Commit Graph

6814 Commits

Author SHA1 Message Date
Sam Lantinga
7ec9a4385a More defensive coding against dangling device pointers
(cherry picked from commit acadb6f873acaa0de094ad10a88f877d540ce0ec)
2023-04-06 13:21:44 -07:00
Sam Lantinga
cb0cf14155 The latest Armor-X Pro firmware update fixes the sign on the Z axis of the sensors
(cherry picked from commit 558bbbb07ae0afa0108c1560915351cfa13442b7)
2023-04-06 09:55:39 -07:00
Cyril Dubet
7914234b26 Fix key code names for ISO keyboard layouts
(cherry picked from commit 60dcaff7eb25a01c9c87a5fed335b29a5625b95b)
2023-04-05 17:03:42 -07:00
Sam Lantinga
f6363fde9a Fixed crash if joystick->hwdata != NULL && device->driver == NULL
This should never happen, but we're seeing it in the wild, so make sure that we can never call into a NULL device driver.

(cherry picked from commit e13b74ccf0b20a20bd4baf1617bdc4f84c13feb7)
2023-04-05 11:24:55 -07:00
Ozkan Sezer
f633915443 fix build after commit 22685556e5. 2023-04-05 02:10:56 +03:00
Sam Lantinga
57043825ba Fixed crash if dbus can't be initialized
(cherry picked from commit cf2c6fa58dea02edb870cff7090fd69f3dfbd081)
2023-04-04 12:35:30 -07:00
Sam Lantinga
22685556e5 Don't probe for PlayStation controllers when we already know the controller type
Fixes https://github.com/libsdl-org/SDL/issues/7556

(cherry picked from commit 655a07bdd88d6bd19fe97c3abd39a2e2eef252ec)
2023-04-04 12:35:20 -07:00
Sam Lantinga
f444eac557 Fixed analog triggers on the DualSense controller
(cherry picked from commit a67d41050164e447048fa55179cc31b23be9d9b7)
2023-04-04 12:35:20 -07:00
Jerome Duval
eb0d214c17 Haiku: use a BLooper for events.
only create a BApplication when it doesn't already exist.
2023-03-30 10:20:11 -07:00
Frank Praznik
55f74c3285 x11: Don't allow the changing of certain scancodes
The X11 driver uses scancodes derived from keysyms to map the scancodes for extended keys to the physical keyboard, however, this can be incorrect when using certain XKB options (e.g. caps:swapescape), which changes the keysyms emitted by certain keys, but does not imply that their scancodes or positions should be altered. Mark selected scancodes as being non-remappable so that their scancodes aren't changed by toggling XKB mapping options.
2023-03-30 11:20:28 -04:00
Sam Lantinga
c2ee45f5ff The Xinmotek Controller is used in multiple products with different mappings
The mapping included here is for the Ultimate Atari Fight Stick

(cherry picked from commit f1099f8e70a1284c2ee3031f2ea0cfc84f22110c)
2023-03-28 15:16:07 -07:00
Sam Lantinga
0bf63175ab Fixed gyro values for the Armor-X Pro controller
(cherry picked from commit 8df7b4d8539338121b1e34e29f331b28f1f4ff05)
2023-03-28 14:44:59 -07:00
Sam Lantinga
d043c8535b Fixed the accelerometer and gyro axes for the Armor-X Pro controller
(cherry picked from commit 37517557ae076cd94acd9ca3b739e1f32c150a43)
2023-03-28 12:29:33 -07:00
Anonymous Maarten
85fecbb10b video: fix warnings about unused variables when building without duff's loop
(cherry picked from commit 0c3777d5661dd0bf60ba3db634f79c2121371092)
2023-03-28 10:21:36 -07:00
Anonymous Maarten
1402d13556 video/blit: fix -Wimplicit-fallthrough warnings
(cherry picked from commit f7961b7c9ad598b031cd033f19e93c6d882e8e41)
2023-03-28 10:21:35 -07:00
Sylvain
16c9bad786 Safety fix: clear "_this->wakeup_window" when destroying the window
(cherry picked from commit c838ccf0e3a330ebbcf433698b8f5370c6fa80d6)
2023-03-28 08:29:24 -07:00
Sylvain
6574e5eb57 Safety fix: clear "_this->current_glwin" when destroying the window
(cherry picked from commit 0c048d98af449f1bc540e256c90eb792f1effff4)
2023-03-28 08:29:23 -07:00
Sylvain
4fa21ee5ed
Fixed bug #7515 - Window still grabbed after destroying 2023-03-28 09:43:34 +02:00
Sam Lantinga
8bfbda1eab Fixed the accelerometer sensitivity for the Armor-X Pro controller
(cherry picked from commit 8029a767eef4147c07cde965bd5a2d2e11e237ee)
2023-03-27 14:33:59 -07:00
Sam Lantinga
93c289b475 Increased precision for PS4 sensor data conversion
(cherry picked from commit 3340864786314d77e04a0dd2bf1ebffbc43bfc31)
2023-03-27 14:33:56 -07:00
Pierre Wendling
ed5a343d25 SDL_hidapi_steam.c: Fix compilation under c2x.
When N2935 is implemented, the enum breaks compilation. Use a #define of
the SDL booleans instead.

