Commit Graph

50 Commits

Author SHA1 Message Date
Sam Lantinga
933bdaf91b Added patch note for SDL_GameControllerGetPlayerIndex() and friends 2018-10-26 09:49:27 -07:00
Sam Lantinga
b5ac7cdfce Added patch notes for SDL 2.0.9 2018-09-27 23:54:40 -07:00
Sam Lantinga
86de973b6c Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened 2018-03-07 13:30:40 -08:00
Sam Lantinga
014a8fa3d7 Added patch note for Android Studio support 2018-03-01 08:26:10 -08:00
Sam Lantinga
f01f3c5108 Added a patch note for OpenGL ES support on Mac 2018-03-01 08:08:20 -08:00
Sam Lantinga
444362ab02 Added patch note about the Vulkan Mac SDK 2018-02-26 08:39:25 -08:00
Sam Lantinga
6cb267dc85 Moved Android patch note into the Android section 2018-02-24 09:09:20 -08:00
Sam Lantinga
41641d93cf Added patch note for Ryan's work 2018-02-24 08:42:04 -08:00
Sam Lantinga
2ebbb5f3c2 Updated documentation with API changes in SDL 2.0.8 2018-02-24 08:18:09 -08:00
Sam Lantinga
a845d73a24 Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!) 2017-12-10 09:10:02 -08:00
Sam Lantinga
741a10dfdf Updated version to 2.0.8 since SDL_image depends on it 2017-11-04 21:58:48 -07:00
Sam Lantinga
ff2da1f583 Added SDL_AudioStreamFlush() to the list of new audio stream functions 2017-10-20 10:45:38 -07:00
Sam Lantinga
34f15d9394 Added audio stream conversion functions:
SDL_NewAudioStream
    SDL_AudioStreamPut
    SDL_AudioStreamGet
    SDL_AudioStreamAvailable
    SDL_AudioStreamClear
    SDL_FreeAudioStream
2017-10-18 15:54:05 -07:00
Sam Lantinga
eea9c57d52 Added functions to query and set the SDL memory allocation functions:
SDL_GetMemoryFunctions()
    SDL_SetMemoryFunctions()
    SDL_GetNumAllocations()
2017-10-12 13:44:28 -07:00
Sam Lantinga
497c759788 Updated WhatsNew.txt for 2.0.7 changes 2017-10-10 20:16:52 -07:00
Sam Lantinga
224272207c Added a hint SDL_HINT_AUDIO_CATEGORY to control the audio category,
determining whether the phone mute switch affects the audio
2017-09-15 17:27:32 -07:00
Sam Lantinga
dcdf4d1227 Fixed typos in 2.0.6 patch notes 2017-09-04 23:10:12 -07:00
Sam Lantinga
e8421f83da Added some more big 2.0.6 changes 2017-09-04 21:16:28 -07:00
Sam Lantinga
39f9095273 Updated WhatsNew.txt for 2.0.6 2017-09-04 20:48:01 -07:00
Sam Lantinga
48149b0b4c Added note for David Carlier's work on OpenBSD 2016-10-12 18:57:12 -07:00
Sam Lantinga
ae14444915 Updated WhatsNew with 2.0.5 changes 2016-10-11 23:56:52 -07:00
Alex Szpakowski
d95053a6c6 Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes. 2015-12-31 21:16:43 -04:00
David Ludwig
495e6800ed WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4) 2015-11-30 23:30:01 -05:00
Philipp Wiesemann
2815b9a5e2 Added SDL_HINT_VIDEO_X11_NET_WM_PING to WhatsNew.txt for 2.0.4. 2015-11-25 21:31:02 +01:00
Ryan C. Gordon
87c985cd18 Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID(). 2015-11-14 12:35:45 -05:00
Philipp Wiesemann
d5187a5764 Added SDL_JoystickCurrentPowerLevel() to WhatsNew.txt for 2.0.4. 2015-10-07 21:18:08 +02:00
Alex Szpakowski
4a556c4c01 Added initial support for MFi game controllers on iOS. 2015-09-20 23:08:36 -03:00
Philipp Wiesemann
ad58f1178b Added more entries to WhatsNew.txt for 2.0.4. 2015-09-18 21:27:00 +02:00
Philipp Wiesemann
69cee42a98 Added another entry to WhatsNew.txt for 2.0.4. 2015-09-05 20:20:35 +02:00
Philipp Wiesemann
82c6f099ab Added more entries to WhatsNew.txt for 2.0.4. 2015-08-05 21:03:31 +02:00
Philipp Wiesemann
e73004f16a Added more entries and brackets to WhatsNew.txt for 2.0.4. 2015-06-19 21:17:00 +02:00
Alex Szpakowski
af195b705e Updated WhatsNew.txt's 2.0.4 list to include a more detailed set of changes for iOS, and added a couple missing items to the OS X and Windows sections. 2015-06-18 12:20:46 -03:00
Philipp Wiesemann
90a722dfda Moved entry in WhatsNew.txt because it was already in 2.0.0 for Android and iOS. 2015-06-16 20:28:21 +02:00
Sam Lantinga
9fdb7717be Updated WhatsNew.txt for 2.0.4 2015-06-13 13:19:31 -07:00
Gabriel Jacobo
01a18871e3 Chrome's Native Client backend implementation 2014-06-06 15:45:59 -03:00
Gabriel Jacobo
2294e19d3c Emit SDL_RENDER_DEVICE_RESET on Android when the GLES context is recreated 2014-03-24 11:04:42 -03:00
Sam Lantinga
8755107f89 Added a patch note for 2.0.3 2014-03-15 16:43:58 -07:00
Sam Lantinga
c75b319a11 Updated SDL to version 2.0.3 2014-03-09 10:38:30 -07:00
Sam Lantinga
a3680acb4a Changed SDL_HINT_ACCEL_AS_JOY to SDL_HINT_ACCELEROMETER_AS_JOYSTICK to be more clear. 2014-03-01 12:21:15 -08:00
Sam Lantinga
2b6c8ac1cd Updated with the latest 2.0.2 API changes 2014-03-01 11:05:58 -08:00
Philipp Wiesemann
efd19efcf6 Changed text in documentation. 2014-02-15 23:57:38 +01:00
Sam Lantinga
1af9aa0b1e Updated SDL to version 2.0.2 2014-02-09 03:09:56 -08:00
Gabriel Jacobo
74cba7bdbe Wayland support
Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al.

