Sam Lantinga
933bdaf91b
Added patch note for SDL_GameControllerGetPlayerIndex() and friends
2018-10-26 09:49:27 -07:00
Sam Lantinga
b5ac7cdfce
Added patch notes for SDL 2.0.9
2018-09-27 23:54:40 -07:00
Sam Lantinga
86de973b6c
Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened
2018-03-07 13:30:40 -08:00
Sam Lantinga
014a8fa3d7
Added patch note for Android Studio support
2018-03-01 08:26:10 -08:00
Sam Lantinga
f01f3c5108
Added a patch note for OpenGL ES support on Mac
2018-03-01 08:08:20 -08:00
Sam Lantinga
444362ab02
Added patch note about the Vulkan Mac SDK
2018-02-26 08:39:25 -08:00
Sam Lantinga
6cb267dc85
Moved Android patch note into the Android section
2018-02-24 09:09:20 -08:00
Sam Lantinga
41641d93cf
Added patch note for Ryan's work
2018-02-24 08:42:04 -08:00
Sam Lantinga
2ebbb5f3c2
Updated documentation with API changes in SDL 2.0.8
2018-02-24 08:18:09 -08:00
Sam Lantinga
a845d73a24
Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!)
2017-12-10 09:10:02 -08:00
Sam Lantinga
741a10dfdf
Updated version to 2.0.8 since SDL_image depends on it
2017-11-04 21:58:48 -07:00
Sam Lantinga
ff2da1f583
Added SDL_AudioStreamFlush() to the list of new audio stream functions
2017-10-20 10:45:38 -07:00
Sam Lantinga
34f15d9394
Added audio stream conversion functions:
...
SDL_NewAudioStream
SDL_AudioStreamPut
SDL_AudioStreamGet
SDL_AudioStreamAvailable
SDL_AudioStreamClear
SDL_FreeAudioStream
2017-10-18 15:54:05 -07:00
Sam Lantinga
eea9c57d52
Added functions to query and set the SDL memory allocation functions:
...
SDL_GetMemoryFunctions()
SDL_SetMemoryFunctions()
SDL_GetNumAllocations()
2017-10-12 13:44:28 -07:00
Sam Lantinga
497c759788
Updated WhatsNew.txt for 2.0.7 changes
2017-10-10 20:16:52 -07:00
Sam Lantinga
224272207c
Added a hint SDL_HINT_AUDIO_CATEGORY to control the audio category,
...
determining whether the phone mute switch affects the audio
2017-09-15 17:27:32 -07:00
Sam Lantinga
dcdf4d1227
Fixed typos in 2.0.6 patch notes
2017-09-04 23:10:12 -07:00
Sam Lantinga
e8421f83da
Added some more big 2.0.6 changes
2017-09-04 21:16:28 -07:00
Sam Lantinga
39f9095273
Updated WhatsNew.txt for 2.0.6
2017-09-04 20:48:01 -07:00
Sam Lantinga
48149b0b4c
Added note for David Carlier's work on OpenBSD
2016-10-12 18:57:12 -07:00
Sam Lantinga
ae14444915
Updated WhatsNew with 2.0.5 changes
2016-10-11 23:56:52 -07:00
Alex Szpakowski
d95053a6c6
Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes.
2015-12-31 21:16:43 -04:00
David Ludwig
495e6800ed
WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4)
2015-11-30 23:30:01 -05:00
Philipp Wiesemann
2815b9a5e2
Added SDL_HINT_VIDEO_X11_NET_WM_PING to WhatsNew.txt for 2.0.4.
2015-11-25 21:31:02 +01:00
Ryan C. Gordon
87c985cd18
Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
2015-11-14 12:35:45 -05:00
Philipp Wiesemann
d5187a5764
Added SDL_JoystickCurrentPowerLevel() to WhatsNew.txt for 2.0.4.
2015-10-07 21:18:08 +02:00
Alex Szpakowski
4a556c4c01
Added initial support for MFi game controllers on iOS.
