Philipp Wiesemann
9335a5b22f
Fixed compiling of three test programs with C++.
2016-09-21 23:06:38 +02:00
Philipp Wiesemann
0510ab75b3
Fixed log message in audio capture test program.
2016-08-30 21:16:04 +02:00
Ryan C. Gordon
3a61ba8a90
testaudiocapture: ask for way more output samples.
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Fixes Emscripten builds on Chrome for Android.
2016-08-12 22:50:48 -04:00
Ryan C. Gordon
15f5e2ffcb
testaudiocapture: open capture device to same spec as output device.
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...since our resampler is still terrible (sorry!).
2016-08-09 16:57:49 -04:00
Ryan C. Gordon
32f2f907e8
testaudiocapture: use capture device buffer queueing, for better test coverage.
2016-08-06 02:48:00 -04:00
Ryan C. Gordon
41e101f785
testaudiocapture: don't use fullscreen for the window.
2016-08-06 02:45:51 -04:00
Ryan C. Gordon
f32e1a4671
testaudiocapture: made test app interactive.
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(hold down mouse/finger to record, then it plays back what it heard. Repeat.)
2016-08-03 00:31:08 -04:00
Ryan C. Gordon
1b81d1bf07
testaudiocapture: Make a simple green/red window when recording/playing.
2016-08-02 19:17:51 -04:00
Ryan C. Gordon
ceae704649
testaudiocapture: Let specific devices be opened.
2016-08-02 13:38:56 -04:00
Ryan C. Gordon
5b2b9fb1f8
audio: Initial bits to enable audio capture support.
2016-08-01 00:18:56 -04:00
Brandon Schaefer
9db1333999
Tests: Would be wise to compile this
2016-07-13 09:41:43 -07:00
Brandon Schaefer
49143c57e9
Tests: Somehow tabs leaked in...
2016-07-13 07:39:01 -07:00
Brandon Schaefer
409cdc5f26
Tests: Add a manual test for a custom cursor (Taken from the API docs)
2016-07-13 07:34:06 -07:00
Brandon Schaefer
a5a929a55d
Tests: Mir needs the window to swap at lease 1 frame for the cursor to show. So render in testwm2
2016-07-13 07:07:46 -07:00
Philipp Wiesemann
5bb52655db
Fixed three source comments in tests.
2016-06-28 21:15:16 +02:00
Philipp Wiesemann
0619020de6
Added a simple test case for SDL_sscanf() to tests.
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It fails on platforms where SDL's custom implementation is used.
Relates to Bugzilla #3341 .
2016-06-28 21:14:11 +02:00
Philipp Wiesemann
d231148b56
Fixed crash in shape test program if memory allocation failed.
2016-05-10 21:13:58 +02:00
Philipp Wiesemann
5bca661e1e
Fixed error return values in filesystem test program.
2016-05-10 21:12:48 +02:00
Philipp Wiesemann
48c993965d
Fixed memory leak in game controller test program.
2016-05-05 22:05:21 +02:00
Philipp Wiesemann
b47f52e9c8
Added missing error return in test program.
2016-04-14 21:10:08 +02:00
Philipp Wiesemann
167819be2c
Removed not needed SDL_WINDOW_SHOWN from chessboard test program.
2016-03-28 21:02:30 +02:00
Philipp Wiesemann
69630ccfed
Fixed compiling IME test program with HAVE_SDL_TTF on C89 compilers.
2016-03-10 21:00:27 +01:00
Philipp Wiesemann
f7f9aa434c
Removed unnecessary include statement in test program.
2016-03-10 21:00:13 +01:00
Ryan C. Gordon
3373009f25
A simple test program for SDL_qsort().
2016-03-10 01:50:43 -05:00
Philipp Wiesemann
f2c6a9e9d1
Fixed compile warnings about unused variables in IME test program.
2016-03-03 20:11:43 +01:00
Philipp Wiesemann
3a4c0b8a4f
Replaced strlen() with SDL_strlen() in IME test program.
2016-03-02 20:24:43 +01:00
Ryan C. Gordon
15cec4cfce
Mac: Implemented SDL_GetDisplayDPI (thanks, Kirill!).
