Sam Lantinga
6196aa221e
SDL 1.3 is now under the zlib license.
2011-04-08 13:03:26 -07:00
Sam Lantinga
a2cdcf5486
Happy 2011! :)
2011-02-11 22:37:15 -08:00
Sam Lantinga
23370c8928
Sheena pointed out that "scancode" and "keysym" are single words and shouldn't be camel-cased.
2011-02-07 09:37:11 -08:00
Sam Lantinga
5978f70063
Added functions to watch events as they go through the event queue.
2011-02-01 19:15:42 -08:00
krogoway
d35de7167f
Renamed SDL_keysym to SDL_KeySym
...
Renamed SDL_scancode to SDL_ScanCode
Added #defines to SDL_compat.h
2011-01-24 13:47:35 -06:00
Sam Lantinga
f5bbe15139
Fixed compiler error
2011-01-17 14:05:14 -08:00
Sam Lantinga
9017f24006
Minor documentation consistency cleanup
2011-01-17 09:09:15 -08:00
Sam Lantinga
036154b8c0
Fixed spacing in comments
2011-01-12 11:55:02 -08:00
Sam Lantinga
15e43076a4
Updated headers to match wiki documentation
2011-01-12 09:47:33 -08:00
Sam Lantinga
7f6ad8e572
Merged Jim's Google Summer of Code work from SDL-gsoc2010_gesture
2010-08-22 12:07:55 -07:00
Jim Grandpre
e9d12a479a
Added README.touch and README.gesture. Moved touchtest/gestureSDLTest to test/testgesture
2010-08-15 00:36:28 -04:00
Sam Lantinga
0f67a475f9
Fixed documentation error
2010-08-14 12:28:43 -07:00
Jim Grandpre
db352f3b39
Fixed gestureMulti. Disabled dollar gesture temporarily.
2010-08-04 23:17:30 -04:00
jimtla
05c264c774
Added SDL_TouchID, SDL_FingerID, SDL_GestureID types. Converted to integer cioordinates (<- not working).
2010-07-31 20:02:54 +04:00
jimtla
214939549f
Upgraded touchId/fingerId to long. Changed position variables to floats.
2010-07-30 23:18:35 +04:00
Sam Lantinga
741880b4dc
Added support for keyboard repeat (only tested on Windows so far)
2010-07-20 23:25:24 -07:00
Jim Grandpre
4b707013d1
Added alternative finger tracking method. Still prefer IPHONE_TOUCH_EFFICIENT_DANGEROUS.
2010-07-13 18:31:09 -04:00
Sam Lantinga
6f2000e6d2
Merged changes from the main SDL codebase
2010-07-12 21:09:23 -07:00
Jim Grandpre
9e7603a6ba
Added some files I had previosuly missed
2010-07-11 01:15:39 -04:00
Jim Grandpre
bdbb130028
Moved $1 Gestures into the SDL Library
2010-07-09 00:50:40 -07:00
Sam Lantinga
ddf0465549
Added an event when the clipboard is updated, triggered after the window gains the keyboard focus.
2010-07-08 22:54:03 -07:00
Jim Grandpre
9d8bd2bcf5
Moved Multi finger gesture recognition into the library.
2010-07-07 04:13:08 -07:00
Jim Grandpre
80ecbb9011
Added pressure support for touch events.
2010-05-29 02:09:16 -04:00
Jim Grandpre
a1401afe42
Added reading of event* for touch events.
2010-05-28 01:26:52 -04:00
Jim Grandpre
4a3ed7b859
Added touch event definitions. Heavily modified events/SDL_touch*.
2010-05-27 01:21:37 -04:00
Sam Lantinga
4b1c945432
Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
...
Plus, this lets me start implementing cursor support.
2010-05-09 20:47:22 -07:00
Sam Lantinga
6c556c1780
Minor cleanup on Jiang's patch
2010-04-15 22:27:01 -07:00
Sam Lantinga
b87ae3913b
changeset: 4433:25667ea797fa
...
