05 22:36:47 +03:00
Sam Lantinga
2be687175b Temporary fix for bug 2494 - Crashes due to the non thread-safe SDL_malloc/SDL_free on Windows
We'll define USE_LOCKS as a temporary fix until an alternative like ptmalloc, jemalloc, or nedmalloc can be investigated.
http://www.malloc.de/en/
http://www.canonware.com/jemalloc/
http://www.nedprod.com/programs/portable/nedmalloc/

SDL allocates memory very infrequently, so this is probably a decent fix for a while.
2014-05-10 11:27:43 -07:00
David Ludwig
f2ee51e841 WinRT: display-information code cleanups 2014-05-09 21:28:52 -04:00
David Ludwig
5f137fa5ef Fixed bug: touch input on WinPhone 8.0 was wrong, in some cases
When a Windows Phone 8.0 app was rotated to anything but Portrait mode, touch
input coordinates, as well as virtual mouse coordinates, were usually getting
reported as coming from the wrong part of the screen.
2014-05-09 20:32:06 -04:00
David Ludwig
eb27c9f82d Fixed rendering-alignment issues on WinPhone 8.1, when the device was rotated
If a Windows Phone 8.1 device was rotated to anything but Portrait mode,
the Direct3D 11 renderer's output wouldn't get aligned correctly with the
screen.
2014-05-09 20:16:21 -04:00
David Ludwig
3adf70d52e WinRT: made Win[Phone] 8.1 projects be structured like their 8.0 counterparts
This change removes the "Shared" component from the Windows 8.1 and Windows
Phone 8.1 project files, then renames the projects to use a file structure
that's the same as  used for the Windows 8.0 and Windows Phone 8.0 projects.

This change now places WinRT projects in the following directories:

VisualC-WinRT\WinRT81_VS2013\ -- Windows 8.1 project files
VisualC-WinRT\WinPhone81_VS2013\ -- Windows Phone 8.1 project files (NEW, as of this change)
VisualC-WinRT\WinRT80_VS2012\ -- Windows 8.0 project files
VisualC-WinRT\WinPhone80_VS2012\ -- Windows Phone 8.0 project files

Windows 8.0 and Windows Phone 8.0 projects, as well as apps or libs that
reference these, should be unaffected by this change.

Windows 8.1 and Windows Phone 8.1 based apps or libs that reference SDL's
projects directly will need to have their old references removed, then
replaced with new ones that point to the updated structure.
2014-05-06 20:31:10 -04:00
Brandon Schaefer
9b891dd0b5 eglGetProcAddress fails the same way on MIR as ANDROID does on arm. Thanks Sylvain Becker for the patch! 2014-05-06 15:08:43 -07:00
Ryan C. Gordon
0d9757ed57 Update the machine-generated configure code. 2014-05-06 00:20:34 -04:00
Ryan C. Gordon
a256776578 Fix build on Windows targets without dxgi.h, like MingW32. 2014-05-06 00:13:07 -04:00
Brandon Schaefer
44e7c51ba5 Remove code that found its way back into the diff 2014-05-02 12:39:26 -07:00
Brandon Schaefer
87cf7822e7 Fix software rendering in the mir backend. The window assumed hardware buffer, which caused testdrawchessboard to fail to mmap a buffer. 2014-05-02 12:33:19 -07:00
David Ludwig
4f5c8e2dd7 WinRT: suppressed an unused param warning when building for Windows Phone 8.1 2014-04-30 21:12:47 -04:00
David Ludwig
0d7d5cae50 WinRT: preliminary support for building against the Windows Phone 8.1 SDK
This is a step towards supporting "Universal" Windows apps, when building for
Windows Phone.  SDL can now build against the Windows Phone 8.1 SDK, and apps
linked to it can run, however further work and testing is required as some
previously Phone-only code appears to no longer be applicable for
Windows Phone 8.1.  The Windows 8.1 code paths does seem to be preferable, but
should probably be tested and updated on a finer-grained basis.

If in doubt, use the Windows Phone 8.0 projects for now, as located in
VisualC-WinRT/WinPhone80_VS2012/

TODO:
- look at any Windows Phone specific code paths in SDL, and see if Phone 8.1
should use the Windows Phone code path(s), or the Windows 8.x or 8.1 paths
2014-04-30 21:07:30 -04:00
David Ludwig
1acb9de653 Fixed a linker error when building SDL/WinRT
The Win32 APIs, VerifyVersionInfoW and VerSetConditionMask, are not currently
available for use in WinRT apps.  This change primarily #if[n]defs-out some
calls to them.
2014-04-29 19:22:48 -04:00
David Ludwig
913ceaa77e WinRT: added project files for Windows 8.1 + MSVC 2013
This commit also includes some base-level support for Universal apps.

