Commit Graph

1440 Commits

Author SHA1 Message Date
Ryan C. Gordon
a1310e65ae CMake: Changes to get CMake project to work with Android (thanks, Martin!).
Fixes Bugzilla #3194.

(but note that Bugzilla #3200 still needs to be resolved to get this really
going on Android, at a minimum.)
2015-12-29 00:57:24 -05:00
Philipp Wiesemann
f7afa4a6b1 Pandora: Fixed deactivating no more available CD-ROM support in config header. 2015-12-07 21:41:55 +01:00
David Ludwig
574e672678 WinRT: added Win10/UWP (Universal Windows Platform) support
"UWP" appears to be Microsoft's new name for WinRT/Windows-Store APIs.

This set of changes updates SDL's WinRT backends to support the Win10 flavor
of WinRT.  It has been tested on Win10 on a desktop.  In theory, it should
also support Win10 on other devices (phone, Xbox One, etc.), however further
patches may be necessary.

This adds:
- a set of MSVC 2015 project files, for use in creating UWP apps
- modifications to various pieces of SDL, in order to compile via MSVC 2015 +
  the Win10 API set
- enables SDL_Window resizing and programmatic-fullscreen toggling, when using
  the WinRT backend
- WinRT README updates
2015-11-29 19:33:11 -05:00
David Ludwig
3ecf06a4a5 WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms
WinRT 8.0 (Phone and non-Phone) didn't offer an API to set an already-created
thread's priority.  WinRT 8.1 offered this API, along with several other
Win32 thread functions that were previously unavailable (in WinRT).

This change makes WinRT 8.1+ platforms use SDL's Win32 backend.
2015-11-26 13:51:03 -05:00
David Ludwig
64a721b2dd WinRT: lots of display and windowing related fixes
This change-set fixes a lot of windowing related bugs, especially with
regards to Windows 8.x apps running on Windows 10 (which was the driver for
this work).  The primary fixes include:
* listed display modes were wrong, especially when launching apps into a
  non-fullscreen space
* reported window flags were often wrong, especially on Windows 10
* fullscreen/windowed mode switches weren't failing (they are not
  programmatically possible in Win 8.x apps).
2015-11-26 00:41:39 -05:00
Ryan C. Gordon
24c41a081f Minor whitespace fix. 2015-11-14 14:53:44 -05:00
Ryan C. Gordon
87c985cd18 Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID(). 2015-11-14 12:35:45 -05:00
Sam Lantinga
d7d5fcde10 Add SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling
_NET_WM_PING protocol handling in CreateWindow if
desired.
2015-10-27 11:18:04 -07:00
Sam Lantinga
0890e055d2 Add a new SDL_KEYMAPCHANGED SDL event to abstract notification of keyboard layout or input language changes. 2015-10-27 11:17:32 -07:00
Sam Lantinga
aa85abf5c3 SDL - added new SDL_JoystickCurrentPowerLevel() API that returns the battery level of the selected joystick. Currently only implemented for XInput devices, other platforms are a TODO.
CR: Sam
2015-09-30 15:39:30 -07:00
Alex Szpakowski
4a556c4c01 Added initial support for MFi game controllers on iOS. 2015-09-20 23:08:36 -03:00
Philipp Wiesemann
7227099311 Android: Added to APK expansion file hint documentation in header file. 2015-09-17 22:21:12 +02:00
Philipp Wiesemann
5e56ebe954 Corrected documentation of the SDL_CreateTexture() functions in header file. 2015-08-21 23:50:59 +02:00
Alex Szpakowski
475b9752cd Updated SDL_egl.h to have the latest EGL version and extension information. 2015-08-21 00:19:36 -03:00
Philipp Wiesemann
cad11c7d64 Corrected documentation of SDL_AddTimer() in header file. 2015-08-19 22:29:37 +02:00
andrewb@andrewb-linux.valvesoftware.com
9c874a9d1f Add SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 to SDL so that Reborn can keep running through Alt+F4. 2015-08-03 11:37:03 -07:00
Philipp Wiesemann
f2d877d7fc Fixed documentation of SDL_DropEvent in header file. 2015-07-31 20:16:18 +02:00
Alfred Reynolds
9d6d61cdf2 SDL
- add a new SDL_HINT_MAC_BACKGROUND_APP hint, when set or set to 1 don't force the app to be foreground
2015-07-29 17:19:15 -07:00
Alfred Reynolds
d1b2428816 Add SDL_GetDisplayDPI routine and implement for Windows. 2015-07-29 17:18:56 -07:00
Alex Szpakowski
e92a6c4d82 Added MSAA support for OpenGL ES contexts on iOS.
Note that extra steps must be taken when using glReadPixels to read the contents of the main OpenGL ES framebuffer on iOS, if multisampling is used. See the OpenGL ES section of README-ios.md for details.
2015-07-19 19:44:40 -03:00
Ryan C. Gordon
fd638d4de7 SDL_WarpMouseGlobal() should return non-void.
There are platforms it isn't implemented on (and currently can't be
implemented on!), and there's currently no way for an app to know this.

