Sam Lantinga
0ae88759fb
Integrated David Ludwig's support for Windows RT
2014-03-09 11:36:47 -07:00
Sam Lantinga
32547d0c59
Fixed line endings on WinRT source code
2014-03-09 11:06:11 -07:00
Sam Lantinga
dba255c1e5
Fixed bug 2374 - Update copyright for 2014...
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Is it that time already??
2014-02-02 00:53:27 -08:00
Ryan C. Gordon
46a0b527dc
Patched to compile on Android (I think).
2014-01-08 00:40:48 -05:00
Ryan C. Gordon
03d5719413
Make internal SDL sources include SDL_internal.h instead of SDL_config.h
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The new header will include SDL_config.h, but allows for other global stuff.
2013-11-24 23:56:17 -05:00
Ryan C. Gordon
572834c79a
Patched stdlib changes to compile on Windows.
2013-12-09 13:30:35 -05:00
Ryan C. Gordon
19706b10e9
Moved atomic API implementation out of headers.
2013-11-24 21:04:51 -05:00
David Ludwig
e7fff79445
WinRT: build fixes, post SDL 2.0.1 update
2013-10-27 23:03:11 -04:00
David Ludwig
529fcd3ee3
WinRT: merged with SDL 2.0.1 codebase
2013-10-27 21:26:46 -04:00
Sam Lantinga
e7b498cf26
Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings
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Andreas Ertelt
The problem in question is caused by changeset 7771 (http://hg.libsdl.org/SDL/rev/4434498bf4b9 / https://bugzilla.libsdl.org/show_bug.cgi?id=2121 )
The redefinition of __inline__ (introduced by the addition of begin_code.h:128's "|| __STRICT_ANSI__") results in mingw's gcc throwing multiple
warning: always_inline function might not be inlinable [-Wattributes]
as well as a whole bunch of redefinitions of mingw internals which break linking of projects including the SDL2 headers.
2013-10-20 21:56:15 -07:00
Sam Lantinga
2451a67018
Fixed building using MinGW
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Our SDL_windows.h needed to be included before anything else so UNICODE is defined.
2013-10-17 23:02:29 -07:00
David Ludwig
373ffd0dac
WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d6a8fa507a45)
2013-08-12 22:29:55 -04:00
Sam Lantinga
7889fcdc7d
Added PowerPC and ARM versions of the memory barrier functions.
2013-07-10 20:17:20 -07:00
Sam Lantinga
0d9b661db8
File style cleanup for the SDL 2.0 release
2013-05-18 14:17:52 -07:00
David Ludwig
49820874a9
WinRT: merged with latest, official, SDL 2.x sources (at rev. bea100d73d13)
2013-04-14 11:42:55 -04:00
Sam Lantinga
e4ff0d5a17
Put the real SDL_AtomicCAS() and SDL_AtomicCASPtr() symbols into the library.
2013-03-07 20:42:55 -08:00
Sam Lantinga
2952d9bf48
Changed the name of SDL_mutexP() SDL_mutexV()
2013-03-07 20:12:40 -08:00
David Ludwig
db53df0697
WinRT: merged with latest, official, SDL 2.x code
2013-02-23 20:01:46 -05:00
Sam Lantinga
019c60c1e8
Happy New Year!
2013-02-15 08:47:44 -08:00
David Ludwig
3c1316c04c
Got a bare-bones version of SDL compiling for Windows RT. Dummy drivers are used in some places. Very little Windows-specific code (from the Win32 version of SDL) is used.
2012-10-17 21:43:20 -04:00
Sam Lantinga
b3d60cfcbb
Removed executable bit from source files
2012-09-27 14:35:28 -07:00
Sam Lantinga
d4c4a98f59
Make sure that we use consistent configuration options on platforms like Windows so that command line builds and IDE builds have ABI compatibility.
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Make sure we don't clobber SDL_revision.h when building from Mercurial
2012-01-14 13:21:19 -05:00
Sam Lantinga
e256711bb9
Happy New Year!
2011-12-31 09:28:07 -05:00
Ryan C. Gordon
e7fb05cb0b
Check for __ARM_ARCH_5TEJ__ in spinlock atomics.
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Fixes Bugzilla #1264 .
Thanks to Gueniffey for the patch!
2011-10-16 03:27:48 -04:00
Ryan C. Gordon
73f4a2a1fe
Let iOS use OSAtomicCompareAndSwap32Barrier() if nothing else is available.
2011-10-16 03:02:46 -04:00
Ryan C. Gordon
ef9602f026
Implemented x86 and x86-64 spinlock inline asm.
