Commit Graph

9 Commits

Author SHA1 Message Date
Sam Lantinga
78f2198e6c Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
Sam Lantinga
dba255c1e5 Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
2014-02-02 00:53:27 -08:00
Sam Lantinga
c1a94e232c Fixed whitespace 2013-08-08 12:20:22 -07:00
Sam Lantinga
d683eadde5 The return value of SDL_MostSignificantBitIndex32(0) is defined as -1. 2013-08-07 16:32:51 -07:00
Sam Lantinga
0d9b661db8 File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00
Ryan C. Gordon
cf94d2de94 Don't use __builtin_clz() on gcc2. (thanks, Axel!)
Fixes Bugzilla #1771.
2013-03-29 21:16:30 -04:00
Ryan C. Gordon
28a15d3609 Replace all the "static __inline__" functions with SDL_FORCE_INLINE. 2013-03-15 01:09:19 -04:00
Jørgen P. Tjernø
75626eac76 New SDL_MSBIndex, updated VS projects, cleanup gamecontroller.
- Updated Visual Studio 2010 project with SDL 2.0 library names
- Don't use a 256 byte LUT, but rather <32 bytes of data on the stack.
- Cleanups in SDL_gamecontroller.h
2013-02-13 17:19:21 -08:00
Jørgen P. Tjernø
e8a48ee6c0 Don't clobber refcounting in SDL_Init.
- Fixes bug 1712 by not overwriting SDL_SubsystemRefCount in SDL_Init.
       - Removes the SDL_initialized variable, and makes SDL_SubsystemRefCount
         the canonical source of truth for whether or not a subsystem has been
         initialized.
       - Refactors SDL_InitSubSystem and SDL_QuitSubSystem to use helper
         functions to manage refcount.
       - Adds automated tests for SDL_Init/Quit*.
       - Adds SDL_bits.h which contains SDL_MostSignificantBitIndex.
2013-02-12 11:47:31 -08:00