This shouldn't break ABI on apps that moved to a revision between 2.0.3 and
2.0.4.
2015-07-17 21:03:58 -04:00
Philipp Wiesemann
13564bca67 Fixed spaces in header file. 2015-07-16 21:48:35 +02:00
Philipp Wiesemann
d0a842f36e Fixed typo in test header file comment. 2015-07-15 21:12:04 +02:00
Sam Lantinga
5ac1d2ab15 Android has clock_gettime() - thanks Michael Labbe! 2015-06-19 23:40:23 -07:00
Ryan C. Gordon
a69df81fff Removed Edgar's name from SDL_haptic.h at his request. 2015-06-17 12:59:12 -04:00
Sam Lantinga
de541d5072 Partial fix for bug 2758 - Android issues with NDK r10c and API-21
Sylvain

When using API 21 and running on an old device (android < 5.0 ?) some function are missing.

functions are (at least) : signal, sigemptyset, atof, stpcpy (strcat and strcpy), srand, rand.


Very few modifications on SDL to get this working :

on SDL
======

Undefine android configuration :

HAVE_SIGNAL
HAVE_SIGACTION
HAVE_ATOF

In "SDL_systrhead.c", comment out the few block of lines with "sigemptyset".

Android.mk:
remove the compilation of "test" directory because it contains a few rand/srand calls

Also, there are more discussions about this in internet :
https://groups.google.com/forum/#!topic/android-ndk/RjO9WmG9pfE
http://stackoverflow.com/questions/25475055/android-ndk-load-library-cannot-locate-srand
2015-06-17 00:07:45 -07:00
Sam Lantinga
2c154373a4 Fixed bug 3009 - Cannot compile SDL2 on Windows
CMakeLists.txt was missing handling for running CMake with -DDIRECTX=0
2015-06-13 10:47:55 -07:00
Ryan C. Gordon
528959b843 configure/cmake/x11: Removed SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32 test.
This was the only thing that made SDL_config.h generate differently between
32 and 64-bit versions of Linux, so instead we force a function cast in our
X11 code to match our dynamic loader version, which removes the compile error
on some machines that prompted this test in the first place.

Xlib never wrote to this data, so if you're on an older Xlib where this param
wasn't const, your data should still be intact when we force the caller to
think it was actually const after all.

Fixes Bugzilla #1893.
2015-06-08 01:13:51 -04:00
Philipp Wiesemann
1968212d51 Fixed comments at conditional compilation macro in header file. 2015-06-05 19:41:34 +02:00
Ryan C. Gordon
be33d2e4fc Fixed SDL_ISPIXELFORMAT_ALPHA to check pixel orders that match pixel type.
Otherwise, SDL_PIXELFORMAT_BGR24 is reported as having alpha, because
 its SDL_ARRAYORDER_BGR pixel order uses the same integer value as
 SDL_PACKEDORDER_RGBA, since we weren't checking the pixel type to
 differentiate.