2015-09-20 23:08:36 -03:00
Philipp Wiesemann
ad58f1178b
Added more entries to WhatsNew.txt for 2.0.4.
2015-09-18 21:27:00 +02:00
Philipp Wiesemann
69cee42a98
Added another entry to WhatsNew.txt for 2.0.4.
2015-09-05 20:20:35 +02:00
Philipp Wiesemann
82c6f099ab
Added more entries to WhatsNew.txt for 2.0.4.
2015-08-05 21:03:31 +02:00
Philipp Wiesemann
e73004f16a
Added more entries and brackets to WhatsNew.txt for 2.0.4.
2015-06-19 21:17:00 +02:00
Alex Szpakowski
af195b705e
Updated WhatsNew.txt's 2.0.4 list to include a more detailed set of changes for iOS, and added a couple missing items to the OS X and Windows sections.
2015-06-18 12:20:46 -03:00
Philipp Wiesemann
90a722dfda
Moved entry in WhatsNew.txt because it was already in 2.0.0 for Android and iOS.
2015-06-16 20:28:21 +02:00
Sam Lantinga
9fdb7717be
Updated WhatsNew.txt for 2.0.4
2015-06-13 13:19:31 -07:00
Gabriel Jacobo
01a18871e3
Chrome's Native Client backend implementation
2014-06-06 15:45:59 -03:00
Gabriel Jacobo
2294e19d3c
Emit SDL_RENDER_DEVICE_RESET on Android when the GLES context is recreated
2014-03-24 11:04:42 -03:00
Sam Lantinga
8755107f89
Added a patch note for 2.0.3
2014-03-15 16:43:58 -07:00
Sam Lantinga
c75b319a11
Updated SDL to version 2.0.3
2014-03-09 10:38:30 -07:00
Sam Lantinga
a3680acb4a
Changed SDL_HINT_ACCEL_AS_JOY to SDL_HINT_ACCELEROMETER_AS_JOYSTICK to be more clear.
2014-03-01 12:21:15 -08:00
Sam Lantinga
2b6c8ac1cd
Updated with the latest 2.0.2 API changes
2014-03-01 11:05:58 -08:00
Philipp Wiesemann
efd19efcf6
Changed text in documentation.
2014-02-15 23:57:38 +01:00
Sam Lantinga
1af9aa0b1e
Updated SDL to version 2.0.2
2014-02-09 03:09:56 -08:00
Gabriel Jacobo
74cba7bdbe
Wayland support
...
Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al.
Additional changes in this commit, done by me:
* Wayland uses the common EGL framework
* EGL can now create a desktop OpenGL context
* testgl2 loads GL functions dynamically, no need to link to libGL anymore
* Assorted fixes to the Wayland backend
Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10,
running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
2013-12-14 20:18:43 -03:00
Gabriel Jacobo
3bbcbd6cb5
[Android] Hotplugging support for joysticks
2013-12-10 16:24:11 -03:00
Gabriel Jacobo
52450f77e9
Adding WhatsNew.txt changes
...
...before I forget them.
2013-12-02 19:51:48 -03:00
Gabriel Jacobo
515ee991e4
Adds Joystick support for Android
...
This bumps the build SDK level to 12 (up from 10). Runtime requirements remain
the same (at API level < 12 joystick support is disabled).
Also enables building SDL for armv7 and x86.
2013-11-05 20:07:39 -03:00
Sam Lantinga
0fdff52326
Added patch notes for 2.0.1
2013-10-21 22:27:07 -07:00
Sam Lantinga
6502574141
We don't have API changes documented yet.
2013-10-21 02:38:23 -07:00
Sam Lantinga
04b2fa0ebb
Fixed windows compile
2013-10-20 20:49:36 -07:00
Sam Lantinga
2effff4c7d
Renamed WhatsNew so it can be easily read on Windows
2013-05-26 12:43:03 -07:00