Commit Graph

262 Commits

Author SHA1 Message Date
Sam Lantinga
6b5a5ea12a Converted David Ludwig's D3D11 renderer to C and optimized it.
The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS)
This will need tweaking to fix the Windows RT build.
2014-03-10 01:51:03 -07:00
Sam Lantinga
c75b319a11 Updated SDL to version 2.0.3 2014-03-09 10:38:30 -07:00
Ryan C. Gordon
7c0ab6a669 Enable Wayland and Mir in configure/cmake scripts, now that 2.0.2 has shipped. 2014-03-08 15:32:12 -05:00
Ryan C. Gordon
e28e6eb952 Fixed X11 XInput2 multitouch test to work in configure script.
configure wraps this C code in a main() function, so you can't declare a
function body in there. Besides, I'm not sure why we declared a function
that's part of the multitouch API anyhow.

Now we just reference a type that only exists if the headers have multitouch
support and call it a day.
2014-03-02 01:59:25 -05:00
Sam Lantinga
a1eaf07f76 Fixed test for libuuid.a 2014-03-01 11:39:39 -08:00
Sam Lantinga
69a526fdc9 Fixed bug 2298 - undefined reference to `IID_IUnknown' on cygwin
Brian Minton

When building static or shared libraries on cygwin 1.7.25 on Windows 7 (32-bit), I get the following link errors:

build/.libs/SDL_windowskeyboard.o: In function `UIElementSink_QueryInterface@12':
/home/c-bminton/src/SDL/src/video/windows/SDL_windowskeyboard.c:995: undefined reference to `IID_IUnknown'
build/.libs/SDL_windowskeyboard.o: In function `IPPASink_QueryInterface@12':
/home/c-bminton/src/SDL/src/video/windows/SDL_windowskeyboard.c:1101: undefined reference to `IID_IUnknown'
collect2: error: ld returned 1 exit status
Makefile:126: recipe for target 'build/libSDL2.la' failed
make: *** [build/libSDL2.la] Error 1

--
The libuuid from e2fsprogs is completely unrelated to the w32api UUID.DLL implib. FWIW, any *NIX software that I've seen obviously wants the e2fsprogs version, but if libuuid-devel is installed (in /usr/lib) then you can't link against the w32api implib with a simple -luuid.
2014-02-22 15:34:31 -08:00
Sam Lantinga
1af9aa0b1e Updated SDL to version 2.0.2 2014-02-09 03:09:56 -08:00
Ryan C. Gordon
7e414636ad Removed -force_cpusubtype_ALL cflag from Mac builds.
This was for PowerPC G3 (!) compatibility, and Clang doesn't even recognize
 the flag anymore.
2014-02-03 14:47:48 -05:00
Ryan C. Gordon
1957b51ba0 Temporarily default Wayland and Mir to disabled, for 2.0.2 release.
We'll flip the default back to enabled right after 2.0.2 is finalized, and
try to declare them stable and ready by 2.0.3.

Those that have an interest in supporting them in 2.0.2 can manually enable
 them in the configure script with --enable-video-wayland and/or
 --enable-video-mir.
2014-02-03 11:59:17 -05:00
Ryan C. Gordon
e8b47266fd Hooked up dynamic loading for Mir. 2014-02-03 11:52:54 -05:00
Ryan C. Gordon
8bb49ceaf5 Add Mir to configure script's summary output. 2014-02-03 11:14:25 -05:00
Ryan C. Gordon
781022f33d Added Mir video target (thanks, Brandon!). 2014-02-02 23:41:46 -05:00
Gabriel Jacobo
12813a0222 Treacherous copy/paste! 2014-01-30 20:29:58 -03:00
Gabriel Jacobo
346fdd8976 Detect Xrandr >= 1.2 at build time 2014-01-30 20:27:13 -03:00
Edward Rudd
2e61dd3ed9 autoconf script tweaks
- fix up chmodding sdl2-config
- remove duplicate enable_atomic section
- add pretty summary of what was found/enabled
2014-01-25 15:05:44 -05:00
Gabriel Jacobo
7396953eb6 Dynamic loading support for Wayland 2014-01-09 13:56:21 -03:00
Ryan C. Gordon
aea9ef3f9f Regenerate the configure scripts. 2013-11-25 00:11:52 -05:00
Ryan C. Gordon
df9f367941 Added SDL_vsscanf(). 2013-11-24 23:35:38 -05:00
Gabriel Jacobo
08ed2e33eb Implements touch support on QTWayland. Contributed by Thomas Perl. 2013-12-27 09:29:39 -03:00
Gabriel Jacobo
74cba7bdbe Wayland support
Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al.

