Commit Graph

526 Commits

Author SHA1 Message Date
Sam Lantinga
cf54df8c3e Removed outdated Nano-X support 2009-09-19 07:26:51 +00:00
Sam Lantinga
fe586cb3f9 Removed outdated OS/2 support 2009-09-19 07:22:07 +00:00
Sam Lantinga
6bb854b1d4 Removed outdated Dreamcast support 2009-09-19 07:21:22 +00:00
Sam Lantinga
5bee043a89 Removed outdated OS/2 support 2009-09-19 06:43:45 +00:00
Sam Lantinga
e4cbb96720 Removed outdated iPodLinux support 2009-09-19 06:24:07 +00:00
Bob Pendleton
9861510378 The new, cleaner, version of the atomic operations. The dummy code is what you should start working with to port atomic ops.
The linux code appears to be complete and *should* be the base of all Unix and GCC based versions. The macosx and win32 versions
are currently just copies of the dummy code. I will begin working on the windows version as soon as this check in is done. I
need someone to work on the Mac OS X version.

I'm afraid that this check in will break QNX (Sorry!)
2009-09-17 20:35:12 +00:00
Sam Lantinga
36d2461292 Merged Martin's code changes from Google Summer of Code 2009 2009-09-07 04:51:29 +00:00
Sam Lantinga
b856e71f8d Fixed issues building 64-bit Windows binary 2009-09-05 23:37:35 +00:00
Sam Lantinga
2a96e84434 CD-ROM support is so passé :) 2009-09-05 09:11:03 +00:00
Sam Lantinga
33472500be Bye bye SoundManager, you are officially obsolete... 2009-09-05 09:03:35 +00:00
Sam Lantinga
2105c37ec0 Fixed a few issues compiling with Mac OS X 10.6
Unfortunately the audio and cdrom systems do not build at all, and if you
disable those, SDL still fails to link with these errors:

Undefined symbols:
  "_OBJC_IVAR_$_NSScreen._frame", referenced from:
      -[NSScreen(NSScreenAccess) setFrame:] in SDL_cocoamodes.o
  "_KLGetKeyboardLayoutProperty", referenced from:
      _UpdateKeymap in SDL_cocoakeyboard.o
      _UpdateKeymap in SDL_cocoakeyboard.o
  "_KLGetCurrentKeyboardLayout", referenced from:
      _UpdateKeymap in SDL_cocoakeyboard.o
ld: symbol(s) not found
2009-09-05 07:33:54 +00:00
Sam Lantinga
be4f43bbd1 Updated glext.h 2009-09-05 07:13:01 +00:00
Bob Pendleton
7e05ef1526 Start of redesign, getting rid of 8 and 16 bit operations in .h and test files. 2009-08-11 21:27:19 +00:00
Sam Lantinga
0449f9f82c Fixed bug #746
Fixed freeze when trying to memset with 0 length
2009-08-07 10:20:10 +00:00
Sam Lantinga
7195141c35 Clarified API documentation 2009-08-02 18:39:57 +00:00
Sam Lantinga
24775fd01d Better check which includes #define used in stdint.h 2009-08-02 12:54:59 +00:00
Sam Lantinga
85a708db37 Don't redefine types if HAVE_STDINT_H is defined 2009-08-02 12:45:20 +00:00
Bob Pendleton
a71b57e1f0 volitile... duh, yeah the variable need to be labeled volitile 2009-07-09 21:31:27 +00:00
Sam Lantinga
11bb913576 Documentation fix fix 2009-07-07 14:02:57 +00:00
Bob Pendleton
e40496bf79 Documentation fix. 2009-07-06 21:48:52 +00:00
Bob Pendleton
db14860f8a Another documentation fix, Thanks to Mason Wheeler for finding these. 2009-07-02 16:53:56 +00:00
Bob Pendleton
2efcc6f4eb Documentation fix. 2009-07-02 16:15:55 +00:00
Bob Pendleton
ffadc2b7ab Corrected documentation error for SDL_RenderFill. 2009-06-30 22:19:10 +00:00
Bob Pendleton
e53cd95852 I've made so many changes I don't dare continue until I check the current stuff in.
/test/testatomic.c performs absolutely basic tests to show that the function work as expected. Need a second test to do more detailed tests.

/include/SDL_atomic.h provides declarations for all included functions.

/src/atomic/linux/SDL_atomic.c provided all the functions. On a generic built the 64 bit functions work, but they are emulated. On a build for -march=pentium and above the 64 bit functions use native instructions
/src/atomic/dummy/SDL_atomic.c emulates all the operations using SDL_mutex.h.
/src/atomic/win32/SDL_atomic.c is a copy of dummy
/src/atomic/macosx/SDL_atomic.s is a copy of dummy

These versions of SDL_atomic.c provide a frame work for building the library with a mixture of native and emulated functions. This allows the whole library to be provided on all platforms. (I hope.)
I hope this fits with the SDL philosophy of either providing a common subset or emulating when the platform is missing a feature.

