Commit Graph

8910 Commits

Author SHA1 Message Date
David Ludwig
2de39f53fb WinRT: added an extra NULL pointer check for SDL_*ScreenSaver() backend code 2016-08-31 12:52:55 -04:00
Brandon Schaefer
e267302c16 Mir: Add mouse grab support (requires mir 0.24) 2016-08-30 12:58:00 -07:00
Philipp Wiesemann
0510ab75b3 Fixed log message in audio capture test program. 2016-08-30 21:16:04 +02:00
Philipp Wiesemann
f51cd13da8 Android: Removed unused internal function. 2016-08-30 21:15:46 +02:00
Philipp Wiesemann
fcefcabd5c Android: Fixed misleading warning in log output (thanks, Sylvain!).
Fixes Bugzilla #3418.
2016-08-30 21:15:18 +02:00
Philipp Wiesemann
d371267b8b Android: Fixed missing mouse motion events while button down (thanks, Sylvain!).
Happened for real mouse if SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH was active.

Fixes Bugzilla #3313.
2016-08-30 21:14:52 +02:00
Philipp Wiesemann
a0fc7ddb2c Fixed compiling if filesystem is disabled (thanks, Elias!).
Fixes Bugzilla #3414.
2016-08-30 21:14:13 +02:00
David Ludwig
3ea11f6b0e WinRT: added SDL_*ScreenSaver() support; fixed crash when restoring app from screensaver 2016-08-29 20:27:21 -04:00
Sam Lantinga
6a528e9f4a Fixed sorting and name of XBox wireless controller entry 2016-08-16 12:02:22 -07:00
Sam Lantinga
6a7b94ab88 Merged Change: 3576099 from rel/streaming_client
Description:
SDL - add mapping for xbox one s wireless controller
2016-08-16 12:02:12 -07:00
David Ludwig
ddbe4d2809 WinRT: patched to compile 2016-08-29 10:48:56 -04:00
Ryan C. Gordon
acab2d8231 cocoa: Fixed incorrect autorelease, noted by static analysis. 2016-08-28 19:06:31 -04:00
Ryan C. Gordon
98386250d1 nacl: Patched to compile. 2016-08-28 18:52:25 -04:00
Ryan C. Gordon
534f7c6977 Patched to compile on Haiku. 2016-08-28 18:24:44 -04:00
Ryan C. Gordon
c0cb659ac4 Merge audio capture work back into the mainline. 2016-08-28 13:36:13 -04:00
Ryan C. Gordon
feb78c15ca Patched to compile. 2016-08-28 11:56:11 -04:00
Ryan C. Gordon
5279cf1bec alsa: Implemented hotplug support, cleaned up device names. 2016-08-28 08:50:26 -07:00
Ryan C. Gordon
90a1db0172 ios: patched to compile. 2016-08-26 15:46:29 -04:00
Ryan C. Gordon
3b518b4217 alsa: don't enumerate virtual devices, just physical hardware. 2016-08-15 10:09:41 -04:00
Sam Lantinga
4880936b9d Added SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved()
Updated the removal code to iterate over all joystick add messages instead of just the first one.
2016-08-26 12:18:08 -07:00
Sam Lantinga
97b9a5f3e7 commit 1170112da3776fdb06425f62d57b63144c33dc51
Author: James Zipperer <james.zipperer@synapse.com>
Date:   Sun Aug 21 01:19:19 2016 -0700

    bugfix for controller / joystick add / remove being in the event queue at the same time
2016-08-26 11:16:44 -07:00
Philipp Wiesemann
a8ca5adf07 Emscripten: Fixed crash if closing removed joystick (thanks, Sylvain!). 2016-08-25 22:31:44 +02:00
Philipp Wiesemann
9033f9853f Android: Fixed crash if closing removed joystick (thanks, Sylvain!).
Fixes fix for Bugzilla #3408.
2016-08-25 22:31:33 +02:00
David Ludwig
94792eaa5b WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore a cursor's hidden state
The repro steps were this:
1. run an sdl2 winrt/uwp app, on Win10, v10.0.10586.0 or higher
2. hide the cursor, via a call to SDL_ShowCursor(0)
3. make the Win10 game bar appear, by pressing the Windows + G hotkey
4. observe that the mouse cursor appears, in order to interact with the
   game bar (this is expected behavior)
5. make the Win10 game bar disappear, either by pressing the Windows + G hotkey
   again, or clicking somewhere in the app