Additional changes in this commit, done by me:

* Wayland uses the common EGL framework
* EGL can now create a desktop OpenGL context
* testgl2 loads GL functions dynamically, no need to link to libGL anymore
* Assorted fixes to the Wayland backend

Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10,
running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
2013-12-14 20:18:43 -03:00
Ryan C. Gordon
fac8b02737 Hook up SDL_acos and SDL_asin properly. 2013-12-09 15:17:20 -05:00
Gabriel Jacobo
2b8c6764cd Fixes compilation on Mingw. 2013-11-22 14:19:52 -03:00
Gabriel Jacobo
002125434c Fixes building for RPi using --no-undefined 2013-11-17 11:07:55 -03:00
Gabriel Jacobo
a43594ba0d Restore evdev sources to configure script 2013-11-17 10:41:16 -03:00
Ryan C. Gordon
ccebcf221f Turn off --no-undefined on OpenBSD again. Leave it on everywhere else for now. 2013-11-16 21:52:56 -05:00
Sam Lantinga
6a79478d0e Fixed up configure so it doesn't reference input/evdev anymore 2013-11-16 12:04:00 -08:00
Ryan C. Gordon
368dcb741c Apparently Haiku is removing /boot/common (thanks, scottmc!).
See http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-November/091877.html
2013-11-14 14:45:00 -05:00
Ryan C. Gordon
b444dd2714 Renamed things named after BeOS to be named after Haiku instead. 2013-11-14 11:51:24 -05:00
Ryan C. Gordon
ee4465fe4f Started BeOS removal: merged BeOS thread and pthread code.
Haiku uses most of the standard pthread API, with a few #ifdefs where we
still need to fallback onto the old BeOS APIs.

BeOS, however, does not support pthreads (or maybe doesn't support it well),
so I'm unplugging support for the platform with this changeset. Be Inc went
out of business in 2001.
2013-11-13 22:35:26 -05:00
Sam Lantinga
fdc0f72d69 Fixed bug 2149 - Don't search for libusbhid except on BSD
Joseph Carter

There's a whole set of configure tests for BSD's libusbhid, and they only matter on BSD.  However, if you have the library on Linux, it gets pulled in as library bloat.  And it's bloat of the highest order since not a single function call to the library is ever made unless you're on a *BSD.
2013-10-13 19:49:45 -07:00
Sam Lantinga
6fca598f55 Updated SDL to version 2.0.1 2013-10-10 21:50:25 -07:00
Gabriel Jacobo
4a1785a9ea SDL_TEXTINPUT support for EVDEV 2013-10-03 10:28:10 -03:00
Gabriel Jacobo
dd33e35895 Raspberry Pi support (also unified UDEV and EVDEV support) 2013-09-28 13:28:19 -03:00
Ryan C. Gordon
613a7a7abf Regenerate configure script. 2013-08-20 20:27:42 -04:00
Ryan C. Gordon
8fe1cf47f2 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Gabriel Jacobo
84f07d804a Fixes bug #2037, common EGL code for Android and X11 2013-08-19 16:29:46 -03:00
Sam Lantinga
b4d6152c93 autogen.sh on development system 2013-08-08 01:59:36 -07:00
Sam Lantinga
a5641a9745 Fixed bug 1972 - Changeset 7379 (b27c778a2bdb) breaks make process with msys+mingw (make 3.82.90)
Andreas

With the patch applied, make is not able to find the rule for Makefile.in anymore. Removing the patch resolves the issue.

The path is in fact correct (in my case: /c/external/SDL64/SDL). But it seems the windows build of GNU Make doesn't work well with pathnames in rules. Both the dependencies in "$(srcdir)/configure: $(srcdir)/configure.in" and "Makefile: $(srcdir)/Makefile.in" will cause rules not to be found when srcdir is defined.