I have not added dummy, macosx, or win32 to the build. They are there as place holders for future work.

I have modified congifure.in to compile sources in /src/atomic/linux. (The SDL configure.in file is an amazing piece of work and I hope I didn't mess it up. :-)
2009-06-29 19:54:43 +00:00
Bob Pendleton
0b5bc4d23b This check in updates SDL_atomic.h to reflect the new set of atomic operations in 32 and 64 bit form.
It also update configure.in to compile the linux version of the library. The three versions are all dummies
implementations that do nothing. They are being checked in as place holders. Mostly, I just wanted to get
place holders and the configure.in checked in.
2009-06-24 20:04:08 +00:00
Sam Lantinga
dd18a26edd Fixed bug #750
Since many different event structures include windowID it should be placed near
the beginning of the structure (preferably right after type) so it's position
is the same between different events.

This is to avoid code like this:
if (event.type == SDL_WINDOWEVENT)
    win = event.window.windowID;
else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0)
    win = event.key.windowID;
else if (event.type == SDL_TEXTINPUT)
    win = event.text.windowID;
else if (event.type == SDL_MOUSEMOTION)
    win = event.motion.windowID;
else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK |
SDL_MOUBUTTONUPMASK)) != 0)
    win = event.button.windowID;
else if (event.type == SDL_MOUSEWHEEL)
    win = event.wheel.windowID;
...

in favor of:
win = event.window.windowID;
2009-06-10 14:00:21 +00:00
Sam Lantinga
702d8d5305 Added missing header file for Pandora support 2009-06-10 13:53:53 +00:00
Sam Lantinga
353438e493 indent is really bad at handling assembly 2009-06-10 13:38:19 +00:00
Sam Lantinga
aed8be2521 indent 2009-06-10 13:34:20 +00:00
Bob Pendleton
b969957bcb OK, had to add some casts to get SDL_atomic.h to compile with C++. testatomic still compiles and runs. 2009-06-09 19:39:23 +00:00
Bob Pendleton
361a88d8db First commit for SDL atomic operations.
On my linux box it compiles and installs correctly and testatomic runs without errors.
2009-06-09 17:33:44 +00:00
Sam Lantinga
93690caff9 Fixed 4 bit-per-pixel definition. Thanks Mike! 2009-06-09 04:34:50 +00:00
Ryan C. Gordon
fdfe1d4f41 BeOS support for power subsystem. 2009-06-07 22:44:59 +00:00
Ryan C. Gordon
1a2c2eebd2 Initial work on power subsystem for SDL 1.3. 2009-06-07 06:06:35 +00:00
Sam Lantinga
62c7087a99 Hi,
I have prepared a set of patches to readd WindowsCE support to SDL 1.3.
I've created a new GAPI/Rawframebuffer and a DirectDraw renderer.
Both renderers are work in progress and there are several unimplemented
cases. (Notably
RenderLine/RenderPoint/RenderFill/QueryTexturePixels/UpdateTexture and
texture blending )
Nevertheless I am successfully using these renderers together with the
SDL software renderer. (On most devices the SDL software renderer will
be much faster as there are only badly optimized vendor drivers available)

I send these patches now in this unpolished state because there seems to
be some interest in win ce and someone has to start supporting SDL 1.3

Now on to the patches:
wince_events_window_fixes.patch
fixes some wince incompatibilities and adds fullscreen support via
SHFullScreen. NOTE: This patch shouldn't have any side effects on
Windows, but I have NOT tested it on Windows, so please double-check.
This patch doesn't dependent on the following ones.

wince_renderers_system.patch
This patch does all necessary modifications to the SDL system.
- it adds the renderers to the configure system
- it adds the renderers to win32video

SDL_ceddrawrender.c
SDL_ceddrawrender.h
SDL_gapirender_c.h
SDL_gapirender.c
SDL_gapirender.h
these files add the new render drivers and should be placed in
src/video/win32

Some notes to people who want to test this:
- I have only compiled sdl with ming32ce, so the VisualC files are not
up to date
- As mingw32ce has no ddraw.h this file must be taken from the MS SDK
and modified to work with gcc
- I had to modify line 2611 in configure.in to
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer
-Wl,--image-base -Wl,0x10000"
otherwise GetCPinfo wouldn't link. If someone knows whats causing this
I'd be happy to hear about it.

