Sam Lantinga
846b841569
Fixed compiling Windows RT code on Visual Studio 2013
2014-03-12 07:26:07 -07:00
David Ludwig
3195c8a91a
Fixed compiler errors in the D3D11 renderer when building for WinRT
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Still TODO: fix other build errors, especially linker errors, when building
SDL/WinRT, then fix any runtime errors that pop up.
2014-03-11 12:40:31 -04:00
David Ludwig
6183af20ef
Made VS2012 build the D3D11 renderer
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This change is currently limited to Win32/Windows-Desktop builds. Build fixes
for WinRT + VS2012 are still pending.
2014-03-10 22:53:03 -04:00
Andreas Schiffler
147451d2ca
Fix bug/add test coverage for SDLTest_GenerateRunSeed helper; improve test harness adding output of repro steps for failures; improve negative test for SDL_GetError/SDL_SetError
2014-03-11 07:17:56 -07:00
Sam Lantinga
b2c1d1118a
Fixed Mac OS X OpenGL context creation to match other backends, where we only care about the actual version we request if it's 3.0 or newer or a special profile context.
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Eventually we'll probably move the version checking to higher level code and report the actual version of context that got created, but to avoid breakage we'll leave it like this for now.
2014-03-10 19:59:06 -07:00
Sam Lantinga
117af822d0
Fixed regression causing the renderer to recreate its window since it's not getting an OpenGL 2.1 context anymore.
2014-03-10 18:45:07 -07:00
David Ludwig
3fe569fba7
build fixes for most WinRT-related files
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Still TODO: getting the D3D11 renderer back up and running in VC 2012.
2014-03-10 21:21:35 -04:00
Sam Lantinga
757405f2e2
Fixed D3D9 initialization on Windows 8, which doesn't have D3DX
2014-03-10 17:19:19 -07:00
Sam Lantinga
ba9226f22c
Implemented fullscreen <-> windowed transition on Windows 8
2014-03-10 15:00:59 -07:00
Sam Lantinga
e4b5491e76
Fixed line endings
2014-03-10 14:35:37 -07:00
Sam Lantinga
279247db34
Fixed creating the rendering context on a specific device
2014-03-10 12:49:15 -07:00
Sam Lantinga
4d18b48a5b
Implemented YV12 and IYUV texture support for the D3D11 renderer
2014-03-10 05:44:34 -07:00
Sam Lantinga
bceba2662d
Minor style tweaks
2014-03-10 02:13:44 -07:00
Sam Lantinga
6b5a5ea12a
Converted David Ludwig's D3D11 renderer to C and optimized it.
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The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS)
This will need tweaking to fix the Windows RT build.
2014-03-10 01:51:03 -07:00
Sam Lantinga
6de1873c6f
Fixed renderer flags to include support for target textures after the renderer is created.
2014-03-09 22:48:38 -07:00
Ryan C. Gordon
0568a0661e
Removed unused variable.
2014-03-10 00:48:41 -04:00
Ryan C. Gordon
9675bd556e
Drop the default requested OpenGL version to 1.2.
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Fixes default context creation on Mac OS X <= 10.6.
2014-03-10 00:01:14 -04:00
Sam Lantinga
f7af97f800
Fixed 64-bit warnings
2014-03-09 12:27:31 -07:00
Sam Lantinga
0ae88759fb
Integrated David Ludwig's support for Windows RT
2014-03-09 11:36:47 -07:00
Sam Lantinga
32547d0c59
Fixed line endings on WinRT source code
2014-03-09 11:06:11 -07:00
Sam Lantinga
c75b319a11
Updated SDL to version 2.0.3
2014-03-09 10:38:30 -07:00
Ryan C. Gordon
7e7abde3f9
Patched to compile with MingW64 on case-sensitive systems (thanks, Martin!).
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Fixes Bugzilla #2440 .
2014-03-09 11:52:52 -04:00
Ryan C. Gordon
b35e2ffdab
Patched to compile on C89 compilers.
2014-03-08 15:34:54 -05:00
Sam Lantinga
f638a095bd
Fixed bug 2430 - Missing initialization of the variable 'centroid' inside SDL_GestureAddTouch
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klose
File: SDL_gesture.c
Method: SDL_GestureAddTouch
When a new SDL_GestureTouch element is added to the global SDL_gestureTouch array the variable 'centroid' of the new element is not initialized.
The problem is that this variable is read isndie SDL_GestureProcessEvent when a SDL_FINGERDOWN event occurs.
2014-03-06 20:02:17 -08:00
David Ludwig
425634092d
WinRT: emit SDL_APP_TERMINATING
2014-03-04 19:49:11 -05:00
David Ludwig
b7ef90c7d4
WinRT: emit SDL_APP_WILLENTER* and SDL_APP_DIDENTER* events
2014-03-04 19:30:36 -05:00
Ryan C. Gordon
c6602d0b70
Mac: Added a hint to opt-out of new Spaces code.