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Favor it over Mac OS X API for Intel systems (but not GCC atomic intrinsics).
This might get us a little further on Cygwin builds, too.
2011-09-18 03:19:41 -04:00
Ryan C. Gordon
62cdeb1783
Use an actual #error instead of a bogus symbol if there's no spinlock support.
2011-09-18 02:55:45 -04:00
Nathan Heisey
65e5a15393
Implemented pthread spinlocks.
2011-06-22 10:33:48 +00:00
Sam Lantinga
6196aa221e
SDL 1.3 is now under the zlib license.
2011-04-08 13:03:26 -07:00
Sam Lantinga
7390f75299
Fixed bug 1122 (spinlock fails to compile with -march=armv4t)
2011-02-16 17:17:21 -08:00
Sam Lantinga
35db143abf
Frank Zago to SDL
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On 02/12/2011 01:44 PM, Sam Lantinga wrote:
> BTW, you probably want to nuke the NDS renderer and just implement these three
> functions instead:
> int (*CreateWindowFramebuffer) (_THIS, SDL_Window * window, Uint32 *
> format, void ** pixels, int *pitch);
> int (*UpdateWindowFramebuffer) (_THIS, SDL_Window * window, int numrects,
> SDL_Rect * rects);
> void (*DestroyWindowFramebuffer) (_THIS, SDL_Window * window);
Patch attached. The renderer for the DS is not used anymore, but I left the
file in place if someone wants to finish it.
I've also added a README.ds and fixed the spinlocks.
2011-02-13 14:01:02 -08:00
Sam Lantinga
fd246efe1e
Removed the atomic file for the old API
2011-02-12 11:43:22 -08:00
Sam Lantinga
362639036a
Frank Zago to sdl
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The following patch fixes some of the bitrot for the Nintendo DS port.
The support is still basic at the moment, but it allows to run the "general"
test under the current head of tree (parent: 5269:11bd1585efb5 tip).
Most of the patch is mine, but I integrated a couple changes that John
Magnotti posted on Feb 1st.
2011-02-12 11:36:56 -08:00
Sam Lantinga
a2cdcf5486
Happy 2011! :)
2011-02-11 22:37:15 -08:00
Sam Lantinga
7d207a3141
It's now possible to disable the fast atomic operations, at a huge performance penalty.
2011-02-07 22:57:33 -08:00
Sam Lantinga
94cfb29bb1
More fixes for compilation on Visual Studio
2011-01-25 18:02:41 -08:00
Sam Lantinga
3dc1009723
Improvements based on feedback from Anthony Williams
2011-01-25 17:40:06 -08:00
Sam Lantinga
35a4f38472
Only include windows.h on Windows. :)
2011-01-24 21:22:00 -08:00
Sam Lantinga
01fa14dc42
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
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I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c
2011-01-24 21:20:30 -08:00
Sam Lantinga
ec39fffe84
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
2011-01-24 15:46:11 -08:00
Sam Lantinga
8ca87bec57
Fixed bug #1097
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There are problems with including intrin.h in C linkage in C++ compilation,
and further conflicts between intrin.h and winnt.h on Visual Studio 2005.
2011-01-21 23:46:51 -08:00
Sam Lantinga
cabda4aa7c
HAVE_GCC_ATOMICS covers the test and set
2011-01-21 21:45:55 -08:00
Sam Lantinga
69dab46757
Separated out the minimum functionality that we need from gcc for our spinlock fallback.
2011-01-21 21:42:04 -08:00
Sam Lantinga
9a91680ace
Whoops, good catch from Greg Jandl
2011-01-18 22:10:37 -08:00
Sam Lantinga
b8df61a201
Use compiler intrinsics on Windows
2011-01-17 14:05:43 -08:00
Sam Lantinga
89d48a0f83
Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
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Changed the CAS return value to bool, so it's efficient with OSAtomicCompareAndSwap32Barrier()
Added an atomic test adapted from code by Michael Davidsaver
2011-01-16 15:16:39 -08:00
Sam Lantinga
38e31e4598
Updated the atomic API for better use cases
2011-01-15 12:41:59 -08:00
Sam Lantinga
7052036491
Fixed bug #926
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Updated copyright to LGPL version 2.1 and year 2010
2010-01-24 21:10:53 +00:00
Sam Lantinga
db0f3081da
Fixed windows.h include
2009-12-13 05:37:06 +00:00
Mike Gorchak
61a236b4a6
Support for the atomic operations for ARM, PPC, MIPS, SH, X86 platforms has been added.
2009-10-10 08:06:18 +00:00