It would be great if these patches could make their way into SVN as this
would make collaboration much much easier.

I'm out of office for the next week and therefore will be unavailable
via email.

Regards
Stefan
2009-06-07 02:44:46 +00:00
Bob Pendleton
0a28ca5681 Added a #ifndef SDL_NO_COMPAT around SDL_ActiveEvent and SDL_ResizeEvent so that code
that has a #defien SDL_NO_COMPAT before the #include SDL.h with not be able to use
these obsolete events.
2009-06-05 23:36:00 +00:00
Bob Pendleton
b2f976f8de Added an ifdef so that if you
#define SDL_NO_COMPAT

before you include SDL.h then SDL_compat.h will never be included in your code.
This is useful for making sure that your code uses only SDL 1.3 features.
It is also handy for finding things that are in SDL_compat.h that belong elsewhere.
2009-06-04 21:00:45 +00:00
Mike Gorchak
bd93cb0220 Support for BGR565 pixel format has been added, mainly for OpenGL ES renderer. OpenGL ES renderer now have new texture formats. 2009-06-03 10:40:44 +00:00
Sam Lantinga
83d7309416 indent 2009-05-23 22:41:08 +00:00
Mike Gorchak
fb58f10acf Added few OpenGL ES 1.0 defines, which are not present in OpenGL ES 1.1 and 2.0. 2009-05-06 09:46:55 +00:00
Mike Gorchak
de2c54fa79 Added _OES suffix for GL_OES_vertex_buffer_object extension for OpenGL ES. 2009-05-06 07:00:32 +00:00
Mike Gorchak
665dff927c GF header must be included before Photon header for QNX. 2009-04-28 06:04:21 +00:00
Sam Lantinga
eb3fc668d0 Added SDL_GetColorKey() 2009-04-03 13:27:33 +00:00
Sam Lantinga
991689c791 Date: Sun, 22 Mar 2009 12:52:29 +0000
From: Luke Benstead
Subject: OpenGL 3.0 Context Creation

I've attached a patch which implements OpenGL 3.x context creation on
the latest SVN. I've added two options to SDL_GL_SetAttribute, these
are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION.
These default to 2 and 1 respectively. If the major version is less
than 3 then the current context creation method is used, otherwise the
appropriate new context creation function is called (depending on the
platform).

Sample code:

    if (SDL_Init(SDL_INIT_VIDEO) != 0) {
        printf("Unable to initialize SDL: %s\n", SDL_GetError());
        return 1;
    }

    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);

    SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN );


I've implemented context creation on both Win32 and X and run basic
tests on both. This patch doesn't provide access to all the options
allowed by the new context creation (e.g. shared contexts, forward
compatible contexts) but they can be added pretty easily.
2009-03-24 10:43:53 +00:00
Sam Lantinga
3532a3491b Date: Mon, 23 Mar 2009 09:17:24 +0200
From: "Mike Gorchak"
Subject: New QNX patches

Please apply patch qnx4.diff, which is attached. What has been done:
1)Added back OpenGL ES renderer for QNX target. Added few corrections to
OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not
support textures under QNX, so I think some additional work must be done.
2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which
required by OpenGL ES 1.1 specification.
3) Added attribute clearing at the entrance of function
SDL_GL_GetAttribure(). Added error checking into the function
SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL
ES 1.0.
4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and
glColor4f() functions, but 1.0 has glColor4f() only).
5) Added error checking after obtaining attributes using
SDL_GL_GetAttribute() function to the testgl2 and testgles.
6) Small correction to testmultiaudio with printing errors.
7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF
driver.

Please remove ./src/audio/nto directory - it will not be used anymore.
Please create ./src/audio/qsa directory and add content of the archive
qsa.tar.gz into this directory. I rewrote some sound code, added support for
multiple audio cards, enumeration, etc. Added initial support for capture.

As far as I can understand SDL 1.3 is not supporting audio capture right now
? Sam, Am I right ? Or audio capture must be supported through the
PlayDevice routine ?

And last, please put file SDL_gf_opengles.c to  the ./src/video/qnxgf
directory. It is OpenGL ES 1.1 emulation layer for some functions, which are
not supported by OpenGL ES 1.0.
2009-03-24 10:33:12 +00:00
Sam Lantinga
2994e1aeef Fixed return value for SDL_CreateRenderer() 2009-03-15 15:50:18 +00:00
Sam Lantinga
4df57c1da2 Date: Wed, 4 Mar 2009 15:38:22 +0200
From: "Mike Gorchak"
Subject: Re: About QNX support in SDL 1.3

Here is another batch of patches.