The same problem occurs if the patch is removed and I supply configure with a srcdir manually.
2013-08-04 09:37:27 -07:00
Edward Rudd
fb8455ec81 Further fix SIZEOF_VOIDP in SDL_config.h.in
The configure script was still overwriting SIZEOF_VOIDP so both ended up as either 4 or 8 depending on the arch.  This simply removes the check from configure.in
2013-07-31 12:13:26 -04:00
Sam Lantinga
ca9a19ea4c Fixed building with cygwin
Note that building with cygwin gcc results in a DLL that depends on cygwin1.dll
2013-07-21 23:01:01 -07:00
Sam Lantinga
5644b36ad2 Added X include path so SDL_syswm.h works correctly on systems with X11 in a non-standard directory. 2013-07-21 12:37:43 -07:00
Sam Lantinga
2eb2901197 Added a configure check for Xext.h 2013-07-13 10:41:57 -07:00
Sam Lantinga
9c0dea8e15 Implemented an API for thread-local storage: SDL_TLSCreate(), SDL_TLSSet(), SDL_TLSGet() 2013-07-10 02:32:04 -07:00
Gabriel Jacobo
9bc1b31fd3 Removing video/uikit/*.c from configure's iOS sources
Unexplicable computer sciences phenomenon: Instead of returning an empty set,
*.c in an folder with no .c files produces the "*.c" string to be added as
a source. I'm sorry future generations, we are doing the best we can :)
2013-07-09 13:54:29 -03:00
Sam Lantinga
f98fac9047 Make sure that srcdir has a full pathname so source indexing works. 2013-07-08 09:21:54 -07:00
Sam Lantinga
0c64161715 Updated configure with the sndio audio backend 2013-07-07 10:15:10 -07:00
Sam Lantinga
d8b6e04ab1 Fixed SDL building with the minimal configuration 2013-06-13 22:10:10 -07:00
Sam Lantinga
52ec8b0045 Updated configure 2013-06-07 21:50:29 -07:00
Sam Lantinga
a03a2650e9 Updated configure with Ryan's cygwin workaround 2013-06-04 22:13:06 -07:00
Azamat H. Hackimov
3645242ba8 Fix compilation with libX11 >= 1.5.99.902.
These changes fixes bug #1769 for SDL2
(http://bugzilla.libsdl.org/show_bug.cgi?id=1769).
2013-06-02 20:20:18 +06:00
Sam Lantinga
34b782c94c Better mingw32-x64 linker flag fix, which doesn't require libtool patch 2013-05-26 22:16:42 -07:00
Sam Lantinga
dd1dfc7c6e Removed dependency on libgcc_s_sjlj-1.dll when building with mingw64 2013-05-26 16:29:57 -07:00
Sam Lantinga
96db5f7b81 Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems.
Updated Makefile.in so "make dist" includes everything necessary for release.
2013-05-26 11:06:17 -07:00
Sam Lantinga
971a985707 The Haiku install location fix needs to get into configure 2013-05-21 22:35:13 -07:00
Sam Lantinga
8bd4a42a14 Fixed bug 1829 - sdl2-config is not executable
leighmanthegreat@hotmail.com

I downloaded SDL2 from hg source.
I built to a ./build directory.
I downloaded SDL_image 2 hg and attempted to build.
When it cannot find a sdl2-config the SDL_image configure correctly suggests setting SDL_CONFIG variable.
Setting this the configure still fails with 'Permission denied' on the call to sdl2-config.
Setting execute permission solves the problem.

If possible, sdl2-config should have executable bit set when it is created.
2013-05-16 01:03:28 -07:00
Edward Rudd
51bbf34abf default clock_gettime use to enabled as there is now proper fallback code for systems that don't have it. 2013-05-02 21:23:38 -04:00
Sam Lantinga
4cba942e1d Fixed bug 1744 - DirectFB video and renderer API is not updated
tomaszewski.p

Recent changes in SDL_sysrenderer.h and SDL_sysvideo.h had no impact on directfb backend.

