Sam Lantinga
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78f2198e6c
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Updated the copyright year to 2015
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2015-05-26 06:27:46 -07:00 |
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Philipp Wiesemann
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9d0b33d854
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Corrected header file guard comments.
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2014-11-25 22:37:12 +01:00 |
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Sam Lantinga
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dba255c1e5
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Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
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2014-02-02 00:53:27 -08:00 |
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Sam Lantinga
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4862c1fc30
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Updated blend semantics so blending uses the following formula:
dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
dstA = srcA + (dstA * (1-srcA))
This allows proper compositing semantics without requiring premultiplied alpha.
Needs full unit test coverage and bug fixes!
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2013-07-23 08:06:49 -07:00 |
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Sam Lantinga
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0d9b661db8
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File style cleanup for the SDL 2.0 release
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2013-05-18 14:17:52 -07:00 |
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Sam Lantinga
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019c60c1e8
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Happy New Year!
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2013-02-15 08:47:44 -08:00 |
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Sam Lantinga
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e256711bb9
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Happy New Year!
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2011-12-31 09:28:07 -05:00 |
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Sam Lantinga
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6196aa221e
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SDL 1.3 is now under the zlib license.
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2011-04-08 13:03:26 -07:00 |
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Sam Lantinga
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a2cdcf5486
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Happy 2011! :)
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2011-02-11 22:37:15 -08:00 |
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Sam Lantinga
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4f6e1878af
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Restored SDL_BLENDMODE_MOD for MAME
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2011-02-04 19:50:56 -08:00 |
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Sam Lantinga
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0efb1ea0b2
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Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
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2011-01-31 23:23:57 -08:00 |
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Sam Lantinga
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d6eac2c481
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Use the enumerated type for blend and scale mode instead of int
Renamed SDL_TextureScaleMode to SDL_ScaleMode
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2010-12-12 15:19:05 -08:00 |
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