1) Makefile.in - added SDL_opengles.h header as header to install.
2) configure.in - Added special define to detect Common Lite OpenGL ES
library in case if Common library is not installed. Added check for
clock_gettime in libc (in QNX it is in libc).
3) SDL_config.h.in - Added SDL_VIDEO_RENDER_OPENGL_ES and
SDL_VIDEO_OPENGL_ES declarations for configure script autodetection.
4) SDL_opengles.h - Added GL_API definition if it is not defined. Added
extension GL_OES_draw_texture because OpenGL ES Renderer uses it without
declaration. Added GL_OES_vertex_buffer_object extension, which is supported
under QNX OpenGL ES. Added GL_OES_single_precision extension.
5) To the test directory I've added building OpenGL ES test applications
through the autotools suite. Was support for iPhone IDE building only.
2009-03-04 15:10:47 +00:00
Sam Lantinga
7c23ebb7e1 Mac OS X and iPhoneOS have the full math library 2009-03-03 09:48:00 +00:00
Sam Lantinga
96c916c759 Date: Mon, 2 Mar 2009 16:27:42 +0200
From: "Mike Gorchak"
Subject: About QNX support in SDL 1.3

Right now I'm working on QNX SDL 1.3 drivers implementation and looks like a
lot of code must be completely reworked. But I'm ready for it :) Also I want
to add QNX Graphics Framework SDL driver, which is fullscreen graphics
framework, with support of hardware accelerated OpenGL ES implementations.
This Graphics Framework (called GF in QNX) could also use QNX Photon (window
manager GUI) as window manager.

In the attachment initial patch for QNX support in SDL 1.3
2009-03-03 04:21:51 +00:00
Sam Lantinga
a59d71fd7e Fixed bug #684
Reworked Pierre's patch a little bit, which added SDL_WaitEventTimeout()
2009-02-17 05:59:40 +00:00
Sam Lantinga
e6a40c7de4 Fixed bug #537
Description From  esigra   2008-01-07 16:20:21   (-) [reply]

I try to get a clean compile for a project using SDL. But I get warnings
from SDL headers when I use -Wold-style-cast. This is especially bad
because I plan to build the software with -Werror=old-style-cast when we
have switched over to GCC 4.2, which has that option.

But this problem can be fixed in the SDL headers. I checked out the SVN
version and made some patches. See the attached patch.
2009-02-17 04:57:39 +00:00
Sam Lantinga
e141340a20 Added test program for SDL_CreateWindowFrom()
Make sure OpenGL library is loaded before working with OpenGL windows,
even those created with SDL_CreateWindowFrom()
2009-02-09 05:32:12 +00:00
Sam Lantinga
c1d386b7fe Fixed alpha blending textures with the GDI renderer 2009-02-07 17:56:08 +00:00
Sam Lantinga
18767374ad Unfortunately, adding the file means that every commit marks this file as
modified, even with the svn:ignore property set.  *sigh*
2009-01-14 15:03:44 +00:00
Sam Lantinga
daab1740da Added a dummy revision to fix IDE builds 2009-01-14 15:00:22 +00:00
Sam Lantinga
765fb4319c indent 2009-01-14 04:25:32 +00:00
Sam Lantinga
1f99ca8e72 Fixed NULL pointer dereference 2009-01-13 03:53:22 +00:00
Couriersud
7fd99c7e60 Fix third party "-Wall -Werror" builds 2009-01-12 22:36:12 +00:00
Sam Lantinga
00db62df34 Fixed Visual C++ build 2009-01-12 08:46:28 +00:00
Sam Lantinga
42a8aa5af2 Reverted SDL_LoadICO_RW() addition, this should go in SDL_image 2009-01-12 06:21:34 +00:00
Sam Lantinga
276a01a55e Added an API to enable/disable the screen saver.
The screensaver is disabled by default when using SDL 1.2 compatibility.
Use the new XScreenSaver extension, removed unused DPMS extension.
2009-01-12 06:19:05 +00:00
Couriersud
1cd0eb7eba Add SDL_LoadICO_RW to SDL. Loads best quality icon from *.ico file. 2009-01-11 23:56:19 +00:00
Ryan C. Gordon
7b1b655f97 First shot at new audio resampling code. 2009-01-11 04:46:42 +00:00
Sam Lantinga
19b003367c Reverted Bob's indent checkin 2009-01-10 21:50:26 +00:00
Sam Lantinga
22938ecdfb Fixed Visual C++ release build for Visual C++ 2005
* Some math functions become intrinsic in release mode, so we need to
  convert all the math functions into SDL math functions, like we did
  with the stdlib functions.
* Constant initializers of 8-bit values become calls to memset() in
  release mode, but memset() itself is an intrinsic when explicitly
  called.  So we'll just explicitly call memset() in those cases.
2009-01-10 18:32:24 +00:00
Bob Pendleton
68ff2ab932 I ran a global "make indent" it modified the following files. 2009-01-09 20:43:30 +00:00
Sam Lantinga
ceb5e0b29f Date: Sun, 04 Jan 2009 20:53:30 +0100
From: Couriersud
Subject: SDL1.3 DirectFB patches