(cherry picked from commit 975039ce0d3587c42e11f2922240957fc8f74166)
2023-03-27 09:02:46 -07:00
Anonymous Maarten
cd64e0b6e3 SDL_blit_copy: Don't call potentially FPU using SDL_memcpy in SDL_memcpyMMX 2023-03-27 06:13:28 +00:00
Anonymous Maarten
d1dc195208 Implement _intel_fast_(memcpy|memset)
The classic Intel compiler generates calls to these functions when
building the SDL library with SDL_LIBC=OFF.
2023-03-27 06:13:28 +00:00
Anonymous Maarten
5aa76de35f cpuinfo: use __cpuidex instead of __cpuid
The classic Intel Compiler does not clear the ecx register prior
to executing the cpuid opcode.
2023-03-27 06:13:28 +00:00
Frank Praznik
c0824cd49a events: Increase the size of the name buffer when logging events
Event names have grown in length and are occasionally truncated when being logged (e.g. SDL_EVENT_WINDOW_PIXEL_SIZE_CHA). Increase the event name buffer size to handle the longer names.

(cherry picked from commit 203a2a76fc0af2094de84d75dbf959c7db73fe72)
2023-03-26 22:01:17 -07:00
Bartłomiej Dach
b970dd1beb Android: Fix mismatching JNI method signature
Another regression from commit dca3fd8307,
which was a backport of commit de3909a190f6e1a3f11776ce42927f99b0381675
from SDL3 to SDL2. This time the regression is much less apparent,
however, due to two reasons:

- It only appears when the SDL project is ran on an actual device
  due to magic stringage.

- More importantly, the regression was partially hidden due to
  the nature of de3909a190f6e1a3f11776ce42927f99b0381675.

  The commit which was backported added a single `I` to the JNI method
  signature in `SDL_android.c`, representing the added `int axis_mask`
  parameter. The parameter was added to both SDL2 and SDL3.

  However, notably, that `I` was added *after* commit
  fcafe40948fe308cc9552df5a3d625ee2725de5a, which removed the
  `int nballs` parameter from the joystick API, but only from the SDL3
  branch.

  Therefore, in totality, what should really have been a merge conflict,
  was obscured by the fact that the SDL3 branch ended up having
  a net-identical JNI signature to the SDL2 branch, due to having
  one bool param removed and one added - while, in fact, the SDL2 branch
  needed one bool param added and none removed.
2023-03-25 15:08:33 -07:00
Sylvain
2dddaa7dc9 backport x11/sdl2 fixes
4b1378f

X11: fix size/position (test video_setWindowCenteredOnDisplay)

this fix x11 backend to correctly pass video_setWindowCenteredOnDisplay()

    get border values early (eg status bar)
    wait for size/position change to get valid values

d4d26e0

testautomation_video: if SDL_SetWindowSize/Position isn't honored, we should check there is an event
x11: send the events if various occasions
2023-03-25 10:27:17 +01:00
Sam Lantinga
b57a6a1adf Added gamepad mapping for Flydigi Vader 2 with the latest firmware (6.0.4.9)
(cherry picked from commit ed0937598e0a637a1033c90a1b31886537bb288c)
2023-03-18 11:36:50 -07:00
Ivan Mogilko
d78072fcd4 Fixed SDL_RenderSetVSync does not update flags if simulated vsync is on
This lets the user to correctly detect current vsync state by reading SDL_RendererInfo.
Also fixes SetVSync's return value check (it may be positive for error too).
2023-03-17 14:55:04 -07:00
Ryan C. Gordon
446e0943da wasapi: Force WIN_CoInitialize duing device open.
Otherwise this won't work if you open a device on a background thread.

