Philipp Wiesemann 2012-10-06 07:19:57 PDT
SDL does not use values set with SDL_GL_SetAttribute on Android.
I attached a patch which adds this functionality and makes it possible to set
(for example) depth buffer size or anti-aliasing in the actual application
instead of modifying the Java source (which seems currently the only way).
The functions to show/hide/toggle the on-screen keyboard have been folded into the text input state.
Calling SDL_StartTextInput() will automatically show the on-screen keyboard if it's available.
Calling SDL_StopTextInput() will automatically hide the on-screen keyboard if it's available.
There is a new API function SDL_IsTextInputActive() which will return whether text input is currently active.
Text input is disabled by default, you must call SDL_StartTextInput() when you are ready to accept text input.
SDL_HasScreenKeyboardSupport() no longer needs to be passed a window.
The iPhone-specific on-screen keyboard functions have been removed.
Andrey Isakov 2012-10-03 08:30:25 PDT
I've found out in the process of porting one OS project to Android/SDL2 that
there is no support for TextInput events/APIs on Android.
So I implemented some kind of initial support of that feature, and at the very
least it seems to work fine with latin chars input with soft and hardware
keyboards on my Moto Milestone2. I've also tried playing around with more
complex IMEs, like japanese, logging the process and it seemed to work too. I'm
not sure since the app itself I am working on does not have support for
non-latin input.
The main point of the patch is to place a fake input view in the region
specified by SDL_SetTextInputRect and create a custom InputConnection for it.
The reason to make it a separate view is to support Android's pan&scan on input
feature properly. For details please refer to
http://android-developers.blogspot.com/2009/04/updating-applications-for-on-screen.html
Even though the manual states that SetTextInputRect is used to determine the
IME variants position, I thought this would be a proper use for this too.
Philipp Wiesemann 2012-08-18 14:09:47 PDT
there is currently no way in SDL to interact with the system clipboard on
Android.
I attached a patch which tries to implement the three clipboard functions for
Android. It does not add the CLIPBOARDUPDATE event because this seems to
require Android API 11 or polling.
Philipp Wiesemann 2012-09-22 05:26:11 PDT
currently SDL (HG) does not implement the power management functionality of
SDL_GetPowerInfo() for Android.
I attached a patch which tries to implement this functionality (JNI only, API
5). It supports plugged state and battery percent return values but not
remaining seconds (which are not available on Android).
morgan.devel@gmail.com 2012-01-13 00:32:23 PST
The android version of SDL_SYS_JoystickUpdate doesn't check if there is
actually new data and always generate the SDL_JOYAXISMOTION event.
Consequently, doing a while(SDL_PollEvent()) will result in an endless loop.
The attached patch fix this issue.
It also scale the incoming values properly in the Sint16 range. The scale from
[-gravity;+gravity] is done directly in the java part because one may want to
map the sensor values with a non-linear method for example.