2014-03-03 21:25:16 -05:00
Ryan C. Gordon
9a65153564
Removed unused variable.
2014-03-02 22:55:12 -05:00
Ryan C. Gordon
cc7258fa99
Mac: Don't lose the menu/dock when switching back to a resizable window Space.
2014-03-02 22:51:31 -05:00
Ryan C. Gordon
b86c040f6d
Mac: only programmatically create Spaces if we're FULLSCREEN_DESKTOP.
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(coming back from fullscreen in any state is okay).
2014-03-02 22:16:49 -05:00
Ryan C. Gordon
98d76187a1
A bunch of fixes for the new Spaces code.
2014-03-02 16:36:40 -05:00
Sam Lantinga
1dcae21b5c
Fixed dictionary initialization
2014-03-02 13:06:51 -08:00
Sam Lantinga
749ddbf9b6
Updated to build on Mac OS X 10.7 with Xcode 4.6
2014-03-02 12:58:00 -08:00
Ryan C. Gordon
21438382f0
Mac: Manage menubar and dock as FULLSCREEN_DESKTOP windows become/resign key.
2014-03-02 15:35:24 -05:00
Bastien Nocera
1c7af18290
Add support for the freedesktop.org Idle Inhibition specification,
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as per:
http://people.freedesktop.org/~hadess/idle-inhibition-spec/
This makes screensaver inhibition work with GNOME 3 and other
desktop environments that implement the specification.
https://bugzilla.libsdl.org/show_bug.cgi?id=2169
2014-03-02 14:59:06 -05:00
Sam Lantinga
a172285d7d
Backed out changeset a6493ee0c9b5
2014-03-02 11:10:00 -08:00
Sam Lantinga
f737bed1b1
Make sure we return version 0 if XInput detection fails
2014-03-02 11:08:05 -08:00
Ryan C. Gordon
71e036e946
Reworked fullscreen policy on Mac OS X.
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- SDL_WINDOW_FULLSCREEN works as always (change resolution, lock to window).
- SDL_WINDOW_FULLSCREEN_DESKTOP now puts the window in its own Space, and
hides the menu bar, but you can slide between Spaces and Command-Tab between
apps without the window minimizing, etc.
- SDL_WINDOW_RESIZABLE windows will get the new 10.7+ "toggle fullscreen"
window decoration and menubar item. As far as the app is concerned, this is
no different than resizing a window, but it gives the end-user more power.
- The hint for putting fullscreen windows into the Spaces system is gone,
since Spaces can't enforce the requested resolution. It's a perfect match
for FULLSCREEN_DESKTOP, though, so this is all automated now.
2014-03-02 12:45:51 -05:00
Ryan C. Gordon
7b668fae21
Better attempt to detect available X11 XInput2 features.
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Fixes Bugzilla #2306 .
2014-03-02 02:00:40 -05:00
Ryan C. Gordon
e3cdc782d7
Windows: Fixed crash if quitting without closing an XInput haptic device.
2014-03-02 00:02:56 -05:00
Ryan C. Gordon
e9ec71b8cd
Added a FIXME.
2014-03-01 22:27:21 -05:00
Ryan C. Gordon
ce5a1c500a
Fixed a typo in a comment.
2014-03-01 22:27:13 -05:00
Ryan C. Gordon
cddbb68413
Dynamically load glGetString(), to avoid direct dependency on OpenGL.
2014-03-01 21:33:48 -05:00
Ryan C. Gordon
322faffb4e
Added some FIXMEs.
2014-03-01 20:59:43 -05:00
Ryan C. Gordon
aeca2b5cee
Mac OS X: Make OpenGL context selection more robust, avoid software fallback.
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Fixes Bugzilla #2197 .
2014-03-01 20:46:45 -05:00
Ryan C. Gordon
a2dcb239e0
Force Windows version of SDL_GetPrefPath() to Unicode, create missing dirs.
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Fixes Bugzilla #2273 .
2014-03-01 20:28:40 -05:00
David Ludwig
dc66977606
WinRT: cleaned up some hard-to-read SDL_DisplayMode management code
2014-03-01 16:37:30 -05:00
David Ludwig
97842bc021
WinRT: fixed a crash in SDL_Quit
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SDL was expected that each SDL_DisplayMode had a driverdata field that was SDL_malloc'ed, and was calling SDL_free on them. This change moves WinRT's driverdata content into a SDL_malloc'ed field.
2014-03-01 16:08:16 -05:00
Sam Lantinga
a3680acb4a
Changed SDL_HINT_ACCEL_AS_JOY to SDL_HINT_ACCELEROMETER_AS_JOYSTICK to be more clear.
2014-03-01 12:21:15 -08:00
Sam Lantinga
5720d883b5
Fixed compiler warning
2014-03-01 11:42:12 -08:00