Commit Graph

160 Commits

Author SHA1 Message Date
Sam Lantinga
e1683fad67 Added SDL_sqrtf(), SDL_tan(), SDL_tanf() 2014-06-07 18:20:01 -07:00
Gabriel Jacobo
01a18871e3 Chrome's Native Client backend implementation 2014-06-06 15:45:59 -03:00
Ryan C. Gordon
a256776578 Fix build on Windows targets without dxgi.h, like MingW32. 2014-05-06 00:13:07 -04:00
Dimitris Zenios
07d07b460e Enable building of Android libraries using a standalone NDK 2014-04-06 00:30:48 +03:00
Sam Lantinga
6b5a5ea12a Converted David Ludwig's D3D11 renderer to C and optimized it.
The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS)
This will need tweaking to fix the Windows RT build.
2014-03-10 01:51:03 -07:00
Ryan C. Gordon
e8b47266fd Hooked up dynamic loading for Mir. 2014-02-03 11:52:54 -05:00
Ryan C. Gordon
781022f33d Added Mir video target (thanks, Brandon!). 2014-02-02 23:41:46 -05:00
Sam Lantinga
dba255c1e5 Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
2014-02-02 00:53:27 -08:00
Gabriel Jacobo
7396953eb6 Dynamic loading support for Wayland 2014-01-09 13:56:21 -03:00
Ryan C. Gordon
df9f367941 Added SDL_vsscanf(). 2013-11-24 23:35:38 -05:00
Gabriel Jacobo
08ed2e33eb Implements touch support on QTWayland. Contributed by Thomas Perl. 2013-12-27 09:29:39 -03:00
Gabriel Jacobo
74cba7bdbe Wayland support
Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al.

Additional changes in this commit, done by me:

* Wayland uses the common EGL framework
* EGL can now create a desktop OpenGL context
* testgl2 loads GL functions dynamically, no need to link to libGL anymore
* Assorted fixes to the Wayland backend

Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10,
running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
2013-12-14 20:18:43 -03:00
Ryan C. Gordon
fac8b02737 Hook up SDL_acos and SDL_asin properly. 2013-12-09 15:17:20 -05:00
Ryan C. Gordon
b444dd2714 Renamed things named after BeOS to be named after Haiku instead. 2013-11-14 11:51:24 -05:00
Ryan C. Gordon
ee4465fe4f Started BeOS removal: merged BeOS thread and pthread code.
Haiku uses most of the standard pthread API, with a few #ifdefs where we
still need to fallback onto the old BeOS APIs.

BeOS, however, does not support pthreads (or maybe doesn't support it well),
so I'm unplugging support for the platform with this changeset. Be Inc went
out of business in 2001.
2013-11-13 22:35:26 -05:00
Gabriel Jacobo
4a1785a9ea SDL_TEXTINPUT support for EVDEV 2013-10-03 10:28:10 -03:00
Gabriel Jacobo
dd33e35895 Raspberry Pi support (also unified UDEV and EVDEV support) 2013-09-28 13:28:19 -03:00
Ryan C. Gordon
6832f3e1de Added SDL_VIDEO_OPENGL_ES2 to the SDL_config.h templates (Thanks, Kerim!). 2013-08-22 13:00:05 -04:00
Ryan C. Gordon
8fe1cf47f2 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Gabriel Jacobo
84f07d804a Fixes bug #2037, common EGL code for Android and X11 2013-08-19 16:29:46 -03:00
Sam Lantinga
88d269ecd7 Fixed Azamat's patch for SIZEOF_VOIDP in SDL_config.h.in 2013-07-11 23:16:47 -07:00
Azamat H. Hackimov
214b051e50 Define universal answer of SIZEOF_VOIDP for 32/64-bit architectures.
This commit makes SDL_config.h universal, so it can be used with mixed
32 and 64 enviroment simultaneously.
2013-06-05 12:28:53 +06:00
Ryan C. Gordon
6174013522 Added an SDL2 OpenBSD sndio(7) audio target. 2013-07-07 02:03:07 -04:00
Sam Lantinga
d8b6e04ab1 Fixed SDL building with the minimal configuration 2013-06-13 22:10:10 -07:00
Azamat H. Hackimov
3645242ba8 Fix compilation with libX11 >= 1.5.99.902.
These changes fixes bug #1769 for SDL2
(http://bugzilla.libsdl.org/show_bug.cgi?id=1769).
2013-06-02 20:20:18 +06:00
Sam Lantinga
f0af9a3e70 Removed Nintendo DS support since nobody has volunteered to maintain it for over a year. 2013-03-17 09:44:58 -07:00
Sam Lantinga
019c60c1e8 Happy New Year! 2013-02-15 08:47:44 -08:00
Ryan C. Gordon
b71c7f092b Replaced Gnome screensaver hack with D-Bus messages to org.gnome.ScreenSaver. 2012-12-28 03:46:55 -05:00
Ryan C. Gordon
211e1cb7ec Updated Linux joystick code to support hotplug, GUIDs, etc.
This uses libudev for hotplug, but it's optional, so we'll just try to find
 some reasonable defaults without it (maybe an older Linux box or under
 FreeBSD's Linux emulation?).
2012-12-11 12:07:06 -05:00
Sam Lantinga
e7ea5f6646 Added an API to get the size of a file - WARNING! ABI CHANGE! 2012-11-03 18:43:36 -07:00
Ryan C. Gordon
b3b40aac16 Removed Windows CE support from SDL 2.0.
It's a long-dead platform, and we don't have any way to build for, test, or
maintain it, so there's no sense in doing acrobatics to support it.

