Commit Graph

46 Commits

Author SHA1 Message Date
David Ludwig
373ffd0dac WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d6a8fa507a45) 2013-08-12 22:29:55 -04:00
Ryan C. Gordon
68d2df2a8c SDL_*Parachute() are no-ops, remove them. 2013-08-07 11:12:11 -07:00
Philipp Wiesemann
178f958a2a Removed not needed SDL_WINDOW_SHOWN from iOS example programs.
See bug #1667.
2013-07-21 22:09:00 +02:00
Sam Lantinga
8f2f5f59d2 Added a hint to control the Windows timer resolution: SDL_HINT_TIMER_RESOLUTION
Added an API to watch hint changes: SDL_AddHintCallback(), SDL_DelHintCallback()
You can now dynamically set the joystick background event hint.
2013-07-13 03:13:41 -07:00
Sam Lantinga
9c0dea8e15 Implemented an API for thread-local storage: SDL_TLSCreate(), SDL_TLSSet(), SDL_TLSGet() 2013-07-10 02:32:04 -07:00
Ryan C. Gordon
910e8a8155 Backout hg changset 898992405fa7; lots of things still use SDL_types.h. :/
Will remove this again at some point in the future, though.
2013-07-09 11:57:32 -04:00
Ryan C. Gordon
173b1e9280 Removed deprecated SDL_types.h header.
Fixes Bugzilla #1945.
2013-07-08 23:37:00 -04:00
Sam Lantinga
52ec8b0045 Updated configure 2013-06-07 21:50:29 -07:00
Sam Lantinga
93e8a274d6 Fixed compiling iOS demos 2013-06-05 23:11:20 -07:00
Sam Lantinga
895116188d Removed obsolete testsdl target 2013-06-05 23:09:13 -07:00
Sam Lantinga
9d951e2d16 Fixed building tests on iOS 2013-06-05 22:56:42 -07:00
Sam Lantinga
74f92adb17 The jump hack is no longer used.
Cheers!
2013-06-05 21:47:49 -07:00
Andreas Schiffler
196baae63c Deprecate test/automated and test/test-automation (replaced by test/testautomation*.*) 2013-05-18 23:32:53 -07:00
Sam Lantinga
0d9b661db8 File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00
David Ludwig
49820874a9 WinRT: merged with latest, official, SDL 2.x sources (at rev. bea100d73d13) 2013-04-14 11:42:55 -04:00
Sam Lantinga
f0af9a3e70 Removed Nintendo DS support since nobody has volunteered to maintain it for over a year. 2013-03-17 09:44:58 -07:00
David Ludwig
db53df0697 WinRT: merged with latest, official, SDL 2.x code 2013-02-23 20:01:46 -05:00
Sam Lantinga
69e2715258 Removed SDL_input.h from various projects 2013-02-19 05:46:51 -08:00
Sam Lantinga
94b78a3298 Added SDL_bits.h to the Xcode projects 2013-02-13 21:22:29 -08:00
Sam Lantinga
ab90058737 Updated build settings to use standard architectures 2013-01-27 15:56:28 -08:00
David Ludwig
1d8ca8fb11 WinRT: merged with the latest official SDL source 2012-12-16 22:02:01 -05:00
Sam Lantinga
1eb3ed9437 Fixed iOS joystick support for new API 2012-11-26 21:11:28 -08:00
DavidLudwig
4f845c6e57 Merged with latest official SDL sources. 2012-11-12 13:25:44 -05:00
Sam Lantinga
9e89faaf15 Synchronized the on-screen keyboard state with whether we are accepting text input.
The functions to show/hide/toggle the on-screen keyboard have been folded into the text input state.
Calling SDL_StartTextInput() will automatically show the on-screen keyboard if it's available.
Calling SDL_StopTextInput() will automatically hide the on-screen keyboard if it's available.
There is a new API function SDL_IsTextInputActive() which will return whether text input is currently active.
Text input is disabled by default, you must call SDL_StartTextInput() when you are ready to accept text input.
SDL_HasScreenKeyboardSupport() no longer needs to be passed a window.
The iPhone-specific on-screen keyboard functions have been removed.
2012-11-04 21:53:28 -08:00
DavidLudwig
3114de8407 Merge with latest, official SDL code 2012-11-04 09:46:59 -05:00
Sam Lantinga
5cfb2a6c85 Added UIKit implementation of SDL messagebox 2012-10-30 13:44:59 -07:00
Sam Lantinga
7c80d3d457 Added new message box API to Xcode projects 2012-10-24 00:13:50 -07:00
DavidLudwig
32ab0b21a7 merged with the latest, official, SDL 2 sources 2012-10-15 21:14:13 -04:00
Sam Lantinga
2f139909b4 Implemented drop events in iOS 2012-10-14 01:05:04 -07:00
Sam Lantinga
e84dd30b69 Refactored the UIKit mode code into a separate file so it's cleaner and more consistent with other backends 2012-09-29 17:23:40 -07:00
Sam Lantinga
964b8f3506 Removed obsolete header from the project 2012-09-17 22:04:48 -07:00
Sam Lantinga
0dd3eb2c28 Updated the Demos project to link with SDL2 2012-09-04 23:17:56 -07:00
DavidLudwig
913ee65ff8 Xcode project for iOS uses spaces for tabs, as per most (all?) SDL source files 2012-09-01 07:26:55 -04:00
Sam Lantinga
e6d37e6522 Fixed bug 1564 - SDL has no function to open a screen keyboard on Android.
Philipp Wiesemann implemented a general on-screen keyboard API for SDL, and I switched iOS code over to use it.
2012-08-11 10:15:59 -07:00
Sam Lantinga
ffabd91859 Added SDL_system.h to the various projects 2012-06-23 06:46:06 -04:00
Sam Lantinga
3da89b1dd0 Updated Mac OS X and iOS projects 2012-06-21 10:41:25 -04:00
Sam Lantinga
1d863a73a8 Updated iOS project to SDL 2.0 2012-05-30 15:21:13 -04:00
Sam Lantinga
f5c67f7e31 Fixed compiling the keyboad iOS demo 2012-05-25 18:21:22 -04:00
Sam Lantinga
00da0cd57c Added glGenFramebuffers() to the function pointer list 2012-01-28 14:53:23 -05:00
Sam Lantinga
36dbd7c7ca Removed old SDL 1.2 tests from the iOS test projects 2012-01-22 22:29:50 -05:00
Sam Lantinga
254cf2c53c Removed old compat files from Visual Studio and Xcode projects 2012-01-22 22:09:29 -05:00
Sam Lantinga
c255ba9a14 Sorted the source files 2012-01-21 22:14:38 -05:00
Sam Lantinga
e5e57bf7e8 Cleaned up the iOS test project and added testscale and testrendertarget 2012-01-21 22:13:20 -05:00
Sam Lantinga
7ad9a9f102 Fixed running on iPhone 3G 2012-01-07 22:20:15 -05:00
Sam Lantinga
a2e8cb169d The symbols should be private 2012-01-07 00:56:21 -05:00
Sam Lantinga
1d1fc9c715 Updated iOS projects and renamed iPhoneOS to iOS 2012-01-05 21:41:55 -05:00