Fixes Bugzilla #2977.
2015-05-31 01:45:20 -04:00
Philipp Wiesemann
08a1896f15 Fixed typo in header file documentation comment. 2015-05-29 22:24:38 +02:00
Ryan C. Gordon
ee52b70032 X11: Add Xdbe support to message boxes (thanks, Melker!).
Without this, message boxes with a lot of text will noticibly flicker as
you mouse over buttons.

Fixes Bugzilla #2343.
2015-05-28 00:30:21 -04:00
Ryan C. Gordon
906a4d69c1 Stack hint should look for 0, not -1, and not care about environment variables. 2015-05-26 21:19:23 -04:00
Ryan C. Gordon
bd539b9ed1 Added a hint to specify new thread stack size (thanks, Gabriel!).
Fixes Bugzilla #2019.

(we'll do a better fix when we break the API in SDL 2.1.)
2015-05-26 21:13:27 -04:00
Ryan C. Gordon
44e6e7d1d9 Properly report DX headers in the CMake project files (thanks, "MailMr_S"!).
Fixes Bugzilla #2900.
2015-05-26 21:09:48 -04:00
Ryan C. Gordon
5efa181331 Fix fallback define for DECLSPEC for non-Windows platforms.
Looks like it was a copy/paste error?

GCC doesn't support visibility attributes until gcc4, so just make it blank.

Fixes Bugzilla #2720.
2015-05-26 16:25:22 -04:00
Sam Lantinga
78f2198e6c Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
Alex Szpakowski
ebc3d92415 iOS: Added support for SDL_DisableScreenSaver and SDL_EnableScreenSaver. 2015-05-16 16:55:56 -03:00
Sam Lantinga
ab8a05e9ce Added a userdata parameter to SDL_SetWindowsMessageHook() 2015-05-13 22:39:32 -07:00
Sam Lantinga
af8c286153 Added SDL_SetWindowsMessageHook() to facilitate full IME support on Windows 2015-05-13 22:39:20 -07:00
Philipp Wiesemann
58f43d5ad1 Fixed SDL_TouchFingerEvent documentation in header file. 2015-05-08 21:53:02 +02:00
Alex Szpakowski
54454c2671 Fixed a warning when SDL_syswm.h is included in code compiled for iOS with clang. 2015-05-05 16:24:05 -03:00
Philipp Wiesemann
799609d230 Fixed typos in header file documentation comments. 2015-04-22 21:43:22 +02:00
Philipp Wiesemann
b7f2594c20 Fixed SDL_GameControllerOpen() and SDL_JoystickOpen() documentation in header. 2015-04-20 20:03:40 +02:00
Philipp Wiesemann
5a0e021241 Fixed unsupported doxygen tag in header file. 2015-04-20 20:03:26 +02:00
Alex Szpakowski
03a3b1872d Added framebuffer and colorbuffer members to the uikit portion of the SDL_SysWMinfo struct, removed SDL_iOSGetViewRenderbuffer and SDL_iOSGetViewFramebuffer.
--HG--
branch : iOS-improvements
2015-04-09 19:28:00 -03:00
Alex Szpakowski
7270f337cc Renamed SDL_iPhoneGetViewFramebuffer/Renderbuffer to SDL_iOSGetViewFramebuffer/Renderbuffer. Added #defines for SDL_iOSSetAnimationCallback and SDL_iOSSetEventPump, which point to SDL_iPhoneSetAnimationCallback and SDL_iPhoneSetEventPump.
--HG--
branch : iOS-improvements
2015-04-08 15:59:29 -03:00
Alex Szpakowski
89e1563688 Merged default into iOS-improvements
--HG--
branch : iOS-improvements
2015-04-08 15:35:07 -03:00
Ryan C. Gordon
a19e127cda Make SDL_stdinc.h work when compiling with -Wundef (thanks, Ben!).
Fixes Bugzilla #2664.
2015-04-08 01:42:47 -04:00
Ryan C. Gordon
7c14914a5b Do the "fix" for asserts with MSVC's /W4 warnings only on MSVC.
Naturally, this way generates a warning on GCC and Clang instead.  :)
2015-04-07 23:40:01 -04:00