Commit Graph

40 Commits

Author SHA1 Message Date
Sam Lantinga
fe4c10af90 Fixed Visual Studio 2008 projects
Added missing files to SDL2 project
Added missing Visual Studio 2008 tests to the solution
Added output paths which match the 2010+ projects
Added SDL project references instead of old style project dependencies
Removed post-build copy step and added data files to projects
2014-06-15 10:42:28 -07:00
Sam Lantinga
74cee7033b Updated projects for Visual Studio 2010, 2012 and 2013
* Test programs use project references instead of hard-coding SDL library dependencies
* Test data files are copied only when needed.
* Copying SDL2.dll is no longer necessary
* Fixed /SAFESEH warning
* Fixed attempted rebuild of SDL every time a test program is run
2014-06-07 21:58:18 -07:00
Sam Lantinga
b139a615ac Added project files for Visual Studio 2013
Added /arch:SSE code generation option to prevent SSE2 floating point functions from being implicitly called (which aren't linked in SDL)
2013-11-10 11:51:06 -08:00
Andreas Schiffler
4835250790 Fix bug 1492: Visual Studio builds sdl.lib and sdl.dll for version 2.0 (contributed by Jan Reitz); update SDL_bool handling in test_common to fix VS compiler warnings 2013-05-30 20:03:56 -07:00
Sam Lantinga
5b2f60eaf9 Disable C++ exceptions, use debug format that includes debug information in the static libraries, and standardize on Program Database / Program Database with edit and continue for the DLL debug format. 2013-05-06 13:39:17 -07:00
Sam Lantinga
25650692c6 Fied bug 1719 - Remove unnecessary PrecompiledHeaderOutputFile.
Hiroyuki Iwatsuki
Patch for removing unnecessary PrecompiledHeaderOutputFile.
2013-03-03 22:08:00 -08:00
Jørgen P. Tjernø
75626eac76 New SDL_MSBIndex, updated VS projects, cleanup gamecontroller.
- Updated Visual Studio 2010 project with SDL 2.0 library names
- Don't use a 256 byte LUT, but rather <32 bytes of data on the stack.
- Cleanups in SDL_gamecontroller.h
2013-02-13 17:19:21 -08:00
Andreas Schiffler
f70416e545 Added VS2012 project files 2012-11-08 21:53:57 -08:00
Sam Lantinga
c484f884c5 Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2 2012-01-22 17:21:00 -05:00
Sam Lantinga
094db18796 Don't hardcode output paths, Visual Studio does the right thing. 2012-01-09 04:53:58 -05:00
Sam Lantinga
cc8501bdc4 I can't test Visual Studio 2005 configurations anymore, and I don't think anyone is using it for production games. 2012-01-09 04:38:34 -05:00
Sam Lantinga
4b0ddc8d7c Fixed bug 1185 (VS 2010 project files do not support side-by-side 32-bit and 64-bit builds)
Ed Kiser      2011-04-19 09:28:53 PDT

The Visual Studio 2010 project files have hard-coded relative paths which
prevent them from doing side-by-side 32-bit and 64-bit builds.

I have attached a patch that appears to fix this problem.
2011-04-19 09:53:01 -07:00
Sam Lantinga
c2092ce469 Fixed debug format 2011-02-17 18:53:46 -08:00
Sam Lantinga
579f2fc55e Removed the obsolete NoSTDIO configurations 2011-02-17 12:16:01 -08:00
Sam Lantinga
307a90d292 Made it possible to build SDL from a fresh checkout without any additional steps.
The trick is that if you're using configure and you don't want to have SDL_config.h and SDL_revision.h to show up as modified, you need to configure and build from a separate directory.