TODO:
- add support for Windows Phone 8.1
- add support for satellite libs: SDL_image, SDL_ttf, and SDL_mixer
2014-04-29 19:06:00 -04:00
Ryan C. Gordon
df87f9051a Removed comma at end of enum in a public header, to make -Wpedantic happy. 2014-04-29 12:00:28 -04:00
Steven Stewart-Gallus
b1ed36f700 Set the tag type in libtool invocations
Setting the tag type will let libtool work even when it cannot infer
the type of the code being built. One way libtool may fail to infer
the tag type is if one uses a mock compiler (such as for static
analysis).
2014-04-19 16:33:42 -07:00
Sam Lantinga
fb78141616 Fixed bug 2508 - don't redefine WIN32_LEAN_AND_MEAN 2014-04-26 12:38:35 -07:00
Sam Lantinga
dca69c99ea Fixed the inertia effect in the test program 2014-04-26 12:29:40 -07:00
Sam Lantinga
822ea11b79 Better compiler for Windows XP systems 2014-04-26 11:23:55 -07:00
Ryan C. Gordon
ceb7a17085 Mac OS X: Look for joystick hotplug in its own CFRunLoop.
This allows the joystick hotplug to function without the main event loop
 (specifically: without SDL_INIT_VIDEO), and moves explicit polling for
 joysticks where it belongs at the low-level: in SDL_SYS_JoystickDetect().

This lets apps call SDL_JoystickUpdate() to get hotplug events and keep
 SDL_NumJoysticks() correct, as expected. As SDL_PumpEvents() (and
 SDL_PollEvents, etc) calls SDL_JoystickUpdate(), existing apps will function
 as before.

Thanks to "raskie" on the forums for pointing this out!
2014-04-24 23:24:48 -04:00
Jørgen P. Tjernø
86f23314c3 Mac: Correct the y-axis position after 94af945dbb57
This fixes a bug where we'd offset positions by the height of the dock, if it
was along the bottom of the screen.

Fixes https://bugzilla.libsdl.org/show_bug.cgi?id=2509
Thanks to Alex Szpakowski for bug & patch.
2014-04-24 21:05:51 -07:00
Sam Lantinga
aac40f5d5c Fixed cygwin build 2014-04-23 13:54:47 -07:00
Sam Lantinga
d6d36024ef Fixed detecting output on second adapter
CR: Sam Lantinga
2014-04-23 13:48:01 -07:00
Sam Lantinga
e3bb050f60 Don't crash in WIN_GL_InitExtensions() if the OpenGL library couldn't be loaded 2014-04-23 13:47:57 -07:00
Sam Lantinga
234ffb32df Fixed compiler warning 2014-04-23 13:47:52 -07:00
Sam Lantinga
a579afa9c9 Don't try to load d3dcompiler_46.dll on Windows XP 2014-04-23 13:47:42 -07:00
Sam Lantinga
e946190ccd Removed possible implicit memset() 2014-04-23 13:47:35 -07:00
Brandon Schaefer
ad8ea09710 Revert MIR_CFLAGS to SDL_CFLAGS. Use forward declaration for the real fix. (We shouldn't expose mir headers!) 2014-04-21 12:42:25 -07:00
Jørgen P. Tjernø
1822960d98 Mac: SDL_SetWindowPosition is now relative to the menubar.
It used to be that SDL_SetWindowPosition was relative to the top of the screen,
which didn't make sense. In addition, borderless windows can be positioned
*below* the menubar, so SDL_SetWindowPosition(win, 0, 0) on a borderless window
would hide ~30ish pixels of the window below the menubar.
2014-04-19 13:15:53 -07:00
Jørgen P. Tjernø
4d68f8c53e Render: Allow empty cliprect.
This fixes an issue where an empty cliprect is treated the same as a NULL
cliprect, causing the render backends to disable clipping.

Also adds a new API, SDL_RenderIsClipEnabled(render) that allows you to
differentiate between:
 - SDL_RenderSetClipRect(render, NULL)
 - SDL_Rect r = {0,0,0,0}; SDL_RenderSetClipRect(render, &r);

Fixes https://bugzilla.libsdl.org/show_bug.cgi?id=2504
2014-04-19 13:15:41 -07:00
Sam Lantinga
a9b8c776dc Fixed missing j 2014-04-19 10:17:36 -07:00
David Ludwig
3db96c3491 Cleaned up and rearranged WinRT project file structure.
All WinRT projects have been merged into a single directory, "VisualC-WinRT",
with platform-specific variants in subdirectories off of it.  This structure
has been applied to a few major SDL satellite libraries as well (SDL_image,
SDL_mixer, and SDL_ttf).

