Sam Lantinga
c0f30c1fa6
Fixed dynamic loading on Windows CE
...
--HG--
branch : SDL-1.2
2009-05-07 12:03:51 +00:00
Sam Lantinga
2bdc5af575
Updated copyright date
...
--HG--
branch : SDL-1.2
2008-12-08 00:25:42 +00:00
Ryan C. Gordon
31ccb7a081
Actually, this is dumb, just simplify this for now.
...
(But what if this finds the wrong symbol? We really should make this a
./configure test and only do one dlsym or the other depending on the
platform...)
Reference Bugzilla #354 .
--ryan.
--HG--
branch : SDL-1.2
2007-02-03 08:17:12 +00:00
Ryan C. Gordon
ecb6de37d9
Moved otherwise-unused underscore-prepending code in dlopen backend into an
...
#ifdef.
Fixes Bugzilla #354 .
--HG--
branch : SDL-1.2
2007-02-03 08:11:45 +00:00
Ryan C. Gordon
9a8627cf0a
BeOS loadso code now reports failure correctly from SDL_LoadObject(), and uses
...
the system to provide text for SDL_SetError().
--HG--
branch : SDL-1.2
2006-11-07 15:17:31 +00:00
Sam Lantinga
5994d8e129
Xcode has trouble compiling different files with the same name for two architectures
2006-05-10 06:12:45 +00:00
Sam Lantinga
3b10312024
Date: Mon, 8 May 2006 14:19:30 -0700
...
From: Bob Ippolito
Subject: SDL trunk (r2346) and Mac OS X
The current state of the trunk doesn't quite compile on Mac OS X,
I've attached a series of patches that gets it to compile and kills a
few warnings.
sdl-trunk-r2346-dlcompat-warnings.diff:
The dlcompat thing is just loaded with incorrect type signatures ..
some of them have changed since 10.2 and others are just flat wrong.
This puts it in sync with the latest headers. People on 10.2 will get
the warnings instead of people with new kits.
2006-05-09 07:26:58 +00:00
Sam Lantinga
791ead7bbf
Mac OS X fat build works! :)
2006-04-22 19:17:14 +00:00
Sam Lantinga
4ffa1daabc
Make sure code is only compiled if the appropriate subsystem is enabled
2006-04-14 04:46:47 +00:00
Sam Lantinga
007238280e
Updated MacOS X support
2006-03-07 04:58:30 +00:00
Sam Lantinga
2861771aa5
SDL_windows.h is no longer necessary
2006-02-25 22:18:25 +00:00
Sam Lantinga
026aec11d6
Added pre-configured versions of SDL_config.h for various platforms
2006-02-24 07:26:31 +00:00
Sam Lantinga
190b425364
Use consistent identifiers for the various platforms we support.
...
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
2006-02-21 08:46:50 +00:00
Sam Lantinga
0ef73d9eae
Use only safe string functions
2006-02-19 23:46:34 +00:00
Sam Lantinga
be4ab70dbf
sprintf should have been snprintf
2006-02-19 18:46:58 +00:00
Sam Lantinga
f05187e232
New configure-based build system. Still work in progress, but much improved
2006-02-16 10:11:48 +00:00
Sam Lantinga
769424426d
More header massaging... works great on Windows. ;-)
2006-02-10 06:48:43 +00:00
Sam Lantinga
1e037cc218
Removed uses of stdlib.h and string.h
2006-02-07 09:29:18 +00:00
Sam Lantinga
02cc6c0f11
Use SDL_ prefixed versions of C library functions.
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FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...
2006-02-07 06:59:48 +00:00
Sam Lantinga
82bfaee73a
It's now possible to build SDL without any C runtime at all on Windows,
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using Visual C++ 2005
2006-02-06 08:28:51 +00:00
Sam Lantinga
808a16717c
Updated copyright information and removed rcs id lines (problematic in branch merges)
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I batch edited these files, so please let me know if I've accidentally removed anybody's
credit here.
2006-02-01 06:32:25 +00:00
Ryan C. Gordon
406ef7dae9
OS/2 port!
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This was mostly, if not entirely, written by "Doodle" and "Caetano":
doodle@scenergy.dfmk.hu
daniel@caetano.eng.br
--ryan.
2005-11-23 07:29:56 +00:00
Ryan C. Gordon
0953254c1e
Split up src/SDL_loadso.c into platform directories.
2005-11-17 03:15:05 +00:00