Commit Graph

5132 Commits

Author SHA1 Message Date
Gabriel Jacobo
bcce626c90 [Android] Fixes #2480, music does not pause when process backgrounded
This modifies SDL_PauseAudio behavior to pause all audio devices instead of
just the default one (required on Android, at least for testmultiaudio on my
Nexus 4 which reported 2 audio devices).
It also changes SDL_PauseAudioDevice to retain the device lock from pause until
resume in order to save battery in mobile devices.
2014-09-17 11:41:12 -03:00
Ryo Munakata
f8cfa5d0a0 video: waylandmouse: handle mmap error properly
Signed-off-by: Ryo Munakata <ryomnktml@gmail.com>
2014-09-09 17:26:16 +09:00
Sam Lantinga
f8f74bdd97 Fixed bug 2415 - Message Boxes aren't implemented on Android
Philipp Wiesemann

I attached a patch for an incomplete implementation of the messagebox parts.

It was not tested on lots of devices yet and features a very fragile workaround to block the calling SDL thread while the dialog is handled on Android's UI thread. Although it works for testmessage.c I assume there are lot of situations were it may fail (standby, device rotation and other changes). Also not all flags and colors are implemented.

On the other hand most uses of the messagebox are to show an error on start and fragility (or working at all) may not matter there.
2014-09-13 02:15:18 -07:00
Sam Lantinga
cbd346c946 Fixed using uninitialized display data in iMX6 initialization 2014-09-12 15:09:33 -07:00
Pierre-Loup A. Griffais
6ae1faa3de [X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.

This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.

CR: Sam
2014-09-11 19:24:42 -07:00
Sam Lantinga
005a73b5e1 DSCAPS_GL was added for DirectFB 1.6 2014-09-10 14:05:27 -07:00
Sam Lantinga
4854eb19b7 Report the correct desktop video mode on the iMX6 2014-09-10 08:59:19 -07:00
mastermind
30f3e0e84c Freescale i.MX6 video driver
---
 CMakeLists.txt                  |   2 +
 cmake/sdlchecks.cmake           |  20 +++
 configure                       |  51 +++++++
 configure.in                    |  28 ++++
 include/SDL_config.h.cmake      |   1 +
 include/SDL_config.h.in         |   1 +
 src/video/SDL_sysvideo.h        |   3 +
 src/video/SDL_video.c           |   3 +
 src/video/mx6/SDL_mx6events.c   |  45 ++++++
 src/video/mx6/SDL_mx6events_c.h |  31 +++++
 src/video/mx6/SDL_mx6opengles.c | 211 ++++++++++++++++++++++++++++
 src/video/mx6/SDL_mx6opengles.h |  68 +++++++++
 src/video/mx6/SDL_mx6video.c    | 301 ++++++++++++++++++++++++++++++++++++++++
 src/video/mx6/SDL_mx6video.h    |  78 +++++++++++
 14 files changed, 843 insertions(+)
 create mode 100644 src/video/mx6/SDL_mx6events.c
 create mode 100644 src/video/mx6/SDL_mx6events_c.h
 create mode 100644 src/video/mx6/SDL_mx6opengles.c
 create mode 100644 src/video/mx6/SDL_mx6opengles.h
 create mode 100644 src/video/mx6/SDL_mx6video.c
 create mode 100644 src/video/mx6/SDL_mx6video.h
2014-09-10 08:54:01 -07:00
Ryan C. Gordon
0745e62b82 Deal with various .bmp file format variants in SDL_LoadBMP_RW().
This helps when modern versions of The Gimp (and lots of other things)
produces a 32-bit bitmap with an alpha channel, or anything with "BI_BITFIELDS"
format, since that data is now embedded in the bitmap info header instead of
directly following it and we would accidentally skip over embedded versions of
it.

Fixes Bugzilla #2714.
2014-09-08 01:36:22 -04:00
Jørgen Tjernø
1055cdba86 Fix non-power-of-two shaped windows.
This fixes a bug where SDL_SetWindowShape would render artifacts if the image
was not a power of two image, due to rounding of width / 2.
2014-09-02 14:14:23 -07:00
Sam Lantinga
7db5ff2019 Updated version to 2.0.4 2014-09-02 06:55:47 -07:00
Ryan C. Gordon
e71954477a Mac: Don't add the same joystick twice if IOKit reports a duplicate device.
Fixes Bugzilla #2704.
2014-08-31 11:21:10 -04:00
Sam Lantinga
844f17c4de Fixed memory leak getting the X11 window title 2014-08-25 10:55:54 -07:00
Sam Lantinga
8f13eed294 Fixed bug 2699 - possible memory leak in GL_RenderReadPixels
Benoit Pierre

If glReadPixels returns an error, than the temporary buffer is not deallocated
2014-08-24 00:02:12 -07:00
Sam Lantinga
a1a614d0b1 May have fixed the Linux build again 2014-08-23 19:06:54 -07:00
Sam Lantinga
ce2cb1ace7 Fixed Linux build 2014-08-23 11:00:16 -07:00
Sam Lantinga
01ef33de7d Fixed bug 2696 - Mac: fix display mode refresh rate calculation
Alex Szpakowski

SDL's Cocoa backend uses the CGDisplayMode API to get refresh rate information about a display mode, but CGDisplayModeGetRefreshRate will return 0 on most non-CRT monitors.