The attached contains the following directfb changes:

- Dynamic loading of libdirectfb.so. This may to turned off as well in configure
- Use linux-input by default. May be switched off by environment variable.
- Added some code which will use directfb's x11 backend when DISPLAY is set.
2009-01-04 23:43:33 +00:00
Sam Lantinga
2429aeeee4 Added missing void 2009-01-04 23:36:53 +00:00
Sam Lantinga
d40ff0ef82 indent 2009-01-04 17:14:27 +00:00
Sam Lantinga
933eb1f049 Make the SDL keysyms that represent unprintable ASCII values actually have
those values, for more intuitive use and better compatibility with SDL 1.2.
2009-01-04 17:10:04 +00:00
Sam Lantinga
76975e844e Make the current revision number available 2009-01-04 05:08:12 +00:00
Sam Lantinga
7f3d6deffd Implemented SDL_SetWindowIcon(), with translucent icon support under X11. 2009-01-02 17:39:48 +00:00
Sam Lantinga
7a39366cbb The _NET_WM_ICON protocol doesn't require the icon to be set before the window is shown. 2009-01-02 09:50:25 +00:00
Holmes Futrell
7375c9648c Re-enabled joystick support during compilation. 2009-01-01 23:01:05 +00:00
Sam Lantinga
f4135a38db Date: Thu, 01 Jan 2009 21:32:12 +0100
From: Couriersud
Subject: Fusionsound audio driver

attached is a diff containing a audio driver for the FusionSound
library. This sound library is closely related to DirectFB and uses the
same transport (fusion) as DirectFB when running applications "remote",
i.e. over the network. As such, it natively redirects sound where
DirectFB redirects video. This may be handy for everyone using SDL over
DirectFB.
2009-01-01 21:34:22 +00:00
Sam Lantinga
de843c65d6 Added line clipping 2008-12-23 02:23:18 +00:00
Sam Lantinga
9feaa729fd typo fix 2008-12-22 05:29:55 +00:00
Sam Lantinga
8318ef98b6 Added RenderPiont() API
Merged the drawing tests into a single test program
2008-12-21 17:39:41 +00:00
Sam Lantinga
f2c09059c1 Added stubs for software implementations of blending fills and line drawing 2008-12-20 13:14:28 +00:00
Sam Lantinga
18ce8e4eca Minor corrections 2008-12-20 12:32:38 +00:00
Sam Lantinga
94e70de686 Date: Fri, 19 Dec 2008 20:17:35 +0100
From: Couriersud
Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions

> For consistency you'd probably want:
> SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
> SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
> SDL_RenderLine(int x1, int y1, int x2, int y2);
> SDL_RenderFill(SDL_Rect *rect);
>
> You probably also want to add API functions query the current state.
>

I have implemented the above api for the opengl, x11, directfb and
software renderers. I have also renamed *TEXTUREBLENDMODE* constants to
BLENDMODE*. The unix build compiles. The windows renderer still needs to
be updated, but I have no windows development machine at hand. Have a
look at the x11 renderer for a sample.

Vector games now run at 90% both on opengl and directfb in comparison to
sdlmame's own opengl renderer. The same applies to raster games.

The diff also includes

a) Changed XDrawRect to XFillRect in x11 renderer
b) A number of changes to fix blending and modulation issues in the
directfb renderer.
2008-12-20 12:00:00 +00:00
Sam Lantinga
893e52b5a0 Corrected case for TargetConditionals.h 2008-12-14 07:22:15 +00:00
Sam Lantinga
c5a8886195 Fixed SDL 1.2 compatibility problem.
The API specifies that SDL_OpenAudio() will fill out the 'desired' audio spec
with the correct samples and size set by the driver.  This value is important
since it may be used by applications that size audio buffers, etc.

However, we want to allow advanced applications to call SDL_OpenAudioDevice()
which gets passed a const 'desired' parameter, and have the correct data filled
into the 'obtained' parameter, possibly allowing or not allowing format changes.

So... 'obtained' becomes the audio format the user callback is expected to use,
and we add flags to allow the application to specify which format changes are
allowed.