Attached patch:
- updates interface,
- resolves uninitialized variable reading,
- changes logging tio use SDL_Log API,
- updates configure to use DIRECTFBCONFIG variable instead direct call to directfb-config.
2013-03-09 10:35:12 -08:00
Gabriel Jacobo
d121d75a76 Adds some required CFLAGS and LDFLAGS for the iOS platform 2013-03-04 10:33:48 -03:00
Jørgen P. Tjernø
6f40cf4653 Regenerate configure to enable dbus
The configure script was out of date - re-running autogen.sh adds dbus
       support.
2013-02-12 16:17:24 -08:00
Sam Lantinga
84bc50080b Backed out use of @autorelease keyword for now, since it's not supported by older Xcode versions. 2013-02-11 17:40:09 -08:00
Sam Lantinga
357652279f Use clang on Mac OS X, which is required for the @autorelease keyword 2013-02-03 14:03:49 -08:00
Sam Lantinga
96dc6c6a5b Updated configure with libudev detection 2012-12-11 10:50:45 -08:00
Sam Lantinga
d5bdfedf0d Include all the test headers in the test library header install 2012-11-26 14:59:07 -08:00
Sam Lantinga
9c2cdf677b Work in progress on an SDL test library 2012-11-26 07:53:56 -08:00
Sam Lantinga
e7ea5f6646 Added an API to get the size of a file - WARNING! ABI CHANGE! 2012-11-03 18:43:36 -07:00
Sam Lantinga
9090fb9b4c Make it possible to build a DLL with mingw that's ABI compatible with Visual C++ built applications 2012-10-20 00:14:58 -07:00
Sam Lantinga
9b4b8b20d0 We have to fix the DLL name convention on Windows every time... 2012-10-19 21:43:41 -07:00
Sam Lantinga
05b7b71074 Don't use the --no-undefined linker option yet, it doesn't build on OpenBSD and BeOS.
The OpenBSD case is puzzling - it's complaining about symbols in the C library.  Do we need to explicitly link with -lc for shared libraries on OpenBSD?

The BeOS case is legitimate, it's calling back into the application code to initialize BeApp if it isn't already initialized.
2012-10-12 02:33:34 -07:00
Sam Lantinga
5a6dc41726 Use the --no-undefined linker option if it's available, which will catch references to undefined functions which could fail at runtime. 2012-10-11 15:05:00 -07:00
Gabriel Jacobo
7eeb0f5bf4 Fix Windows build, version.o linking. 2012-09-25 08:54:05 -03:00
Sam Lantinga
1bfaec254d Fixed false positive when checking for X11 on Mac OS X when the X11 development environment isn't installed. 2012-09-20 22:01:51 -07:00
Sam Lantinga
fd0dc5a95c Changed the comment so it actually talks about the right instruction set. 2012-09-20 21:17:49 -07:00
Sam Lantinga
46dd552a1b Fixed 3DNow! detection for clang llvm 2012-09-20 21:16:02 -07:00
Sam Lantinga
3c718d524e Updated to the latest versions of autotools and config.guess/config.sub
autoconf-2.69
automake-1.12
libtool-2.4.2
2012-09-20 21:13:10 -07:00
Sam Lantinga
00c170b156 Fixed bug 1547 - Fix test(1) utilization within the autoconf script
Brad Smith 2012-07-19 11:39:09 PDT

I noticed this error from the OpenBSD/amd64 buildbot log..

../configure[15018]: test: -O2: unexpected operator/operand

The attached patch fixes the issue.
2012-07-20 12:57:25 -07:00
Sam Lantinga
93e7644d3a Fixed bug 1543 - Fix dynamic loading of X libs on OpenBSD
Brad Smith 2012-07-18 13:43:34 PDT
autoconf patch to fix X dynamic loading of libraries on OpenBSD
2012-07-18 13:57:39 -07:00
Sam Lantinga
1f417073ca Updated the generic event check to try to compile instead of just look for library runtime function (fixes compiling on older Mac OS X SDKs) 2012-07-18 10:47:41 -07:00
Gabriel Jacobo
729fdcda8a Fixes #1524, improved xinput2 test 2012-06-21 14:01:47 -03:00
Sam Lantinga
ad08babefc Added command-line cross-compile support for iOS - Gabriel Jacobo will be adding iosbuild.sh and documentation for the process. 2012-06-19 12:29:53 -04:00
Gabriel Jacobo
e619df7521 Actually functional, hopefully!, Xext test 2012-06-03 17:34:18 -03:00
Sam Lantinga
b5c76adf75 Better test for Xext headers 2012-06-01 20:06:48 -04:00
Gabriel Jacobo
9b129179a4 Fix test for Xext headers (bug 1498), now it should fail properly in systems with the old headers. 2012-06-01 19:42:15 -03:00
Sam Lantinga
3aa88a6405 Updated with new configure.in changes 2012-05-31 09:06:47 -04:00
Sam Lantinga
94597260b7 Fixed compile error with both new and old Xext headers (bug 1498) 2012-05-30 11:44:57 -04:00
Sam Lantinga
de72384754 Fixed bug 1429 - Compiling static library with -arch fails when linking showimage
We no longer need this ancient hack and it's causing problems when building shared libraries against SDL.
2012-02-28 21:58:36 -05:00
Sam Lantinga
c484f884c5 Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2 2012-01-22 17:21:00 -05:00
Sam Lantinga
9853ab62c8 Switched back to configure generating SDL_config.h
It was very confusing to have configure generate an SDL_config.h and then not have it be used when building on Mac OS X or Windows.  I'll just have to remember to use SDL_config_windows.h when building official releases that are supposed to be ABI compatible with Visual Studio.
2012-01-19 01:55:51 -05:00
Sam Lantinga
243a72784f Check for sem_timedwait(), which isn't available on some systems (including OpenBSD 2012-01-15 03:34:14 -05:00
Sam Lantinga
d4c4a98f59 Make sure that we use consistent configuration options on platforms like Windows so that command line builds and IDE builds have ABI compatibility.
Make sure we don't clobber SDL_revision.h when building from Mercurial
2012-01-14 13:21:19 -05:00
Sam Lantinga
07f8710f47 Fixed bug 1242 - PATCH: Improve support for OpenGL ES under X11
Scott Percival 2011-07-03 06:41:51 PDT

