David Ludwig
44e81071eb
WinRT: made WinRT path retrieval be available in both UCS-2 and UTF-8 flavors
2013-04-01 21:33:06 -04:00
David Ludwig
db53df0697
WinRT: merged with latest, official, SDL 2.x code
2013-02-23 20:01:46 -05:00
Sam Lantinga
019c60c1e8
Happy New Year!
2013-02-15 08:47:44 -08:00
David Ludwig
e73e2ca8d9
WinRT: consolidated all WinRT path-retrieval functions into one function
2013-02-09 22:48:19 -05:00
David Ludwig
11f36eaddb
WinRT: added a function to retrieve the root path to the installed app
2013-02-03 12:49:12 -05:00
David Ludwig
2ef67300a3
WinRT: made path retrieval functions return wide-char strings
2013-02-03 12:34:34 -05:00
David Ludwig
4d3efcce33
WinRT: added platform-specific APIs to access common, writable folder paths
2013-01-22 21:45:59 -05:00
Sam Lantinga
d4219579f2
Fixed clang -Weverything warnings
2012-11-22 11:55:11 -08:00
Sam Lantinga
9e89faaf15
Synchronized the on-screen keyboard state with whether we are accepting text input.
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The functions to show/hide/toggle the on-screen keyboard have been folded into the text input state.
Calling SDL_StartTextInput() will automatically show the on-screen keyboard if it's available.
Calling SDL_StopTextInput() will automatically hide the on-screen keyboard if it's available.
There is a new API function SDL_IsTextInputActive() which will return whether text input is currently active.
Text input is disabled by default, you must call SDL_StartTextInput() when you are ready to accept text input.
SDL_HasScreenKeyboardSupport() no longer needs to be passed a window.
The iPhone-specific on-screen keyboard functions have been removed.
2012-11-04 21:53:28 -08:00
Sam Lantinga
2a972eadfe
Added documentation on loading assets on Android.
2012-11-04 09:45:18 -08:00
Ryan C. Gordon
6c4223b251
More compiler warning fixes.
2012-11-02 14:03:14 -04:00
Ryan C. Gordon
28fbd54ae5
Fixed compiler warnings about "/*" inside a multi-line comment.
2012-11-02 14:00:44 -04:00
Sam Lantinga
525b3ca0e9
Added some platform specific API functions for Android:
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SDL_AndroidGetJNIEnv()
SDL_AndroidGetActivity()
SDL_AndroidGetInternalStoragePath()
SDL_AndroidGetExternalStorageState()
SDL_AndroidGetExternalStoragePath()
2012-11-02 02:22:32 -07:00
Sam Lantinga
e6d37e6522
Fixed bug 1564 - SDL has no function to open a screen keyboard on Android.
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Philipp Wiesemann implemented a general on-screen keyboard API for SDL, and I switched iOS code over to use it.
2012-08-11 10:15:59 -07:00
Sam Lantinga
c45ef572c4
Disable the SDL event pump after the SDL main routine returns, since events will be dispatched by the Cocoa event loop.
2012-06-25 11:10:34 -04:00
Sam Lantinga
5160c3d202
Created a header file for system dependent API functions, and added SDL_iPhoneSetAnimationCallback()
2012-06-22 19:19:18 -04:00