Additional changes in this commit, done by me:

* Wayland uses the common EGL framework
* EGL can now create a desktop OpenGL context
* testgl2 loads GL functions dynamically, no need to link to libGL anymore
* Assorted fixes to the Wayland backend

Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10,
running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
2013-12-14 20:18:43 -03:00
Gabriel Jacobo
3bbcbd6cb5 [Android] Hotplugging support for joysticks 2013-12-10 16:24:11 -03:00
Gabriel Jacobo
52450f77e9 Adding WhatsNew.txt changes
...before I forget them.
2013-12-02 19:51:48 -03:00
Gabriel Jacobo
515ee991e4 Adds Joystick support for Android
This bumps the build SDK level to 12 (up from 10). Runtime requirements remain
the same (at API level < 12 joystick support is disabled).

Also enables building SDL for armv7 and x86.
2013-11-05 20:07:39 -03:00
Sam Lantinga
0fdff52326 Added patch notes for 2.0.1 2013-10-21 22:27:07 -07:00
Sam Lantinga
6502574141 We don't have API changes documented yet. 2013-10-21 02:38:23 -07:00
Sam Lantinga
04b2fa0ebb Fixed windows compile 2013-10-20 20:49:36 -07:00
Sam Lantinga
2effff4c7d Renamed WhatsNew so it can be easily read on Windows 2013-05-26 12:43:03 -07:00