tag: tip
user: Jiang Jiang <gzjjgod@gmail.com>
date: Thu Apr 15 12:01:46 2010 +0800
summary: Add windowID to text editing event
2010-04-15 22:14:26 -07:00
Sam Lantinga
b0847f3de2
General improvements for user custom event registration
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* Switched event type to enum (int32)
* Switched polling by mask to polling by type range
* Added SDL_RegisterEvents() to allow dynamic user event registration
* Spread events out to allow inserting new related events without breaking binary compatibility
* Added padding to event structures so they're the same size regardless of 32-bit compiler structure packing settings
* Split SDL_HasEvent() to SDL_HasEvent() for a single event and SDL_HasEvents() for a range of events
* Added SDL_GetEventState() as a shortcut for SDL_EventState(X, SDL_QUERY)
* Added SDL_FlushEvent() and SDL_FlushEvents() to clear events from the event queue
2010-03-25 01:08:26 -07:00
Sam Lantinga
7052036491
Fixed bug #926
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Updated copyright to LGPL version 2.1 and year 2010
2010-01-24 21:10:53 +00:00
Sam Lantinga
e0a31b4dbb
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
2010-01-21 06:21:52 +00:00
Sam Lantinga
fbcae020cf
Fixed bug #642
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Gerry JJ 2008-11-09 02:11:49 PST
The SDL_MouseMotionEvent struct has a field named "tilt" (currently marked "for
future use"), for tablet stylus tilt information. However, one value is not
enough for this, as tilt is two-dimensional. Reserving only one field for
future use is no good when you're going to need two, so there should be two
fields, tilt_x and tilt_y.
2009-12-16 00:44:53 +00:00
Sam Lantinga
27294b7a4e
Partial fix for bug #859
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Header file update from Ken for improved doxygen output
2009-10-19 13:31:58 +00:00
Sam Lantinga
95c8f7a517
Merged a cleaned up version of Jiang's code changes from Google Summer of Code 2009
2009-09-19 13:29:40 +00:00
Sam Lantinga
dd18a26edd
Fixed bug #750
...
Since many different event structures include windowID it should be placed near
the beginning of the structure (preferably right after type) so it's position
is the same between different events.
This is to avoid code like this:
if (event.type == SDL_WINDOWEVENT)
win = event.window.windowID;
else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0)
win = event.key.windowID;
else if (event.type == SDL_TEXTINPUT)
win = event.text.windowID;
else if (event.type == SDL_MOUSEMOTION)
win = event.motion.windowID;
else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK |
SDL_MOUBUTTONUPMASK)) != 0)
win = event.button.windowID;
else if (event.type == SDL_MOUSEWHEEL)
win = event.wheel.windowID;
...
in favor of:
win = event.window.windowID;
2009-06-10 14:00:21 +00:00
Bob Pendleton
0a28ca5681
Added a #ifndef SDL_NO_COMPAT around SDL_ActiveEvent and SDL_ResizeEvent so that code
...
that has a #defien SDL_NO_COMPAT before the #include SDL.h with not be able to use
these obsolete events.
2009-06-05 23:36:00 +00:00
Sam Lantinga
a59d71fd7e
Fixed bug #684
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Reworked Pierre's patch a little bit, which added SDL_WaitEventTimeout()
2009-02-17 05:59:40 +00:00
Sam Lantinga
befb0f7f42
Updated copyright date
2008-12-08 00:27:32 +00:00
Sam Lantinga
474cfaad1e
Final merge of Google Summer of Code 2008 work...
...
Many-mouse and tablet support
by Szymon Wilczek, mentored by Ryan C. Gordon
Everything concerning the project is noted on the wiki:
http://wilku.ravenlord.ws/doku.php?id=start
2008-08-25 06:33:00 +00:00
Bob Pendleton
16c4fcc95c
Minimal implementation of textinput events for x11. It only works for latin-1.
2008-01-15 22:37:17 +00:00
Sam Lantinga
49c02d670f
Fixed bug #382
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Added horizontal scrolling support
2007-07-06 09:22:18 +00:00
Bob Pendleton
613ad2c0d5
Added a WindowID to the user event and cleaned up a little bit of formating
2007-06-20 00:01:04 +00:00
Sam Lantinga
9617df5b60
Implemented Cocoa mouse wheel events
2006-07-29 22:42:48 +00:00
Sam Lantinga
dcd15904cd
Added a test program framework for easy initialization.
...
Started work on multi-window OpenGL demo
2006-07-18 07:49:51 +00:00
Sam Lantinga
6bc598ea61
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-07-10 21:04:37 +00:00
Sam Lantinga
769424426d
More header massaging... works great on Windows. ;-)
2006-02-10 06:48:43 +00:00
Sam Lantinga
5022a01e6c
*** empty log message ***
2006-02-10 03:19:02 +00:00
Sam Lantinga
82bfaee73a
It's now possible to build SDL without any C runtime at all on Windows,
...
using Visual C++ 2005
2006-02-06 08:28:51 +00:00
Sam Lantinga
808a16717c
Updated copyright information and removed rcs id lines (problematic in branch merges)
...
I batch edited these files, so please let me know if I've accidentally removed anybody's
credit here.
2006-02-01 06:32:25 +00:00
Sam Lantinga
e3e00a7abd
Oops
2006-01-31 01:16:21 +00:00