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Fixes Bugzilla #3223 .
2016-01-07 14:02:37 -05:00
Ryan C. Gordon
e83e190025
Added SDL_DROPBEGIN and SDL_DROPCOMPLETE events, plus window IDs for drops.
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This allows an app to know when a set of drops are coming in a grouping of
some sort (for example, a user selected multiple files and dropped them all
on the window with a single drag), and when that set is complete.
This also adds a window ID to the drop events, so the app can determine to
which window a given drop was delivered. For application-level drops (for
example, you launched an app by dropping a file on its icon), the window ID
will be zero.
2016-01-05 01:42:00 -05:00
Ryan C. Gordon
4711bc9d8b
Added SDL_DROPTEXT event, for dragging and dropping string data.
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This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.
2016-01-05 02:26:45 -05:00
Ryan C. Gordon
34581fedd1
Added SDL_GetDisplayUsableBounds().
2016-01-04 23:52:40 -05:00
Ryan C. Gordon
0e7135739a
Remove almost all instances of "volatile" keyword.
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As Tiffany pointed out in Bugzilla, volatile is not useful for thread safety:
https://software.intel.com/en-us/blogs/2007/11/30/volatile-almost-useless-for-multi-threaded-programming/
Some of these volatiles didn't need to be, some were otherwise protected by
spinlocks or mutexes, and some got moved over to SDL_atomic_t data, etc.
Fixes Bugzilla #3220 .
2016-01-03 06:50:50 -05:00
Sam Lantinga
255c182471
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
Philipp Wiesemann
20f4ae2fb8
Fixed a comment in two test programs.
2015-12-25 13:41:23 +01:00
Sam Lantinga
c47561fe68
Fixed whitespace in testspriteminimal.c
2015-12-24 06:11:05 -08:00
Sam Lantinga
17a35ec885
Fixed mapping third party XBox controllers that have the trigger axis all the way in until they are pulled and get updated values.
2015-12-18 18:49:23 -08:00
Philipp Wiesemann
3e38a72ac9
Fixed outdated information in README for test programs.
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Two programs were removed some time ago and one was renamed.
2015-12-07 21:43:16 +01:00
Philipp Wiesemann
efcbc7ceb9
Changed comment in test program to avoid confusion.
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There is a library called SDL_sound which is not used here.
2015-12-06 17:50:51 +01:00
Philipp Wiesemann
632b32ec5a
Fixed comment in filesystem test program.
2015-12-04 22:12:36 +01:00
Philipp Wiesemann
f1d3b82092
Fixed compile error in timer test program if PRIu64 not available.
2015-12-01 22:24:04 +01:00
Philipp Wiesemann
8f5f197236
Fixed compile warning in IME test program.
2015-12-01 22:22:58 +01:00
Philipp Wiesemann
f2375a7774
Fixed filesystem test program to compile with older versions of C.
2015-12-01 22:21:29 +01:00
Philipp Wiesemann
9677d33467
Replaced tabs with spaces in test programs.
2015-11-25 21:39:28 +01:00
Ryan C. Gordon
87c985cd18
Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
2015-11-14 12:35:45 -05:00
Philipp Wiesemann
0b442eb2d8
Fixed freeing uninitialized pointers on failure cleanup in tests.
2015-10-07 21:16:59 +02:00
Alex Szpakowski
4a556c4c01
Added initial support for MFi game controllers on iOS.
2015-09-20 23:08:36 -03:00
Ryan C. Gordon
4785ff74f2
Added copyright information on test/sample.wav; the mystery is solved! :)
2015-09-18 16:22:23 -04:00
Philipp Wiesemann
16c3694035
Added missing SDL_Quit() in test program.
2015-08-09 20:01:01 +02:00
Ryan C. Gordon
210c2bec08
testdisplayinfo.c forgot to SDL_Quit() at the end.
2015-08-07 01:00:14 -04:00
Philipp Wiesemann
e859cd05af
Fixed comment in test program.
2015-07-15 21:10:38 +02:00
Ryan C. Gordon
13cafe01a0
Added test/testdisplayinfo.c
2015-07-14 21:28:26 -04:00