This submission is aimed at making life easier for OpenGL ES capable devices
running a X11 stack (e.g. Maemo, Meego, TrimSlice, other ARM SoC boards not
running Android). SDL's Pandora support already has the neccesary GLES-to-X11
glue code, however it's all ghetto'd off in Makefile.pandora and not very
flexible.

The patch:
- adds an awesome --enable-video-opengles option to configure
- re-modifies the opengles and opengles2 SDL_renderers to use function pointers
- no idea why this was removed?
- for SDL_Renderers, links in libGLESv1_CM, libGLES_CM (for PowerVR fans) or
libGLESv2 at runtime
- links in libEGL.so at runtime - the old code made an assumption that
eglFunctions could be pulled from the active GLES library, PowerVR for one
doesn't let you do that with their libGLESv2
- allows you to pick which of GLES v1 or v2 to load via
SDL_GL_CONTEXT_MAJOR_VERSION

So far I've tested this on a Nokia N900 (OMAP 3430/SGX 530 running Maemo 5) and
a Toshiba AC100 (Tegra 2 running Ubuntu 10.10). I haven't tested it on... well,
everything that isn't those two, such as a Pandora, iOS or Android device. The
Pandora specific code should be kept intact (fingers crossed), and nothing
painfully drastic has been added to the SDL_renderers. The library loading
sequence in SDL_x11opengles has been updated to accomodate both NVIDIA's
propensity to let developers get away with murder and PowerVR's alternative of
punishing every missed step.

The test apps work okay with GLES or GLES2 as the renderer. For some reason
alpha blending doesn't seem to work on the Tegra 2; last week NVIDIA pushed out
a new set of X11 GLES drivers, so I'll try and investigate once I upgrade
those. Also, this patch adds things to configure.in, include/SDL_config.h.in
and test/configure.in. I didn't know what the policy was re. committing
generated spaghetti from autotools, so ./autogen.sh has to be run again. Sorry.

I think that's about everything, let me know if there's anything I've
overlooked.
2012-01-08 02:23:37 -05:00
Sam Lantinga
2da6fd7637 Fixes bug 1296 - SDL_SetVideoMode crashes because of unaligned MOVAPS instruction
t.grundner@goto3d.de 2011-09-01 03:59:17 PDT
I figured out what is going on. GCC 4.5.2 assumes the stack is 16 byte aligned
by default. Therefore there are no AND alignment corrections necessary if we
wish to align a stack variable to a 16 byte boundary. That is bad if your OS
ABI is not 16 byte aligned. Windows 32 bit stacks are 4 byte aligned. This
results in the above mentioned SIGSEGV. This is also no problem if I compile
both SDL.dll and my app with MingW because MinGW/GCC inserts a

        andl    $-16, %esp

instruction right in the beginning of the main function. So at least the stack
of the thread calling the main function is 16 byte aligned. But as soon as I
start to use the SDL.dll from an application not compiled by MinGW there is no
ANDL safing my app.