Note: We really need to add a way to query the 'obtained' audio spec.
2008-12-13 06:36:47 +00:00
Sam Lantinga
369350caa0 Added current_w and current_h to SDL_VideoInfo for SDL 1.2 compatibility 2008-12-12 06:46:20 +00:00
Sam Lantinga
befb0f7f42 Updated copyright date 2008-12-08 00:27:32 +00:00
Sam Lantinga
766c1e1e93 Added very slow software scaling to the X11 renderer 2008-12-03 12:10:51 +00:00
Sam Lantinga
106af10068 Implemented the X11 (non-OpenGL) renderer, no alpha or scaling available. 2008-11-30 21:58:23 +00:00
Sam Lantinga
69c1e59e91 The SDL_RLEACCEL flag is respected in SDL_ConvertSurface(), per the docs.
Fixed saving BMP files of surfaces with an alpha channel.
2008-11-29 11:26:01 +00:00
Sam Lantinga
eb7a0d4ec7 Updated with latest glext.h 2008-11-25 08:40:52 +00:00
Sam Lantinga
825b0b08f1 Fixed Bugzilla bug #205
Removed SDL_KillThread() from the API, as it isn't safe on many platforms.
2008-11-24 00:18:42 +00:00
Sam Lantinga
c1dc5d87c3 Disabled the Haptic API on iPhone, changed the order of the header to match
the other config headers.
2008-10-16 12:22:56 +00:00
Sam Lantinga
92c3984118 Final merge of Google Summer of Code 2008 work...
Bring SDL to iPhone and iPod Touch
by Holmes Futrell, mentored by Sam Lantinga
2008-10-04 06:46:59 +00:00
Ryan C. Gordon
5b27f96366 Some cleanups on the new XInput code.
One or two things got moved around, but largely this is hooked up correctly
 in the Unix configure system now: it can be dynamically loaded and fallback
 gracefully if not available, or libXi can be directly linked to libSDL.

XInput support can be --disable'd from the configure script, too (defaults to
 enabled).

Please note that while the framework is in place to gracefully fallback, the
 current state of the source requires XInput. We'll need to adjust a few
 things still to correct this.
2008-09-17 08:20:57 +00:00
Sam Lantinga
458f7b5b0c indent 2008-09-15 04:32:36 +00:00
Holmes Futrell
2f926dac88 Added SDL_GL_RETAINED_BACKING attribute to SDL_GLattr 2008-09-02 20:27:47 +00:00
Holmes Futrell
c6aae19257 Serves a similar purpose as SDL_opengl.h, except for OpenGLES. 2008-09-02 20:22:05 +00:00
Sam Lantinga
708f4c7ac5 indent 2008-08-31 16:03:55 +00:00
Sam Lantinga
9c4b835e49 Final merge of Google Summer of Code 2008 work...
Port SDL 1.3 to the Nintendo DS
by Darren Alton, mentored by Sam Lantinga
2008-08-27 15:10:03 +00:00
Edgar Simo
fffbd1a1d1 Changed spaces to tabs. 2008-08-26 11:40:37 +00:00
Sam Lantinga
f74840152b Fixed compile errors for audio resampling. I'm not sure how this got missed... 2008-08-26 02:26:18 +00:00
Szymon Wilczek
92d9759a5f Removed unneccesary code lines. Fixed mousename bug. Added lacking code in mousebutton 2008-08-25 18:02:14 +00:00
Sam Lantinga
a6fa308712 Final merge of Google Summer of Code 2008 work...
Force Feedback for SDL
by Edgar Simo, mentored by Ryan C. Gordon
2008-08-25 09:55:03 +00:00
Sam Lantinga
474cfaad1e Final merge of Google Summer of Code 2008 work...
Many-mouse and tablet support
by Szymon Wilczek, mentored by Ryan C. Gordon

Everything concerning the project is noted on the wiki:
http://wilku.ravenlord.ws/doku.php?id=start
2008-08-25 06:33:00 +00:00
Sam Lantinga
a5968b9cb6 Missing keysym defines 2008-08-25 05:30:28 +00:00
Sam Lantinga
eb59b3278d Reverted Holmes' changes, they should be on the iphone branch 2008-07-05 16:15:44 +00:00
Holmes Futrell
a406dfe2a4 disabled compile time assertion ... no 64 bit primitive types available on iPhone (it appears) 2008-06-22 23:13:02 +00:00
Holmes Futrell
3995fbbd73 Added iPhone OS (__IPHONEOS__) as a platform 2008-06-22 23:12:02 +00:00
Holmes Futrell
b32793e1f9 iPhone OS uses a custom main 2008-06-22 23:10:44 +00:00
Sam Lantinga
48b1db8b30 Date: Wed, 7 May 2008 21:48:10 +0200
From: Christian Walther
Subject: SDL 1.3 Xcode projects

Here are my promised updates to the Xcode projects. They work as far
as I'm using them, but I have not tested them thoroughly, and there
may still be some cruft left. In particular, I haven't checked whether
the frameworks still work on older versions of Mac OS X (are we still
targeting 10.2?), and whether Altivec/SSE optimizations are properly
done. Of note: I incremented the framework version to B to enable SDL
1.2 and 1.3 to coexist in a single framework.

