Sam Lantinga
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cbc7e8a0b1
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You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.
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2011-02-06 20:56:21 -08:00 |
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Sam Lantinga
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8668130e2d
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OpenGL ES 2.0 rendering LIVES!
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2011-02-06 19:12:55 -08:00 |
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Sam Lantinga
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caffda369c
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Updated the iPhone demos for the new API
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2011-02-06 09:02:10 -08:00 |
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Sam Lantinga
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e0a31b4dbb
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Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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2010-01-21 06:21:52 +00:00 |
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Sam Lantinga
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9a38148f13
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This name inconsistency has been bugging me for a while...
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2009-09-19 07:32:36 +00:00 |
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