Currently, only Windows 8.0/RT and Windows Phone 8.0 targets are supported.
Windows 8.1/RT/Phone targets are planned.

Projects that use SDL_image/WinRT, and link to it via Visual Studio's
project-to-project reference system, will need to be updated, to reflect the
changes in the project structure.  This can be done by:
1. removing the MSVC project(s) for SDL/WinRT
2. re-added the MSVC project(s) for SDL/WinRT
3. right-clicking on the app, or projects that use those libraries, choosing
References, removing the references to any of these projects (they'll likely
be highlighted with an exclamation mark), then re-adding them

To note, the satellite libraries that reference SDL/WinRT have been updated
already.  The changes for those libraries will be pushed to hg.libsdl.org
shortly.

TODO:
- add support for Windows 8.1 and Windows Phone 8.1 targets, using
Microsoft's new "Universal" app support, if possible.  These will be added to
a new subdirectory, or subdirectories (if more than one sets of projects are
needed, hopefully not), of "VisualC-WinRT".
- investigate NuGet support, which could allow Visual C++ to download
new copies of SDL/WinRT, its satellite libraries, and their dependencies,
from remote servers.
2014-04-19 12:48:45 -04:00
Philipp Wiesemann
ab11da111a Removed global variable from test program. 2014-04-19 15:28:13 +02:00
Brandon Schaefer
cfeac06609 Mir 14.04 headers available that allow scroll + touch events. 2014-04-19 00:31:02 -07:00
Ryan C. Gordon
d53d73b139 Turn off Wayland support for Raspberry Pi on the buildbot.
It's picking up the system headers instead of the RPi build files.

Theoretically, we _can_ support Wayland on this platform, though, as there
 _is_ a Raspberry Pi port out there...
2014-04-19 02:26:12 -04:00
Ryan C. Gordon
d279099930 Fixed some issues reported on new Ubuntu 14.04 buildbots. 2014-04-19 02:17:34 -04:00
Sam Lantinga
892b18f4d4 Fixed logic error loading DXGI 2014-04-18 12:43:10 -07:00
Sam Lantinga
737576d21c SDL_DXGIGetOutputInfo() checks input parameters and returns a boolean value whether or not it succeeded. 2014-04-18 12:43:04 -07:00
Jørgen P. Tjernø
349a871a4b Mac: Don't prompt to reopen windows after crash.
We don't support state serialization / resume, so disable the prompt
that pops up asking if you want to reopen the windows.
2014-04-15 13:53:07 -07:00
Sam Lantinga
cbd1d2988e Fixed bug 2475 - Incorrect SDL_Log() format specifiers in test/testgesture.c
rettichschnidi

The floats should not be interpreted as integers. Patch against the current head attached.
2014-04-17 22:40:57 -07:00
Sam Lantinga
f47915cd5b Fixed bug 2489 - SDL2.framework references __Block_copy in /usr/lib/libSystem.B.dylib, but this symbol cannot be found on OSX-10.5
Thomas Schatz

The dynamic library (extracted from SDL2-2.0.3.dmg and put in /Library/Frameworks/) references the __Block_copy symbol in /usr/lib/libSystem.B.dylib, which cannot be found:

dlopen(/Library/Frameworks/SDL2.framework/SDL2, 6): Symbol not found: __Block_copy
  Referenced from: /Library/Frameworks/SDL2.framework/SDL2
  Expected in: /usr/lib/libSystem.B.dylib

From what I could gather __Block_copy seems to be related to the blocks extension to the C programming language introduced by Apple since OSX-10.6 (see: http://thirdcog.eu/pwcblocks/). If this is indeed the case, I don't think the SDL2-2.0.3.dmg on the website is at all compatible with OSX-10.5 countrary to what is announced.
2014-04-17 22:23:32 -07:00
Dimitris Zenios
07d07b460e Enable building of Android libraries using a standalone NDK 2014-04-06 00:30:48 +03:00
Sam Lantinga
f0ab6846e8 Fixed bug 2496 - mouse left button double click event issue
cplu

When I double click on a window, the "clicks" field (newly added since 2.0.2) in SDL_MouseButtonEvent is 1 instead of 2.
However, when I "tripple" click, "clicks" field is then 2.
I'v look into the source code in SDL_windowsevents.c and found that when a double click event comes, WIN_WindowProc will get a WM_LBUTTONDBLCLK msg. The message sequence of a double click is:WM_LBUTTONDOWN->WM_LBUTTONUP->WM_LBUTTONDBLCLK->WM_LBUTTONUP.
2014-04-17 21:00:25 -07:00