Commit Graph

15 Commits

Author SHA1 Message Date
Sam Lantinga
fe039073ba Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion
Alex Szpakowski

Now that SDL on iOS requires CoreMotion to be linked, some of the Xcode projects included with the SDL source (such as the iOS tests and the iOS app template) as well as the premake and automake scripts need to be updated.

I've attached a patch which does so. It also fixes the SDL Xcode project to build for 64-bit ARM as well as armv7 by default (or whatever the default ARM targets are for the Xcode version used), which is what the iOS app template expects.
2014-07-07 10:42:19 -07:00
Sam Lantinga
726cafcde9 Testing fullscreen window in the accelerometer test. 2013-10-22 21:53:42 -07:00
Sam Lantinga
0ddd72dfde Fixed Y axis inversion on iOS; positive is up, negative is down. 2013-10-20 22:23:09 -07:00
Gabriel Jacobo
8515791f86 OCD fixes: Adds a space after /* (glory to regular expressions!) 2013-08-21 09:47:10 -03:00
Gabriel Jacobo
871473e032 OCD fixes: Adds a space before */ 2013-08-21 09:43:09 -03:00
Philipp Wiesemann
178f958a2a Removed not needed SDL_WINDOW_SHOWN from iOS example programs.
See bug #1667.
2013-07-21 22:09:00 +02:00
Sam Lantinga
52ec8b0045 Updated configure 2013-06-07 21:50:29 -07:00
Sam Lantinga
93e8a274d6 Fixed compiling iOS demos 2013-06-05 23:11:20 -07:00
Sam Lantinga
0d9b661db8 File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00
Sam Lantinga
9e89faaf15 Synchronized the on-screen keyboard state with whether we are accepting text input.
The functions to show/hide/toggle the on-screen keyboard have been folded into the text input state.
Calling SDL_StartTextInput() will automatically show the on-screen keyboard if it's available.
Calling SDL_StopTextInput() will automatically hide the on-screen keyboard if it's available.
There is a new API function SDL_IsTextInputActive() which will return whether text input is currently active.
Text input is disabled by default, you must call SDL_StartTextInput() when you are ready to accept text input.
SDL_HasScreenKeyboardSupport() no longer needs to be passed a window.
The iPhone-specific on-screen keyboard functions have been removed.
2012-11-04 21:53:28 -08:00
Sam Lantinga
0dd3eb2c28 Updated the Demos project to link with SDL2 2012-09-04 23:17:56 -07:00
Sam Lantinga
e6d37e6522 Fixed bug 1564 - SDL has no function to open a screen keyboard on Android.
Philipp Wiesemann implemented a general on-screen keyboard API for SDL, and I switched iOS code over to use it.
2012-08-11 10:15:59 -07:00
Sam Lantinga
f5c67f7e31 Fixed compiling the keyboad iOS demo 2012-05-25 18:21:22 -04:00
Sam Lantinga
7ad9a9f102 Fixed running on iPhone 3G 2012-01-07 22:20:15 -05:00
Sam Lantinga
1d1fc9c715 Updated iOS projects and renamed iPhoneOS to iOS 2012-01-05 21:41:55 -05:00