The only way I know of to get correct refresh rate information in OS X is via the CoreVideo DisplayLink API.
I have attached a patch which tries to use the CVDisplayLinkGetNominalOutputVideoRefreshPeriod function if CGDisplayModeGetRefreshRate fails, which fixes display mode refresh rate information on the monitors I tested.

The CVDisplayLink API requires linking with the CoreVideo framework, and the patch updates the various build files to do so.
2014-08-23 10:47:50 -07:00
Ryan C. Gordon
2e017ec0c7 Fix declaration-after-statement errors in ibus code. 2014-08-21 23:22:46 -04:00
Ryan C. Gordon
7c0b589f6d Adjusted code style slightly for SDL_ibus.c 2014-08-21 23:15:17 -04:00
Sam Lantinga
d0f88669b0 Changed the name of the IME hint to match the naming convention in SDL 2014-08-19 21:59:56 -07:00
Alex Baines
942fd14cf2 Add a SDL_IM_INTERNAL_EDITING event to make IMs like iBus render editing text in its own UI instead of sending TEXTEDITING events.
This is useful for applications that handle TEXTINPUT events but not TEXTEDITING events.
2014-08-19 23:31:50 +01:00
Alex Baines
bf7865e0f7 Improvements to the IBus related code:
+ Handle HidePreeditText IBus signal.
+ Use SDL_GetKeyboardFocus instead of SDL_GetFocusWindow.
+ Move the X11 IBus SetFocus calls to the X11_DispatchFocus functions.
+ Simplify the IBus ifdefs when handling X11 KeyEvents.
+ Remove inotify watch when SDL_IBus_Quit is called.
2014-08-19 23:17:28 +01:00
Alex Baines
1772e0a656 Take the window border size into account when positioning the IBus candidate list. 2014-08-19 22:28:53 +01:00
Sam Lantinga
07bcbc26e7 SDL - fix fullscreen desktop windows not restoring to fullscreen state if focus changes happen due to programtic window changes (and not user alt-tabbing) 2014-08-18 18:16:45 -07:00
Sam Lantinga
2da590c35b Fixed UV texture coordinate scale when using GL_ARB_texture_non_power_of_two 2014-08-18 11:28:16 -07:00
Sam Lantinga
a87fc6bc1b Fixed 2680 - OSX: Replace NSAutoreleasePool with @autoreleasepool
Tim McDaniel

This patch replaces all use of NSAutoreleasePool with the Apple recommended @autoreleasepool.  @autoreleasepool is supposedly more efficient, and since it is scope based it can't be accidentally not released.
2014-08-17 15:07:00 -07:00
Sam Lantinga
384aa448ae Fixed bug 2655 - OSX: Window position and global mouse coord spaces are different
Tim McDaniel

On OSX, with revision 8729, the coordinate space for window position and the coordinate space for global mouse position don't match.  For a non-fullscreen window, the window position is global relative to the bottom of the menubar.  The global mouse position is relative to the top of the screen.  This affects Cocoa_WarpMouse and potentially other things as well.  Further, the coordinate system for window position is now affected by what screen it is on.  For example, if I have two equal size screens oriented side by side such that the tops of the screens are equal in global space, with the menubar on one screen, and a window straddles the two screens, the window's y position makes no sense.  The window's y position depends on what screen "most" of the window is on.  So if I move the window horizontally just a bit, the y position of my window is now different by the size of the menubar, even though the window was not moved vertically.

I'd like to reiterate that this was a fairly fundamental change (and a breaking change for us).  If SDL OSX is to really support multi-display configurations, this is especially problematic.

If the real concern is preventing windows from going under the menubar, then perhaps a solution involving something like overriding [NSWindow constrainFrameRect] would be less problematic than redefining the global window coord space for the main display.
2014-08-17 14:57:52 -07:00
Sam Lantinga
7ca82e2f4f Fixed bug 2685 - SDL_RenderReadPixels() doesn't work with offscreen targets
Andreas Falkenhahn

SDL_RenderReadPixels() doesn't seem to work when trying to read pixels from a texture that has been created using SDL_TEXTUREACCESS_TARGET and has been selected as the render target using SDL_SetRenderTarget().