Fixes #7478.
2023-03-17 08:44:19 -07:00
Sylvain
23bce27b26 Change SDL_BLENDMODE_MUL for gl renderers
Add FIXME for PSP and DirectFB
2023-03-16 20:27:09 +01:00
Sylvain
c078dfcf6b Refresh generation of SDL_blit_auto.c after simplifying sdlgenblit.pl 2023-03-16 20:27:09 +01:00
Sylvain
18c4db678b Simplify SDL_BLENDMODE_MUL in sdlgenblit.pl 2023-03-16 20:27:09 +01:00
Sylvain
7d26ba754a Simplify SDL_BLENDMODE_MUL 2023-03-16 20:27:09 +01:00
Sylvain
bd70ce7f94 Refresh generation of SDL_blit_auto.c 2023-03-16 20:27:09 +01:00
Sam Lantinga
57ae9f466d Ignore the PS4 packet CRC if it's not being set correctly
This fixes handling the 8BitDo SN30 Pro with the 2.00 firmware in PS4 mode

Fixes https://github.com/libsdl-org/SDL/issues/7270

(cherry picked from commit 3951cae4a56fddcb42ce4141a6518c97fa9125cd)
2023-03-13 20:00:19 -07:00
Rudolf Polzer
dca3fd8307 Android: indicate gamepaddb entries where axis order changed.
Axis order was changed in 6f1f586086a18ab32ddccc05e4616aac02774a1b to improve
default mappings.

(cherry picked from commit de3909a190f6e1a3f11776ce42927f99b0381675)
2023-03-11 13:01:50 -08:00
Sam Lantinga
ab1670386f Added support for the trigger buttons on the Victrix Pro FS for PS5
(cherry picked from commit 8d7e61ea42364c256b76e7f6f2b6d6f90742bcb7)
2023-03-10 15:46:22 -08:00
Sam Lantinga
76e9d64b36 Removed space between sizeof and parentheses 2023-03-10 08:13:51 -08:00
Sam Lantinga
e9f9cb29fc Fixed build warning on Android
(cherry picked from commit 2af6f4a3e4f0a82ccbb7ce142c914b5aa5df2000)
2023-03-10 08:12:28 -08:00
Qrox
ef347776c2 Uses integer arithmetics in SDL_ResampleAudio
- Avoids precision loss caused by large floating point numbers.
- Adds unit test to test the signal-to-noise ratio and maximum error of resampler.
- Code cleanup

(cherry-picked from commit 20e17559e545c5d3cfe86c1c4772365e70090779)
2023-03-10 18:37:00 +03:00
Sam Lantinga
71dc7169d9 Added header for SDL_Delay() 2023-03-09 17:18:40 -08:00
Sam Lantinga
1e6ffc6294 Removed a duplicate delay accidentally added during code refactor
(cherry picked from commit 926db1bd544364a9e4ab61e60bcfbe75e05adf56)
2023-03-09 16:13:19 -08:00
Sam Lantinga
3f00fa16c6 Wait for the GCController framework to see IOKit devices
It occasionally takes a few millseconds for the GCController framework to handle the device notification and set up the device

Fixes the duplicate controller issue in https://github.com/libsdl-org/SDL/issues/6686

(cherry picked from commit 645823fc901c98b688512d3b3e70cc8922e8140c)
2023-03-09 16:13:19 -08:00
Sam Lantinga
0d76380042 Code style: changed "sizeof foo" to "sizeof(foo)" (thanks @sezero!)
(cherry picked from commit c6443d86c92e962683a1efe5f123a144988875b5)
2023-03-09 15:23:59 -08:00
Sam Lantinga
46d143376a If the client rect is empty, use the last known window size
This happens on Windows 11 with fullscreen desktop windows when the desktop is brought up with the Windows+D shortcut.

Fixes https://github.com/libsdl-org/SDL/issues/7419

(cherry picked from commit 2ca727aec6f5f264620f80999beb5ef77eefec4a)
2023-03-09 10:39:43 -08:00
Deve
1c2f825230 Fixed incorrect modifier keys handling on macOS
(cherry-picked from commit 45a58b7882a253db29b1b1393bc2a1fe030d5955)
2023-03-09 20:28:51 +03:00
Frank Praznik
8f7427c158 tests: Always set valid dimensions for the fullscreen mode 2023-03-08 19:46:37 -05:00
Frank Praznik
6a999d16fa wayland: Always use a scale factor of 1 for exclusive fullscreen emulation 2023-03-08 19:46:37 -05:00
Lokathor
cfd6b34b8f Make mappings for "Retrolink SNES Controller" with SDL_GAMECONTROLLER_USE_BUTTON_LABELS both on and off
I've only tested this on windows, but I went ahead and made the same changes for linux and mac because I assumed it's the same there and that we'd want to keep the three platforms in sync.

(cherry picked from commit b8bc4a234b93efa7a28c7fd7d524d905d9b76e6d)
2023-03-08 16:44:30 -08:00