You also need to include SDL_revision.h directly if you want to use the SDL_REVISION constant, as a side effect of these changes.
2011-02-16 02:37:09 -08:00
Sam Lantinga
cff0c4846b Fixed quotes around Mercurial revision text 2011-01-27 20:37:54 -08:00
Sam Lantinga
8903c6651b 0 isn't a valid Mercurial revision 2011-01-27 20:14:10 -08:00
krogoway
ece000dbf1 Always copy the SDL_config_windows.h to SDL_config.h for VisualC 2005, 2008 and 2010 projects. 2011-01-27 20:30:39 -06:00
Sam Lantinga
08ad787807 Fixed bug #925
Changed "win32" to "windows"
2011-01-20 18:04:05 -08:00
Sam Lantinga
317257b056 Use the debug C runtime for the debug configuration 2011-01-19 13:50:53 -08:00
Sam Lantinga
6e25b65a44 Jcw87 to Sam
The project files for VS 2005 are still outdated/messed up. I have a patch that will bring the VS 2005 project files up to date with the VS 2008 project files, add the x64 platform to the VS 2005 project files, fix a few issues with x64 in VS 2008, and a few other misc changes that don't really change the output at all.
2011-01-09 08:35:18 -08:00
Sam Lantinga
b7c5d88e6a Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows 2010-08-22 13:45:56 -07:00
egottlieb
1123728a5d Removed superfluous VS2010 build files. 2010-08-03 10:10:06 -04:00
egottlieb
d8d77da906 Added VS2010 build files. 2010-08-02 21:43:08 -04:00
Eli Gottlieb
e58ba0a462 Reapplied Win32 make-it-build patch. What's going on? Still get rendering artifacts when testing on x11, have literally no idea why. 2010-07-20 12:42:43 -04:00
Jim Grandpre
4b707013d1 Added alternative finger tracking method. Still prefer IPHONE_TOUCH_EFFICIENT_DANGEROUS. 2010-07-13 18:31:09 -04:00
Sam Lantinga
6f2000e6d2 Merged changes from the main SDL codebase 2010-07-12 21:09:23 -07:00
Sam Lantinga
ca5e2aca83 Added Windows clipboard support 2010-07-08 05:43:34 -07:00
Sam Lantinga
2be0429676 Removed obsolete header file 2010-07-06 10:58:23 -07:00
Sam Lantinga
6931049bd6 Split out the Visual C++ 2005 and 2008 projects explicitly.
Added the test programs to the Visual C++ 2008 project.
2010-07-05 17:10:34 -07:00
jimtla
abf13d5afd Fixed some windows compilation bugs - Still does not compile. 2010-06-03 11:08:17 -04:00
Sam Lantinga
fc787a45f4 Whoops, need &quot; inside quotes 2009-10-17 23:29:52 +00:00
Sam Lantinga
aaa2d5a649 Fixed bug #852
Jesse Anders      2009-10-17 14:17:25 PDT

In VC++, the build script that creates SDL_config.h and SDL_revision.h fails
when the project directory path includes spaces. For example, if the project
directory path is:

c:\Documents and Settings\Jesse\My Documents\Visual Studio 2008\Projects\SDL
1.3\VisualC\SDL\

The following error is generated:

'and' is not recognized as an internal or external command

Placing all paths in quotes fixes this.
2009-10-17 21:46:08 +00:00
Sam Lantinga
acbb4b1668 Whoops, the ProjectDir is one level lower than the SolutionDir 2009-10-11 10:30:47 +00:00
Sam Lantinga
1ac23708d4 stefanullinger to me
I updated and wanted to compile SDL, but it does not work.
The reason is the new pre-build step.

Currently it says:

"if exist $(SolutionDir)\..\include\SDL_config.h goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy $(SolutionDir)\..\include\SDL_config_win32.h $(SolutionDir)\..\include\SDL_config.h
:SDLCONFIGOKAY

if exist $(SolutionDir)\..\include\SDL_revision.h goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >$(SolutionDir)\..\include\SDL_revision.h
:SDLREVISIONOKAY"


So ... the problem with this lines is, that they lookup the SolutionDir...
I think it should use the ProjectDir here!
I - for example - want to use SDL within my engine...
So my engine is the solutionDir...not SDL...SDL is just a sub-project.

I think you should change this, shouldn't you?!

Regards,
Stefan
2009-10-11 10:22:22 +00:00
Sam Lantinga
f0329e3a42 Fixed bug #830
Added pre-build step to generate required headers
2009-10-08 09:37:58 +00:00
Sam Lantinga
94640ca082 Fixed bug #830
Added pre-build step to generate required headers
2009-10-08 09:32:07 +00:00
Sam Lantinga
2cf789384c Upgraded solution to Visual Studio 2008 and added 64-bit target 2009-09-06 04:40:29 +00:00
Sam Lantinga
792319a9e6 Visual C++ 5 and 6 are no longer supported. You can use Visual C++ Express Edition to build SDL. 2008-12-30 03:51:20 +00:00
Sam Lantinga
7839797798 Unpacked project archives to get individual file history in subversion 2007-07-21 17:09:01 +00:00