However there is a GCC option that can change the default stack alignment:

        -mpreferred-stack-boundary=num

Setting num=2 assumes a the stack is aligned to a 4 byte boundary. This results
in GCC inserting the necessary

        andl    $-16, %esp

into SDL_FillRect. Rebuilding SDL with

       ./configure "CFLAGS=-mpreferred-stack-boundary=2 -g -O3"

solved the problem.

IMHO this should also be a problem on Solaris.

The following links contain further information:

http://gcc.gnu.org/onlinedocs/gcc-4.5.2/gcc/i386-and-x86_002d64-Options.html#i386-and-x86_002d64-Options

http://www.agner.org/optimize/calling_conventions.pdf
2011-12-29 05:36:39 -05:00
Ryan C. Gordon
abe9021987 Backed out most of changeset 4b88086910d3, at Andreas's request. 2011-12-05 12:43:50 -05:00
Andreas Schiffler
5e0fdc8f9e Fix buildbot sdl-macosx-unix-x86 and sdl-macosx-amd64 compiler warnings 2011-12-05 07:41:20 -08:00
Sam Lantinga
359b89cc7e Fixed the aux directory to be the one recognized by automake.
This isn't strictly needed by SDL, but it's a good example for other projects.
2011-11-17 00:43:44 -05:00
Sam Lantinga
5c394a276d Updated from configure.in 2011-10-19 20:23:40 -04:00
Ryan C. Gordon
6de89cdd37 Fixed Win64 builds with MingW. 2011-09-11 03:35:46 -04:00
Ryan C. Gordon
82df1959c1 Removed legacy Mac OS X dlcompat code.
It was only needed for Mac OS X 10.0 through 10.2, so it seems silly to keep
 it around for SDL 1.3.

I'll leave it in the 1.2 branch for now, though.
2011-09-09 00:34:48 -04:00
Sam Lantinga
66cc708ba8 Updated configure for new changes in configure.in 2011-08-06 01:21:24 -04:00
Ryan C. Gordon
3d2fdaaef7 More patches to compile. 2011-08-05 00:49:31 -04:00
Sam Lantinga
f0c424685b SDL 1.3 requires a 64-bit type for the platform. 2011-03-25 13:47:49 -07:00
Sam Lantinga
6d4951e49a If we leave the default SDL_config.h in place, it'll override the one generated by configure when building from a different directory. Argh... 2011-03-12 13:28:56 -08:00
Sam Lantinga
5ebfb62e3e We don't want to remove SDL_config.h since it's in source control now. 2011-03-11 14:24:35 -08:00
Sam Lantinga
185e00b416 Updated configure with newer autoconf 2011-03-11 14:15:25 -08:00
Sam Lantinga
d58ee21159 Added support for the Xcursor library for color cursors 2011-03-11 13:56:53 -08:00
Sam Lantinga
923def6446 The msimg library isn't needed anymore. 2011-03-07 22:03:29 -08:00
Sam Lantinga
d32d1ee244 OSF isn't supported anymore. 2011-02-28 09:09:13 -08:00
Sam Lantinga
9f410819dc IRIX is not supported anymore. :) 2011-02-28 09:06:29 -08:00
Sam Lantinga
f7600494ed Dynamically load the Xinerama and xf86vmode extensions
This fixes a few bugs with different distributions:
http://bugs.freedesktop.org/show_bug.cgi?id=17431
http://bugs.gentoo.org/show_bug.cgi?id=246177
2011-02-28 09:01:53 -08:00
Sam Lantinga
7fa84f6a78 Re-added the 3DNow! and AltiVec instruction support. 2011-02-22 21:44:36 -08:00
Sam Lantinga
6ec7646870 Added a better way to include build rules in the Makefile
Cleaned up dependencies on generating SDL_revision.h
Fixed 'make install' if you are not building from a Mercurial repository
2011-02-18 11:19:34 -08:00
Sam Lantinga
03aaebb738 Updated to remove stdio redirect option 2011-02-16 14:35:38 -08:00
Sam Lantinga
307a90d292 Made it possible to build SDL from a fresh checkout without any additional steps.
The trick is that if you're using configure and you don't want to have SDL_config.h and SDL_revision.h to show up as modified, you need to configure and build from a separate directory.

You also need to include SDL_revision.h directly if you want to use the SDL_REVISION constant, as a side effect of these changes.
2011-02-16 02:37:09 -08:00