Let me know if you see any problems.

Greetings

   Christian
2008-05-08 05:06:24 +00:00
Bob Pendleton
97f034bc79 ran make indent 2008-03-14 20:43:44 +00:00
Bob Pendleton
b6e476a69b re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
fixed is caused by clearing SDL_COPY_RLE_COLORKEY without setting SDL_COPY_RLE_DESIRED in SDL_UnRELSurface.
2008-03-14 18:17:49 +00:00
Sam Lantinga
37131333be First pass of new SDL scancode concept for X11. 2008-02-07 15:31:09 +00:00
Sam Lantinga
0f9d544f5e First pass implementation of new SDL scancode concept, as discussed with
Christian Walther.  Currently only implemented on Mac OS X for sanity
checking purposes.
2008-02-05 07:19:23 +00:00
Ryan C. Gordon
fd734cede6 Merged r3534:3535 from branches/SDL-1.2: Reset direction flag in SDL_revcpy(). 2008-02-04 17:25:33 +00:00
Bob Pendleton
16c4fcc95c Minimal implementation of textinput events for x11. It only works for latin-1. 2008-01-15 22:37:17 +00:00
Bob Pendleton
e065abc334 Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob. 2008-01-08 00:10:46 +00:00
Sam Lantinga
a4fa98c9b0 Fixed bug #464
Added X1/X2 button constants
2007-12-29 06:09:25 +00:00
Sam Lantinga
ea72f5eaf6 Merged revision 3458 from SDL 1.2, fixed Borland C alloca() prototype 2007-12-28 08:07:57 +00:00
Ryan C. Gordon
0e7872fd7d Merged r3449:3450 from branches/SDL-1.2: SDL_config.h.in Linux joystick fix. 2007-09-25 10:01:10 +00:00
Sam Lantinga
4f2f07efff Split out the SDL_rect and SDL_surface functions into their own headers.
Removed unused count from the dirty rect list.
2007-09-10 12:20:02 +00:00
Ryan C. Gordon
76eb0e6b90 Ported PulseAudio target from 1.2 to 1.3 interfaces, and added it to the trunk.
Fixes Bugzilla #439.
2007-08-20 01:02:37 +00:00
Sam Lantinga
7b145f5ad0 Date: Thu, 05 Jul 2007 14:02:33 -0700
From: Sam Lantinga
Subject: SDL 1.3 keyboard plan

After lots of discussion with Christian, this is what we came up with:

> So, to sum up...
> SDLK_* become the physical keys, starting at > (1<<21)
> We create a macro SDLK_INDEX(X)
> We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName()
> SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for
  non-printable characters
> and does so based on the OS's current keyboard layout
> SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and
  converting SDLK_* into our names, which are UTF-8 for printable characters.
> WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*)

Here is the patch he came up with, and his e-mail about it:

Date: Fri, 17 Aug 2007 19:50:28 +0200
From: Christian Walther
Subject: Re: SDL 1.3 keyboard plan

> Sounds great, go ahead and send me a patch.

Here goes! Thanks for having a look. Don't hesitate to comment if
anything does not conform to your ideas.

One caveat: Committing this now may break compilability of some video
drivers - specifically, if they use any of the SDLK_* codes that were
obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did
break, but is already fixed) and X11 (which didn't, but then its key
handling is #iffed out). If that's a problem, it may need to go into
a branch.

  -Christian
2007-08-19 14:52:52 +00:00
Sam Lantinga
b9d3d66bfb Okay, still some bugs, but everything builds again... 2007-08-18 05:39:09 +00:00
Sam Lantinga
73cc09fedb More work in progress integrating SDL_Surface and the new SDL_Texture API 2007-08-18 01:44:21 +00:00
Sam Lantinga
65b59716be Moved the colorkey and per-surface alpha into the blit info,
in preparation for support for general color channel modulation.

