Sam Lantinga
a7609d9e2a
Updated copyright for 2019
2019-01-04 22:01:14 -08:00
Sam Lantinga
a9072159b2
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
Sam Lantinga
d77ab77a7a
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
Sam Lantinga
255c182471
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
Sam Lantinga
c47561fe68
Fixed whitespace in testspriteminimal.c
2015-12-24 06:11:05 -08:00
Philipp Wiesemann
9677d33467
Replaced tabs with spaces in test programs.
2015-11-25 21:39:28 +01:00
Sam Lantinga
78f2198e6c
Updated the copyright year to 2015
2015-05-26 06:27:46 -07:00
Philipp Wiesemann
a96660cbde
Added missing loop cancel for Emscripten in test programs.
2015-05-18 21:21:14 +02:00
Ryan C. Gordon
a9626cb76e
Initial merge of Emscripten port!
...
With this commit, you can compile SDL2 with Emscripten
( http://emscripten.org/ ), and make your SDL-based C/C++ program
into a web app.
This port was due to the efforts of several people, including: Charlie Birks,
Sathyanarayanan Gunasekaran, Jukka Jylänki, Alon Zakai, Edward Rudd,
Bruce Mitchener, and Martin Gerhardy. (Thanks, everyone!)
2014-12-18 00:19:52 -05:00
Sam Lantinga
dba255c1e5
Fixed bug 2374 - Update copyright for 2014...
...
Is it that time already??
2014-02-02 00:53:27 -08:00
Andreas Schiffler
7582a71d05
Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency
2013-08-14 23:30:10 -07:00
Philipp Wiesemann
af2f530b05
Removed unused parameter in test program.
2013-07-27 21:05:04 +02:00
Sam Lantinga
7eff345ecb
Updated the copyright year for the test programs
2013-07-25 09:51:21 -07:00
Philipp Wiesemann
642825d6f6
Fixed compiler warnings in test programs by adding return statements.
2013-07-14 13:30:26 +02:00
Sam Lantinga
f0af9a3e70
Removed Nintendo DS support since nobody has volunteered to maintain it for over a year.
2013-03-17 09:44:58 -07:00
Sam Lantinga
3c87570c58
Have testspriteminimal use the new simple API
2012-01-22 19:47:33 -05:00
Sam Lantinga
6196aa221e
SDL 1.3 is now under the zlib license.
2011-04-08 13:03:26 -07:00
Sam Lantinga
ae58a49f62
NDS update
...
Frank Zago to SDL
There's also a patch to adapt one test for the nds, and that adds several
makefiles to compile these tests. Whenever you apply it, could you completely
remove the test/nds-test-progs/sprite and test/nds-test-progs/sprite2
directories ?
2011-03-26 21:28:17 -07:00
Sam Lantinga
533d4862d6
Simplified and improved the process of creating a texture from a surface.
2011-02-03 00:54:29 -08:00
Sam Lantinga
adaab5944f
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
2011-02-01 19:19:43 -08:00
Sam Lantinga
a8dcd6b5a9
Need to include SDL_main.h ... eh, just include everything. :)
2011-01-10 11:22:07 -08:00
Sam Lantinga
e0a31b4dbb
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
2010-01-21 06:21:52 +00:00
Sam Lantinga
c3629ff44a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
...
Renamed SDL_RenderPoint() and SDL_RenderLine() to SDL_RenderDrawPoint() and SDL_RenderDrawLine().
Added API for rectangle drawing (as opposed to filling)
Added placeholder API functions for circles and ellipses ... I'm not sure whether these will stay.
Optimized software line drawing quite a bit.
Added support for Wu's anti-aliased line drawing, currently disabled by default.
2009-12-23 01:55:00 +00:00
Sam Lantinga
70a40d51b2
Added interfaces for batch drawing of points, lines and rects:
...
SDL_DrawPoints()
SDL_BlendPoints()
SDL_BlendLines()
SDL_DrawLines()
SDL_FillRects()
SDL_BlendRects()
SDL_RenderPoints()
SDL_RenderLines()
SDL_RenderRects()
Renamed SDL_RenderFill() to SDL_RenderRect()
2009-12-09 15:56:56 +00:00
Sam Lantinga
bce225654d
Automatically initialize the video system and create a renderer to simplify use.
2009-10-28 06:04:07 +00:00