I am attaching a small program that demonstrates the issue. I get the following result here:

READ PIXEL RETURN: 0 --- COLOR CHECK: ff000000

But it should be:

READ PIXEL RETURN: 0 --- COLOR CHECK: ffff0000

Tested with SDL 2.0.3 on Windows 7.
2014-08-17 14:44:53 -07:00
Sam Lantinga
c11028a408 Fixed bug where the render target is updated instead of the default output when the window is resized. 2014-08-17 14:34:41 -07:00
Sam Lantinga
47f40262b5 Removed SDL_round() because the license wasn't compatible with zlib 2014-08-17 13:11:55 -07:00
Sam Lantinga
14f4677c97 Fixed bug 2681 - dereference a NULL pointer dst_fmt in SDL_CreateTextureFromSurface function
Nitz

In SDL_CreateTextureFromSurface:

SDL_PixelFormat *dst_fmt;
/* Set up a destination surface for the texture update */
         dst_fmt = SDL_AllocFormat(format);
            temp = SDL_ConvertSurface(surface, dst_fmt, 0);

Here is need of NULL check for dst_fmt because there are chances of NULL return from SDL_AllocFormat(format);
2014-08-16 23:30:44 -07:00
Sam Lantinga
61712c5787 Fixed bug 2687 - SDL_BlitScaled does not handle clipping correctly
Patch from Benoit Pierre:

video: fix clipping handling in SDL_UpperBlitScaled

- honor destination clipping rectangle
- update both destination and source rectangles when clipping source
  rectangle to source surface and destination rectangle to destination
  clip rectangle
- don't change scaling factors when clipping

N.B.:

- when no scaling is involved (source and destination width/height are
  the same), SDL_UpperBlit is used (so SDL_BlitScaled behaves like
  SDL_BlitSurface)
- the final destination rectangle after all clipping is performed is
  saved back to dstrect (like for SDL_UpperBlit)
2014-08-16 23:25:02 -07:00
Sam Lantinga
18fc7db9e2 Added SDL_round(), contributed by Benoit Pierre - thanks! 2014-08-16 23:23:15 -07:00
Sam Lantinga
f3baf69f1d Fixed bugs 2677 and 2625, made it possible to lock render targets in D3D 2014-08-16 23:17:47 -07:00
Ryan C. Gordon
a61f94f2a4 Haptic: Fix clamping bugs on Windows, by using the Darwin haptics code.
Thanks, Elias!

Partially fixes Bugzilla #2686.
2014-08-16 16:49:00 -04:00
Ryan C. Gordon
5f4bff4acc Haptic: Fix the saturation and deadband parameters' available range.
There was a misconception that Linux's saturation and deadband parameters -
on which the corresponding SDL parameters were based - use only half of the
possible range.

Thanks, Elias!

Partially fixes Bugzilla #2686.
2014-08-16 16:47:42 -04:00
Ryan C. Gordon
913d3c0acb Haptic: Explicitly avoid floating point arithmetic if it's not needed.
Thanks, Elias!

Partially fixes Bugzilla #2686.
2014-08-16 16:42:55 -04:00
Ryan C. Gordon
8ba088f60b Haptic: DInput's POLAR direction actually matches Linux's direction.
Thanks, Elias!

Partially fixes Bugzilla #2686.
2014-08-16 16:41:25 -04:00
Ryan C. Gordon
a752aefd59 Haptic: Don't interpret a direction of polar 35999 as "unsupported type".
(or linux-direction 0xFFFF)

Thanks, Elias!

Partially fixes Bugzilla #2686.
2014-08-16 16:40:01 -04:00
Sam Lantinga
a4e7d11272 Take advantage of GL_ARB_texture_non_power_of_two when it's available 2014-08-14 21:31:50 -07:00
Philipp Wiesemann
faed99fae6 Fixed warnings about unused local variables. 2014-08-12 23:37:12 +02:00
Sam Lantinga
4b39a2f46b Implemented SDL_GetPrefPath() on Android - it returns the path used by SDL_AndroidGetInternalStoragePath() 2014-08-11 17:25:53 -07:00
Sam Lantinga
7dec2806ea Added an entry for the new Steam controller XInput emulation mode 2014-08-11 17:24:54 -07:00
Philipp Wiesemann
8f4de21b29 Fixed typo in source comment. 2014-08-11 23:18:35 +02:00
David Ludwig
6651b612a2 WinRT build fix for ARM platforms
The _xgetbv intrinsic was being used in ARM builds of SDL/WinRT, which was
leading to linker errors.  This commit limits _xgetbv use to the platforms on
which it is available, x86 and x64.
2014-08-10 22:21:21 -04:00
Sam Lantinga
06d9ee1f36 Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderers 2014-08-06 11:34:54 -07:00
Sam Lantinga
9cc5f3e935 The OpenGL context returned by the UIKit backend is now an actual OpenGL context instead of the OpenGL view we created.
This allows you to use the returned context in functions like CVOpenGLESTextureCacheCreate()
2014-08-06 00:28:02 -07:00
Alfred Reynolds
b14ad43a87 SDL - when raising the window under OSX also force the app to activate. This fixes a fullscreen window on a separate space not coming front when raisewindow is called. 2014-07-31 12:46:23 -07:00
Alfred Reynolds
cb63cc9436 SDL - fix re-entrancy into SDL_UpdateFullscreenMode under OSX. During HideWindow we get a RESTORED event which then turns fullscreen back on causing a hang in Cocoa_SetWindowFullscreenSpace waiting for the fullscreen transition to finish. 2014-07-30 17:45:52 -07:00
Ryan C. Gordon
3789e46088 Fixed comment typo. 2014-07-30 14:12:54 -04:00