Removed and consolidated some data in the blit info.
2007-08-17 00:54:53 +00:00
Sam Lantinga
fc16af50b2 Removed hermes since it's LGPL and not compatible with a commercial license.
Prepping for using MMX and SSE intrinsics instead of inline assembly.
.. except for memcpy equivalents which only get faster if they can
   exploit the parallelism of loading into multiple SIMD registers. :)
2007-08-15 08:21:10 +00:00
Sam Lantinga
62a3c00b46 Date: Wed, 15 Aug 2007 01:08:38 +0200
From: Couriersud
Subject: Some SDL1.3 patches

fixed a compiler warning
2007-08-15 03:20:55 +00:00
Sam Lantinga
16792e5ed3 Emphasized the separation between SDL_Surface and SDL_Texture
- SDL_Surface is a system memory representation of pixel data
 - SDL_Texture is a video memory representation of pixel data

The concept of SDL_Surface with SDL_HWSURFACE is no longer used.

Separated SDL_Texture types by usage rather than memory type
 - SDL_TEXTUREACCESS_STATIC is for rarely changed pixel data,
   can be placed in video memory.
 - SDL_TEXTUREACCESS_STREAMING is for frequently changing pixel
   data, usually placed in system memory or AGP memory.

Optimized the SDL_compat usage of the OpenGL renderer by only
using one copy of the framebuffer instead of two.
2007-08-11 20:54:31 +00:00
Sam Lantinga
5c79673fa0 Fixed bug #467
Remove trailing commas from enums
2007-07-22 13:22:47 +00:00
Sam Lantinga
7f9e338fe8 Fixed bug #460
Added SDL_VIDEO_OPENGL_CGL to the default Mac OS X config file.
2007-07-16 14:19:47 +00:00
Sam Lantinga
0527f061ac Warn Visual C++ users if they have a stale configure generated SDL_config.h 2007-07-12 03:14:49 +00:00
Sam Lantinga
f1a7210ec4 Oh yeah, they're boolean values... 2007-07-10 05:29:56 +00:00
Sam Lantinga
4148b45eb1 Updated to use size_t instead of int for amounts of data. 2007-07-10 05:25:19 +00:00
Sam Lantinga
dc327d9d79 Merged read-ahead support for Win32 file I/O from SDL 1.2 revision 3183 2007-07-10 05:01:22 +00:00
Sam Lantinga
e9a87fd5e2 Fixed bug #451
SDL_memset4 copies a 32-bit value, not an 8-bit value.
2007-07-08 14:24:55 +00:00
Sam Lantinga
581076f3aa Reverted mousewheel support in 1.2, since it breaks binary compatibility. 2007-07-06 13:45:10 +00:00
Sam Lantinga
49c02d670f Fixed bug #382
Added horizontal scrolling support
2007-07-06 09:22:18 +00:00
Sam Lantinga
bdab6824fd Fix for bug #447 merged from SDL 1.2 2007-07-04 08:01:04 +00:00
Sam Lantinga
c123a18337 Fixed bug #349
Solaris doesn't support the LATIN1 character set alias.

Merged from 1.2 svn revision 3133f
2007-07-04 07:08:16 +00:00
Ryan C. Gordon
8ed68c97b0 Patched to compile (missing #endif from a mismerge). Thanks to Peter Mackay
for pointing it out.
2007-06-29 11:08:53 +00:00
Sam Lantinga
9822c65fd8 Merge iconv const changes from 1.2
I'm not entirely happy with them.  Maybe the right way to go is to leave
SDL_iconv() taking a non-const inbuf?  How often are we converting const
strings anyway?
2007-06-28 06:57:08 +00:00
Ryan C. Gordon
71f0c038e0 Fixed previous VC6 patch. 2007-06-21 18:50:00 +00:00
Ryan C. Gordon
65d8a6d38f Merged r3094:3095 from branches/SDL-1.2: Visual C++ 6.0 fixes. 2007-06-21 18:21:49 +00:00
Bob Pendleton
613ad2c0d5 Added a WindowID to the user event and cleaned up a little bit of formating 2007-06-20 00:01:04 +00:00
Sam Lantinga
2fca78dd3e Key repeat is handled by the OS, since text input is now decoupled from physical key events. 2007-06-16 15:32:04 +00:00
Ryan C. Gordon
04d6e513a9 Removed EPOC port from the 1.3 branch. 2007-06-15 15:54:07 +00:00
Ryan C. Gordon
43feb9f42f Merged r3075:3076 from branches/SDL-1.2: Careful with __inline__ #define. 2007-06-15 07:21:01 +00:00
Sam Lantinga
b6ab6bf6d5 make indent 2007-06-14 13:21:29 +00:00
Ryan C. Gordon
f7db77be6a Merged r3037:3038 from branches/SDL-1.2: Mac OS X memcpy/memset selection. 2007-06-03 08:39:23 +00:00
Ryan C. Gordon
3855f51eff Merged r3007:3008 from branches/SDL-1.2: MapRGB/MapRGBA const correctness. 2007-04-04 09:43:53 +00:00