Sam Lantinga
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93690caff9
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Fixed 4 bit-per-pixel definition. Thanks Mike!
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2009-06-09 04:34:50 +00:00 |
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Mike Gorchak
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bd93cb0220
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Support for BGR565 pixel format has been added, mainly for OpenGL ES renderer. OpenGL ES renderer now have new texture formats.
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2009-06-03 10:40:44 +00:00 |
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Sam Lantinga
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c1d386b7fe
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Fixed alpha blending textures with the GDI renderer
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2009-02-07 17:56:08 +00:00 |
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Sam Lantinga
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befb0f7f42
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Updated copyright date
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2008-12-08 00:27:32 +00:00 |
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Sam Lantinga
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9c4b835e49
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Final merge of Google Summer of Code 2008 work...
Port SDL 1.3 to the Nintendo DS
by Darren Alton, mentored by Sam Lantinga
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2008-08-27 15:10:03 +00:00 |
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Sam Lantinga
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4f2f07efff
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Split out the SDL_rect and SDL_surface functions into their own headers.
Removed unused count from the dirty rect list.
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2007-09-10 12:20:02 +00:00 |
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Sam Lantinga
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65b59716be
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Moved the colorkey and per-surface alpha into the blit info,
in preparation for support for general color channel modulation.
Removed and consolidated some data in the blit info.
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2007-08-17 00:54:53 +00:00 |
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Sam Lantinga
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5c79673fa0
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Fixed bug #467
Remove trailing commas from enums
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2007-07-22 13:22:47 +00:00 |
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Sam Lantinga
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5b0dc2c1d5
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SDL constants are all uppercase.
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2006-08-05 17:09:42 +00:00 |
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Sam Lantinga
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6bc598ea61
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2006-07-10 21:04:37 +00:00 |
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