EXPECTED RESULT: cursor disappears, as game bar disappears

ACTUAL RESULT: cursor didn't always disappear
2016-08-20 13:46:45 -04:00
Philipp Wiesemann
6cb7540dbe Added link in header comment. 2016-08-17 21:05:00 +02:00
Philipp Wiesemann
cb87e91104 Emscripten: Fixed opening previously closed joystick. 2016-08-17 21:04:50 +02:00
Philipp Wiesemann
0d334d1f90 Android: Fixed opening previously closed joystick (thanks, Sylvain!).
Fixes Bugzilla #3408.
2016-08-17 21:04:32 +02:00
Ryan C. Gordon
3a61ba8a90 testaudiocapture: ask for way more output samples.
Fixes Emscripten builds on Chrome for Android.
2016-08-12 22:50:48 -04:00
Ryan C. Gordon
7a1c094254 emscripten: send fake mouse events for touches, like other targets do.
(This really should be handled at the higher level and not in the individual
targets, but this fixes the immediate bug.)
2016-08-12 19:59:00 -04:00
Ryan C. Gordon
1bfeca6b49 emscripten audio: check for an "undefined" object, remove some console.log(). 2016-08-12 00:03:58 -04:00
Ryan C. Gordon
2208b9b47c audio: Cleaned up "extern AudioBootStrap" list. 2016-08-11 22:26:58 -04:00
Ryan C. Gordon
9d85883e61 audio: Renamed some internal driver symbols in various targets. 2016-08-11 22:22:09 -04:00
Ryan C. Gordon
e3ff255457 android: implement audio capture support. 2016-08-11 22:04:49 -04:00
Ryan C. Gordon
6409450101 directsound: Implemented audio capture support. 2016-08-10 16:00:16 -04:00
Ryan C. Gordon
c81be45f39 windows: directsound should also map audio device GUIDs to proper names.
Moved this code from winmm into core so both can use it.

DirectSound (at least on Win10) also returns truncated device names, even
though it's handed in as a string pointer and not a static-sized buffer.  :/
2016-08-10 15:34:24 -04:00
Ryan C. Gordon
d6dfe63aad audio: Patched to compile on C89 compilers. 2016-08-10 14:14:14 -04:00
Ryan C. Gordon
dda98ea011 emscripten audio: fix timer on capture's silence callback. 2016-08-10 14:13:48 -04:00
Ryan C. Gordon
92d53614ef directsound: recalculate audiospec size before creating secondary buffer.
I think this was a bug before? Maybe I'm misunderstanding this, but it looks
like it was working because we allocate room for 8 chunks...
2016-08-09 19:35:46 -04:00
Ryan C. Gordon
ec6d0d130a emscripten audio: Added audio capture support. 2016-08-09 16:58:32 -04:00
Ryan C. Gordon
42d1f00fec Added a FIXME. 2016-08-09 16:58:06 -04:00
Ryan C. Gordon
15f5e2ffcb testaudiocapture: open capture device to same spec as output device.
...since our resampler is still terrible (sorry!).
2016-08-09 16:57:49 -04:00
Ryan C. Gordon
cbc84d7353 audio: Only allocate fake_stream if we're using the standard audio threads. 2016-08-09 00:44:59 -04:00
Ryan C. Gordon
7f5dfeaafa audio: simplifed check for internal callback.
Easier to check when it's NULL instead of a list of known internal functions.
2016-08-09 00:44:05 -04:00
Sam Lantinga
279a21963d [ OSX ] enables Xbox One S Guide (System Main Menu) button detection. the one possible impact is that since button identifiers on OSX are just their sequence in the HID report descriptor we might change the button order, and any existing/saved mappings may get their order changed. 2016-08-08 12:17:53 -07:00
Ryan C. Gordon
b359e18624 dsp: Implemented audio capture support. 2016-08-07 02:43:20 -04:00
Ryan C. Gordon
86b14339b4 winmm: Try to get full device names from the Windows Registry. 2016-08-07 01:48:38 -04:00
Ryan C. Gordon
af576bc77a winmm: Added a FIXME for truncated device names. 2016-08-06 23:05:02 -04:00
Ryan C. Gordon
83a1be6d3c winmm: Implemented audio capture support. 2016-08-06 19:34:32 -04:00
Mikkel Krautz
c3212b9788 Add Xbox One controller GUIDs to the XInput filter in the DirectInput joystick driver.
The Windows 10 Anniversary Update (1607) breaks the method uses that SDL uses to
detect XInput devices. That is, on Windows 10 Anniversary Update, it is no longer
possible to query RAWINPUT for HID devices, and check for "IG_" in the device name.

Presumably, this will be fixed in the future.

This patch works around the issue by adding the Xbox One controller series to the
well-known device list.

This skips the more expensive RAWINPUT check for those devices, and causes them to
be detected as XInput devices once again.
2016-08-06 15:09:20 +02:00
Ryan C. Gordon
a3fffdfc63 disk audio: Make default i/o delay match what device is meant to be running at. 2016-08-06 03:45:45 -04:00