If you need Windows CE support, use SDL 1.2. If you need Windows Phone support,
send SDL 2.0 patches for the newer Windows Mobile platform.
2012-09-15 10:59:39 -04:00
Dimitris Zenios
e387df94fc 1.Fixed a memory leak inside XInput2 code
2.Replaced XKeycodeToKeysym with XkbKeycodeToKeysym since XKeycodeToKeysym is deprecated in newer X11 version
3.Rewrote testime.c since it was disabled after SDL_compat.c removal
4.Take into account common arguments also in testrelative.c
2012-05-31 19:23:30 +03:00
Dimitris Zenios
689dd07956 1.Moved all xinput2 functionality to its own file
2.Implement touch events using Xinput2.Leave evtouch as a fallback when xinput2 is not supported
2012-05-31 13:37:02 +03:00
Sam Lantinga
94597260b7 Fixed compile error with both new and old Xext headers (bug 1498) 2012-05-30 11:44:57 -04:00
Sam Lantinga
a74c7583bc Initial support for XInput2 by Dimitris Zenios
1.initial work on XInput2 support
2.Implemented relative mouse motion when XInput2 is enabled
3.Created a test app to test relative mouse motion
4.Fixed Bug #1498
2012-05-30 11:25:35 -04:00
Sam Lantinga
9853ab62c8 Switched back to configure generating SDL_config.h
It was very confusing to have configure generate an SDL_config.h and then not have it be used when building on Mac OS X or Windows.  I'll just have to remember to use SDL_config_windows.h when building official releases that are supposed to be ABI compatible with Visual Studio.
2012-01-19 01:55:51 -05:00
Sam Lantinga
d4c4a98f59 Make sure that we use consistent configuration options on platforms like Windows so that command line builds and IDE builds have ABI compatibility.
Make sure we don't clobber SDL_revision.h when building from Mercurial
2012-01-14 13:21:19 -05:00
Sam Lantinga
07f8710f47 Fixed bug 1242 - PATCH: Improve support for OpenGL ES under X11
Scott Percival 2011-07-03 06:41:51 PDT

This submission is aimed at making life easier for OpenGL ES capable devices
running a X11 stack (e.g. Maemo, Meego, TrimSlice, other ARM SoC boards not
running Android). SDL's Pandora support already has the neccesary GLES-to-X11
glue code, however it's all ghetto'd off in Makefile.pandora and not very
flexible.

The patch:
- adds an awesome --enable-video-opengles option to configure
- re-modifies the opengles and opengles2 SDL_renderers to use function pointers
- no idea why this was removed?
- for SDL_Renderers, links in libGLESv1_CM, libGLES_CM (for PowerVR fans) or
libGLESv2 at runtime
- links in libEGL.so at runtime - the old code made an assumption that
eglFunctions could be pulled from the active GLES library, PowerVR for one
doesn't let you do that with their libGLESv2
- allows you to pick which of GLES v1 or v2 to load via
SDL_GL_CONTEXT_MAJOR_VERSION

So far I've tested this on a Nokia N900 (OMAP 3430/SGX 530 running Maemo 5) and
a Toshiba AC100 (Tegra 2 running Ubuntu 10.10). I haven't tested it on... well,
everything that isn't those two, such as a Pandora, iOS or Android device. The
Pandora specific code should be kept intact (fingers crossed), and nothing
painfully drastic has been added to the SDL_renderers. The library loading
sequence in SDL_x11opengles has been updated to accomodate both NVIDIA's
propensity to let developers get away with murder and PowerVR's alternative of
punishing every missed step.

The test apps work okay with GLES or GLES2 as the renderer. For some reason
alpha blending doesn't seem to work on the Tegra 2; last week NVIDIA pushed out
a new set of X11 GLES drivers, so I'll try and investigate once I upgrade
those. Also, this patch adds things to configure.in, include/SDL_config.h.in
and test/configure.in. I didn't know what the policy was re. committing
generated spaghetti from autotools, so ./autogen.sh has to be run again. Sorry.

I think that's about everything, let me know if there's anything I've
overlooked.
2012-01-08 02:23:37 -05:00
Sam Lantinga
e256711bb9 Happy New Year! 2011-12-31 09:28:07 -05:00
Sam Lantinga
6371c44a9e Lots of fixes importing SDL source wholesale into a new iOS project 2011-10-31 05:56:58 -04:00
Ryan C. Gordon
2ef51927fe 1.3 API CHANGE: Add support for naming threads. 2011-10-02 00:29:16 -04:00
Ryan C. Gordon
82df1959c1 Removed legacy Mac OS X dlcompat code.
It was only needed for Mac OS X 10.0 through 10.2, so it seems silly to keep
 it around for SDL 1.3.

I'll leave it in the 1.2 branch for now, though.
2011-09-09 00:34:48 -04:00
Ryan C. Gordon
854a2e9098 Implemented XAudio2 target for Windows (and Xbox360, theoretically!). 2011-08-04 01:07:09 -04:00
Ryan C. Gordon
7de8cc401e Reworked Windows waveOut code.
Implemented multi-device support, changed name to "winmm".
2011-08-04 01:24:22 -04:00
Ryan C. Gordon
75d8b324e2 Work on systems without sa_sigaction. 2011-07-20 16:35:37 -07:00
Nathan Heisey
65e5a15393 Implemented pthread spinlocks. 2011-06-22 10:33:48 +00:00
Sam Lantinga
6196aa221e SDL 1.3 is now under the zlib license. 2011-04-08 13:03:26 -07:00
Sam Lantinga
f0c424685b SDL 1.3 requires a 64-bit type for the platform. 2011-03-25 13:47:49 -07:00
Sam Lantinga
d58ee21159 Added support for the Xcursor library for color cursors 2011-03-11 13:56:53 -08:00
Sam Lantinga
d32d1ee244 OSF isn't supported anymore. 2011-02-28 09:09:13 -08:00