Haiku uses most of the standard pthread API, with a few #ifdefs where we
still need to fallback onto the old BeOS APIs.
BeOS, however, does not support pthreads (or maybe doesn't support it well),
so I'm unplugging support for the platform with this changeset. Be Inc went
out of business in 2001.
SDL_syssem.c:159 comparison of unsigned expression >= 0 is always true
Solved by comparing unsigneds directly
SDL_systimer.c:164: warning: control may reach end of Compile
Solved by returning the default value if all else fails.
SDL_androidgl.c:41:1: warning: type specifier missing, defaults to 'int'
SDL_androidgl.c:47:1: warning: control reaches end of non-void function
Solved by adding void return type to the function implementation
* Added a destructor to clean up TLS memory at thread shutdown
* Refactored the TLS code to have platform independent code and a small platform dependent core with a fallback to generic code if platform dependent functions fail.
* Fixed recursion issues with SDL_GetErrBuf()
This lets us change things like this...
if (Failed) {
SDL_SetError("We failed");
return -1;
}
...into this...
if (Failed) {
return SDL_SetError("We failed");
}
Fixes Bugzilla #1778.
Implemented thread priority as the 'nice' value on Linux. High priority threads require root permissions (you shouldn't give your game root permissions though!)
the pthread implementation of SDL_SemWaitTimeout() uses busy waiting, while
pthread's sem_timedwait() does work. Attached are patches that make use of it
The thread ID is an unsigned long so it can hold pthread_t so people can do naughty things with it.
I'm going to be adding additional useful thread API functions, but this should prevent crashes in people's existing code on 64-bit architectures.
Betreff: [SDL] [PATCH] Make static variables const
Datum: Tue, 19 May 2009 19:45:37 +0200
Hi,
this is a set of simple changes which make some of SDL's internal static
arrays constant. The purpose is to shrink the number of write-able
static bytes and thus increase the number of memory pages shared between
SDL applications.
The patch set is against trunk@4513. Each of the attached patch files is
specific to a sub-system. The set is completed by a second mail, because
of the list's 40 KiB limit.
The files readelf-r4513.txt and readelf-const-patch.txt where made by
calling 'readelf -S libSDL.so'. They show the difference in ELF sections
without and with the patch. Some numbers measured on my x86-64:
Before
[13] .rodata PROGBITS 00000000000eaaa0 000eaaa0
0000000000008170 0000000000000000 A 0 0 32
[19] .data.rel.ro PROGBITS 00000000003045e0 001045e0
00000000000023d0 0000000000000000 WA 0 0 32
[23] .data PROGBITS 00000000003076e0 001076e0
0000000000004988 0000000000000000 WA 0 0 32
After
[13] .rodata PROGBITS 00000000000eaaa0 000eaaa0
0000000000009a50 0000000000000000 A 0 0 32
[19] .data.rel.ro PROGBITS 0000000000306040 00106040
0000000000002608 0000000000000000 WA 0 0 32
[23] .data PROGBITS 0000000000309360 00109360
0000000000002e88 0000000000000000 WA 0 0 32
The size of the write-able data section decreased considerably. Some
entries became const-after-relocation, while most of its content went
straight into the read-only data section.
Best regards, Thomas