Commit Graph

66 Commits

Author SHA1 Message Date
Sam Lantinga
83c480de5c Whoops, need to actually clip to the viewport in the software renderer. 2011-02-15 14:10:50 -08:00
Sam Lantinga
b59da3ffdc Changed the concept of a render clip rect to a render viewport.
The render viewport is automatically re-centered when the window changes size, so applications that don't care will not have to handle recalculating their rendering coordinates.

Fixed API for drawing and filling multiple rectangles - the parameter should be an array of rects, not an array of pointers to rects.

Fixed API for updating window rects for consistency with other APIs - the order is pointer to array followed by count in array.
2011-02-15 13:59:59 -08:00
Ken Rogoway
8c8191deef Software scaling support. Not very fast, but it seems to work. 2011-02-14 11:50:18 -06:00
Sam Lantinga
c7b5cc946d A few fixes:
Fixed creating render texture framebuffer.
Removed the need for palette watch, added surface format caching.
Added an SDL_DONTFREE flag so you can't free the window and 1.2 shadow surfaces.
2011-02-13 13:46:10 -08:00
Sam Lantinga
e6ec7f6b28 Fixed bug #1117
There's a new event that's always sent when the window changes size, and that event is what the renderers listen for to determine if they need to rebind their context.
2011-02-12 19:02:14 -08:00
Sam Lantinga
a2cdcf5486 Happy 2011! :) 2011-02-11 22:37:15 -08:00
Sam Lantinga
5069986bff Made it possible to disable the rendering subsystem with configure --disable-render 2011-02-08 10:04:09 -08:00
Sam Lantinga
da46bc3be3 Added function SDL_RenderSetClipRect() 2011-02-07 20:06:26 -08:00
Sam Lantinga
1128c77f9f Renamed files for consistency 2011-02-05 12:01:11 -08:00
Sam Lantinga
e113c084a6 Removed execute permissions on source files. 2011-02-05 01:03:51 -08:00
Sam Lantinga
4f6e1878af Restored SDL_BLENDMODE_MOD for MAME 2011-02-04 19:50:56 -08:00
Sam Lantinga
93a4e38e98 Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports.
2011-02-03 15:49:37 -08:00
Sam Lantinga
e4569cfdca Making the API simpler, moved the surface drawing functions to the software renderer. 2011-02-03 02:45:29 -08:00
Sam Lantinga
a5bfac214f Making the API simpler, removed the writepixels interface 2011-02-03 00:22:18 -08:00
Sam Lantinga
405d4ed7e4 Made it possible to create a texture of any format, even if not supported by the renderer.
This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.
2011-02-03 00:19:40 -08:00
Sam Lantinga
8bf50cc83c Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library. 2011-02-02 14:34:54 -08:00